TA Aetherpath - needs a rewards revamp

TA Aetherpath - needs a rewards revamp

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Its been only a month since its release and it’s practically dead content already. It’s challenging and it has some amazing bosses, so what’s the problem? The rewards.

2g is nowhere near enough to justify the difficulty and length of that dungeon and the droprate of Aetherized nightmare weapons are so low it’s pretty much ignored from people’s considerations when deciding if they want to run it.

The solution?

Make a new set of Aetherized nightmare weapons with a red glow which is obtainable by tokens you get from beating the dungeon, they are account-bound so it distinguishes those who did the path and those who just bought stuff off the TP. It makes you feel like you achieved something every run instead of feeling like you wasted 1-2 hours rolling a dice around and got nothing out of it.

It won’t be much work this way to the devs, as it just involves changing the colour.

Keep the current skins as tradable drops to keep that RNG-drop excitement which people enjoy.

The tokens you get from that dungeon can also be used to purchase Ascended materials, Drop of Crafting Experience which nets you … Well, crafting experience, and T6 material packs. A very large quantity of tokens can be used to purchase an Ascended weapon box outright.

Discuss?

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Posted by: Saulius.8430

Saulius.8430

if everyone in group is familiar with dungeon mechanics, then the it’s not that difficult. ran into couple guys doing it for skins awhile back. don’t know how often they get them, but they told its profitable for them in long run. did few runs in a row with them, because everything went smooth. didn’t hit the jackpot, but time was well spent – i like smashing things, shinies are just sweet bonus

so, isn’t it finally some content that actually rewards those hardcore players for their sleepless nights. why would it need any rewamp?

P.S. tho i wouldn’t mind more rewards, after all that would be in my best interest

kill all ze thingz

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Posted by: Essence Snow.3194

Essence Snow.3194

Imo it simply takes to long vs other options. The interesting rewards that are specific to it are problematic since they are based of severe RNG, thus ruining their draw towards the path.

Serenity now~Insanity later

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Posted by: Xae Isareth.1364

Xae Isareth.1364

if everyone in group is familiar with dungeon mechanics, then the it’s not that difficult. ran into couple guys doing it for skins awhile back. don’t know how often they get them, but they told its profitable for them in long run. did few runs in a row with them, because everything went smooth. didn’t hit the jackpot, but time was well spent – i like smashing things, shinies are just sweet bonus

so, isn’t it finally some content that actually rewards those hardcore players for their sleepless nights. why would it need any rewamp?

P.S. tho i wouldn’t mind more rewards, after all that would be in my best interest

That’s one group, you got those players in every MMO which makes content seem like cake. I’ve ran the path quite a few times ( no skins to show but it was fun) in PUGs in which people knew what to do just to see what it would be like and boy, half of them rage quits on the first boss.

The problem is that people don’t like everything being dependent on RNG, because RNG is frustrating and does not feel like progress.

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Posted by: Saulius.8430

Saulius.8430

agree, not everybody likes gambling

and yeah, it might look simple for experienced players, but single new or trolling player can (un-)intentionally screw up everything (killing holo’s in the wrong place)

kill all ze thingz

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Posted by: Corian.4068

Corian.4068

So, is this about the game, the content, the rewards?

…or is it about you wanting a weapon with a red glow?

Hit level eighty
Priorities, what to do?
Spend hours with dye

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Posted by: chemiclord.3978

chemiclord.3978

Ya know, for a fanbase that decries farming, vertical progression, and the like… there sure seems to be an awful lot of complaints that the carrot isn’t big enough for their appetites.

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Posted by: Bright.9160

Bright.9160

They could start by removing the forced cutscenes and dialogue no one cared about anyway.

Anet dev 1: “Hey, I’ve got a great idea. Let’s remove a very fun dungeon path and replace it with one that is time gated.”

Anet dev 2: “Okay, sounds good…”

Anet dev 1: “and you know what would make it even more fun and give it even more replay value? If we would make cutscenes and dialogue unskippable!”

Anet dev 2: “That’s a great idea. We all know how positive people are about being force fed cutscenes and dialogue! People are always so positive about our story writing and immersive dialogue!”

Anet dev 1: “I know right! We’re so cool.”

Anet dev 2: “We sure are.”

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Walhalla.5473

Walhalla.5473

Anet dev 1: “Hey, I’ve got a great idea. Let’s remove a very broken dungeon path and replace it with one that is fun.”

Anet dev 2: “Okay, sounds good…”

Anet dev 1: “and you know what would make it even more fun? If we would make interesting mechanics players have to use and make trash mobs unskippable!”

Anet dev 2: “That’s a great idea. We all know how people want to have cool and interesting fights in dungeons”

Fix’d it for you

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Posted by: Vayne.8563

Vayne.8563

They could start by removing the forced cutscenes and dialogue no one cared about anyway.

Anet dev 1: “Hey, I’ve got a great idea. Let’s remove a very fun dungeon path and replace it with one that is time gated.”

Anet dev 2: “Okay, sounds good…”

Anet dev 1: “and you know what would make it even more fun and give it even more replay value? If we would make cutscenes and dialogue unskippable!”

Anet dev 2: “That’s a great idea. We all know how positive people are about being force fed cutscenes and dialogue! People are always so positive about our story writing and immersive dialogue!”

Anet dev 1: “I know right! We’re so cool.”

Anet dev 2: “We sure are.”

I’ve never liked any of the paths of TA, it’s been my least favorite dungeon over all. The new path is like a breath of fresh air. The boss mechanics, and the mechanics over all are just more interesting to me. The fact that there is stuff to do after the dungeon ends is cool too.

I agree there should be a way to skip cut scenes, however, I probably wouldn’t.

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Posted by: Bright.9160

Bright.9160

Fix’d it for you

Literally everything they had to do to fix that path was make the spiders despawn after a wipe. That was everything that was wrong with it. Not to mention, F/U also had interesting mechanics and nice boss fights. Vevina was top-notch.

That same bug that broke TA F/U is still in the game by the way. Everywhere in Arah, spiders and other popups pop before they should, and it has been in the game for like 7-8 months. But I guess removing paths is easier than fixing bugs.

I’ve never liked any of the paths of TA, it’s been my least favorite dungeon over all. The new path is like a breath of fresh air. The boss mechanics, and the mechanics over all are just more interesting to me. The fact that there is stuff to do after the dungeon ends is cool too.

I agree there should be a way to skip cut scenes, however, I probably wouldn’t.

I liked TA F/U a lot. Vevina was the second most fun boss in the game in my opinion. She kept you on your toes and it was an engaging fight overall. It really sucked that they removed the option to take the path from the game (the path is still there, just can’t go in it).

I don’t mind the boss mechanics and the unskippable mobs, I do mind that you are forced to listen to boring dialogue and watch cutscenes. The whole dungeon looks like it’s made to play once and then never again because of it.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Ya know, for a fanbase that decries farming, vertical progression, and the like… there sure seems to be an awful lot of complaints that the carrot isn’t big enough for their appetites.

It’s a MMO, there always has to be carrots because unlike a single player game, it’s designed to be repeatedly played.

Cosmetic rewards are not VP.

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Posted by: Walhalla.5473

Walhalla.5473

Fix’d it for you

Literally everything they had to do to fix that path was make the spiders despawn after a wipe. That was everything that was wrong with it. Not to mention, F/U also had interesting mechanics and nice boss fights. Vevina was top-notch.

.

To be fair, the Seeker Swarm run with the buff and the water removing the buff was interesting but the bossfights weren’t really interesting. The Defiler was brain afk and while Vevina had interesting mechanics, she was nothing special. Just spamming chaos storm and teleport, and sometimes a damaging attack. Not bad but nothing outstanding or interesting.
And the last boss. The bug wasn’t the only issue, sometimes, the aggro system decided to kitten your gruop with aggriong all of the spiders at once, despite being at range and only attacking the boss.( Sometimes all spider groups did nothing while being at the same range and attacking the boss )

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Posted by: Bright.9160

Bright.9160

And the last boss. The bug wasn’t the only issue, sometimes, the aggro system decided to kitten your gruop with aggriong all of the spiders at once, despite being at range and only attacking the boss.( Sometimes all spider groups did nothing while being at the same range and attacking the boss )

That only happened when you ranged I guess…

  • Bring reflects
  • Grow a pair (aka, melee)
  • ???
  • Profit
Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Suddenflame.2601

Suddenflame.2601

Fix’d it for you

Literally everything they had to do to fix that path was make the spiders despawn after a wipe. That was everything that was wrong with it. Not to mention, F/U also had interesting mechanics and nice boss fights. Vevina was top-notch.

That same bug that broke TA F/U is still in the game by the way. Everywhere in Arah, spiders and other popups pop before they should, and it has been in the game for like 7-8 months. But I guess removing paths is easier than fixing bugs.

I’ve never liked any of the paths of TA, it’s been my least favorite dungeon over all. The new path is like a breath of fresh air. The boss mechanics, and the mechanics over all are just more interesting to me. The fact that there is stuff to do after the dungeon ends is cool too.

I agree there should be a way to skip cut scenes, however, I probably wouldn’t.

I liked TA F/U a lot. Vevina was the second most fun boss in the game in my opinion. She kept you on your toes and it was an engaging fight overall. It really sucked that they removed the option to take the path from the game (the path is still there, just can’t go in it).

I don’t mind the boss mechanics and the unskippable mobs, I do mind that you are forced to listen to boring dialogue and watch cutscenes. The whole dungeon looks like it’s made to play once and then never again because of it.

To answer your question about the bugs. In coding it is a hell lot easier to replace code than to fix bugs. Hell if i was given the choice of fixing bugs or get rid of the entire path for a less buggy path i would take the less buggy path any day.

In coding I end up writing code, deleting it, writing it again but differently, deleting, rewrite it again differently, delete, over and over till:

  1. I run out of time
  2. I finally get 99% of the bugs
  3. It is optimized as can be with 0 bugs. (very rare and really really hard to do. usually after 10 rewrites on short code of 500 or less.)
Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

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Posted by: Nova.8021

Nova.8021

+1 I was gonna make a topic like this weeks ago

The rewards were barely par with the increased deadly blossoms and now they are probably under par. The chests are still average dungeons chests which makes little sense. Is this really the reward skilled dungeon runners can expect in the future? Maybe a guaranteed rare from the chests would make them acceptable.

The unique trade-able skins is a great idea. However, I didn’t even know they were trade-able until I looked them up just now, because that’s how weighed down by RNG they are, and I’ve run this path with the same group quite a few times.

Don’t make a great dungeon and then skimp on the rewards. You know it’s not good when we have more achievement hunters than treasure hunters. The RNG is just upsetting and shouldn’t be that heavy in these dungeons.

My two cents.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

Fix’d it for you

Literally everything they had to do to fix that path was make the spiders despawn after a wipe. That was everything that was wrong with it. Not to mention, F/U also had interesting mechanics and nice boss fights. Vevina was top-notch.

That same bug that broke TA F/U is still in the game by the way. Everywhere in Arah, spiders and other popups pop before they should, and it has been in the game for like 7-8 months. But I guess removing paths is easier than fixing bugs.

I’ve never liked any of the paths of TA, it’s been my least favorite dungeon over all. The new path is like a breath of fresh air. The boss mechanics, and the mechanics over all are just more interesting to me. The fact that there is stuff to do after the dungeon ends is cool too.

I agree there should be a way to skip cut scenes, however, I probably wouldn’t.

I liked TA F/U a lot. Vevina was the second most fun boss in the game in my opinion. She kept you on your toes and it was an engaging fight overall. It really sucked that they removed the option to take the path from the game (the path is still there, just can’t go in it).

I don’t mind the boss mechanics and the unskippable mobs, I do mind that you are forced to listen to boring dialogue and watch cutscenes. The whole dungeon looks like it’s made to play once and then never again because of it.

To answer your question about the bugs. In coding it is a hell lot easier to replace code than to fix bugs. Hell if i was given the choice of fixing bugs or get rid of the entire path for a less buggy path i would take the less buggy path any day.

In coding I end up writing code, deleting it, writing it again but differently, deleting, rewrite it again differently, delete, over and over till:

  1. I run out of time
  2. I finally get 99% of the bugs
  3. It is optimized as can be with 0 bugs. (very rare and really really hard to do. usually after 10 rewrites on short code of 500 or less.)

Although the only language I can write code in us VBA, I completely agree with this. In a simple code with one layer, trying to correct stuff is all nice and easy, but when you got code with many layers interacting with each other, the following happens:

1. You spend forever trying to find that one piece of code which is screwing stuff up.
2. You finally find it, you change it, then your change ends up screwing over more things because your mind isnt really in the same flow if thought as when you wrote it.

I’m not saying you should always just scrap everything, but when something is broken as well as sub-standard, you may as well start over.