Take that lowest quarter ever!
I dont trust that until I see the source data (ie ncsoft quarterly report or something).
I was sure it would go up, but I’m not sure how much I’ll believe anything until I see the actual report from NcSoft.
Interesting tidbit, and welcome news if true. I’m looking forward to seeing the next quarterly report for the solid numbers.
ANet may give it to you.
I think the hot sale helped a lot as many people got it for their alt accounts, or made alt accounts because of it. Then you have to put harvesting tools and salvage-o-matic on the alt so gems. It adds up.
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
Congratulations? The only reason there was a surge is because of the Living Story being released + the HoT discount. I’d say you’re just proving the point of the naysayers. If GW2 needs new content in order to keep a decent amount of revenue, that supports the naysayer’s point.
(edited by Galtrix.7369)
“top grossing” isn’t very useful
- ANet had its lowest quarter — doesn’t matter how it compares to other games; it would still be bad news.
- Revenue from the gem shop is up, so it’s likely that GW2 is doing ‘well’ in terms of income. The problem is it’s not doing well compared to expenses or expectations.
I don’t believe the sky is falling and I am sure that it takes more than one quarter of bad news to be worried about a franchise. All the same, the financial news hasn’t been good.
We need the more detailed data via SuperData Arcade! Who wants to subscribe and purchase the full report?
It has been my experience that people declare games dead 5 years before the player base actually deteriorates to unhealthy numbers.
The sale on HoT brought me back and I spent some cash in the cash shop as well. But now that I’ve done that there’s little reason for me to spend more unless they bring out a couple of gliders I might like.
I think GW2 has improved a lot since the start but I don’t think it has what it takes to keep me playing long term. End game is clearly more grindy than other games I play and things like crafting aren’t really inviting to me in this game. I find it more annoying than interesting. So if you stay away from fractals, the new raid and crafting, well, there’s only so much enjoyment from the leveling zones and recurring events that I can get. It’s fun but repetitive so I expect to play the game casually and from time to time only. That’s ok for me since it’s a b2p game and I wasn’t looking for an MMO to play regularly but I’m not convinced that’s the sort of thing that ArenaNet likes to have happen. For me it’s a single player game that happens to have other people around as well.
But as I do like it enough to play from time to time I do hope that the game will do well but it wouldn’t be a big deal to me either if it didn’t.
I think a reasonable narrative is that they are turning things around by fixing past mistakes and adding content.
Now, if only they finish off the legendary collections we were promised. I get that the first part of LS3 was more important to focus on at the time, but I’d like to see the issue revisited.
Congratulations? The only reason there was a surge is because of the Living Story being released + the HoT discount. I’d say you’re just proving the point of the naysayers. If GW2 needs new content in order to keep a decent amount of revenue, that supports the naysayer’s point.
This is a really interesting interpretation of events.
I’m relatively sure that almost every single MMO in existence, including WoW, has peaks and troughs based on things like sales, items in gem stores, and of course, bad management decisions.
Reference WoW when they release an expansion or when they release something like sparkle ponies, which they sold in their cash shop, and weren’t cheap. That’s how sales spike for pretty much all older games. They release new content or get some publicity for something and boom, more traffic and more money.
Or you get debacles like Eve Online which lost a lot of revenue and good will when they tried to release a cosmetic item in their cash shop, a monocle, which they tried to price for $90. That was a mistake and the game suffered for it on a number of levels.
At the end of the day, four year old games aren’t going to have a surge, unless they have a sale, or release new content, or put something in their cash shop.
Some of us were saying that the 9 month content drought had a lot to do with the lack of gem store sales, which is the biggest way this game is funded.
The content drought has ended and the new content has been relatively well received. That puts more people in the mood for buying gems. That increases income. They run a sale, people buy the game. No real surprise there, of course that increases income.
How does this prove the naysayers?
Are the naysayers suggesting there are other games that don’t have weak quarters after an extended content drought, and a game being four years old?
I’m relatively sure that almost every single MMO in existence, including WoW, has peaks and troughs based on things like sales, items in gem stores, and of course, bad management decisions.
That is the truth of it really. One bad or lesser quarter doesn’t mean anything by itself. I saw the quarterly results but I never quite got the panic of some people. NcSoft themselves certainly weren’t too fussed about it.
The most interesting thing to me really was how well Lineage 1 is still doing. That game is pretty ancient by now but still blows everything else they make out of the water. That’s something I find interesting to think about.
I’m relatively sure that almost every single MMO in existence, including WoW, has peaks and troughs based on things like sales, items in gem stores, and of course, bad management decisions.
That is the truth of it really. One bad or lesser quarter doesn’t mean anything by itself. I saw the quarterly results but I never quite got the panic of some people. NcSoft themselves certainly weren’t too fussed about it.
The most interesting thing to me really was how well Lineage 1 is still doing. That game is pretty ancient by now but still blows everything else they make out of the water. That’s something I find interesting to think about.
Lineage 1 is known as the WoW of Korea. That’s where it has it’s following and that’s where it makes much of it’s income. That same game couldn’t make it in the west.
It’s a bit like Eve Online, in that it’s player driven content. So if you have your feuds, and your alliances, it pretty much goes on forever. You don’t walk away from that kind fo thing easily. Particularly if you’ve spend hundreds of dollars on it and you’re in an active community.