Suggestions by DnT's Nike on Youtube.
I agree 100%!
Please Anet, listen to your hardcore player base. We are the ones who have been here since the start and will keep playing until GW3 comes out (unless you don’t give us a reason to stay) .
It’s an interesting editorial.
I don’t always agree with where Nike goes with solutions, but I prettymuch always agree with the overarching problem areas and how he describes them.
In particular, I agree, dungeons do need to figure a way to keep things fresh and interesting. And glacially slow path revamps doesn’t seem to be the ticket.
You know what I’d like to see?
I think dungeons should recycle living story army content in the same way fractals recycle living story boss content.
That way dungeons have some churn to keep getting new experiences that benefit from the living story’s advancements in fight design. And you also introduce the ability to wrap up old living story rewards which gives trash mobs unique loot tables.
(Like, I can’t imagine why we couldn’t see Molten alliance in CoF and SE, or Toxic alliance in TA. And I also can’t imagine why they couldn’t rarely drop blade shards, blueprints, past living world crafting mats/recipes, etc. up to the point a new living story army came along to depose them.)
Bosses would still be in a not so hot place.
No real suggestions there.
(edited by Vox Hollow.2736)
Thanks for posting this here on the forums, too! Nice summary of the points made.
Tarnished Coast
Nothing really new.
Just alot of repeated ideas, that have been already suggested many times earlier in the past. Mostly in the last CDI threads and in tons of even much older suggestion threads in the old suggestion forum aka garbage box.
I doubt that we will see anything of that list so quickly this year, unless ANet will use the rest of this year to make after the Feature Patch also at least one big Content Patch based on stuff that we discussed in the CDI’s to let us see, that the participation in these threads comes also somehow to fruition.
More “give better loots” instead of “create fun gameplay”. Why do so many suggestions come down to better bribes for doing something repetitive?
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
More “give better loots” instead of “create fun gameplay”. Why do so many suggestions come down to better bribes for doing something repetitive?
Because exciting game play isn’t exciting after the 100th time doing it.
So then the only reason beyond that to continue with the content would be the rewards.
GW2 at launch has had issues with time investment vs reward. Over the course of the games life span it has begun to slowly improve and thus more people are doing more things.
Also, and this is related to one of the above posters. Hardcore player’s are not the target audience of this game and never were – they make up far to small a percentage of the player base. It’s a casual game with a casual mind set thus most (not all) of the designs will be based on that ideology.
Loyalty To None
Just an FYI. If you suggest Elite Zones, the Casuals will complain that it’s too hard for them. It’s best to leave zones to be doable by all players, but just add more Elite Content within the zones.
the no wp is tricky
what happen if u fall in the lava?
This video has some excellent ideas that have been suggested by the community before, it summarises everything I want from Endgame pve in GW2, and speaks on behalf of a section of your player base which doesn’t get the time of day.
Brilliant as I and many others on reddit think these ideas are, I don’t believe that one will reach the game, I hope I’m proven wrong.
Excellent video Nike
the no wp is tricky
what happen if u fall in the lava?
You take the consequences of falling in the lava.
the no wp is tricky
what happen if u fall in the lava?
Your character gets deleted.
Welcome to hardcore mode.
All excellent suggestions. Sadly the most unrealistic one (FOW and UW type instances) is the most awesome one. This specifically is what’s missing in PvE imo considering how awesome it was in GW1.
-DOW/FOW/UW type zones.
I’m really looking forward to the DOW type zones. Sounds like the mobs will have great chemistry.
Please yes to Queen’s Gauntlet being up all the time. Liadri was a great fight and I’d love to have more difficult solo content. Even if it was completely instanced, there’s really no need to have a crowd watching me waiting for their turn. (or at least the option to chose)
And gambits in the dungeons is a great way to change the experience. Casual runners can still run casual paths, but there’s the option to add some flavor. Perhaps even an anti-stacking gambit? Lose X health every 3 seconds if you don’t move 300 units. It could also increase build diversity with the right gambits. Like, physical damage reduced 95%, 3x condition damage. Or, effective healing reduced 75%, healing power scales at 500%.
Adding new gambits in with patches could give plenty of new challenges to an otherwise “beaten down” path. There’s a ton of potential, but more balancing.