Targeting in GW2, what do you think about it?

Targeting in GW2, what do you think about it?

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Posted by: Xalacai.7351

Xalacai.7351

Hey fellow Gw2 players,

I’ll start right away with my own opinion:

Targeting in gw2 lacks so much!..

If I target something, I want it to be highlighted like hell.

If I press TAB to target something, I want the targeting take the vertical centerline of my screen as reference to make it a fast combination of mouse and quicktargeting (and not target something on the outer line of my screen when my foe is right in front of me).
- Keyturners, please don’t comment on this one -

Also, with TAB-targeting, I don’t want to target f***ing pets, siege, destroyable objects or any stuff like that (at least not if anything of higher priority is around).. If I really have to target such things, this time, I can really do it with my mouse.

.. and then: no one wants to autotarget an escape leap with for example GS3 on the guard 180° backwards (I’ve seen this sooo many times), so make autotarget (this should just work like the TAB-targeting, which I suggested) work only forward.

Now I hear you saying: “Just deactivate AT”. Sure, I do that when I switch from my Engineer, on which AT is quite useful against thieves for example, to any melee class..
But it doesn’t work in an enjoyable, comfortable way – thats my opinion.

PS: If nametags would scale in size, it would be way easier to judge the position of opposing players or mobs on land, and especially under water. (Might decrease the performance though and cause lags??)

What do you think? Should they change something, or is it just OK the way we have it now?

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Posted by: aspirine.6852

aspirine.6852

If they could change one thing for me in WvW is target enemy above everything else. No more thiefs using the moa’s to hide in.
And the annoying bug when you dont have a target and do a leap, it somehow remembers the old target and causes you to do something you dont want to do

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Posted by: Kruhljak.2705

Kruhljak.2705

I used to use a combo of target nearest and TAB when needed, but when they changed the target nearest to target literally ANYTHING without any regard for logical details like line of sight or field of view, without simultaneously adding any options to allow individual players to filter or prioritize what gets targeted…I switched to click targeting. For those that use that method it is an absolute pita in many instances and virtually impossible in others which might imply how much I despise the current target nearest implementation.

IMO, the targeting function should allow a user to prioritize various types of targets. For instance, I almost never need to have any form of autotargeting include yellow targets or inanimate objects, even if they’re attacking trebs or other such things. They don’t move, so I can easily click them. What I want to attack 99.9% of the time are the aggressive mobs that are in my field of view, with priority on mobs attacking me, then those that are nearest, and then, possibly those in field of view but which aren’t attacking and may not be in LoS but still in FoV. If a situation warrants targeting neutral moas and/or things out of my FoV, I should be able to finesse the setting checkboxes (or whatever) to enable that.

I.e. I want a targeting mechanism—something that is arguably one of the most important aspects of a combat-based MMO—to suit ME, not a one-size fits all methodology. Granular vs globular.

I fully realize this may be restricted by extra drain on processing resources what with thousands of extra details having to be assessed before a target is chosen. But…I still want it, and still dislike the current methodologies/options…all of them.

Also, I’d like a proper method of 100% clearing of targets both for myself and pets/minions. Currently, it’s entirely hit or miss. I can do all the usual things to supposedly clear a target, yet sometimes I’ll come back into view of a recently attacked, but “cleared” target, and I and/or my pet/minions will start attacking again. Another thing I notice is that if I target and attack a mob that moves through me, I lose targeting and stop attacking. When I move to regain LoS, I don’t start auto-attacking again (this is intentional as far as I know). This is in direct contrast to the first example, which causes me to start attacking again when I DON’T want to. It’s very annoying.

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Posted by: Dawdler.8521

Dawdler.8521

Removing all targetting will do the trick. No more complaints, all ranged nerfed. Perfect.

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Posted by: Leo G.4501

Leo G.4501

I just hate it when I’m clicking a thing to target and, if I use any ground targeting skills, the target has a good chance to become untargeted or I might target something else under the ground reticle.

That and target nearest targetting something outside of my field of view just because some object or whatever happens to be behind a wall but technically closer. Just target the closest thing I can see!

But yeah, I tend to rely almost completely on mouse targeting now…

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Posted by: Manu.6078

Manu.6078

Targeting in GW2, hmmm… there’s not such thing.
You can rely only on the mouse cursor, if you manage to find it on the cluttered screen.

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Posted by: Paul.4081

Paul.4081

Horrible, I made a thread in the bugs section months ago. Need a paddle for that dingy though.

Since then I still frequently target monsters out of range and obstructed (same time), monsters that aren’t aware of my presence instead of the 5 surrounding me. The occasional white rabbit instead of the monsters kicking my head in too. I think they fixed the yellow moa at Claw though, haven’t attacked it instead of the shield for a while.

Ps. Yes I use auto target a lot because I can’t find my cursor in the heat of battle a lot.

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Posted by: Healix.5819

Healix.5819

If I press TAB to target something, I want the targeting take the vertical centerline of my screen as reference

I’ve had this complaint since I began MMOs back in the days of WoW 1.0. What I want to target is nearly always focused in the center of my screen, so make my target cycle from the center, spiraling outwards.

(the best targeting method though is supporting eye tracking)

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Targeting is absolutely broken in the game since release.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Ceridwen.6703

Ceridwen.6703

I want my clones to target what I’m targeting, at the time of which I’m targeting it, at the very least. Then my own skill has to come into a little, and the one I just spat out won’t chase after a harmless rabbit a mile away. It would also be nice if the lazy ones (of which I’ve had a few lately) would also actually bother to do something productive, instead of just standing there looking for all the world as if they’re contemplating the universe and their place within it. Their inexplicable inaction has lead to much gnashing of my tootles of late, I can tell you.

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”

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Posted by: Nemitri.8172

Nemitri.8172

This game has one of the worst targeting systems I have ever experienced.

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Posted by: Behellagh.1468

Behellagh.1468

There are 3 critters visible. One 30 degrees to the right of where I’m looking, hitting me. One 30 degrees to the right of where I’m looking, hitting me. One dead center of where I’m looking but out of range of everything but a megalaser. I tab and guess what I select? Yep the one that I can’t hit with anything that any profession has due to it’s range from me. Come on! Or I end up targeting some yellow critter minding it’s own business and not either of the critters hitting me and thus aggroing it so now I have three critters hitting me. Thanks.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

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Posted by: William C.6195

William C.6195

And the annoying bug when you dont have a target and do a leap, it somehow remembers the old target and causes you to do something you dont want to do

It’s not a bug, you have auto-targeting on.

NA/EU: Auldon/Auldone
[feat]

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Posted by: Neural.1824

Neural.1824

Worst targeting system of any game I’ve ever played. I have had mobs right in front of me, attacking me, and hit Tab only to target a yellow critter off to the side of me almost beyond max range.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: aspirine.6852

aspirine.6852

And the annoying bug when you dont have a target and do a leap, it somehow remembers the old target and causes you to do something you dont want to do

It’s not a bug, you have auto-targeting on.

Nope, never used that.

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Posted by: Electro.4173

Electro.4173

This game has one of the worst targeting systems in any recent game I’ve played, I think.

Its just so hard to target what I want to target. I can’t target a boss in the middle of a group of players because I instead end up targeting every player, pet, mini pet, and whatever else is in the group instead of the boss itself. Half the time when I’m trying to click-target an enemy, even if my cursor is right on top of them, I’ll click and end up targeting nothing. Tab targeting is more reliable in that at least you’ll target SOMETHING, but half the time its something behind you or off camera or whatever instead of what you actually want.

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Posted by: SoPP.7034

SoPP.7034

It’s funny reading posts like these.

You realize that over the last few years you’ve inherently been compensating for an inadequate system and getting used to its failures.

Thank you for reminding me.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Xalacai.7351

Xalacai.7351

:< I expected some more ppl to contribute to this thread, so I’ll try again and bring it all the way up

discuss!..
..and make arenanet aware of your thoughts about their flawed targeting system.

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Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Hope the current tab targeting is a bug and not deliberate.

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Posted by: Vieux P.1238

Vieux P.1238

Like i said b4, they made great progress & advancement with the camera collision & all.
Now I see they need to do 2 more things that i feel is important.

1- A in game calendar. Where you or your guild can organize events & more.

2- Make a better Targeting system.