TOT Farm

TOT Farm

in Guild Wars 2 Discussion

Posted by: harrison fang.1874

harrison fang.1874

Q:

In a player driven economy, the demand of an item surpassing the supply generated by the playerbase will increase the value of it. While there are some items in these bags that are not based around cosmetics (the low drop rate of T6 mats), the price of these bags is directly relative to the cosmetic value that is being placed on them. While currently profitable, that profit is derrived directly from other players and their willingness to play a higher price. In essence, this is a transfer of wealth not wealth generation. As far as this specific spawn of ambients is concerned, it’s definatly one of the faster ones to farm. As long as the playerbase is willing to pay for that item, and the demand remains higher than the supply, it will be profitable. This is not an exploit, it’s the playerbase saying “thank you for farming this, because we didn’t want to”.

There is one problem though. People who completed the instance cant return to it and loose the ability to farm it.

necromancer (STUN)- Tarnished Coast
Guild Leader of Aegis Shield [AS]-Tarnished Coast
Mjor of [CrSy] Cryptisyndicate