Take out all the waypoints

Take out all the waypoints

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Posted by: Elothar.4382

Elothar.4382

Update: The Road Goes On and On.

“In order to let each player further explore and experience YOUR story in the world of GW2 we will be removing a number of waypoints from the game. The thrill and community building aspect of simply traveling the world in huge, angry mobs is an experience we know you will come to value.

To enhance this “Comraderie of The Road” we will be introducing two new Companion NPCs, a feature often asked for. Players will have a choice of recruiting either Jar Jar Quaggan or Adoring Fan Quaggan. Jar Jar will provide endless hours of comedic relief, and AF will regale you with constant gushing adoration of every move you make. (in keeping with our philosophy on Heroes, neither will be combat capable, but there will be a movement debuff if the Road Companion is dismissed or dies)

See you on the Road!!!"

Two enthusiastic thumbs up!!!

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Posted by: Harper.4173

Harper.4173

The problem is, people try to get to events. And it frustrates people to get to them late and miss out after spending the silver to teleport to them.

Waypoints only encourage zerg mentality because it takes less than ten seconds to reach every imaginable part of the map. They are one of the reasons why every single world boss event is overrun by 50+ player zergs which transform those events into highly boring auto-attack spam festival fireworks. World events should not be done with every person which managed to double click a waypoint on the map ten seconds ago. The importance of location is absolutely meaningless with the current waypoint system.

I will repeat a proposal I made a couple of months ago – remove all the waypoints and replace them with one Asuran gate per map which would be used to reach other maps (Asuran gates). These Asuran gates could also be used as resurrection shrines for those who got defeated during events etc. Yes this kind of change would probably be seen as inconvenience by people which got used to the current system but a) it would make the game experience more believable, b) encourage exploration instead of simple waypointing, c) reduce number of players which form wold event zergs (hence make the events way more enjoyable).

World Events have lots of people because people want/need to do them.
If you couldn’t get to them fast people would just camp them. You would still have 50 man zergs because people want the rewards – especially the ascended ones – the only difference would be that people would be forced to show up early and camp the bosses.

Camp them how?

Plant one character at each boss spawn and just switch between them back and forth getting the loot.

How is that fixing anything?
The only thing you’ll accomplish is to frustrate players more.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

they should be putting wps right at world bosses so that people who die can teleport back.

they should remove all other wps because they render the beautiful game a one trick pony.

and throw in mounts, similarly, if you don’t like mounts, nobody is forcing you to use them

Except mounts aren’t in the game.
And waypoints are.
So back at you – if you want to not use waypoints nobody is forcing you.

This game doesn’t need mounts – we have other vanity items. Please don’t clutter the game by adding a mechanic we don’t need.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Update: The Road Goes On and On.

“In order to let each player further explore and experience YOUR story in the world of GW2 we will be removing a number of waypoints from the game. The thrill and community building aspect of simply traveling the world in huge, angry mobs is an experience we know you will come to value.

To enhance this “Comraderie of The Road” we will be introducing two new Companion NPCs, a feature often asked for. Players will have a choice of recruiting either Jar Jar Quaggan or Adoring Fan Quaggan. Jar Jar will provide endless hours of comedic relief, and AF will regale you with constant gushing adoration of every move you make. (in keeping with our philosophy on Heroes, neither will be combat capable, but there will be a movement debuff if the Road Companion is dismissed or dies)

See you on the Road!!!"

How about no?

I can understand people not wanting WPs but being permanently stuck with Quaggans is beyond horrendous. It’s bad enough we have to suffer them in almost every place.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Zackie.8923

Zackie.8923

they should be putting wps right at world bosses so that people who die can teleport back.

they should remove all other wps because they render the beautiful game a one trick pony.

and throw in mounts, similarly, if you don’t like mounts, nobody is forcing you to use them

Except mounts aren’t in the game.
And waypoints are.
So back at you – if you want to not use waypoints nobody is forcing you.

This game doesn’t need mounts – we have other vanity items. Please don’t clutter the game by adding a mechanic we don’t need.

wow by your logic every new idea cannot be used since they aren’t in the game yet

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Update: The Road Goes On and On.

“In order to let each player further explore and experience YOUR story in the world of GW2 we will be removing a number of waypoints from the game. The thrill and community building aspect of simply traveling the world in huge, angry mobs is an experience we know you will come to value.

To enhance this “Comraderie of The Road” we will be introducing two new Companion NPCs, a feature often asked for. Players will have a choice of recruiting either Jar Jar Quaggan or Adoring Fan Quaggan. Jar Jar will provide endless hours of comedic relief, and AF will regale you with constant gushing adoration of every move you make. (in keeping with our philosophy on Heroes, neither will be combat capable, but there will be a movement debuff if the Road Companion is dismissed or dies)

See you on the Road!!!"

How about no?

I can understand people not wanting WPs but being permanently stuck with Quaggans is beyond horrendous. It’s bad enough we have to suffer them in almost every place.

It was a satirical post. It’s not happening. And I agree, the only thing worse than the current superfriends team would be follower quaggan with the same dialog writers.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Tagus Eleuthera.7305

Tagus Eleuthera.7305

I actually like the way they are using the wp’s in the LS. My first thought was “OMG mounts”, like many other peoples. It would be kind of cool if they removed them to some extent. It would totally change the way we have to play, and would make alts, bank and tp items, and travel speed buffs instantly more valuable than their current negligible state. Not to mention its somewhat immersion breaking when you’re just popping all over the world hitting events for chests. I don’t feel like that’s the game they wanted to create on the PVE side, where people are just event jumping at level 80. Its just a different form of champ farming.

There would be a ton of backlash if they didn’t create alternative methods of travel though. People have become accustomed to them and the ease of travel they provide.

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Posted by: data.4093

data.4093

One thing I wondered is why Anet didn’t use the stuff they already had: Asura gates. They are a nice tool which made sense and replicated a really popular tv show…(anet has some sg-1 fans). WPs generally make very little sense because you go from any point to any point(can you imagine the trouble of catching a murderer or thief? they’d commit the crime then * poof *, good luck guessing their location…bands of criminals should be ruining everyone’s day) but if there were several asura gates in each map, it would make sense and not impact gameplay very much. The system would involve running into an asura gate and transporting to any other one in the network that’s available. There’s also the in-game option of transporting yourself to pre-defined areas(like the mists) but just going from any place on the map to any other place didn’t make much sense when I started playing.

The issue is, there are already tons of WPs and getting anywhere is so easy. People don’t like to lose ease of play or mobility. The only thing I’d see happening is less/no WPs in new maps like dry top except they’ve already stuck several in the zone(there are WPs in dry top but people are isolated there? wut?). Now I’m not saying that removing WPs is a good/bad thing because honestly, I can’t tell how it would impact the game overall. The sheer number of them can remove that mmo “world” feel. Entire sections of maps can become worthless and are never seen again. Look at the new dry top- there are 2 WPs, 1 on either side of uplands oasis and after getting the western one it’s like the area doesn’t exist.

Now southsun cove is an example of a map with fewer WPs. They are at the camps and become contested when there’s fighting there. Southsun isn’t used a ton for farming/champ trains/dungeons but during karka queen it isn’t uncommon to see loads of people running to the spawn. I remember one time the servers were resetting for an update or something like that and WPs couldn’t be used(you’d be kicked from the instance) so the entire zerg ran to the spawn, it didn’t take very long for everyone to get there. Players didn’t have an issue getting rewards even if they were downed or died, people ressed. So maps can work with fewer WPs and bosses don’t take “soooo loooong” without teleporting everywhere. If something like this happened to all the maps it would change gameplay a little but overall who knows? I just don’t know the answer and my thoughts are all jumbled on any true impact whether positive or negative.

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Posted by: Rauderi.8706

Rauderi.8706

I don’t want to spend 20min to travel.

This is literally the case.
Moonglade to Thunder Bluff: 10 minute flight.
#neveragain

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Katz.5143

Katz.5143

GW1 was fun and that had no waypoints, But dying would cause much frustration.

Yeah it was fun. However, it was instanced. Only you and your group members were out in the world. And you could simply go to a town that was near the instance you wanted to go to. So you did have easy travel, just a different type of easy travel.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: Fyrebrand.4859

Fyrebrand.4859

It is selfish to ask for waypoints to be removed from the game, when most people obviously use them and enjoy them. If you don’t like waypoints and find they ruin immersion, then you can try not using them and see how that goes.

And no, I don’t mean doing some open-world exploring for fun, just when it is convenient for you, but using a waypoint when you are in a hurry. If you are serious about this, then commit to it 24/7. No waypoints. Not when you need to get back to town to do crafting or pick up something from the trading post. Not when your guildies want to run CoF and you’re standing around in Dry Top. Not when it’s time for Tequatl and you’re up in Frostgorge. Not when you’re trying to get 100% world map completion and there is one final POI on the opposite end of the zone that you missed. And certainly not when you get sick of spending the first 10-15 minutes of every play session running over to the map you wanted to play in, when you only have an hour to play that day.

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Posted by: Beldin.5498

Beldin.5498

Waypoints only encourage zerg mentality because it takes less than ten seconds to reach every imaginable part of the map. They are one of the reasons why every single world boss event is overrun by 50+ player zergs

What comes next ?
- remove bosses .. their pure existence encourage zerg mentality
- remove the whole map .. as long as there is a map there is maybe something that can be zerged.
- shut down the internet .. its existence leads to games were something can be zerged.

The only problem, if it is really a problem, is the Mega-Server where maps are now always full and not just 5 people stand late at night at Jormag and wonder what to do.

And btw. have seen Jormag failed last night at 2:00

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Bolbo Baggins.8594

Bolbo Baggins.8594

swapping the accesible waypoint system with an inacessible home instance, mount, death penalty system. No thanks. Theres a reason many people with a life choose Guildwars because of this. Opposed to the other well known game i shall not name. This game is made to be casual friendly (stated on the box and in the manyfesto). If you dont like that, there are many other games for you.
Btw you dont have to use them, its a choice, you are not forced.

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Posted by: Mesket.5728

Mesket.5728

quick question OP.

Did you play Skyirm?

There you could mount and ride to any location or just point a location and “teleport” there (fast travel).

Which method did you or would you use?

I know no one who ride from location to location… having the option everyone chose to fast travel. This game at least gives you a reason why WPs are there and some lore attached to it.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Jerus.4350

Jerus.4350

You have to be attuned to a waypoint to use it, obviously Omadd or whatever asura could have set up the waypoints but that doesn’t mean we ckittene them until we activated them initially. The inquest were in there as well, they could have been the ones to set up the waypoints. Really seems like plenty of options on how it happened.

Just seems like this example of them being a plothole doesn’t hold up.

Were that true, the people from that town would have been able to use them, and since there is no way they could have arrived in dry top without attuning to another WP on the way, they would logically have been able to use the WPs to hop the blockade at anytime and escape. Yet instead they’ve put up with exploitative bandit trading through a secret pass for years. And they had to have had the money to escape, WPs automatically deduct mere copper pieces from a person for their use, and it’s an area with a copper mine.

But even so, still not possible that Omadd or the Inquest set it up, the WPs are a network owned and operated by Rata Sum. Any WPs set up by anyone else, would not be part of the network that is available to the players.

And it isn’t just Dry Top anyway, hundreds of events across the game make no sense with waypoints. Just about every single escort event is null, which is a ridiculous amount. Any kidnapping/captive event makes no sense, they would at least be attuned to the WP sitting in the area they were capturred from, and there is no reason they couldn’t use that to escape. The many siege events make no sense, people would just be able to run away. There is still no logical explanation why WPs become inactive during combat or can be nullified by creatures that in no way can or even possibly know how to tamper with them. Or how they are often sitting in territory friendly to nobody, especially not asura, yet remain unharmed. WPs are conveniently removed during every personal story step, as if in prerelease it was planned that they not be canon.

And then of course there is still the giant plothole that they were not ever mentioned in the destiny’s edge series. Which takes place only a few years before the start of the game. And there were two asura as main characters!

There are some plotholes that invlove WPs that can be explained away, but because the developers operated so long as if they were not canon, there will never be as many as stand.

Just throwing it out there, maybe you need a waypoint attunement device, which most NPCs don’t carry with them. All PCs do by default, just like we can carry half a dozen large bags but they never show up on our bodies…

An Attunement device would only make sense, how else would we tap into the waypoints from any location?

Yes, maybe it’s a stretch, but so is the use of magic in the first place… it’s called suspension of disbelief.

As for them not working during events, they go down when too much activity is taking place nearby as it disturbs the ley lines. That’s why there are both waypoints and asura portals, the portals are much more stable, when they can get them to work.

And people don’t destroy them because it’s just not that easy, look at the vines currently, it looks like they’re trying but only 1 or maybe now a couple have succeeded.

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Posted by: ASP.8093

ASP.8093

And then of course there is still the giant plothole that they were not ever mentioned in the destiny’s edge series. Which takes place only a few years before the start of the game. And there were two asura as main characters!

Never expect a tie-in novel to a video game to actually accurately reflect the video game. It’s just not how these things work, usually.

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Dusty Moon.4382

Dusty Moon.4382

And then of course there is still the giant plothole that they were not ever mentioned in the destiny’s edge series. Which takes place only a few years before the start of the game. And there were two asura as main characters!

Never expect a tie-in novel to a video game to actually accurately reflect the video game. It’s just not how these things work, usually.

The GW2 Novels were written while the game was being developed and one of them was written by a GW2 developer. So, these novels have a better tie-in than others.

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Posted by: holodoc.5748

holodoc.5748

Plant one character at each boss spawn and just switch between them back and forth getting the loot.

How is that fixing anything?
The only thing you’ll accomplish is to frustrate players more.

You will camp five out of approximately twenty five world boss events which means 4/5 of the events will have at least one player less.

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Posted by: Harper.4173

Harper.4173

they should be putting wps right at world bosses so that people who die can teleport back.

they should remove all other wps because they render the beautiful game a one trick pony.

and throw in mounts, similarly, if you don’t like mounts, nobody is forcing you to use them

Except mounts aren’t in the game.
And waypoints are.
So back at you – if you want to not use waypoints nobody is forcing you.

This game doesn’t need mounts – we have other vanity items. Please don’t clutter the game by adding a mechanic we don’t need.

wow by your logic every new idea cannot be used since they aren’t in the game yet

Wrong – this idea can’t be used because a substitute is in the game already.

Waypoints are designed to fulfill a travel need – thus eliminating the need for mounts.
Why would you put something redundant in the game both lore-wise and mechanics wise?

Think of it this way.

I could suggest we put “really big swords” in the game – but that proposal would be silly – why ? because the game already has greatswords. The role is already filled from both a mechanics and a lore point of view, so there’s no point to add it.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Plant one character at each boss spawn and just switch between them back and forth getting the loot.

How is that fixing anything?
The only thing you’ll accomplish is to frustrate players more.

You will camp five out of approximately twenty five world boss events which means 4/5 of the events will have at least one player less.

And that’s a good thing right?
Having less players at events and on maps is what we wanted, right?

That’s why Anet implemented the whole megaserver thing – so players wouldn’t be bunched up so much. Oh wait – they aimed for and did the opposite.

Or have you forgotten about how much people complained that getting ascended materials ( dragonite ore) from world bosses. Do you think making it harder would make things better?

If they wanted a limited ( small) number of players at world bosses these bosses would have been instanced.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: holodoc.5748

holodoc.5748

Plant one character at each boss spawn and just switch between them back and forth getting the loot.

How is that fixing anything?
The only thing you’ll accomplish is to frustrate players more.

You will camp five out of approximately twenty five world boss events which means 4/5 of the events will have at least one player less.

And that’s a good thing right?
Having less players at events and on maps is what we wanted, right?

That’s why Anet implemented the whole megaserver thing – so players wouldn’t be bunched up so much. Oh wait – they aimed for and did the opposite.

Or have you forgotten about how much people complained that getting ascended materials ( dragonite ore) from world bosses. Do you think making it harder would make things better?

If they wanted a limited ( small) number of players at world bosses these bosses would have been instanced.

The point of the Megaserver was to fill empty maps not make the crowded ones even fuller. But inadvertently it did just that.

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Posted by: Jerus.4350

Jerus.4350

I really don’t think the megaservers had much to do with quality of play at all, it let them have less servers running is all. If we only fill up 2-3 Metrica Provinces that’s easier on their system than running one for every server and maybe an extra for overly full servers like blackgate/TC. A side benefit is it filled up maps so smaller servers no longer complained about empty maps without having to do a server merge. Maybe It’s a bit /tinfoilhat but I really think the megaservers were for them, not for us players. And the timing matching with Wildstar’s release which we now know is on the same network thanks to that wonderful DDoS set of attacks we saw this week… again maybe a bit /tinfoilhat but /shrug.

And I’m with Harper on this one, the entire argument of “well you don’t have to use mounts” sorry, but I’m not buying it, if they were implimented as purely cosmetic you’d have people crying that they should be a fast travel options, and the second they become that players are basically forced to do so just as players are basically forced to use waypoints as it’s just too good to pass up.

Personally I love waypoints as someone who has to play more casually than I have played MMOs in the past I’m loving that I can get from place to place in a couple minutes instead of having to autorun and tab out for 5 minutes at a time, I never found that fun. I miss the nostalgia of oldschool gaming. I miss my 3 hour treks across the world in EQ. But there’s a reason EVERY MMO has gone away from that type of immersion. People in general don’t want to spend their daily allotment of time just moving locations.

(edited by Jerus.4350)

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Posted by: dwillikers.2348

dwillikers.2348

If we’re talking about removing the ability to fast travel as a means of more immersion and realistic play, then you should probably also be asking for a fatigue meter to be added along with it.

Have you already forgotten how running makes you tired? I had such an intense conditioning segment before basketball season started back in high school, I still am traumatized by it. To the point when I’m running for a long enough time period with my character, I instinctively think something along the lines of “Good thing characters have unlimited stamina because last time I ran near this amount I nearly passed out.”

I just find it funny people are asking for waypoints to be removed for “immersion” purposes. Yet I see no one asking for a fatigue meter to accompany it, forcing your character to have to freaking /sleep for 5 minutes after running a certain duration.

At any rate, WPs are here to stay, I assure you.

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Posted by: Beldin.5498

Beldin.5498

If we’re talking about removing the ability to fast travel as a means of more immersion and realistic play, then you should probably also be asking for a fatigue meter to be added along with it.

Have you already forgotten how running makes you tired?

Not to forget limit the stuff you can carry by their weight. So if you maybe wear a heavy armor and found another armor set you move slower and need to walk slowly directly to the next merchant to sell it.

And of course no direct selling wherever you are or sending mats to the bank.
No .. you always have to travel back to the next town for 20-30 minutes each time
you found maybe 5-10 items.

No that would be fun .. wouldn’kitten But at least you have a reason to spend 95%
of you ingame time with traveling and look at your horse.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Harper.4173

Harper.4173

Plant one character at each boss spawn and just switch between them back and forth getting the loot.

How is that fixing anything?
The only thing you’ll accomplish is to frustrate players more.

You will camp five out of approximately twenty five world boss events which means 4/5 of the events will have at least one player less.

And that’s a good thing right?
Having less players at events and on maps is what we wanted, right?

That’s why Anet implemented the whole megaserver thing – so players wouldn’t be bunched up so much. Oh wait – they aimed for and did the opposite.

Or have you forgotten about how much people complained that getting ascended materials ( dragonite ore) from world bosses. Do you think making it harder would make things better?

If they wanted a limited ( small) number of players at world bosses these bosses would have been instanced.

The point of the Megaserver was to fill empty maps not make the crowded ones even fuller. But inadvertently it did just that.

If they wanted they could have set a soft cap limit lower.
The fact that they didn’t means they wanted maps to be as full as they are now.

If they didn’t – people going into a half-crowded map would be redirected to a new one sooner.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Katai.6240

Katai.6240

I love how “removing waypoints” is supposed to solve stuff like “not enough people on the map” and “stops people from zerging”.

You remove waypoints, and the map goes from “few people” to “no people” very quickly. We won’t travel from a town to a remote map that takes 30 minutes to walk to. It’s a complete waste of time. You know how there’s not enough people at the Temple of Lyssa events? Well good luck completing it when no one wants to walk to the temple, much less do the event.

And people will zerg anyway. In fact, without waypoints, it’s better to zerg. It means less death (and therefore, less running back to the map) with the same high rewards.

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Posted by: Arghore.8340

Arghore.8340

This is basically the whole RPG romantic view ’It’s all about the journey, not the destination’ (on which some of the most epic RPG books and Movies are based).

Meets the Instant Gratification Gamer of today ’It’s all about how much gold I can manage to squeeze in my playtime, the sooner I get to my destination the better’.

I wonder if these latter people also put in the LotR movies, skip the movie to the last 15 min for the end battle, then start to munch on a bucket of popcorn. And call it done for ‘movie night’ when the end battle and popcorn are finished ?!?

It’s alright though, it is what it is…

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

You remove waypoints, and the map goes from “few people” to “no people” very quickly. We won’t travel from a town to a remote map that takes 30 minutes to walk to. It’s a complete waste of time. You know how there’s not enough people at the Temple of Lyssa events? Well good luck completing it when no one wants to walk to the temple, much less do the event.

Agreed. I think the WP mechanic works well.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: Fyrebrand.4859

Fyrebrand.4859

the Instant Gratification Gamer of today ’It’s all about how much gold I can manage to squeeze in my playtime, the sooner I get to my destination the better’.

I wonder if these latter people also put in the LotR movies, skip the movie to the last 15 min for the end battle, then start to munch on a bucket of popcorn. And call it done for ‘movie night’ when the end battle and popcorn are finished ?!?

You have completely missed the point. It is not about gratification, it is about being able to play the game when we log in, and getting to actual content in a reasonable amount of time.

If my guildies want to run a dungeon on the other side of the world, the 10-15 minutes it takes for my character to run over there is not gameplay. It’s not fun. It’s not immersion. It’s not content.

Some of these maps, I have had 100% completion for, since launch. I have run through them countless times, not just on my main but on various alts. I have hit the maximum level of appreciation I am going to have for them, by this point. Being forced to run back and forth through some of these maps, every time I want to do anything, is only going to harm my perception of the game.

GW2 has a gorgeous, content-rich, dense, stimulating world that is truly fun to explore. But it is only fun when you can explore it by choice, when you have time to do so. You can’t force someone to enjoy it, when it’s not convenient for them and there are other things they want to do.

Removing waypoints would be like if I sat down to watch the Lord of the Rings movie, but the movie refused to play without first showing me 10-15 minutes of Die Hard. Now, I like Die Hard as well, but that’s not what I came for. Maybe I’ll put up with it once, just to get on with it. But then, after the first few scenes of LOTR, I am forced to watch another 10 minutes of Die Hard. So I write the movie company to complain, and they send back this snarky response about how I just want “instant gratification” and how “Die Hard is such a beautifully immersive world that I should take the time to appreciate.” I’ve seen Die Hard. I’ve probably seen Die Hard at least four times. The last thing I need is to be forced to watch Die Hard right this minute.

(edited by Fyrebrand.4859)

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Posted by: Segev.4108

Segev.4108

ok.. and HOW ABOUT NO.

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Posted by: Harper.4173

Harper.4173

This is basically the whole RPG romantic view ’It’s all about the journey, not the destination’ (on which some of the most epic RPG books and Movies are based).

Meets the Instant Gratification Gamer of today ’It’s all about how much gold I can manage to squeeze in my playtime, the sooner I get to my destination the better’.

I wonder if these latter people also put in the LotR movies, skip the movie to the last 15 min for the end battle, then start to munch on a bucket of popcorn. And call it done for ‘movie night’ when the end battle and popcorn are finished ?!?

It’s alright though, it is what it is…

It’s not about instant gratification – it’s about lack of content.

Yes the living world is fun to stroll through on your first play through getting your first char to 80. Getting world completion.

After that there’s no reason to see it/do it again. You’ve done it, you’ve been there, there’s no exploration aspect, no wonder of discovery.

MMOs are kept going by people wanting rewards – and they tend to want them fast – that’s true – but not necessarily out of gratification.

I’m a player that plays for rewards – there’s nothing better for me in the game at the moment than getting a lot of rewards fast. That’s the best gameplay experience.

Why? Because there’s so little new content. I’ve done the old content so much that I don’t find it really fun or interesting anymore. It’s something I have to do to get the rewards.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Taygus.4571

Taygus.4571

Plant one character at each boss spawn and just switch between them back and forth getting the loot.

How is that fixing anything?
The only thing you’ll accomplish is to frustrate players more.

You will camp five out of approximately twenty five world boss events which means 4/5 of the events will have at least one player less.

With megaservers, you think there will actually be noticeably less players? lolz

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Posted by: data.4093

data.4093

While I’m not firmly in either camp one way or the other, I’m starting to think some people are really pampered in this game. Just had someone complain that running to the ley line hub in dry top was a “long way to walk”. It’s not even 1 minute. -_-

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Posted by: broFenix.1632

broFenix.1632

I think what OP wants is more activity in maps. Older MMOs forced you to run from a large city or town to get to an area(even in GW1 you’d have to start in a town and some areas forced a very long stretch of running like the drok’s run). WPs just take you directly from A to B, anywhere you want to go. You almost never see a character running through a map unless they’re going for completion and most people aren’t doing that anymore. The idea of immersion is totally lost when you just teleport everywhere and there’s very little feel that anyone is out there. Another thing people sometimes realize is how nice this game looks but since we don’t see most of it after completing a map, it’s lost on us.

Now the game is set up to limit WPs in a minor way when an event is active, but because they are all so close it makes no difference. When you die at teq you just use one of the 2 WPs that are close and you’re back fighting again.

Ummm, I’m still going for completion. raises hand Casual player here, logged in 200 hours total :P Still not 100% map completion, 37% is highest. So WP’s help, I’m completing map, and yes, I do see many people join me running around and killing mobs/veterans.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

I would personally like to have far less wp than we have if any at all. The fact we have wp every 150 pixels makes it very hard to experiment the world as an obstacle to overcome and immerse ourselves into this beautiful world. No discovery is amazing when it’s 150 pixels away… It would also greatly help in making the world bigger than it is now.

Of course, I’m an explorer and I like going to places that demand time, skill, energy and some stubbornness to go to. One of the things I use to like in GW was going to places like The Fall, Majesty’s Rest, Dreadnought’s Drift or Mineral spring. Those places had no immediate access and all asked the players to at least go through a zone without any outpost before reaching it. I like that feeling of being at the end of the world where no one has ever been. Fighting Dhuum in the UW was also very similar since you had to go all over the UW and complete all the quests before you could simply have a chance to fight him.

I know many would not like it but and I don’t want to force it upon them but I understand perfectly what the OP want to express. If GW2 ever has a server without wp I will immediately transfer on it.

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Posted by: Astral Projections.7320

Astral Projections.7320

Having no waypoints would royally mess up guild missions since they are scattered over multiple maps. The big problem is the time needed to get to 4 sites on 4 different random maps.

Typical guild mission set:
Guild Bounty in Fields of Ruin
Guild puzzle in Plains of Ashford
Guild challenge in Southsun
Guild rush in Lornar’s Pass.

Running to each of these maps to do missions? No thank you.

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Posted by: Ashen.2907

Ashen.2907

This is basically the whole RPG romantic view ’It’s all about the journey, not the destination’ (on which some of the most epic RPG books and Movies are based).

Meets the Instant Gratification Gamer of today ’It’s all about how much gold I can manage to squeeze in my playtime, the sooner I get to my destination the better’.

I wonder if these latter people also put in the LotR movies, skip the movie to the last 15 min for the end battle, then start to munch on a bucket of popcorn. And call it done for ‘movie night’ when the end battle and popcorn are finished ?!?

It’s alright though, it is what it is…

Travel times, if waypoints are not used/available, can be as long or longer than the time needed to complete an event. How popular or well received do you think the LotR movies would have been had those travel montages been as long or longer than the rest of the movie ?

I don’t see a six hour movie with three plus hours of that time spent watching the characters walk across the screen being all that successful.

Imagine the screenplay:

left, right, left, right, stumble over a loose rock, left, right, left right, left, right….for three hours…

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Posted by: Beldin.5498

Beldin.5498

This is basically the whole RPG romantic view ’It’s all about the journey, not the destination’ (on which some of the most epic RPG books and Movies are based).

Meets the Instant Gratification Gamer of today ’It’s all about how much gold I can manage to squeeze in my playtime, the sooner I get to my destination the better’.

I wonder if these latter people also put in the LotR movies, skip the movie to the last 15 min for the end battle, then start to munch on a bucket of popcorn. And call it done for ‘movie night’ when the end battle and popcorn are finished ?!?

It’s alright though, it is what it is…

Travel times, if waypoints are not used/available, can be as long or longer than the time needed to complete an event. How popular or well received do you think the LotR movies would have been had those travel montages been as long or longer than the rest of the movie ?

I don’t see a six hour movie with three plus hours of that time spent watching the characters walk across the screen being all that successful.

Imagine the screenplay:

left, right, left, right, stumble over a loose rock, left, right, left right, left, right….for three hours…

To be “realistic” the movies had to be maybe 1000 hours long, and yeah .. 70% maybe just walking around, the other 28% watch them sleeping .. and 2% a little action.

And if somebody ever played LotRO .. i really really hated all those loooong ways where you just sat there watched your Character riding the same boring way from place A to B on a mount for 15 minutes for the 100th time.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Ashen.2907

Ashen.2907

And if somebody ever played LotRO .. i really really hated all those loooong ways where you just sat there watched your Character riding the same boring way from place A to B on a mount for 15 minutes for the 100th time.

This is why I left LotRO

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Well, without removing all of the WP they could eliminate quite a lot so we still have the impression the world itself poses some challenges and isn’t 150 pixels away.

Maybe do something like in GW1 where you could port to outposts and then had to travel by your own means after that. Seems like a good compromise.

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Posted by: Vayne.8563

Vayne.8563

Well, without removing all of the WP they could eliminate quite a lot so we still have the impression the world itself poses some challenges and isn’t 150 pixels away.

Maybe do something like in GW1 where you could port to outposts and then had to travel by your own means after that. Seems like a good compromise.

Sure, because missing events is fun. Not being able to get to your friends to help them when they’re in trouble is fun.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I think the waypoints are already far enough apart considering there are usually several contested waypoints on any given map.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Well, without removing all of the WP they could eliminate quite a lot so we still have the impression the world itself poses some challenges and isn’t 150 pixels away.

Maybe do something like in GW1 where you could port to outposts and then had to travel by your own means after that. Seems like a good compromise.

Sure, because missing events is fun. Not being able to get to your friends to help them when they’re in trouble is fun.

For me it would only add some peril to the world. A world that is made very small by the sheer amount of WP we have. Might as well add a map teleport skill in players bar to POI they have discovered since we are at it… sight

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Waypoints are part of the lore – read the GW novels. You cannot remove them w/o breaking the lore. Now that LS2 started, it shows how the waypoints and Ley lines are connected.

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Posted by: cakesphere.5910

cakesphere.5910

Dear OP:

No.

Sincerely, cakesphere.

P.S. No

GS1’ing world bosses since 2013
#mesmerlyfe

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Waypoints are part of the lore – read the GW novels. You cannot remove them w/o breaking the lore. Now that LS2 started, it shows how the waypoints and Ley lines are connected.

Which, if you ask me, is a pretty good occasion to do something about it while making it part of the lore of the game. In year XXXX, Mordremoth screw half of the WP…

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Waypoints are part of the lore – read the GW novels. You cannot remove them w/o breaking the lore. Now that LS2 started, it shows how the waypoints and Ley lines are connected.

Which, if you ask me, is a pretty good occasion to do something about it while making it part of the lore of the game. In year XXXX, Mordremoth screw half of the WP…

I still don’t want to remove them or even 1/10 of them. If you remove one, people will start screaming for more lore breaking items like mounts.