Superior Rune of Strength Not As Strong

Superior Rune of Strength Not As Strong

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Posted by: carlobarletta.5638

carlobarletta.5638

ArenaNet recently changed the stats for this item from:

(6): +20% Might might duration; +7% damage while under the effects of Might might.
to
(6): +20% Might might duration; +5% damage while under the effects of Might.

With these runes plus a Superior Sigil of Strength, you are always under the effects of might, so decreasing the damage bonus while under the effects of might from 7% to 5% is a significant decrease in the value of this item.

Does anyone know if the operation of this rune has changed in any other ways since ArenaNet made this change?

Note: the rune only affects might that a player places on himself not might obtained from other players or the player’s pet (e.g., jungle stalker’s mighty roar).

Also, any other thoughts on this rune (too powerful for some professions versus others)?

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Posted by: CptAurellian.9537

CptAurellian.9537

Dumb change, as usual with ANet. Strength wasn’t overpowered, the other might runes just suck. At least for some classes/builds, strength was a decent alternative to scholar.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

It was OP. It occurred for 10 sec with a 10 sec recharge rate, so it was OP.

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Posted by: Wasbunny.6531

Wasbunny.6531

~snip~

Note: the rune only affects might that a player places on himself not might obtained from other players or the player’s pet (e.g., jungle stalker’s mighty roar).

Is this really true? I can’t find anywhere that it says this. Could you supply a link or something?

For my 2 cents I think it was a well deserved nerf. Pretty easy to judge the overall OPness of a rune by seeing it sell for x10 times the price of others.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

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Posted by: Harper.4173

Harper.4173

Then we should also nerf legendaries. Or rare minis.

The rune was fine.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Sube Dai.8496

Sube Dai.8496

The rune was op in PvP and needed a nerf. Its not like it really matters for pve either.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Mortifer.2946

Mortifer.2946

Exactly, it’s not like some boss in PVE tells you “ha! noob, you killed me in 10 seconds, not in 9,7 like yesterday.”

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Posted by: Jerus.4350

Jerus.4350

Then we should also nerf legendaries. Or rare minis.

The rune was fine.

You don’t see how that is an apples to oranges comparison?

Aesthetic items vs function items.

Str Runes are still very nice for soloing or a primary might stacker in a group like a Phalanx warrior or scepter Ele. Still one of 3 rune sets I use in PVE (ranger for ranger/mes, scholar for everything else, str for phalanx build)

I thought it was a fine nerf, though I wish they’d buff a few more of the options to make them more viable, The whole summon a pet thing IMO is a wasted slot /shrug.

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Posted by: carlobarletta.5638

carlobarletta.5638

I found out the hard way. Bought the runes for my ranger (100g) and then posted a comment on the GW2 Bugs Forum about the runes not working with the Jungle Stalker’s Mighty Roar (15 seconds of 5 stacks of might for up to 5 nearby players, which would increase to 21 3/4 seconds – the recharge is only 25 seconds ).

Others explained to me that the rune does not affect might applied by a pet (or another player). I just searched for a link to the topic, but can’t find it anymore – I guess it’s too old now.

Aside from Mighty Roar, warhorn (Call of the Wild – 1 stack of might for 15 seconds) and Marksmanship master trait Beastmaster’s Might (3 stacks for 15 seconds upon activating a signet), rangers can’t stack might except by adding Sigil of Strength or food (I’ve found none of the might stacking food is worthwhile even with the Runes of Strength).

I could not find a build where Beastmaster’s Might was an effective option.

Also, I was informed that nature magic adept trait Concentration Training would increase boon duration from my pets (including Mighty Roar) by 50% to 22.5 seconds. (Note: the pet must be in combat so you cannot stack before commanding the pet to attack, and this trait does not work in pvp: http://wiki.guildwars2.com/wiki/Concentration_Training)

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Posted by: carlobarletta.5638

carlobarletta.5638

I missed a few might stacking options for Rangers: elite skill Rampage as One (1 stack for 20 seconds) and Marksmanship adept trait Beastmaster’s Bond (3 stacks for 10 seconds upon pet’s health falling below 50%)

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Posted by: Behellagh.1468

Behellagh.1468

Dumb change, as usual with ANet. Strength wasn’t overpowered, the other might runes just suck. At least for some classes/builds, strength was a decent alternative to scholar.

Old argument. Don’t nerf the over powered thing, buff everything else.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Wasbunny.6531

Wasbunny.6531

I found out the hard way. Bought the runes for my ranger (100g) and then posted a comment on the GW2 Bugs Forum about the runes not working with the Jungle Stalker’s Mighty Roar (15 seconds of 5 stacks of might for up to 5 nearby players, which would increase to 21 3/4 seconds – the recharge is only 25 seconds ).

Others explained to me that the rune does not affect might applied by a pet (or another player). I just searched for a link to the topic, but can’t find it anymore – I guess it’s too old now.

Aside from Mighty Roar, warhorn (Call of the Wild – 1 stack of might for 15 seconds) and Marksmanship master trait Beastmaster’s Might (3 stacks for 15 seconds upon activating a signet), rangers can’t stack might except by adding Sigil of Strength or food (I’ve found none of the might stacking food is worthwhile even with the Runes of Strength).

I could not find a build where Beastmaster’s Might was an effective option.

Also, I was informed that nature magic adept trait Concentration Training would increase boon duration from my pets (including Mighty Roar) by 50% to 22.5 seconds. (Note: the pet must be in combat so you cannot stack before commanding the pet to attack, and this trait does not work in pvp: http://wiki.guildwars2.com/wiki/Concentration_Training)

Oh ok, I thought you were talking about the 6th piece bonus damage not working with non self-supplied Might. Yeah any boon or condition duration is determined by what or who supplied it.

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

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Posted by: Chase.8415

Chase.8415

I’m not sure why they nerfed the damage, the most overpowered thing about it was the fact the increased might duration applied to might that you granted to allies. It would make it really easy to get 25 stacks of might at all times.