Suggestions for GW2 from my BDO experience.
Point 1 is pointless. Skill is on cd? Use autoattack. That’s what it’s there for.
Point 2 is redundant. That’s just the skill tree (and consumables). They already do exactly what you specify.
Point 3 is equally redundant. That’s basicly just sigils.
TL;DR everything is in GW2 already? I’m confused.
I expected as much. Good bye, and take care.
Geez, you don’t stand long in a discussion, do you? I wonder how (and if) you would survive a job interview…
-1 – Skills on Cooldown and you can still use them? What is this? Does it add a multiplied CD on it, just like when you do too many push-ups despite you are at your limits but still do more push-up until you get muscle ache which takes your out for the next time? I mean, imagine a shooter where you ran out of ammo and you somehow still can get a fresh mag and “later penalties”. That already sounds dumb. A cooldown is a restriction, so why have it in the first place?
-2 – That sounds okay-ish, but I am not sure if it fits into the “ecosystem” of this game. I never played BDO, but it is basically some sort of specialization, just like in other games where you can upgrade your shotgun skills if you use the shotgun more often and suddenly you can carry 2 more shots and stuff like that? I don’t know, man..
-3 – We have an instant weapon-swap going on. So far it sounds like it’s to buffer any sort of delay? So it’s really redundant.
Excelsior.
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
I think I can answer a little more kindly.
The concept itself has balance implications. The more different things you add, the more likely players will find a particular combination that wrecks everything else. This doesn’t mean there shouldn’t be some variation, even some imbalance, but GW2 design has been aimed towards avoiding vastly intricate combinations.
And for me personally, you’ve hit on something I absolutely hated during my trial week in BDO. I will concede that many of my loathings for things in that game may arise from the fact that that week happened to be when my please-kill-me-now headaches began, and likely they would have even if I had not been playing BDO.
Still, it did not help that BDO relies on doing multiple things at once. You are penalized in combat if you elect not to do combo key presses. Or key/mouse. And I was playing melee and having trouble seeing what I was fighting and having to hover my hand over the keyboard all the time while tensely peering forward. So I experienced a ton of physical pain.
Having to micromanage movement in combination with skill use would kill GW2 for me the way it killed my enjoyment of BDO.
So I really think your idea would not work with GW2’s design. Which does not mean I think your idea is a bad one. I can see how fun it would be for people with better motor skills and reflexes and larger hands than mine. I’d even have fun watching other people use it well, assuming I didn’t get motion sick from the camera being too close to the movement. I just don’t feel it fits here.
Geez, you don’t stand long in a discussion, do you? I wonder how (and if) you would survive a job interview…
That’s a beyond laughable comparison. If I had a Dawdler with that kind of nonsense as a potential employer in a job interview, that employer shouldn’t deserve me working for him, nor should anyone else bother to apply.
Geez, you don’t stand long in a discussion, do you? I wonder how (and if) you would survive a job interview…
-1 – Skills on Cooldown and you can still use them? What is this? Does it add a multiplied CD on it, just like when you do too many push-ups despite you are at your limits but still do more push-up until you get muscle ache which takes your out for the next time? I mean, imagine a shooter where you ran out of ammo and you somehow still can get a fresh mag and “later penalties”. That already sounds dumb. A cooldown is a restriction, so why have it in the first place?
-2 – That sounds okay-ish, but I am not sure if it fits into the “ecosystem” of this game. I never played BDO, but it is basically some sort of specialization, just like in other games where you can upgrade your shotgun skills if you use the shotgun more often and suddenly you can carry 2 more shots and stuff like that? I don’t know, man..
-3 – We have an instant weapon-swap going on. So far it sounds like it’s to buffer any sort of delay? So it’s really redundant.
Excelsior.
Most combat skills in BDO don’t actually have usage cooldown. They instead get effect cooldown.
See image for example.
The skill does damage, pull, guard, and the summoned beast’s (Heilang) combo does stiffness. It has 13 seconds cool down (it’s not a 5) meaning that during these 13 seconds you can still use the skill but guard and stiffness wont work and damage will be reduced. The pull effect will still work though and if you have add-on to heal on hit, you still get that too.
Those things work great in BDO and they’re part of what makes BDO combat great. But they wouldn’t fit in GW2 and would definitely require a complete rebalance of the entire game to be implemented.
(edited by Haishao.6851)
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
- Skill use on cooldowns
So you’re suggesting that the skill is still usable, but with a different (weaker) effect? That’s almost the same as attack-chains on a single button. GW2’s current system is definitely able to emulate a similar effect as there already are skills with “Press for x effect, press again within y seconds for z effect”. So it’s mostly a question of balance and development effort. If all skills got a z effect, that was just a weaker version of their original x effect, then the question is: Do you make z strong enough to be viable? That would lead to very boring rotations. Or do you make z too weak to be viable? Why go through the trouble in the first place then? The only useful application for this I can see is for classes that use some sort of resource like mana, endurance, etc. The z follow-up could cost inceasing amounts of that resource so you have to consider how often you want to use it in succession.
- Skill add-ons
Isn’t this the same as traits? There are enough traits that improve a specific skill / group of skills with new effects.
- Context Effect on weapon swap
If it’s just effect on weapon swap, we already have that. In the form of traits, sigills and runes. It might not be a full-fleged, animated attack, but there are several effects you can trigger on weapon swap.
If it’s a different effect on weapon swap, depending on the direction you’re moving, that wouldn’t suit GW2’s combat system. In GW2 movement is completely indepedent of your rotation with the sole exception being skills that root you in place.
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
Well it’s good that you realised this yourself. The question one would have to answer I guess is, why should GW2 change? It has a niche of its own. Making GW2 more WoW, BDO, Archage, etc. like would just make it compete with the respective game in their category.
Better be unique and improve on your concept and design than copy someone else. This goes double for game mechanics which make MMOs seem similar. It’s imo one of the major reasons all those WoW clones failed a couple of years back. Why go for 2nd best when you can play the original.
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
That’s an odd perspective to have since one of the more common complaints is that they’re constantly changing things and they need to leave the base game alone and focus on making new content. Individual skills are changed in almost every update and they’ve completely re-worked the entire trait system at least three times that I remember – changing not only what traits do but how they’re unlocked and assigned.
Although I would say your third suggestion does sound like something we already have – except it comes from sigils rather than being part of the skills themselves. There’s a lot of sigils which cause extra effects when you swap weapons, either adding conditions or damage or causing additional effects.
Your second point sounds interesting. Elder Scrolls Online has a similar system – every skill can be ‘morphed’ which adds some minor extra effects – for example a skill which drains health from enemies can be morphed to either heal you for a portion of the amount drained or to do even more damage. You can’t completely change a skill, but it adds another little bit of variety to builds. Something like that would certainly be helpful for countering the complaints about a lack of available skills (with your first 5 being restricted to the weapons you choose).
I don’t understand your first suggestion however. As someone else said you’re never going to be stuck with no skills to use in GW2 because every weapon has an auto-attack with no cooldown and most of the cooldowns are pretty short.
But also being able to use skills while they’re on cool down sounds like it would allow players to spam the same skill over and over, and with some skills that would be a hugely unfair advantage.
How do you envisage it working so it gets around those issues?
“Life’s a journey, not a destination.”
we have sigils that cause effects on weapon swap so that is kind of… redundant. The second suggestion is kinda already done with Specializations
Stares at my Necro wielding a dagger to run faster and increased damage
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
But the fact is that GW2 does already do some of these things. So when you complain about people pointing that out, you’re not making a very strong argument.
We unlock trailines as we level up, and a most traits directly affect skills and make skills better. So the skill add-ons literally do exist in GW2 already, its just that they are called traits, and we can select 18 traits instead of just 6 (even though 9 of them are locked as minors).
Context effect on weapon swap. Well GW2 does have on weapon swap sigils, which are the same notion. They are static, and the effect is always the same unlike BDO. But effects on weapon swap are already a thing in GW2.
The only thing that GW2 doesn’t have in any form is being able to use skills before their CD is up. And frankly I’m glad that we don’t.
1.) The game feels rather spammy as is.
2.) Already there.
3.) Already exists with “on swap” sigils. It’d be nice for sigils to have more conditionals or interesting effects though.
for there you have been and there you will long to return.
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
Well it’s good that you realised this yourself. The question one would have to answer I guess is, why should GW2 change? It has a niche of its own. Making GW2 more WoW, BDO, Archage, etc. like would just make it compete with the respective game in their category.
Better be unique and improve on your concept and design than copy someone else. This goes double for game mechanics which make MMOs seem similar. It’s imo one of the major reasons all those WoW clones failed a couple of years back. Why go for 2nd best when you can play the original.
I just liked how the game I am currently playing keeps changing things up and dropping new mechanics unto me as I get further… to both keep me engaged, and give me new directions of progression.
Like I just got a handle of the skill add-on system in bdo and the game drops awakening on me. And as I just start to get a handle on that, Pearl Abyss reveals they are working on an awakening 2.0 system that allows the merging of non-awakened skills. That really excited me, and I wish GW2 kept that feeling of ‘there is always more to come’ where character progression is concerned.
You can’t get upset when people criticize your post…
If no one ever criticizes anything you say, you should be concerned since: 1) no one cares about your opinion or (2) you’re the 2nd coming of christ… in which case… run before someone grabs the nails…
2015-2016
Fort Aspenwood
You can’t get upset when people criticize your post…
If no one ever criticizes anything you say, you should be concerned since: 1) no one cares about your opinion or (2) you’re the 2nd coming of christ… in which case… run before someone grabs the nails…
It was more a sense of history repeating and it sinking in that I shouldn’t have bothered. I have done this before in the past years and it’s been the same every time… I just forget after so long. I’m still posting here now because I haven’t been here in a while and miss the place plus the interaction.
Sometimes, when playing a game for the first few months/year, everything seems new and exciting…and different from other games. But, after some time has passed, the new sheen kind of wears off, and things start looking a lot more similar to what has been seen before, or not as ‘cool’ as it was first perceived to be. /shrug
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
I mean everyone on the forums is a developer.
some people really hate others to bring ideas from other MMOs in here. they feel threatened somehow. I couldn’t care less for BDO specifically but I’m sure it does something right and we could always learn a thing of two from how other games do things.
some people really hate others to bring ideas from other MMOs in here. they feel threatened somehow. I couldn’t care less for BDO specifically but I’m sure it does something right and we could always learn a thing of two from how other games do things.
There’s a difference between ‘feeling threatened’ and ‘not wanting the game to drastically change’. GW2 can improve and look at what other MMOs are doing, but instead adapt what they find in other ways that fits in GW2. Inspiration is not copying something verbatim, which is what the OP is suggesting. On top of that, as has been mentioned previously, what the OP is suggesting already exists in game in some form or another, thus making anything in the original suggestion redundant. If it’s redundant, there’s no use for it, and thus no need to use up developer efforts on something that already exists in some format.
some people really hate others to bring ideas from other MMOs in here. they feel threatened somehow. I couldn’t care less for BDO specifically but I’m sure it does something right and we could always learn a thing of two from how other games do things.
Sure we can but these suggestions fundamentally change something that exists in this game, and some people like it.
I’m not a mechanics player, I’m an immersion player. I don’t need to hit more keys, or more sets of keys, or more combinations of keys to feel a game is good or bad. I don’t need to change up my build constantly to feel a game is good or bad. That’s not why I play these games and it’s not what I like about them.
So to me, adding more that I have to think about, that takes me out of the game world and looking at the world and reacting to the world is a suggestion that doesn’t enhance my game play. I prefer to not think that much about the combat and just react without a lot of complication, because that’s not what I’m playing the game for.
This isn’t something like adding fishing to this game, which I’d welcome. These are fundamental changes to the way I’d play this game…and I play this game for a reason.
if i were you OP i would ask for the lifeskills and the crafting bdo has to come to gw2 LUL
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
Well it’s good that you realised this yourself. The question one would have to answer I guess is, why should GW2 change? It has a niche of its own. Making GW2 more WoW, BDO, Archage, etc. like would just make it compete with the respective game in their category.
Better be unique and improve on your concept and design than copy someone else. This goes double for game mechanics which make MMOs seem similar. It’s imo one of the major reasons all those WoW clones failed a couple of years back. Why go for 2nd best when you can play the original.
I just liked how the game I am currently playing keeps changing things up and dropping new mechanics unto me as I get further… to both keep me engaged, and give me new directions of progression.
Like I just got a handle of the skill add-on system in bdo and the game drops awakening on me. And as I just start to get a handle on that, Pearl Abyss reveals they are working on an awakening 2.0 system that allows the merging of non-awakened skills. That really excited me, and I wish GW2 kept that feeling of ‘there is always more to come’ where character progression is concerned.
GW2 has gone out of the way to allow people to get to their max performance (max level, max equipment, max masteries) quickly. It aims more at people who like to play around in their full capacity than those who like to spend their game time progressing endlessly towards an almost unreachable goal.
This aim comes at the price of having the most noticable progression (unlocking advanced skills through traits/better sigils/better runes) happen in a rather short part of the average game life. The “not much progression after the initial ramp-up” is by design, and a lot of people playing GW2 actually enjoy the system the way it is and prefer it to one where it takes a long time to get to your max potential.
Late-game progression in GW2 is mostly in cosmetics, collections, achievements, not character power. A lot of people already complained about the mastery system (which I personally have enjoyed) as being too much “power progression” for their taste. I doubt adding yet more character “power” progression to late-game would suit this game and its audience.
(edited by Rasimir.6239)
Can I just point out that apart from the very first reply most people haven’t been “shooting down” the OPs ideas and no one has said they don’t want the game to change at all.
Most replies have been agreeing with one or more points, or asking for more detail on how this would work. Remember not everyone has played every game out there. I don’t want to say yes we should have BDOs skill use on cool-down system because I’ve never played BDO and I have no idea how it would work – so I didn’t say yes, but importantly I didn’t say no either, I asked for someone to explain what this idea actually is and how it could fit with GW2’s existing combat system.
Copying and building on other games ideas can be a great way to improve a game (and I live in hope that if my favourite games keep doing it eventually I’ll get a perfect game). But it can just as easily go the other way too. Look at all the MMOs in the mid 2000’s who looked at WoW’s success, copied the things they saw as keeping people playing longer – the grinding, repetitive quests and endless progression – and totally missed all the stuff that makes the game fun and makes players want to keep doing that stuff.
Even if something is a good idea that doesn’t mean it works for every single game. I like the way Elder Scrolls Online awards dyes for completing achievements, but there’s no way that system could be added into GW2 now because the game has gone too long with dyes being tradable.
In other words suggestions for changes to the game are very rarely a yes or no question. It’s not as simple as people either post “OMG yes I would love this!” or they’re shooting you down because they hate the idea of the game changing at all. It’s much more likely that people are going to say “I like this but…” or “What about the problem with XYZ” and then that’s your opportunity to respond with how you’d solve that problem (or someone else could suggest a solution) and we all continue to go back and forth until, hopefully, we’ve got a version of the idea which would work for the game and which we think most players would be happy with.
When that happens you’re in a much stronger position to get Anet to listen because you’ve got both a refined version of the suggestion with anticipated problems sorted out and you’ve got all the other people who engaged in the topic now supporting the idea and saying this is something they would like, or at least wouldn’t mind.
(And quite likely the topic has been sitting on the front page of the forum for some time, getting regular responses, which increases the probability that someone from Anet will see it and think it’s something that’s obviously popular and worth looking into. Unlike a topic which is up for a day, has 5 people saying “Yes I want this too” and then disappears because there’s nothing to discuss.)
“Life’s a journey, not a destination.”
The biggest truth of BDO, or Archeage, WoW, or (insert MMO here) is that there is nothing truly new under the MMO sun. The “newness” is presented in the method that the tenets of MMOs are put together.
All MMOs take ideas from other MMOs and put them together in a way that is bigger/badder/better than their predecessors and then hope that it comes together in a way that entices the masses to purchase and play their game.
Once you’ve found a game that suits your playstyle, it is absolutely normal to think "Gee, I wish (this game) had (feature of another game.) Unfortunately, most of the time, it’s a personal preference, and that (feature from another game) that you love may be something that others hate.
In other words, if you want a feature (or features) from BDO, your best bet is to play BDO. The folks at GW2 aren’t going to import BDO’s “stuff.”
Skill use on cooldowns
I noticed in bdo that some skills can be used even when they are on cooldown. Their description says what penalties apply when using them on CD. It is pretty interesting and helps to make the combat in bdo feel like you always have plenty of options.
I say this as someone who also plays bdo.
BDO allows skill use on cd because it’s combat is built around ability chains and many of those chains would not work if all abilities had a hard cooldown. (example half the warrior combos use the kick)
GW2’s system is not designed like that, Our ability rotations are designed around the CDs not ignoring them.
YouTube
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
What kind of reaction were you looking for?
Not sure if anything I add here will help much but I too took a break from GW2 to play BDO as I wanted something new to experience. For me, I think the things that BDO does better than GW2 are listed below. Overall though, GW2 is much more friendly and easy to pick up, play and enjoy. You never really feel forced to do anything.
Areas GW2 could learn from BDO:
1. Graphics, visual overall or “remastered GW2.” I already spoke about this on another forum though.
2. Open world. GW2 has a ton of areas to explore but they are all locked by small zoning portals.
3. Life skills. I actually really enjoy the fishing, training horses, etc.
4. Boats. It may be simple to add at some point but I love the freedom of being able to jump on my boat and sail around the world. I wish GW2 had something like that.
Tarnished Coast Roleplayers [TCRP]
“Now I am become Death, the destroyer of worlds.”
What GW2 need is not to change, but add more options to its system.
The most obvious one, elite especializations, it was created so you choose one elite at time, but we still only have 1, so we dont have a choice. They need to add at least two more on the next exp.
Add more PvP and BattleGround modes for people that love PvP.
Add more fractals and challenge mode…
We just need more options for the current content, not wasting time changing core gameplay while not adding new content to use it, and making it even hard to balance.
I could get behind a system that lets you adjust any skill on your bar besides just boring -20% recharge/makes entire skill categories meta like meditation.
Thinking along the lines of Diablo 3 skill rune system where each skill has 5 total variations.
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
Welcome to the official forums
It’s by far the most toxic of all GW2 forums the dismissive zealous nature of this place actually puts more people off of the game than people talking it down. I always recommend other places since here the goal is shoot down any idea.
I post on these forums primarily to let people know that this isn’t a proper representation of the gw2 community at all. Not to take anything people say serious each of your ideas forninprovement isn’t a one for one. People who truly like a game wish for it to improve and will make remarks of flaws and wish for the game to improve so it will be greater. So I say bravo to you for taking the time to make this post. Data that has been posted on this forum once before has shown that forum activity has been in decline for awhile now and that’s because this forum carries a particular stigma. The devs also make official posts and remarks on Reddit as well.
As for your topic in no particular order
Additional sigils on swap could work but swapping is something all classes do so what about a mastery akin to the natural power creep masteries that add an additional buff during swap.As for skill usage on CD this would be per skill and very useful to balance between pvp and PVE as a number of skills have very long CDs do to their usage and balance in pvp and esport scene. While it’s true esports has died and many people would like some things reverted. Skills on CD could take the form of them simply adjusting the CD of PVE skills compared to pvp. Your not the first to request such a feature as some skills are outright broken for PVE usage due to their extreme pvp set CD.
Weapon tree sounds like something requested at launch that being more control and option for their weapons. These days these complaints take the form of people bringing up that elite specs don’t really require a new weapon but can use an existing weapon. A Mesmer elite could reuse the greatsword except a Melee version with different abilities. Mesmers do have the least Melee options of any other class of the game. Hammer, Axe, and Mace don’t sound meamer like and illusionary weapons would probably be more akin to guardian spirits than elementalist conjures. So it’s a rather old request.
ehh devs also read the reddit subforum more
Just so people know…
My second post was because for the past few years I have taken breaks, and during the breaks come back to the forums and made suggestions. The responses were always 1. GW2 does it already, 2. GW2 doesn’t need it. 3. GW2 would need to be completely overhaualed to change. Always the same outcome to my topics, but I honestly forget that over time and need to be reminded.
So in one response to my topic I was quickly reminded that the game just isn’t going to change, and I am looking for change. It’s all good everyone. good luck and have fun!
It’s perfectly human to like what we like; we all have our preferences and we needn’t justify them. There’s only an issue when we try to impose our preferences on the rest of the game’s community, forgetting that we don’t necessarily share our preferences with others.
It seems to me, from reading your initial post and especially your response here, that you just really want to see features/mechanics from other games. You don’t seem to be worried at all about the consequences of doing so, which is what other people are pointing out.
I played BDO for a little while and the capacity to use skills on cooldown (with reduced effect) was really cool.
But those skills also had a secondary resource cost (MP / WP / SP). Without a cost at all, I’m pretty sure it wouldn’t work in GW2.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Can I just point out that apart from the very first reply most people haven’t been “shooting down” the OPs ideas and no one has said they don’t want the game to change at all.
Sometimes you can say something in 10 words or 1000 words and still have the same meaning. In this thread I choose to do the former, because nothing will change the fact that what the OP suggested is already in the game in one form or another. Yes, even the first point if you want to ignore autoattack – the “weaker” version of a skill you pop without cd basicly describes every skill in the game that got a passive and active component.
Whether MMO or not, different games of the same genre play differently. That is what makes them different. It sounds like the OP enjoys how BDO plays and wants to make GW2 play more like that. However, I don’t want GW2 to be like BDO. They should remain their own games so that people have a choice of gameplay.
in all honesty sigils on swap are nothing like what he suggests but the combat in bdo is like a fighting game so how would it work here is rather difficult to present