Superior Rune of Strength Not As Strong
Dumb change, as usual with ANet. Strength wasn’t overpowered, the other might runes just suck. At least for some classes/builds, strength was a decent alternative to scholar.
There is no loyalty without betrayal. -Ann Smiley
It was OP. It occurred for 10 sec with a 10 sec recharge rate, so it was OP.
~snip~
Note: the rune only affects might that a player places on himself not might obtained from other players or the player’s pet (e.g., jungle stalker’s mighty roar).
Is this really true? I can’t find anywhere that it says this. Could you supply a link or something?
For my 2 cents I think it was a well deserved nerf. Pretty easy to judge the overall OPness of a rune by seeing it sell for x10 times the price of others.
Then we should also nerf legendaries. Or rare minis.
The rune was fine.
The rune was op in PvP and needed a nerf. Its not like it really matters for pve either.
Space Marine Z [GLTY]
Exactly, it’s not like some boss in PVE tells you “ha! noob, you killed me in 10 seconds, not in 9,7 like yesterday.”
Then we should also nerf legendaries. Or rare minis.
The rune was fine.
You don’t see how that is an apples to oranges comparison?
Aesthetic items vs function items.
Str Runes are still very nice for soloing or a primary might stacker in a group like a Phalanx warrior or scepter Ele. Still one of 3 rune sets I use in PVE (ranger for ranger/mes, scholar for everything else, str for phalanx build)
I thought it was a fine nerf, though I wish they’d buff a few more of the options to make them more viable, The whole summon a pet thing IMO is a wasted slot /shrug.
I found out the hard way. Bought the runes for my ranger (100g) and then posted a comment on the GW2 Bugs Forum about the runes not working with the Jungle Stalker’s Mighty Roar (15 seconds of 5 stacks of might for up to 5 nearby players, which would increase to 21 3/4 seconds – the recharge is only 25 seconds ).
Others explained to me that the rune does not affect might applied by a pet (or another player). I just searched for a link to the topic, but can’t find it anymore – I guess it’s too old now.
Aside from Mighty Roar, warhorn (Call of the Wild – 1 stack of might for 15 seconds) and Marksmanship master trait Beastmaster’s Might (3 stacks for 15 seconds upon activating a signet), rangers can’t stack might except by adding Sigil of Strength or food (I’ve found none of the might stacking food is worthwhile even with the Runes of Strength).
I could not find a build where Beastmaster’s Might was an effective option.
Also, I was informed that nature magic adept trait Concentration Training would increase boon duration from my pets (including Mighty Roar) by 50% to 22.5 seconds. (Note: the pet must be in combat so you cannot stack before commanding the pet to attack, and this trait does not work in pvp: http://wiki.guildwars2.com/wiki/Concentration_Training)
I missed a few might stacking options for Rangers: elite skill Rampage as One (1 stack for 20 seconds) and Marksmanship adept trait Beastmaster’s Bond (3 stacks for 10 seconds upon pet’s health falling below 50%)
Dumb change, as usual with ANet. Strength wasn’t overpowered, the other might runes just suck. At least for some classes/builds, strength was a decent alternative to scholar.
Old argument. Don’t nerf the over powered thing, buff everything else.
RIP City of Heroes
I found out the hard way. Bought the runes for my ranger (100g) and then posted a comment on the GW2 Bugs Forum about the runes not working with the Jungle Stalker’s Mighty Roar (15 seconds of 5 stacks of might for up to 5 nearby players, which would increase to 21 3/4 seconds – the recharge is only 25 seconds ).
Others explained to me that the rune does not affect might applied by a pet (or another player). I just searched for a link to the topic, but can’t find it anymore – I guess it’s too old now.
Aside from Mighty Roar, warhorn (Call of the Wild – 1 stack of might for 15 seconds) and Marksmanship master trait Beastmaster’s Might (3 stacks for 15 seconds upon activating a signet), rangers can’t stack might except by adding Sigil of Strength or food (I’ve found none of the might stacking food is worthwhile even with the Runes of Strength).
I could not find a build where Beastmaster’s Might was an effective option.
Also, I was informed that nature magic adept trait Concentration Training would increase boon duration from my pets (including Mighty Roar) by 50% to 22.5 seconds. (Note: the pet must be in combat so you cannot stack before commanding the pet to attack, and this trait does not work in pvp: http://wiki.guildwars2.com/wiki/Concentration_Training)
Oh ok, I thought you were talking about the 6th piece bonus damage not working with non self-supplied Might. Yeah any boon or condition duration is determined by what or who supplied it.
I’m not sure why they nerfed the damage, the most overpowered thing about it was the fact the increased might duration applied to might that you granted to allies. It would make it really easy to get 25 stacks of might at all times.