Take out all the waypoints
It will certainly be a lot of fun for the six people who are still playing afterwards.
Oooooh, I know!!!
MOUNTS!
It will certainly be a lot of fun for the six people who are still playing afterwards.
This game is perfect… We know… Now go somewhere else.
It will certainly be a lot of fun for the six people who are still playing afterwards.
This game is perfect… We know… Now go somewhere else.
Just sad. The OP thought it was funny.
That’s not very nice.
I doubt they will remove most of the Waypoints. A few might become unserviceable for a period of time, though, as part of the Living World story currently in progress.
I’d like to see them all blocked for a week or two, not permanently.
But since a certain character made certain adjustments so certain things don’t get attracted and mess with WP that likely won’t happen.
I like my insta travel, go away, no one is forcing you to use them.
OP its a tradition around forums that you then explain your conclusion about making people walk everywhere being amazing so that we can see where you are coming from, random statements will never work, so don’t be surprised when people take the kitten.
I like my insta travel, go away, no one is forcing you to use them.
Haha, my thoughts exactly.
Please give us a keyring…
I’m curious what wonders OP is thinking no WPs will do. Was there some kind of focus group done that determined most GW2 players were bat-kitten crazy?
It’s a medical condition, they say its terminal….
First, it just wouldn’t work and second.
And remember the cardinal rule about who we are not supposed to feed.
(edited by Blude.6812)
I’m curious what wonders OP is thinking no WPs will do. Was there some kind of focus group done that determined most GW2 players were bat-kitten crazy?
The focus group was called the forums.
I’m curious what wonders OP is thinking no WPs will do. Was there some kind of focus group done that determined most GW2 players were bat-kitten crazy?
The focus group was called the forums.
Well then that makes total sense. I believe I participated in that focus group.
It’s a medical condition, they say its terminal….
I’m curious what wonders OP is thinking no WPs will do. Was there some kind of focus group done that determined most GW2 players were bat-kitten crazy?
The focus group was called the forums.
Well then that makes total sense. I believe I participated in that focus group.
me too
if you mean remove wp and allow us to freely travel any point of the map instantly, thats a big yes. If force me to walk or so somebody got a reason to ask for mount then big NO. I rather pay wp fee rathet than to mount or walk the entire map to find that the event is gone.
I think what OP wants is more activity in maps. Older MMOs forced you to run from a large city or town to get to an area(even in GW1 you’d have to start in a town and some areas forced a very long stretch of running like the drok’s run). WPs just take you directly from A to B, anywhere you want to go. You almost never see a character running through a map unless they’re going for completion and most people aren’t doing that anymore. The idea of immersion is totally lost when you just teleport everywhere and there’s very little feel that anyone is out there. Another thing people sometimes realize is how nice this game looks but since we don’t see most of it after completing a map, it’s lost on us.
Now the game is set up to limit WPs in a minor way when an event is active, but because they are all so close it makes no difference. When you die at teq you just use one of the 2 WPs that are close and you’re back fighting again.
Since waypoints have been part of the game since launch, it cannot break immersion to use them. It’s part of the world. Always has been. As others have said, if you prefer not to use them, that’s your choice.
In fact, wasn’t waypoint fees one of the things that a certain politician used as his platform for election?? Can’t get much more immersive than that.
It’s an immersion thing. I can understand it. I have a friend who plays Skyrim with several mods: one is that makes the game extremely hard and punishing, another is that there is no fast travelling – or let’s say he won’t use it. Be cause he told me, it’s very ‘realistic and immersive’.
I think one of the cooler ways for this are the flying mount in WoW, great idea, but even there were people complaining it took out the immersion. You can’t please everyone. I still think mounts are cool, it’s another thing to collect and it has a function. Additionally, there are places where lots of WPs aren’t active like Orr. So mounts would be nice.
But then you don’t even have a continuous continent in this game which is a bit embarassing. The rectangular maps seem cut off from each other, even the weather is different and the dungeons have fixed night/day cycles. From an immersion point GW2 is pretty lackluster.
‘would of been’ —> wrong
I remember when I first played Fable II I didn’t realise I could use the menu to travel to maps instantly, so I walked everywhere all the time. Best way I ever played that game
With GW2, if you choose to do that you’ll mostly just miss out on events because it’ll be done by the time you get there. I still prefer waypoints over mounts though. People who want that are just silly.
I remember playing oldschool EQ, it was pretty awesome and some great memories. But , it’s a terrible idea for a more casual game like GW2, or even current EQ. Most people don’t want to spend a good portion of their couple hours of play time just traveling.
And kitten mounts.
But then you don’t even have a continuous continent in this game which is a bit embarassing. The rectangular maps seem cut off from each other, even the weather is different and the dungeons have fixed night/day cycles. From an immersion point GW2 is pretty lackluster.
This is the part of your comment I can really agree with.
I don’t want to see flying in this game, I don’t want all WPs to be removed but I wouldn’t mind some of them being removed if travel were compensated slightly by a 30-40% mount that can only be used in the open world.
I would rather see the world without portals to other zones everywhere. I would like the zones to blend into one another (with more believable biomes) rather than the walking through a rip in space-time to a snowy place.
Don’t use them if you don’t like them.
Always follow what is true.” — Sentry-skritt Bordekka
There has to be a travel system. But yeah I agree that WPs are an immersion breaking and lazy way of handling that system, and it is so laughably pathetic seeing the developers scramble to make them canon after treating they like they were not in the book series that established the games lore, all of pre-production, and almost two years on live.
There are hundreds if not THOUSANDS of plotholes in the games main story and side stories if WPs are canon. Heck, there’s one NOW, why was Drytop considered ‘blocked off’ if there are waypoints in the area!? And don’t tell me ‘when it opened up they set them up’, the area was opened by the Seraph, we were there, and there was not and has not been a single asuran NPC in the area to have set the waypoints up.
They could have a much less intrusive, more thematically fitting, and most of all more lore-friendly system for each area.
WPs in Maguuma
Dolyak caravans in the shiverpeaks
Mesmeric Portal system in Kryrta
Charr Steam Rail in Ascalon
A mix of the WP and Rail system in Orr, since the orr offensive favored Asura and Charr tech the most. Nothing for the sylvari, they haven’t been around long enough, but maybe in the new areas in the Magus Falls, a seed system similar to what they have in the grove.
(edited by Conncept.7638)
There has to be a travel system. But yeah I agree that WPs are an immersion breaking and lazy way of handling that system, and it is so laughably pathetic seeing the developers scramble to make them canon after treating they like they were not in the book series that established the games lore, all of pre-production, and two years on live.
There are hundreds if not THOUSANDS of plotholes in the games main story and side stories if WPs are canon. Heck, there’s one NOW, why was Drytop considered ‘blocked off’ if there are waypoints in the area!? And don’t tell me ‘when it opened up they set them up’, the area was opened by the Seraph, we were there, and there was not and has not been a single asuran NPC in the area to have set the waypoints up.
They could have a much less intrusive, more thematically fitting, and most of all more lore-friendly system for each area.
WPs in Maguuma
Dolyak caravans in the shiverpeaks
Mesmeric Portal system in Kryrta
Charr Steam Rail in AscalonA mix of the WP and Rail system in Orr, since the orr offensive favored Asura and Charr tech the most. Nothing for the sylvari, they haven’t been around long enough, but maybe in the new areas in the Magus Falls, a seed system similar to what they have in the grove.
You have to be attuned to a waypoint to use it, obviously Omadd or whatever asura could have set up the waypoints but that doesn’t mean we can use them until we activated them initially. The inquest were in there as well, they could have been the ones to set up the waypoints. Really seems like plenty of options on how it happened.
Just seems like this example of them being a plothole doesn’t hold up. Though I do like your idea of more location specific travel systems. As long as it’s not mounts I’m ok with it… I hate mounts.
I do think it would have been better had we been required to teleport from waypoint to waypoint instead of anywhere to a waypoint. It’d also solve what IMO is kinda lame in WvW where you can run across the map then hop back to your safe spot instantly.
(edited by Jerus.4350)
I think what OP wants is more activity in maps. Older MMOs forced you to run from a large city or town to get to an area(even in GW1 you’d have to start in a town and some areas forced a very long stretch of running like the drok’s run). WPs just take you directly from A to B, anywhere you want to go. You almost never see a character running through a map unless they’re going for completion and most people aren’t doing that anymore. The idea of immersion is totally lost when you just teleport everywhere and there’s very little feel that anyone is out there. Another thing people sometimes realize is how nice this game looks but since we don’t see most of it after completing a map, it’s lost on us.
Now the game is set up to limit WPs in a minor way when an event is active, but because they are all so close it makes no difference. When you die at teq you just use one of the 2 WPs that are close and you’re back fighting again.
Guild Wars 1 is not really pertinent in this case. There’s no more activity on the maps in Guild Wars 1, whether you run or waypoint, because the only thing in the maps is your party. Different in the open world.
there should certainly be less. but not none. like 2-5 per zone would be good.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
there should certainly be less. but not none. like 2-5 per zone would be good.
The problem is, people try to get to events. And it frustrates people to get to them late and miss out after spending the silver to teleport to them. The less waypoints the harder it is to get to the event.
So the giant is up at Nageling. You teleport there. You run down. Even now sometimes, by the time you see the call the giant is almost dead. Having to run further to get to that giant means the people fighting the giant have less help and the people trying to get there have less of a chance of getting it.
That’s the thing with dynamic events. People want to actually reach some of them in a timely manner. The frustration this would cause would completely mitigate for many people any perceived benefit from having them removed.
Jumping back to traditional traveling like in WoW or even Tera. Waste so much times to get to places and by then, you will miss the events.
I don’t want to spend 20min to travel.
You have to be attuned to a waypoint to use it, obviously Omadd or whatever asura could have set up the waypoints but that doesn’t mean we can use them until we activated them initially. The inquest were in there as well, they could have been the ones to set up the waypoints. Really seems like plenty of options on how it happened.
Just seems like this example of them being a plothole doesn’t hold up.
Were that true, the people from that town would have been able to use them, and since there is no way they could have arrived in dry top without attuning to another WP on the way, they would logically have been able to use the WPs to hop the blockade at anytime and escape. Yet instead they’ve put up with exploitative bandit trading through a secret pass for years. And they had to have had the money to escape, WPs automatically deduct mere copper pieces from a person for their use, and it’s an area with a copper mine.
But even so, still not possible that Omadd or the Inquest set it up, the WPs are a network owned and operated by Rata Sum. Any WPs set up by anyone else, would not be part of the network that is available to the players.
And it isn’t just Dry Top anyway, hundreds of events across the game make no sense with waypoints. Just about every single escort event is null, which is a ridiculous amount. Any kidnapping/captive event makes no sense, they would at least be attuned to the WP sitting in the area they were capturred from, and there is no reason they couldn’t use that to escape. The many siege events make no sense, people would just be able to run away. There is still no logical explanation why WPs become inactive during combat or can be nullified by creatures that in no way can or even possibly know how to tamper with them. Or how they are often sitting in territory friendly to nobody, especially not asura, yet remain unharmed. WPs are conveniently removed during every personal story step, as if in prerelease it was planned that they not be canon.
And then of course there is still the giant plothole that they were not ever mentioned in the destiny’s edge series. Which takes place only a few years before the start of the game. And there were two asura as main characters!
There are some plotholes that invlove WPs that can be explained away, but because the developers operated so long as if they were not canon, there will never be as many as stand.
(edited by Conncept.7638)
Getting rid of all way points???
…..I foresee Warriors… Warriors everywhere!
I absolutely have to agree here with Conncept.
I suggested also and will also always suggest to reduce the amount of WPs in all maps just to maximum 5.
5 is absolutely enough for each map. Theres no friggin reason, why a map needs like 13+ waypoints …
Those 8+ there are definetely way too much. Those created free spots should be used for:
- Either more Heart Quests
- or more Skill Points
- or more Vistas
- or something totally different, like “Challenge Instances”
- or Vanguish Spots (beating xxx enemies in a set area under a certain time limit)
ect pp.
Nobody says, why Anet shouldn’t use the created free space maybe to introduce new thigns for world exploration also, besides of having to explore only vistas, POI, SP and WP’s.
There could and should in my opinion be also introduced new exploration types in the future, like my suggested Vanguish Spots and Challenge Instances just right here now.
Vanguish Spots could be shown then by a Crossed Swords-Symbol, while Challence Instances could be shown on the map by an say orange Star-Symbol
I’d like to see them all blocked for a week or two, not permanently.
I’d say we try it out for like 1 day first, make sure the entire game doesn’t come crashing down under player complaints :P
I’m curious what wonders OP is thinking no WPs will do. Was there some kind of focus group done that determined most GW2 players were bat-kitten crazy?
The focus group was called the forums.
Well then that makes total sense. I believe I participated in that focus group.
Was that the one with the guy with the hair? I think I might have been inebriated…
Jumping back to traditional traveling like in WoW or even Tera. Waste so much times to get to places and by then, you will miss the events.
I don’t want to spend 20min to travel.
I think this is the core of the counter argument.
I have never been one to rage quit a game and would not do so if WPs were reduced or removed. I end up leaving games as it becomes more like work at a bad job than entertainment. Routine travel, all things considered, is not fun. The first time it is exciting…lots of wondrous stuff to see…new experiences. With 11 characters…not so much. Keep in mind that while some players relish the constant combat and challenge, others just want to get from point A to point B. My classic example is occasionally I go down to Mount Maelstrom to purchase eggplant from the karma vendor. I WP down, make the purchase, WP back and do my cooking. I don’t want or need a scenic tour.
Anything that makes the game more tedious and more like a bad job than entertainment shifts the ratio of enjoyment to tedium. At some point, games really can be like going to work on Monday morning at at job you hate.
I like my insta travel, go away, no one is forcing you to use them.
Pretty much /thread right there.
If the OP doesn’t like it, don’t use it. Let the people who have more things to do use the waypoints.
~Sincerely, Scissors
we have our mounts ! “Whips out the broom” =D.
Now they could take this whole mechanic already existing further make some high performance brooms.
The problem is these people post on the forums more than they play the game. If waypoints were gone I would quit immediately. It’s a good thing Anet isn’t stupid.
GW1 was fun and that had no waypoints, But dying would cause much frustration.
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.
No. The game is fine.
Waypoints are fine – have been a part of the franchise for a long time.
If you want to experience the “scenic” route you’re free to walk and not use waypoints.
Solved.
Why should the game chance because some people don’t want waypoints? Nobody is forcing you to use them.
Guild Wars 2 is designed to have a living world – complete with events. I’m sure people would love to hear a boss spawned in a different area only to be unable to make it there in time.
It’s about playing the game – and keeping the " stuff I have to do so I can do the stuff I want " to a minimum.
Again – if you want to experience the scenery and take the long way around – nobody is forcing you but don’t try to force others to play the way you want them to.
(edited by Harper.4173)
The problem is, people try to get to events. And it frustrates people to get to them late and miss out after spending the silver to teleport to them.
Waypoints only encourage zerg mentality because it takes less than ten seconds to reach every imaginable part of the map. They are one of the reasons why every single world boss event is overrun by 50+ player zergs which transform those events into highly boring auto-attack spam festival fireworks. World events should not be done with every person which managed to double click a waypoint on the map ten seconds ago. The importance of location is absolutely meaningless with the current waypoint system.
I will repeat a proposal I made a couple of months ago – remove all the waypoints and replace them with one Asuran gate per map which would be used to reach other maps (Asuran gates). These Asuran gates could also be used as resurrection shrines for those who got defeated during events etc. Yes this kind of change would probably be seen as inconvenience by people which got used to the current system but a) it would make the game experience more believable, b) encourage exploration instead of simple waypointing, c) reduce number of players which form wold event zergs (hence make the events way more enjoyable).
(edited by holodoc.5748)
The problem is, people try to get to events. And it frustrates people to get to them late and miss out after spending the silver to teleport to them.
Waypoints only encourage zerg mentality because it takes less than ten seconds to reach every imaginable part of the map. They are one of the reasons why every single world boss event is overrun by 50+ player zergs which transform those events into highly boring auto-attack spam festival fireworks. World events should not be done with every person which managed to double click a waypoint on the map ten seconds ago. The importance of location is absolutely meaningless with the current waypoint system.
I will repeat a proposal I made a couple of months ago – remove all the waypoints and replace them with one Asuran gate per map which would be used to reach other maps (Asuran gates). These Asuran gates could also be used as resurrection shrines for those who got defeated during events etc. Yes this kind of change would probably be seen as inconvenience by people which got used to the current system but a) it would make the game experience more believable, b) encourage exploration instead of simple waypointing, c) reduce number of players which form wold event zergs (hence make the events way more enjoyable).
This isn’t going to happen. Point A is fluff. Point B isn’t true because you have to get to the waypoints first. Point C is your own opinion, and would also mean less people get to play the content. I wish you luck on convincing anet to change the game so dramatically for your own selfish reasons, which will undoubtedly make a large percentage of the player base straight up quit.
GW1 was fun and that had no waypoints, But dying would cause much frustration.
Well, you did have the ability to fast-travel to any town or outpost you’ve been to.
And you had res shrines which would automatically res you at the nearest shrine after you died in the exploration areas. Which is a lot how people use waypoints when they’re just map-completing anyway.
It will certainly be a lot of fun for the six people who are still playing afterwards.
wow i got infracted for replying “hahahahah” to the above humor… because it “derails the thread”… my own thread…
this is pure idiocy.
they should be putting wps right at world bosses so that people who die can teleport back.
they should remove all other wps because they render the beautiful game a one trick pony.
and throw in mounts, similarly, if you don’t like mounts, nobody is forcing you to use them
This isn’t going to happen. Point A is fluff. Point B isn’t true because you have to get to the waypoints first. Point C is your own opinion, and would also mean less people get to play the content. I wish you luck on convincing anet to change the game so dramatically for your own selfish reasons, which will undoubtedly make a large percentage of the player base straight up quit.
How exactly is reducing one of the key problems in the game a “selfish reason”? Zergs are a huge problem currently, even worse with the introduction of Megaserver because the map (specifically at the world boss waypoint) allows players to come in as long as there is room. That amounts to 60-70+ people per event! Is watching a lag-fest fireworks more enjoyable or “less selfish”?
Thing is, people should not be able to “tour” world bosses. If someone misses one that’s one less player which won’t add to the fireworks somewhere else. If you are doing The Maw you shouldn’t be able to waypoint yourself in a couple of seconds to the Fire Shaman and add to the mess.
BTW, don’t be so sure about ANet not thinking about this idea. We have witnessed in the last couple of months that they are trying to reduce the usability of waypoints, either by making them inaccessible or unusable.
(edited by holodoc.5748)
This isn’t going to happen. Point A is fluff. Point B isn’t true because you have to get to the waypoints first. Point C is your own opinion, and would also mean less people get to play the content. I wish you luck on convincing anet to change the game so dramatically for your own selfish reasons, which will undoubtedly make a large percentage of the player base straight up quit.
How exactly is reducing one of the key problems in the game a “selfish reason”? Zergs are a huge problem currently, even worse with the introduction of Megaserver because the map (specifically at the world boss waypoint) allows players to come in as long as there is room. That amounts to 60-70+ people per event! Is watching a lag-fest fireworks more enjoyable or “less selfish”?
Thing is, people should not be able to “tour” world bosses. If someone misses one that’s one less player which won’t add to the fireworks somewhere else. If you are doing The Maw you shouldn’t be able to waypoint yourself in a couple of seconds to the Fire Shaman and add to the mess.
BTW, don’t be so sure about ANet not thinking about this idea. We have witnessed in the last couple of months that they are trying to reduce the usability of waypoints, either by making them inaccessible or unusable.
You do realise that there won’t be any zerg, because people would just rather quit the game? As cool as it might sound to you to run on every map like in single player, this is kind of bad for business.
HO-HUM, just an UN-CLEVER way to force another mounts thread into the forums. {:-þ
Mud Bone – Sylvari Ranger
HO-HUM, just an UN-CLEVER way to force another mounts thread into the forums. {:-þ
yep.
stealth mounts thread, this is.
Eliminating waypoints would break my sense of immersion. Don’t do it!
Update: The Road Goes On and On.
“In order to let each player further explore and experience YOUR story in the world of GW2 we will be removing a number of waypoints from the game. The thrill and community building aspect of simply traveling the world in huge, angry mobs is an experience we know you will come to value.
To enhance this “Comraderie of The Road” we will be introducing two new Companion NPCs, a feature often asked for. Players will have a choice of recruiting either Jar Jar Quaggan or Adoring Fan Quaggan. Jar Jar will provide endless hours of comedic relief, and AF will regale you with constant gushing adoration of every move you make. (in keeping with our philosophy on Heroes, neither will be combat capable, but there will be a movement debuff if the Road Companion is dismissed or dies)
See you on the Road!!!"