Taquito, the lonely.
He’s designed for large co-ordinated efforts. If you want to kill Teq or the Wurm boss in Bloodtide, you want to join one of the big guilds dedicated to such bosses. TTS being the most known one.
Here’s the thing: my Server PuGs the wurm boss, that’s not a problem. But, the fact that this steaming plate of undead goodness is just sitting in one place and being failed every attempt, there is something wrong with that. I don’t believe anyone still even kills him, he’s just sitting there as a wasted pixel design.
Taco will be lonely on most of the servers unless ArenaNet implements raid tools or custom instances
Here’s the thing: my Server PuGs the wurm boss, that’s not a problem. But, the fact that this steaming plate of undead goodness is just sitting in one place and being failed every attempt, there is something wrong with that. I don’t believe anyone still even kills him, he’s just sitting there as a wasted pixel design.
TTS does multiple runs of him every day, and I think Blackgate kills him at reset usually. Or they have some other set time, not sure.
Taco will be lonely on most of the servers unless ArenaNet implements raid tools or custom instances
Or make the Event actually scale when there is only smaller groups available to fight it.
I’m not saying that 10 random people should be able to do it, but, if the event could scale so 10 people could do it if they were seriously on top of their stuff, it would be better all around. (Ever killed Jormag with 8-10 people? Its not exactly easy, but it has just the right amount of difficult to make it a very satisfying event)
(edited by Chrispy.5641)
I just don’t get, why Arena Net would make a fight like this when they know it needs work. No game company likes wasting resources, so to have this potentially great and entertaining fight available to all players, they choose to gate it? And yet they refuse to do gear treadmills? It just makes no sense to me personally.
I just don’t get, why Arena Net would make a fight like this when they know it needs work. No game company likes wasting resources, so to have this potentially great and entertaining fight available to all players, they choose to gate it? And yet they refuse to do gear treadmills? It just makes no sense to me personally.
The only gate here is people’s willingness to work together.
The event in general seems gated to me, due to the general fact that it requires this vast amount of coordination, that you’d likely only get with a commander tagged guild working cohesively with the event, all the other world boss events you just plop in and smack the beast.
I just don’t get, why Arena Net would make a fight like this when they know it needs work. No game company likes wasting resources, so to have this potentially great and entertaining fight available to all players, they choose to gate it? And yet they refuse to do gear treadmills? It just makes no sense to me personally.
Tequatl was made in response to people complaining that world bosses are too easy and unchallenging. So they made it harder, and gave better rewards.
Im not sure what you mean by gating, because frankly you can do this quite easy in just exotics. The only ‘gate’ is the ability to listen to commanders and organise yourselves.
It’s kind of in a way like raids in other MMOs. They’re often the most expensive content to produce because you need to make very unique mechanics, unique rewards, and the difficulty of them is much harder to balance than just normal boss fights. ………… And very small percentages of the playerbase actually raid in any given MMO, yet devs continue to make them in heaps, because simply because players have come to expect them, so you have to cater to that expectation.
Tequatl is basically GW2’s version of raiding. It doesn’t work very well, but that’s Anet’s take on it.
I suppose that makes a good deal more sense.
The event in general seems gated to me, due to the general fact that it requires this vast amount of coordination, that you’d likely only get with a commander tagged guild working cohesively with the event, all the other world boss events you just plop in and smack the beast.
Which is a problem with all the other world bosses, they are all far to easy.
Really though I feel Marionnete has been their best jab at the idea of open world raid bosses so far. Not to difficult, yet not to easy.
Taco will be lonely on most of the servers unless ArenaNet implements raid tools or custom instances
Or make the Event actually scale when there is only smaller groups available to fight it.
I’m not saying that 10 random people should be able to do it, but, if the event could scale so 10 people could do it if they were seriously on top of their stuff, it would be better all around. (Ever killed Jormag with 8-10 people? Its not exactly easy, but it has just the right amount of difficult to make it a very satisfying event)
I get why its not scaled. Its supposed to be kind of a special event.
If they made it such that 10 people can pull it off on a daily basis, then it kind of loses its charm. At least I think that’s their logic anyways.
Just add a large-scale overworld boss “party finder” to the LFG system.
Taco will be lonely on most of the servers unless ArenaNet implements raid tools or custom instances
Or make the Event actually scale when there is only smaller groups available to fight it.
I’m not saying that 10 random people should be able to do it, but, if the event could scale so 10 people could do it if they were seriously on top of their stuff, it would be better all around. (Ever killed Jormag with 8-10 people? Its not exactly easy, but it has just the right amount of difficult to make it a very satisfying event)
I get why its not scaled. Its supposed to be kind of a special event.
If they made it such that 10 people can pull it off on a daily basis, then it kind of loses its charm. At least I think that’s their logic anyways.
The event kind of lost its charm for me when I realized that the event becomes a trivial exercise once you have enough people with high power builds smacking the boss around into oblivion. (Its the same way for every event in the game)
Difficulty should be maintained no matter how many players are on the event, whether its 150 people, or 10 people.
(edited by Chrispy.5641)
The next Boss they create will have to be killed in 3 different overflows at the same time, so that TTS can bring more players. And maybe after that they create one that must be killed on ALL server at the same time. I wonder if TTS then also builds a european squad if they make it Worldwide.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
The next Boss they create will have to be killed in 3 different overflows at the same time, so that TTS can bring more players. And maybe after that they create one that must be killed on ALL server at the same time. I wonder if TTS then also builds a european squad if they make it Worldwide.
Uuuuuuh……….there’s already a EU TTS.
Taco will be lonely on most of the servers unless ArenaNet implements raid tools or custom instances
Or make the Event actually scale when there is only smaller groups available to fight it.
I’m not saying that 10 random people should be able to do it, but, if the event could scale so 10 people could do it if they were seriously on top of their stuff, it would be better all around. (Ever killed Jormag with 8-10 people? Its not exactly easy, but it has just the right amount of difficult to make it a very satisfying event)
I get why its not scaled. Its supposed to be kind of a special event.
If they made it such that 10 people can pull it off on a daily basis, then it kind of loses its charm. At least I think that’s their logic anyways.
The event kind of lost its charm for me when I realized that the event becomes a trivial exercise once you have enough people with high power builds smacking the boss around into oblivion. (Its the same way for every event in the game)
Difficulty should be maintained no matter how many players are on the event, whether its 150 people, or 10 people.
The problem is that the difficulty changes between 10 and 150 people. 10 is more about the actual mechanics of the fight on a micro level, 150 goes on to potentially be about organising, managing and commanding an army.
Its like the difference between a fight between 2 people in a martial arts tournament and a war.
Hard to make content that caters to both of them.
We kill Tequatl every evening on SoR. If we got the chests every spawn, we would kill him all day
He’s designed for large co-ordinated efforts. If you want to kill Teq or the Wurm boss in Bloodtide, you want to join one of the big guilds dedicated to such bosses. TTS being the most known one.
‘coordinated’
Even though this fight isn’t by any measure.
(edited by Conncept.7638)
I’ve killed Tequatl at least twice this week with TTS and 3 times last week. He’s killed, as others pointed out, multiple times a day.
It really is okay for a game to have events that require extra organization. Everyone can do it, if they’re willing to join a bigger guild. Since Guild Wars 2 allows multiple guilds, I don’t see a problem here.
Here’s the thing: my Server PuGs the wurm boss, that’s not a problem. But, the fact that this steaming plate of undead goodness is just sitting in one place and being failed every attempt, there is something wrong with that. I don’t believe anyone still even kills him, he’s just sitting there as a wasted pixel design.
I’ve killed Taco 4-5 times in the past week with TTS. Did the wurm once also. They quickly learned that most servers would never be dedicated enough to stick to killing him over and over, so TTS is now like 10-11 connected guilds from all servers and we just guest to a server to get everyone to do it. Sometimes even get an OF going for two simultaneous kills. You also don’t have to rep them except for the events.
It’s being done – it’s just been organized across servers.
I only think that Since Wurm and Teq are meant to be only to large groups dedicated, it should be spawneable like karka queen is. Then, new member were not going to seen and think : Why no one here to kill this dragon?
Im not sure what you mean by gating, because frankly you can do this quite easy in just exotics. The only ‘gate’ is the ability to listen to commanders and organise yourselves.
The same gate existed for Marionette event – in fact, in addition to this Mari had additional, skill-based requirements, that are simply not present at Teq.
At the same time, Mari event design allowed for people to jump in and start organizing shortly before or even during the initial 5-min timer, and still have reasonable hope to succeed. It also allowed some errors, with possibility to correct them (retries on wardens). It’s main design error was too big dependency on individual abilities during the warden fight stages (where lack of aggro management meant that other people could often not cover for your mistakes)
All those things are missing from Teq. If you don’t have all turrets manned, and your dps/turret defence groups prepared and on full readiness the moment he lands, you are going to fail. The initial minutes are just too important for the whole fight. Which means you either go to the event some time before it starts, as a part of organized attempt, or you don’t go at all
There’s also a matter of scaling, which is completely ridiculous at Teq. It was a bit better with Mari, but even then it could have used a bit finetuning to allow for smaller crowds.
Basically, you can’t pug-jump into a Teq event, because it is not a open world boss. It is a guild raid event masquerading as open world content. And noone really wants pugs at organized guild raids.
By the way – in that regard Wurm is actually a far better event than Teq, due to its preevent which gives people time to organize and jump in (it is at the same time much worse than Teq, for completely different reasons, but that is something for a separate discussion).
I only think that Since Wurm and Teq are meant to be only to large groups dedicated, it should be spawneable like karka queen is. Then, new member were not going to seen and think : Why no one here to kill this dragon?
Oh, yes, definitely. If it remains as it is now (with scaling not fixed), then it should require a triggering preevent, which in turn should not be completable (or even startable) without significant numbers. That way anyone seeing that event go up on event api would know that a serious attempt is on the way. And it would not scare any random people that were just exloring the zone.
Remember, remember, 15th of November
(edited by Astralporing.1957)