GSCH/TTS and Tequatl

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

If the community didn’t already know, SoR guild Gaiscioch [GSCH] regularly hosts a double Teq nite on Mondays and Wednesdays. Current and former TTS members all partake in this event because it’s led by our former glorious TTS leader Soren Ironclaw. With hundreds upon hundreds of Teq kills, you can say we’re pretty much experts on this event. We never cheat or use exploits to down Teq. Ever. GM Chris can verify this claim, as we discovered and reported major bugs and exploits to him and his team in the past.

I say all these things above because I’m about to /rant, and don’t want people to think that this is a L2P issue. With all our experience and map coordination, last nite we failed Teq by 0.005% HP, for the 2nd kitten time in the past week or so. Failing is one thing, but to fail when there’s practically nothing on Teq’s HP bar is another. Teq is broken. Doubling his HP was just too much. Penguin is sad.

In GW2, Trading Post plays you!

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Posted by: Casmurro.9046

Casmurro.9046

I was in a map that failed to kill Teq by like 0.1% hp too after the patch, and it was a pug map, and the instance wasn’t even full.

So… l2p!

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Posted by: Ayrilana.1396

Ayrilana.1396

What were the tactics used? Was the zerg all stacked in one location or spread out with ranged attackers doing their own thing?

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Posted by: tluv.5821

tluv.5821

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: Bensozia.8071

Bensozia.8071

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

Was that before or after symbolic avenger trait was disabled?

Guardians of the Light [GOTL]
The Dragonfly Effect [Phi]
DragonBrand

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Posted by: tluv.5821

tluv.5821

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

Was that before or after symbolic avenger trait was disabled?

As I said last night. So 10:00 pm est. That was after it was disabled.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: NoxInfernus.2361

NoxInfernus.2361

Sorry Penguin, it sounds like you and the rest just had a spot of bad luck. Maybe someone didn’t blast a fire field, or a few crits didn’t go off for that last push across the finish line.
It sucks, but “0.005%” is pretty darn good.

If you had said that you and the other Teq Vets were only able to get Teq down to second battery phase, I would then be in complete agreement with you. Soren, and the rest know their stuff.
If any player’s could kill the new and improved super-mega Teq, it’s you folks.
*sans exploits/bugs, of course.

You guys will figure it out in time. That I’m sure.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

What were the tactics used? Was the zerg all stacked in one location or spread out with ranged attackers doing their own thing?

Same tactics we always use. Commander Kenage stacks zerg, turrets keep zerg buffed, defense teams clear mobs, and ERT clear claws.

I can’t blame all the dead pugs who won’t WP, because we can normally kill Teq with no problem even with those players.

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

Like I said, we don’t use exploits. We don’t use 40 Guardians and their endless stacks of 4,000% DPS.

In GW2, Trading Post plays you!

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Posted by: Vegeta.2563

Vegeta.2563

Well ok then lol

This Guild Is Fire [PRUF]

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Posted by: tluv.5821

tluv.5821

What were the tactics used? Was the zerg all stacked in one location or spread out with ranged attackers doing their own thing?

Same tactics we always use. Commander Kenage stacks zerg, turrets keep zerg buffed, defense teams clear mobs, and ERT clear claws.

I can’t blame all the dead pugs who won’t WP, because we can normally kill Teq with no problem even with those players.

EG killed teq last night. Still had 6+ minutes left. No problem. Still mechanics used.

Like I said, we don’t use exploits. We don’t use 40 Guardians and their endless stacks of 4,000% DPS.

Did you read my other post? No exploits were used

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

Doubling the HP on all bosses was pretty ham handed.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Sorry Penguin, it sounds like you and the rest just had a spot of bad luck. Maybe someone didn’t blast a fire field, or a few crits didn’t go off for that last push across the finish line.
It sucks, but “0.005%” is pretty darn good.

If you had said that you and the other Teq Vets were only able to get Teq down to second battery phase, I would then be in complete agreement with you. Soren, and the rest know their stuff.
If any player’s could kill the new and improved super-mega Teq, it’s you folks.
*sans exploits/bugs, of course.

You guys will figure it out in time. That I’m sure.

It felt like the time when we were racing to be the first to kill the Great Wurm.

I’m not used to failing, esp. with pro players like TTS. The mechanics were sound. People did their jobs. I’m sure it’s Teq’s fault. Soren never fails us.

In GW2, Trading Post plays you!

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Posted by: tluv.5821

tluv.5821

Sorry Penguin, it sounds like you and the rest just had a spot of bad luck. Maybe someone didn’t blast a fire field, or a few crits didn’t go off for that last push across the finish line.
It sucks, but “0.005%” is pretty darn good.

If you had said that you and the other Teq Vets were only able to get Teq down to second battery phase, I would then be in complete agreement with you. Soren, and the rest know their stuff.
If any player’s could kill the new and improved super-mega Teq, it’s you folks.
*sans exploits/bugs, of course.

You guys will figure it out in time. That I’m sure.

It felt like the time when we were racing to be the first to kill the Great Wurm.

I’m not used to failing, esp. with pro players like TTS. The mechanics were sound. People did their jobs. I’m sure it’s Teq’s fault. Soren never fails us.

All I hear is, because we beat teq so easily so many times before, should be able to beat it now! Though this patch has just proven that when posed with more challenging content we suddenly can’t beat it. Sorry but gsch is a known CASUAL guild

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: eldrin.6471

eldrin.6471

There was nothing wrong with teq before the 23 June and the event needs scaled back to that level asp.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

All I hear is, because we beat teq so easily so many times before, should be able to beat it now! Though this patch has just proven that when posed with more challenging content we suddenly can’t beat it. Sorry but gsch is a known CASUAL guild

GSCH sponsors the Teq Guild Mission. TTS members join. And as I said, we don’t cheat or use exploits. That’s the only way you can beat Teq in 6 minutes in his now buffed over 9,000 SSJ mode.

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Posted by: NikeEU.7690

NikeEU.7690

Oh my god you mean now people will have to play good builds, use good gear and put in effort! SAY IT AINT SO!

[DnT]::Nike::
www.twitch.tv/nike_dnt

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Posted by: tluv.5821

tluv.5821

All I hear is, because we beat teq so easily so many times before, should be able to beat it now! Though this patch has just proven that when posed with more challenging content we suddenly can’t beat it. Sorry but gsch is a known CASUAL guild

GSCH sponsors the Teq Guild Mission. TTS members join. And as I said, we don’t cheat or use exploits. That’s the only way you can beat Teq in his now buffed over 9,000 SSJ mode.

And again , as you fail to have read, [EG] Ethereal Guardians beat teq last night post disabling of symbolic avenger. I don’t know what you want. Video proof? We have it. I’m not home right now to get the link, but I will get it if you need video evidence of teq being defeated last night.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: EcoRI.9273

EcoRI.9273

I thought people wanted challenging group content….

http://www.twitch.tv/eco_r_i
Wynd Cloud | Fierce N Licious

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Posted by: tluv.5821

tluv.5821

I thought people wanted challenging group content. Am I missing something here?

My thoughts exactly.

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: eldrin.6471

eldrin.6471

Yes your missing the part were cheep tricks like double hp do not in any way come close to meeting anyone’s expectations of challenging group content.

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Posted by: tluv.5821

tluv.5821

Yes your missing the part were cheep tricks like double hp do not in any way come close to meeting anyone’s expectations of challenging group content.

And I think you are missing the part where challenging doesn’t mean everyone will accomplish the goal. It’s means those who are good will

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: xarallei.4279

xarallei.4279

Why is the thread called TTS though? These are not TTS raids even if led by a former member. TTS has its own official raids and they have been successful.

Though I do agree, teq needs some tweaking. The crit spot mainly.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Yes your missing the part were cheep tricks like double hp do not in any way come close to meeting anyone’s expectations of challenging group content.

Exactly. People using the Guardian trick to exploit the DPS bug forced Anet to make the adjustments. I understand their World Boss buff was because of the insane damage people were doing. But since they disabled the trait, they should have made adjustments to the World Boss HPs at the same time.

I don’t see it as a challenge to ask your guild to bring 40 Guardians just so you can beat Teq in 6 minutes. It would be like getting together 5 pro SPvP players, and have them make a full Engi team and just spam Nades to 1 shot. I can only hope Anet hotfixes everything soon.

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Posted by: xarallei.4279

xarallei.4279

The guardian thing was fixed last night. People are still beating it without that.

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Posted by: A OK.8276

A OK.8276

Yes your missing the part were cheep tricks like double hp do not in any way come close to meeting anyone’s expectations of challenging group content.

And I think you are missing the part where challenging doesn’t mean everyone will accomplish the goal. It’s means those who are good will

What about killing 3 worms within a few minutes of each other. Each worm with its own unique mechanic to kill? That sounds like a good challenging event!

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Posted by: Elestian.6134

Elestian.6134

You haven’t really offered much in the way of critical analysis of why your run failed, however. Yes, you say your commander was stacked on the zerg and being buffed by turrets, but location is equally important post-update.

Teq’s health was doubled, a critical hit spot was added. That is the trade-off. Sufficient damage output is dependent on effective use of the new crit spot. I’m sorry, but neither you nor anyone else since the 23rd have offered compelling evidence that these failed runs have occurred despite effective use of the crit spot and, if anything, I and many others have personally experienced all evidence to the contrary in both pug maps and those run by groups like TTS.

The runs that struggle the most have significantly more players trying to kill Teq with business-as-usual tactics, standing off in the same-old ranged spots to the side of Teq’s right leg. This appears to be the case in most the complaint stories posted to here/reddit, and the few accompanied by actual screenshots verify this. Conversely, well-organized groups stacked within melee range of the crit spot (where, by the way, there is also increased risk to the zerg) have far better damage output and a better chance of success. This is true completely independent of the Symbolic Avenge bug (i.e. even after the trait was disabled).

(edited by Elestian.6134)

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Posted by: tluv.5821

tluv.5821

You haven’t really offered much in the way of critical analysis of why your run failed, however. Yes, you say your commander was stacked on the zerg and being buffed by turrets, but location is equally important post-update.

Teq’s health was doubled, a critical hit spot was added. That is the trade-off. Sufficient damage output is dependent on effective use of the new crit spot. I’m sorry, but neither you nor anyone else since the 23rd have offered compelling evidence that these failed runs have occurred despite effective use of the crit spot and, if anything, I and many others have personally experienced all evidence to the contrary in both pug maps and those run by groups like TTS.

The runs that struggle the most have significantly more players trying to kill Teq with business-as-usual tactics, standing off in the same-old ranged spots to the side of Teq’s right leg. This appears to be the case in most the complaint stories posted to here/reddit, and the few accompanied by actual screenshots verify this. Conversely, well-organized groups stacked within melee range of the crit spot (where, by the way, there is also increased risk to the zerg) have far better damage output and a better chance of success. This is true completely independent of the Symbolic Avenge bug (i.e. even after the trait was disabled).

THANK YOU! It seems everyone else fails to see anything other than, “I can’t beat it. It needs nerfed.”

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: starlinvf.1358

starlinvf.1358

I’ve been in the TTS NA runs, and we’ve made a few discoveries that might shed some light on the situation.

1. Teq’s crit spot (anchor or head, I forget which) has more armor then his foot. Attacking the foot nets your more basic damage then you could even crit on the head during the burn phases.

2. Ranged attacks are a waste of time now. With the HP buff, there are just too many problems that can only be solved through double damage spots.

3. The other night we stumbled upon a triple damage spot by his anchor that (from what I remember) works in both the normal and burn phases.

4. Because of the HP total, burn phases are much harder to sustain. I don’t know the exact time of the patch, but the last Teq run I was in couldn’t burn through any of the phases, and usually costed an extra 2-3 min to shave the rest off in a normal phase. (I’m guessing this was post patch due to the abysmal DPS).

I’m pretty sure the triple damage spot is the only option now, as even a fully might stacked zerg had trouble with the burns.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I’ve been in the TTS NA runs, and we’ve made a few discoveries that might shed some light on the situation.

1. Teq’s crit spot (anchor or head, I forget which) has more armor then his foot. Attacking the foot nets your more basic damage then you could even crit on the head during the burn phases.

2. Ranged attacks are a waste of time now. With the HP buff, there are just too many problems that can only be solved through double damage spots.

3. The other night we stumbled upon a triple damage spot by his anchor that (from what I remember) works in both the normal and burn phases.

4. Because of the HP total, burn phases are much harder to sustain. I don’t know the exact time of the patch, but the last Teq run I was in couldn’t burn through any of the phases, and usually costed an extra 2-3 min to shave the rest off in a normal phase. (I’m guessing this was post patch due to the abysmal DPS).

I’m pretty sure the triple damage spot is the only option now, as even a fully might stacked zerg had trouble with the burns.

I’ve seen the videos of the Guardian zergs stacking on the crit spot. I refuse to take the Easy Mode way out of Teq. Even in WvW and SPvP, I never misused my Guardian since the patch. Call it a dumb move or a moral high horse, but I don’t exploit (even if Anet says it’s technically not an exploit because it’s a bug). I would have preferred Anet disable the bugged trait immediately, than to double all the World Boss HPs.

In GW2, Trading Post plays you!

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Posted by: Khristophoros.7194

Khristophoros.7194

No matter how good you are, the quality of your zerg is inconsistent because it’s mostly random players.

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Posted by: Andraus.3874

Andraus.3874

I’ve been in the TTS NA runs, and we’ve made a few discoveries that might shed some light on the situation.

1. Teq’s crit spot (anchor or head, I forget which) has more armor then his foot. Attacking the foot nets your more basic damage then you could even crit on the head during the burn phases.

2. Ranged attacks are a waste of time now. With the HP buff, there are just too many problems that can only be solved through double damage spots.

3. The other night we stumbled upon a triple damage spot by his anchor that (from what I remember) works in both the normal and burn phases.

4. Because of the HP total, burn phases are much harder to sustain. I don’t know the exact time of the patch, but the last Teq run I was in couldn’t burn through any of the phases, and usually costed an extra 2-3 min to shave the rest off in a normal phase. (I’m guessing this was post patch due to the abysmal DPS).

I’m pretty sure the triple damage spot is the only option now, as even a fully might stacked zerg had trouble with the burns.

I’ve seen the videos of the Guardian zergs stacking on the crit spot. I refuse to take the Easy Mode way out of Teq. Even in WvW and SPvP, I never misused my Guardian since the patch. Call it a dumb move or a moral high horse, but I don’t exploit (even if Anet says it’s technically not an exploit because it’s a bug). I would have preferred Anet disable the bugged trait immediately, than to double all the World Boss HPs.

Did Anet know the guardian symbol bug before the HP buff? You’re post seems to say that you assume they did. I think this was discovered later on. Anyway people aren’t doing this anymore as it has been disabled and they are still killing teq. So there’s that.

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Posted by: Thareen.5471

Thareen.5471

Pre exploit fix:
I obviously can´t speak for the other EU communities here, but i know for a fact that most of them used the exploit on purpose, without any second thought.
But at least i can speak for the guild i am in.
I threatened to kick everyone using the exploit.
Took a bit longer bit was still managable.
And i did not had to kick anyone^^
I think that says a lot.

Post Exploit fix:
Killed it like usual.
Took not that much longer than before.
Slower with the double HP but still possible.
No need for qq.

And before anyone rages and calls me/us elitist or something like that:
We have about only 20-25 people on TS, rest of the map are random players (pugs) just using mapchat.
You just have to work with them and explain everything over and over again.
But if you are patient and work WITH them, they will not be totally useless.
Teq can still be killed. No need for a nerf or something like this.

I am (we are) acutally glad they buffed Teq.
And disabled the trait (fixing it would be preferred of course).
Finally it got a bit more interesting and fun again.

(edited by Thareen.5471)

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Posted by: Elestian.6134

Elestian.6134

Your bizarre insistence that only zergs of guards exploiting symbol stacking can succeed at Teq is honestly baffling. I’m convinced that this must be some troll thread, and I’m apparently not in on the joke.

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Posted by: tluv.5821

tluv.5821

Pre exploit fix:
I obviously can´t speak for the other EU communities here, but i know for a fact that most of them used the exploit on purpose, without any second thought.
But at least i can speak for the guild i am in.
I threatened to kick everyone using the exploit.
Took a bit longer bit was still managable.
And i did not had to kick anyone^^
I think that says a lot.

Post Exploit fix:
Killed it like usual.
Took not that much longer than before.
Slower with the double HP but still possible.
No need for qq.

And before anyone rages and calls me/us elitist or something like that:
We have about only 20-25 people on TS, rest of the map are random players (pugs) just using mapchat.
You just have to work with them and explain everything over and over again.
But if you are patient and work WITH them, they will not be totally useless.
Teq can still be killed. No need for a nerf or something like this.

I am (we are) acutally glad they buffed Teq.
And disabled the trait (fixing it would be preferred of course).
Finally it got a bit more interesting and fun again.

Definately! I approve and support this post

[EG] Ethereal Guardians
Formerly [QT] Questionable Tactics

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Pre exploit fix:
I obviously can´t speak for the other EU communities here, but i know for a fact that most of them used the exploit on purpose, without any second thought.

Most players will use the exploit, esp. since Anet said they wouldn’t punish anyone for it. Morally though, I’m against such cheap tactics. Teq used to be tough, but after communities like TTS paved the way for all guilds to succeed, now it was doable by even pug maps.

The HP buff just made the fight longer, not tougher. It forced some players to resort to using 40x DPS from the bug to get through burn phases. I’m glad to say that I’m not one of them. At least Anet is fixing the trait as we speak.

In GW2, Trading Post plays you!

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Posted by: xarallei.4279

xarallei.4279

Oh my god, the bug has been disabled already. No one is using it as of last night, so all the kills since then were without the aid of the guardian symbol bug. It might be tough, but it’s still doable.

Plus, I’m sure Anet is looking into this already and will come up with a solution. But I highly doubt it will come anytime before the next patch.

(edited by xarallei.4279)

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Posted by: DarkWasp.7291

DarkWasp.7291

Guys, you’re still missing the point.

Tequatl and all other structure world bosses are BUGGED. The ENTIRE boss is meant to receive crit damage. The “early damage” spot that is currently receiving crit damage isn’t even supposed to be hittable in the first place. That spot cannot be targeted, will not take damage buffs from the megalaser and remains when Teq is in the air.

Having that ONE spot crittable, was not a design decision, it was an accident. Doubling Teq’s HP is compensation for a QoL change (allowing crit [AKA near-double] damage to be applied to bosses) and not a hard-mode change.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Garth Thurgen.1380

Garth Thurgen.1380

Guys, you’re still missing the point.

Tequatl and all other structure world bosses are BUGGED. The ENTIRE boss is meant to receive crit damage. The “early damage” spot that is currently receiving crit damage isn’t even supposed to be hittable in the first place. That spot cannot be targeted, will not take damage buffs from the megalaser and remains when Teq is in the air.

Having that ONE spot crittable, was not a design decision, it was an accident. Doubling Teq’s HP is compensation for a QoL change (allowing crit [AKA near-double] damage to be applied to bosses) and not a hard-mode change.

Source on this information?

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Posted by: Khristophoros.7194

Khristophoros.7194

Guys, you’re still missing the point.

Tequatl and all other structure world bosses are BUGGED. The ENTIRE boss is meant to receive crit damage. The “early damage” spot that is currently receiving crit damage isn’t even supposed to be hittable in the first place. That spot cannot be targeted, will not take damage buffs from the megalaser and remains when Teq is in the air.

Having that ONE spot crittable, was not a design decision, it was an accident. Doubling Teq’s HP is compensation for a QoL change (allowing crit [AKA near-double] damage to be applied to bosses) and not a hard-mode change.

Source on this information?

They didn’t state this but it’s most likely a correct assumption.

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Posted by: Thareen.5471

Thareen.5471

Source on this information?

Common sense, i would say.
If they intended to do it that way than they would be either even more incompetent than i thought, or just braindead.
Changing code is not that simple. At least if it has to function properly after the change.

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Posted by: Warcry.1596

Warcry.1596

I love that the time limit serves a purpose now.

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Garth Thurgen.1380

Garth Thurgen.1380

Guys, you’re still missing the point.

Tequatl and all other structure world bosses are BUGGED. The ENTIRE boss is meant to receive crit damage. The “early damage” spot that is currently receiving crit damage isn’t even supposed to be hittable in the first place. That spot cannot be targeted, will not take damage buffs from the megalaser and remains when Teq is in the air.

Having that ONE spot crittable, was not a design decision, it was an accident. Doubling Teq’s HP is compensation for a QoL change (allowing crit [AKA near-double] damage to be applied to bosses) and not a hard-mode change.

Source on this information?

They didn’t state this but it’s most likely a correct assumption.

The correct assumption would be to assume that they were attempting to fulfill a bunch of complaints made by players:

Players complained about stacking off to the side. They put it in the middle.
Players complained about encounters being too easy. They didn’t literally just make the encounter take a bit more than 20% faster than normal for power builds, and required that you actually have to dodge attacks.

Common sense would dictate that something that never actually bugs at any point in time, is never actually pointed out as a bug, and acts exactly within the stated parameters of the maker is intended behavior.

No, this is strictly a concoction of the vivid imagination of a group of people that absolutely refuse to accept that ANet could ever possibly do anything to move Tequatl from being a flippin’ joke of an encounter into actually being an event that you have to have any skill at the game to complete.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

It’s been a week, do you seriously expect to be running perfect runs on a buffed and altered event in that time. You need to learn the new do’s and don’ts. That’s a thing, deal with it. You got really close, but close isn’t good enough. How long did it take to perfect Teq in the first place?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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GSCH/TTS and Tequatl

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Posted by: Elestian.6134

Elestian.6134

Guys, you’re still missing the point.

Tequatl and all other structure world bosses are BUGGED. The ENTIRE boss is meant to receive crit damage.

I don’t think most of the dissenting opinion I’ve seen in these recent threads has even contested that possibility or necessarily disagreed that it would be an acceptable change. However, that is not the contention of OP. In fact, he hasn’t made much of a claim at all more than that they failed, so it must be in need of a nerf. He has refused to acknowledge criticisms and restates his same, tired talking points and humble-bragging about morality.

Even if the inability to crit targettable locations is unintended, that is also beside the point, because what you have instead are players refusing to contend with the reality of Teq’s current state, which is nonetheless absolutely beatable without exploits and with consistency. Players are refusing to conform their playstyles and strategies to match this reality.

GSCH/TTS and Tequatl

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

Guys, you’re still missing the point.

Tequatl and all other structure world bosses are BUGGED. The ENTIRE boss is meant to receive crit damage.

I don’t think most of the dissenting opinion I’ve seen in these recent threads has even contested that possibility or necessarily disagreed that it would be an acceptable change.

I agree. Once all the bugs are fix, and Teq is reverted to the original state, things should be ok.

In GW2, Trading Post plays you!

GSCH/TTS and Tequatl

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Posted by: DarkWasp.7291

DarkWasp.7291

Players are refusing to conform their playstyles and strategies to match this reality.

Two potential reasons for that:

1. Adapting zergs to change is comparable to trying to turn a train while it’s on a straight track.

2. The bug will be fixed. Perhaps not as soon as we had hoped. The community’s appalling positive reaction to the mistake may have dulled the urgency of the fix, but a fix is inevitable. Several of us are avoiding the fight until then.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

GSCH/TTS and Tequatl

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Posted by: xarallei.4279

xarallei.4279

Teq does not need to be reverted back to his original state. They just need to fix the crit issue. Once that is fixed his extra health should not be a problem.

GSCH/TTS and Tequatl

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Posted by: merforga.4731

merforga.4731

Hello, head of TTS here. I would appreciate if you don’t use our name when there is no official affiliation or partnership with GSCH currently. It’s just…I don’t even know the word for it.

For the record, current Teq is easily doable and we’ve succeeded at Teq since the SA was disabled numerous times and without any issues. Many people here have commented and provided criticisms on how you can possibly improve on Teq and get the kill yet you seem to ignore them for some odd reason citing “exploiting” when things like the double damage spot have been in the game not just for Teq, but for other world bosses since day 1.

Without any evidence of how you ran that attempt, I can only provide you some advice based on my many run ins with Teq and her iterations throughout the years.

1) Melee is king. But also requires a higher skill level to do. Zerg members need to know the animation for the fear and wave and be able to dodge/stability through them. Likewise your commander needs to be able to read them and call for them in time if you’re using voice chat.
2) Bring reflects / projectile absorption / destruction. A few focus eles that know what they’re doing will stop all poison flings from downing the zerg. Just 2 or 3 of those on the zerg, they just need to tick once and good bye zerg. Your turrets won’t be able to cleanse in time.
3) If you’re adamant with range, why not alter your tactic? Iirc a number of “range preferred” classes have piercing trait, just target the opposite foot and hit both feet at the same time. In fact, the double damage from both feet is arguably higher DPS than foot and crit spot.

Teq’s in a great spot at the moment imo. It’s of sufficient difficulty that it requires some coordination and player skill, yet not overly difficult that it’s impossible without voice chat.

Rather than whining about it, try alternative strategies, or proven strategies to see what works for your guild. None of the current strategies are exploity at all if that’s your concern. If it was impossible, there’d be a much a larger out cry by now, but the fact of the matter is, it isn’t. Things change and you just have to adapt appropriately =)

GSCH/TTS and Tequatl

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Posted by: Lacus.8615

Lacus.8615

I ran the Teq with SORC after guild missions with SORC on Sat night led by Soren which is GSCH essentially.

Soren is still stacking the zerg at Teq’s right foot when Teq landed and it took a long long time to the 1st battery phase at around 6mins. 1st burn phase didnt chain because a lot of the zerg werent stacking on the DD spot and then Soren went back to stacking on Teq’s right foot, took a while before battery phase again. By the time we get to 2nd burn its about a minute plus on the clock. Well you can guess how goes.

So facts here, stacking on Teq’s right foot is a very old techique that is definately not effective now.

GSCH/TTS and Tequatl

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Posted by: Gambit.8425

Gambit.8425

What are you arguing about, whether or not being able to down Teq with an organized team? LOL. I was in a pug map today where two players tagged up at the last minute so casuals knew where to stand and got the infamous 0.01% failure.

The problem is 1. when not enough of the casuals are geared for the encounter and 2. Teq is still the same sorry kitten , vapid pinata it’s ever been. The last overhaul already added the proper tactics for a boss we all know since long because the content is old as kitten.

I liked the old uncrittable world bosses better, so there was one less factor in play on pug maps. They could’ve added the hp sponge version for the guild event version for those that delude themselves there’s prestige doing it that way.