Summon Skill Durations
All of the examples you give are racial skills, which they have said from the beginning are supposed to be a little underpowered and more about flavor than actual utility.
Some professions aren’t balanced around having a pet out permanently. It just isn’t what those professions are really about.
I guess it’s so there are not too many classes running around with “minions” which would kind of take away from Necromancers what sets them apart. But you are right, these really are usually weak and too weak to seriously consider using them. Only my Human Guardian uses the spiritfire wolf because for pve solo playing the guardians really have garbage elites and that’s the best choice for him…
All of the examples you give are racial skills, which they have said from the beginning are supposed to be a little underpowered and more about flavor than actual utility.
Some professions aren’t balanced around having a pet out permanently. It just isn’t what those professions are really about.
Spiritfire wolf is not racial, that comes from the deluxe upgrade. But you are probably right, to have it not seem like too much of an advantage or “pay to win” I guess.
This does apply to Ranger spirits and Elementalist summonable Elementals which I give some exception too due to decent duration/cooldown balance
but overall I believe that summon durations should be removed
Necromancers will still have significant benefits on Minions due to traits being able to power them up
as Blaeys.3102 said most of them are Racial skills but that does bring into question that if Racial skills are supposed to be underwhelming then what is the point of even having Racial skills or 5 Races for that matter..
I don’t agree with racial skills being underpowered on purpose
if anything that really defies the point of having these skills in the game in the first place
there should be no useless skills imo and Racial skills should have more value to the players imo