Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
(edited by TyPin.9860)
I have recently created a Sylvary Ranger, so I can have a proper Druid when HoT releases. For her being a druid, she also needs a leaf like armor. So I am currently running with the tier 2 cultural armor. However, I found it very distracting that the glow isn’t present on the armor. At daylight it looks very cool, as if the armor is actually a part of her “skin”. But at night, especially from behind, it looks weird. I have added 2 pictures, to illustrate that.
On the first, you can see her from the front side and it looks kinda okay, the glow seems to gradually decrease from top to bottom. However, from behind (the 2nd picture) you only have glow on her head/hair, but then the rest of the armor doesn’t have any glow (her hair is black and at daylight that goes well with the all black armor).
So, would it be possible (and wanted by the community^^) to add glow on leaf like armors (cultural Sylvari armor sets and TA armor set)? Maybe it could be even a gem store armor set with glow. I personally would love that.
EDIT:
T2 armor also glows… I tried it with too dark dyes, which simply don’t glow…
(edited by TyPin.9860)
There’s definitely glow on some Sylvari cultural armours.
I have t3 heavy on my Sylvari Warrior and it has glow on the barky/twig-like bits. I can provide some screenshots if you wish.
I’m pretty sure that TA armour also has a glow.
Of course, if you dye the glowing regions very dark, the glow won’t be very noticeable.
Not to blow up your idea.. but Ranger in GW2 (specially the Druid) has little to do with nature and leafs and more to moon and sun.
There’s definitely glow on some Sylvari cultural armours.
I have t3 heavy on my Sylvari Warrior and it has glow on the barky/twig-like bits. I can provide some screenshots if you wish.
I’m pretty sure that TA armour also has a glow.
Of course, if you dye the glowing regions very dark, the glow won’t be very noticeable.
Yeah I’d like to see some pics. I have tried different dyes on this armor and didn’t see any glow. Maybe I am blind though^^
Not to blow up your idea.. but Ranger in GW2 (specially the Druid) has little to do with nature and leafs and more to moon and sun.
Erm… moon and sun aren’t part of nature? And guess what plants need in order to grow
The T2 is glowless on medium armor or if it does have glow, you’re just using too dark dyes for them to show. T1 and T3 on medium armor definitely glow.
T3 medium glows like crazy.
Erm… moon and sun aren’t part of nature? And guess what plants need in order to grow
By that same argument we can state that the Charr war machines require fossil fuels to operate, and fossil fuels are made of plant matter. Ergo, Druid is thematically linked to tanks.
Erm… moon and sun aren’t part of nature? And guess what plants need in order to grow
By that same argument we can state that the Charr war machines require fossil fuels to operate, and fossil fuels are made of plant matter. Ergo, Druid is thematically linked to tanks.
You could argue that tanks are part of nature. Due to the unclear definition what actually nature is, where it begins and where it ends. However, sun and moon has always been described as part of nature or the cycle of nature or the natural cycle. For me HoT druids, sylvari and nature are thematically so very very close together. Just look at the background story of sylvari and the awakening cycles.
Plants (in most definitions part of nature) need the moon and/or the sun to grow (moon and sun also being part of nature). It is weird to me to detach nature moon and sun. All we traditionally describe as nature depends on sun and moon in one way or the other.
Tanks could be widely seen as part of nature. But it needs a specific mediator: sentient races. Here is, where everything becomes subject to definition. Is the doing of the sentient race natural? Is the race itself natural? That is a very important point and needs a discussion of its own. But the connection between druid, nature, leaf stuff, moon and sun is so very close. It is a mystery to me, why people have the need to separate those.
Here we go- struggled to find an area that was in the night cycle.
I dyed the glowing parts bright green for this armour. I use the shadow of the dragon gloves and shoulders usually though :P
I have enough transmutation charges to show you TA armour on a female medium sylvari if you want, too.
EDIT: Just to be clear, the green chest part doesn’t glow. Just the thorns and twigs on the shoulders, boots and gloves and the branch-like belt on the legs.
Nice, I will wait for night cycle again. Should start soon. Maybe I missed something with the T2 armor.
Yeah, you were right. There is glowing with the right dye. Sadly, the idea I had doesn’t seem to work. But well, there is glowing xD
My T3 heavy definitely glows.
https://wiki.guildwars2.com/wiki/Sylvari_cultural_armor#Bioluminescence
There’s a list of the Sylvari culturals that glow in the dark, just like their skin and hair does. If you got a makeover kit you can toggle the lightning there to show off the glow effect
I have a Sylvari Ranger as well. I have a couple T3 pieces of cultural armor and they DEFINITELY glow lol.
I suggest going to HotM if you want to change your dyes, it’s perma-night there so you can see the glow effects better on your character
Erm… moon and sun aren’t part of nature? And guess what plants need in order to grow
By that same argument we can state that the Charr war machines require fossil fuels to operate, and fossil fuels are made of plant matter. Ergo, Druid is thematically linked to tanks.
You could argue that tanks are part of nature. Due to the unclear definition what actually nature is, where it begins and where it ends. However, sun and moon has always been described as part of nature or the cycle of nature or the natural cycle. For me HoT druids, sylvari and nature are thematically so very very close together. Just look at the background story of sylvari and the awakening cycles.
Plants (in most definitions part of nature) need the moon and/or the sun to grow (moon and sun also being part of nature). It is weird to me to detach nature moon and sun. All we traditionally describe as nature depends on sun and moon in one way or the other.
Tanks could be widely seen as part of nature. But it needs a specific mediator: sentient races. Here is, where everything becomes subject to definition. Is the doing of the sentient race natural? Is the race itself natural? That is a very important point and needs a discussion of its own. But the connection between druid, nature, leaf stuff, moon and sun is so very close. It is a mystery to me, why people have the need to separate those.
Just no. For once, astronomy and botanics is not the same science, so they are not the same by definition (fact).
And plenty of plants (mushrooms) don’t need sunlight to grow.
fungi aren’t plants(fact).
instead of waiting for night cycles dungeons like AC are classed as night so if you want to check armor glows just run into AC
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