T6 node spots changing at server rest daily
I’m pretty sure that’s intended, to mess with bots.
delicate, brick-like subtlety.
The location of nodes are randomly selected from a set of predefined locations every time the zone is initialized – basically whenever the game is updated.
The last update was yesterday, shortly after the daily reset.
I’m pretty sure that’s intended, to mess with bots.
And players.
“The war on bots” ANet: Oop’s…
The location of nodes are randomly selected from a set of predefined locations every time the zone is initialized – basically whenever the game is updated.
The last update was yesterday, shortly after the daily reset.
I ran my ranger through at about 6:30 pm this evening before dinner. I came back after daily reset, and they are moved. Same for the last 2 days since the last patch of Wednesday 4/3. There was no patch today that re initialized the zones.
Been doin that for quite some time. Doesn’t change every day, but pretty often. Wouldn’t doubt it happens more often on servers with heavy botting.
The only bug going on with this is when Orichalcum spawns in inaccessible places like the high cliff in Malchor’s leap, or inside the wall in Southsun (can shadow step to that one at least). ;/
This happens a lot in the more less populated zones. I had zones change on me between character swaps. To me this suggest that the GW2 world is in fact not persistent at all. Otherwise it would happen more frequent and also on more heavily populated zones as well.