Surrounding the karma nerf

Surrounding the karma nerf

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Posted by: Tormented.6380

Tormented.6380

Can anyone explain to me what happened? I’ve been playing this game for around a year now and I’ve been enjoying about every bit of it. But theres one thing which I can’t just swallow. What has become of karma! The whole meaning behind karma was those who do good receive good. But theres no such thing as that in this current state. I’m talking about hours and hours of time worth grinding events repeatably. And for what cause? I can understand you guys might have wanted to limit the exploitation, but the majority of us have been affected as well. This nerf was simply too bad. You might as well remove karma as currency it’s become 10 times more difficult to aquire now. Which wasnt the thought behind from what i understand when the game first started. I’m not pleading you to restore the old method, that won’t work. But at least try to meet us in the middle, karma shouldn’t be some elitist currency it should be accesible to all in a moderate rate. And I hope you read this and think about it.

Ways to improve the current method would be to increase the drop rate of drops and various of karma articles. Or reinstate the jugs at 50% less output.

Or increase the karma output gained by the events. And add drops back to dungeons, we are after all helping those folk out and we should be rewarded for it asides money. It’s a good deed now isnt it? And thats what the spirit of karma is about.

This has been really bugging me. It’s not nessecay to be a karma million but im sure as hell not ready to farm for something which used to be a common currency. Karma belongs to all of us!

Think about this

Surrounding the karma nerf

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Posted by: Dench.5968

Dench.5968

The Karma nerf was heavy handed.

There are two types of general groups of players in GW2 in regards to karma:

Group 1: Has not ground out a legendary. These people often say they have to much karma and have trouble finding places in game to spend it productively.

Group 2: People who have ground out a legendary. These people have no karma left after the Mystic Clover RNG love fest.

Surrounding the karma nerf

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Posted by: Suddenflame.2601

Suddenflame.2601

Not sure what you guys are complaining about. I have gained like a million karma since the nerf. karma is still easy to gain to the point i have never worried about it.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

Surrounding the karma nerf

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Posted by: Mirta.5029

Mirta.5029

Not sure what you guys are complaining about. I have gained like a million karma since the nerf. karma is still easy to gain to the point i have never worried about it.

It’s no longer gained with all play styles though. Running events gains you the same amount of karma, however a sungeon lover had their karma significantly reduced having in mind that dungeons now give 0 karma (how hard would it be to at least give 400 a path?) and the casual daily doer had their karma hit hard.
I’m at 200K karma right now. Managed to get 1 legendary before the nerf. It’s been a few months and in order to get even semi enough for another I would probably have to work for a year.

Surrounding the karma nerf

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Posted by: Solo.9027

Solo.9027

Hopefully they release more things to use karma for since they now have a tighter grip on how karma is gained.

Surrounding the karma nerf

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

Hopefully they release more things to use karma for since they now have a tighter grip on how karma is gained.

They already started with ascended crafting. 21k for an inscription and oby shards being used in the refinement process now.

I think since the change, I’ve managed to get ~200k-300k karma from my mostly normal play (usually just world bosses or random events), though really this hits newer players or older players who didn’t keep any spare karma from pre patch.

I hope they eventually raise the karma gain a bit (maybe not as high as it used to be, but somewhere in the middle), but also give extra options to spend karma. Random example that I just thought of: trade 100k karma for 1 laurel, a guild commendation, or a (possibly random) lodestone. (Could help alt-alohics gear up in ascended trinkets, help smaller guilds get commendations quicker, help lessen the cost of legendaries)

Not saying those ideas are great, but it gives more uses for karma. As it stands, unless you want a legendary or temple armor karma still doesn’t have many uses (sure ascended weapons do take some karma, but not that much by comparison).

Surrounding the karma nerf

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Posted by: Dench.5968

Dench.5968

Not sure what you guys are complaining about. I have gained like a million karma since the nerf. karma is still easy to gain to the point i have never worried about it.

Maybe easy for you, but I spend mine as fast as I get on things like shards and I am perpetually out of it.

Surrounding the karma nerf

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Posted by: GOSU.9574

GOSU.9574

Like all things recently, it was decided gear was being obtained faster than desired. To this end Karma was nerfed to slow down access to Legendarys. Time gating was brought in to control the access rate to ascended weapons (and soon, armor). Obviously as has been stated by official sources Exotics were obtained much quicker than desired.

Hey dude you are walking into a wall.

smack..Wut?…smack…smack…