Temples in Orr

Temples in Orr

in Guild Wars 2 Discussion

Posted by: zeus.2375

zeus.2375

Why don’t these events scale to accommodate handful of people left on this map?
I like the idea of allowing player to obtain an end-game gears from Orr but it’s an empty map now. At least scale all these events to allow players to obtain gears from this place.

I also don’t understand why Anet nerf drop rate in this place. At least prior to the nerf, there are a lot of people farming Karma and that helps uncontested these temples.

How will new players that just hit 80 get anything out of this map?
I know Anet is always busy fixing, working on things but c’mon this is an end-game map with an end game gears that players can use their Karma to purchase.

Can’t you find a solution for this map?

Increase drop rate, increase karma, scale events, add breakout event like you did in WvWvW, get rid of half the freaking zombies, anything, whatever just do something.

Temples in Orr

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Posted by: Justine.6351

Justine.6351

its all of orr in general. cannot do anything solo there beyond trash mobs and even then its limited. the respawns are insane and the corruption fields or whatever they are called cover huge areas. I was even having problems on my warrior.

Temples in Orr

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Posted by: Acewings.6872

Acewings.6872

I agree, frankly, they should just nerf Orr in general. I ragequit so many times because I can’t get 100% map completion. It’s seriously ticking me off. At least make events optional there…

Temples in Orr

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Posted by: Sola.7250

Sola.7250

I just finished Malchor’s Leap last night, what a pain. Had to wait over a week to find a night when there was enough players to complete the Cathedral events. What’s will this be like six months from now for new players? The number of enemies and re-spawn rates need to scale to the number of players on the map and doing events. Make them solo friendly!

Temples in Orr

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Posted by: Healix.5819

Healix.5819

Dwayna can be solo’d and Grenth can be duo’d.

Lyssa and Melandru are the only ones that require at least a full group due to their mechanic.

I haven’t done Balthazar since the start, but the easiest time I did it was with 4 (random) people. In comparison, the zerg usually had 10 deaths in the first second and only a handful remaining a minute later.

The problem with soloing these events however is that the time + effort vs reward is way off knowing that a zerg could do it in a fraction of the time while a majority stands there just spamming 1. Unfortunately, this will never be changed though.

Temples in Orr

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Posted by: Tolmos.8395

Tolmos.8395

Just wait. With the current state of the zones, it will give them the oomph they need to push henchmen/heroes through. We will finally get something that makes this game feel like a sequel to GW1.

Honestly I can’t wait. It’s super exciting thinking about that system in this game. Sure we lost our gear plateau and open world play in favor of WoW style gear grinding and dungeon farming, but we’ll still get at least one of the best parts of GW1.