TRAIT INSANITY

TRAIT INSANITY

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Posted by: XANRAT.9367

XANRAT.9367

Having began a new char under the new trait system ( I have lvl 80’s as well) I want to raise a discussion concerning what is in my opinion absolute insanity that is behind the new trait system.

It makes a mockery of human intelligence when trait achievements are not synchronised with the level of trait to level of player. How can an Adept level player achieve a lvl 59 personal story. There are many more situations involving hard dungeons, big hard bosses and also some in lvl 45 / 55 areas which for an adept level is insanity.

The object of profit Arena Net is to make your games entertaining and achievable so increasing the desire to participate but when you make the odds impossible generating profits also becomes as impossible.

I would like to have everyone’s feedback and opinions to see if there is a valid argument for tight synchronisation between trait achievements and the levels players have obtained.

Of course buying these is a way and also crafting is another but it still does not add up at all.

Hope you all find this topic insanely able to generate responses and debate.))

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I think you answered your own “question”…

“Of course buying these is a way and also crafting…”

Of course if you haven’t enough gold for this, you can buy gems to trade for gold. Voila!!! Problem solved for you, and ANet makes money!!! Welcome to GW2.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Perhaps, they were hoping this would generate some enthusiasm for partying up. Or encouraging one to level up and come back for some of the others. They aren’t all out of range, are they?

Just some thoughts.

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Posted by: ArchieD.6972

ArchieD.6972

I’m leveling up my 7th character right now, at level 60. First 6 are at 80. Perhaps it’s my experience in playing the game, but I don’t find the content any harder with the new trait system. I don’t have the difficulty of having to unlock my traits, though, they are available to me as soon as I get to the level to use them and that may be where the difference lies.

That said, I don’t like the new trait system, as it has an odd rate of point attainment. One every six levels and then start getting two every six at level 66, then get two at 80 just two levels after receiving the last two. That’s what I think is insane about it, that no one could think of a better rate? I can come up with a lot of different ways to make it better. Here’s one that I just thought of in the last minute:

Start earning trait points at level 30 (as we already do). And unlock another point every 5 levels. You earn an extra point each time you unlock a new tier. Therefore, you earn 2 at level 30 for unlocking the Adept line. 2 at level 55 for unlocking the Master line, and 2 at 80 for unlocking the Grandmaster line. What this does is allow you to build right on to what you already have by adding two points in a line when the tier opens up.

As it is now, people want to take points out of lines they’ve already put them in to build up two points in the Master tier to get the Major trait in that tier. I just did this on my lvl 60 character. Master tier unlocked, I earned one point, so I took out a point that I already had assigned so that I could build up one of my other lines to get the benefit of the Major Trait in the Master tier.

So this system earns points at an even rate, always 5 levels starting at level 30, and you get two points when a new tier opens for you to add both points to an existing line and not have to take away from another. That took literally a minute or two to think up, I know ANet can do better than the current system.

10 Level 80s | http://tinyurl.com/oj4e9hr
1900+ Hrs Played | http://tinyurl.com/ppq4ksz
No Precursor | http://tinyurl.com/njgsg3l

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Posted by: Dusty Moon.4382

Dusty Moon.4382

People wanted something similar to GW1, hence why the trait system was revamped.

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Posted by: Tasty Pudding.3764

Tasty Pudding.3764

I like the new trait system. I like unlocking new Adept traits as I level up rather than having them all dumped on me upon reaching level 36.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I leveled a mesmer after the feature patch, and I also haven’t really noticed a difference in difficulty. I like having to unlock the traits in different situations.

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Posted by: pdavis.8031

pdavis.8031

Having leveled up to 80 both pre patch and post patch, I didn’t even see it as an issue. If you are trying to go for a specific build pre level 80 than I can see it being problematic. I just found it easier to get to 80, then gear up and trait for whatever build I am trying to achieve.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

If you wish to give feedback regarding traits, you can do so in this thread: https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/

Thanks!