Suggestions for future world events.

Suggestions for future world events.

in Guild Wars 2 Discussion

Posted by: Biomanz.9302

Biomanz.9302

First, difficulty. I thought world bosses/champions were supposed to scale based on the # of people engaged? Why is it that Jormag and the other dragons are so easy with a group but impossible for me to solo some basic group events? I suppose it’s difficult to have multiple difficulty brackets for 1-100s of people. But I think more challenging out-door “raids” should be added for endgame other than dungeons.

Why not add world event bosses that are actually difficult that drop mats to use in crafting cosmetics? Adjust difficulty not just on hard stats like Diablo3, but perhaps introduce other attack modes. IE a new aoe avoidable attack if over 50 people are present or reflect all projectiles and force you into melee range. Maybe a giant ogre that can smash pillars around you with pieces falling as aoe damage. Hell, even something like a skritt rampage that sends wave after wave after a village and you earn a bounty of silver/crafting mats based on how many the group can kill before being overrun.

What about events that can “branch out” depending on how people react. Like if the Karka invade Lion’s Arch and Caledon at the same time, and a subsequent event continues where the invasion succeeds (difficult to defend both at once). Make it happen maybe twice a day instead of a simple dungeon grind?

I think introducing mats to be used for crafting 80 exotics on some existing DE’s throughout the whole world would be a reasonable alternative to farming dungeons or karma, and give incentive to actually explore the world. For a game to have cosmetic upgrades for endgame, there seems to be very few designs. I’m only interested in 2 cloth sets. So adding in many designs that can be relatively easy to acquire is in itself a sort of grind but much more rewarding. Collect and mix-match to customize looks even.

I feel rather than focusing on dungeons that not only take players AWAY from the gorgeous world (other than Ascalon, imo) and are scripted and boring, ANET should add more to the world that reward players. I haven’t started on Lost Shores due to work, but aside from the bugs seems neat in concept. But the addition of the new dungeon and new tier of gear and infusion stat just buries the whole event for me, along with the 3 ONE TIME events. To level through DE’s without any dungeons or wasting time looking for groups, then suddenly hitting 80 where dungeons seems to jump at me is disheartening.

The implementation of random and world events opens up so many possibilities. Let’s not leave it as a footprint just to fall back on the tired old dungeon grinding!

Taera Locke – staff ele
Red circles heal you. Just relax.