Superior Sigil of Blood

Superior Sigil of Blood

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Posted by: Daecollo.9578

Daecollo.9578

Double-click to apply to a Weapon.
+30% chance to life steal on critical. (This effect cannot trigger more than once every 2 seconds.)

Player tests suggest a five-second cooldown, although the tool tip says it is two seconds.

Can you please look at this?

I think the cool-down could be reduced to 1 second as well.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

what are the odds of one beating a 30 / 100 dice roll right after 2 seconds?

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Posted by: DigitalKirin.9714

DigitalKirin.9714

what are the odds of one beating a 30 / 100 dice roll right after 2 seconds?

30%… if my calculations are correct. o_o;

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Nretep.2564

Nretep.2564

Well, you have to calculate differently. Let’s use my crit mesmer as example.

The sigil can’t crit within the first 2s (let’s fix this here), so the important time starts from here. The assumption is now said to be 5s CD, so it wouldn’t trigger for three seconds, even when attacking.

My mesmer uses the GS, which has ~3 attacks per second, and a crit chance of min 60%. Within those three second it shoots nine times with average of (9* 60% =) 5.4 crits. The probability of the sigil not triggering once would be ((1-0.3)^5.4 =) 14.6%. This is still quite high, but testing it 10 times (50s) would reduce the probability of failure to ~0.000 000 43%.

I also use the sigil and I rarely see my character getting healed. Reducing the CD (and the tooltip) to 3s would probably still be fair.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

Well, you have to calculate differently.

I was being facetious and answering the question literally. o_o)-b

They didn’t specify a time frame in which the 30/100 die should be rolled, nor how many times per second. (Just a singular die rolled after 2 seconds; with one die roll, you’d have a flat 30% chance.)

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Makarei.4316

Makarei.4316

couldn’t they just add dice roll to combat tab then everyone will know how it works when it happens

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Posted by: Kasama.8941

Kasama.8941

The sigil is pretty powerful as it is. It deals both a fixed 452 damage, and heals for 453 at level 80, plus an additional 1 health for every 10 Healing Power. Add that on top of the healing a profession can also get from normal skills, or even food like Mango Pie (gain 85 health every second).

@Nretep
It’s pretty hard to actually see the healing, especially if you have some regeneration on top, because it happens instantly. And gaining 453 health out of 13000+ isn’t going to be very visible on your health orb.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
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Posted by: Nretep.2564

Nretep.2564

@Nretep
It’s pretty hard to actually see the healing, especially if you have some regeneration on top, because it happens instantly. And gaining 453 health out of 13000+ isn’t going to be very visible on your health orb.

for testing purposes:

  • goto mists
  • remove regeneration sources
  • attack a golem once
  • get falling damage
  • attack golem and check for green numbers