TP: Default to highest buyer
Default to highest buyer is what it was for years.
Many people just sell their junk, rather than matching lowest selling price. Matching lowest sell price is usually only done for more expensive items.
Perhaps more important than the convenience of selling junk are the economic implications.
Selling to lowest buyer keeps prices down. Matching, universally, to the lowest seller, gradually inflates the economy over time.
It is a wise decision by the reserve bank of ANet to revert back to tradition.
Your response is that Anet should deliberately create interfaces that cause players to act in error? How is this consistent with the new -players are helpless and need guidance- policy?
Regardless of the effect on the economy, the main point is the TP defaults to a state where the transaction is irreversible. If they can address that, than the point is at least debatable. I would hope they are not as insidious as you are implying.
I use the TP to offload lots of unwanted items at one time and was VERY glad to see it default back to matching highest buyer.
This is why the notion that consumers act intelligently is one of the greatest fallacies of economics.
I found the change obnoxious. I almost always match lowest seller or set the price higher than the lowest seller if I believe the item is in sufficient demand.
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum
This is why the notion that consumers act intelligently is one of the greatest fallacies of economics.
Do you think before you purchase a good? I do.
This is why the notion that consumers act intelligently is one of the greatest fallacies of economics.
Do you think before you purchase a good? I do.
If you are of minimum age, you must have taken some sort Economics class at least once in your life and should be familiar with the phrase. It’s not a character judgment. I fully understand that some players make a conscious choice to take less money from selling their goods than sift through the TP for an extra 2-3 minutes.
However, it further illustrates that preferences and actions vary substantially and we can post all night about how you sell your goods and get a wide variety of differing approaches. The reasoning wasn’t about preference, it was about new and experienced players making a 1 click error that is irreversible. I am not comfortable with the idea this is intentional and Anet wished to devalue the currency by increasing the chances players will inadvertently sell their goods for a lower cost than intended.
(edited by crossoverAtt.9680)