Summon Skill Durations

Summon Skill Durations

in Guild Wars 2 Discussion

Posted by: Teratus.2859

Teratus.2859

Just a quick question really

but does anyone have any good reasons as to why every summon skill with the exception to the Necro Minions have such a pathetically small duration timeframes coupled with a stupidly long skill cooldown?
exceptions are Elementalist elementals and Norn Wurm which have good duration to cooldown imo

the combinations of such a small duration and long cooldown makes these skills utterly useless

Mistfire Wolf, 30 second duration 150 second cooldown

Sylvan hound, 60 second duration 180 second cooldown costs 10sp

Druid Spirit, 60 second duration 240 second cooldown costs 30sp

Hounds of Balthazar, 30 second duration 240 second cooldown costs 30sp

Charr Warband, 30 second duration 240 second cooldown costs 10sp

7 Series golem, 40 second duration 180 second cooldown costs 10sp
and
D Series golem, 40 second dutation 180 second cooldown costs 30sp

I don’t know if I am alone thinking this but the cooldowns are not really the problem here

I would think that having perminant durations on all of these skills (like the Flesh Golem) would not be unresonable or OP
that also goes for the fair skills too like Elementals and Ranger spirits

why is it the Necromancer gets perminant minions and no other class does?

I say this as someone who mains Necromancer

many of these skills are totally useless in pretty much all builds
even more so against strong enemies like champions who even in the lowest level maps can kill a Mistfire wolf in as little as 2-3 hits.. sometimes completely one shot them..

I think the durations of these summons are way too short for them to be of much use
specially since they are so pathetically weak against most of the games mobs

so I suggest giving all summoned allies perminant summon duration until they die in combat or you do
no changes to the cooldowns are required as considering the HP, dps etc of some of these summons is fair
but the pathetic duration is what really ruines all of these skills and makes them completely useless

Summon Skill Durations

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Posted by: Blaeys.3102

Blaeys.3102

All of the examples you give are racial skills, which they have said from the beginning are supposed to be a little underpowered and more about flavor than actual utility.

Some professions aren’t balanced around having a pet out permanently. It just isn’t what those professions are really about.

Summon Skill Durations

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Posted by: Paulytnz.7619

Paulytnz.7619

I guess it’s so there are not too many classes running around with “minions” which would kind of take away from Necromancers what sets them apart. But you are right, these really are usually weak and too weak to seriously consider using them. Only my Human Guardian uses the spiritfire wolf because for pve solo playing the guardians really have garbage elites and that’s the best choice for him…

Since when did this business of being a hero become being a business?

Summon Skill Durations

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Posted by: Paulytnz.7619

Paulytnz.7619

All of the examples you give are racial skills, which they have said from the beginning are supposed to be a little underpowered and more about flavor than actual utility.

Some professions aren’t balanced around having a pet out permanently. It just isn’t what those professions are really about.

Spiritfire wolf is not racial, that comes from the deluxe upgrade. But you are probably right, to have it not seem like too much of an advantage or “pay to win” I guess.

Since when did this business of being a hero become being a business?

Summon Skill Durations

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Posted by: Teratus.2859

Teratus.2859

This does apply to Ranger spirits and Elementalist summonable Elementals which I give some exception too due to decent duration/cooldown balance

but overall I believe that summon durations should be removed

Necromancers will still have significant benefits on Minions due to traits being able to power them up

as Blaeys.3102 said most of them are Racial skills but that does bring into question that if Racial skills are supposed to be underwhelming then what is the point of even having Racial skills or 5 Races for that matter..

I don’t agree with racial skills being underpowered on purpose
if anything that really defies the point of having these skills in the game in the first place

there should be no useless skills imo and Racial skills should have more value to the players imo