(Warning, epic wall of text will crit you for 9000)
(This is merely my opinion, I acknowledge that. I welcome an opposing view, but do not come here to flame an opinion )
Hi,
So the thought of a story that changes every few weeks with new bits of content(however small and temporary) and mini games, etc…is definately innovative in the MMO space. I like the idea, I like the ambition to try something new(on arenanets part), even though my track record on these forums has been largely against a lot of the stuff they pump out. It is still refreshing to see a developer trying something new.
With that said, for months I couldn’t put my finger on what this game and what these patches were lacking. The elephant in the room has been perma content. Sure. We all say that regularly. But it wasn’t until I was viewing another game’s forum(a recently released game) and seeing what they are doing with their game, that I realized yes…it is Perma content that we need. Comparing one game to the other in terms of content updates and how they do it…
Neverwinter was in “open beta” for a month or two, and was recently released with that fail of a “raid” called gauntlgrym. But, in their first content expansion due this summer, they are giving another zone max level zone, new 5man dungeon, crafting professions, etc. All solid “tangible” updates.
I then compare that update with the stuff we’ve been getting in GW2. While some of it has been fun, innovative and unique, it just feels like a lot of fluff. Arenanet realizes this, that the content can no longer be only temporary. They need to give us more perma stuff. But, perma what? We want more zones, dungeons, maybe a new crafting profession. We want more classes, skills, a new race. We want more features to change up WvW(although, it seems they are headed in the right direction). Im not big into sPvP but those guys are clamoring for some attention(maps, different map mechanics, etc).
Simply giving us a two sentence note at the top of our screen saying that some pirates are causing trouble, and investigator kael is doing something about it…go get some achievements and run some events in existing zones..eh. It feels disjointed. Telling me in a few short sentences whats going on with this living story doesn’t enthrall me. Then telling me to go to some zone and run some events that don’t feel like they impact this story, doesn’t enthrall me.
Im my opinion, the living story is a great idea but is being executed poorly. Give me story-mode dungeons, story-mode solo dungeons…content much like the personal story we had while leveling. You KNEW what was going on in that living story, and you were involved! We need to bring that involvement back. Put this content in a variety of zones, not just one. For flame and frost, the majority was in two zones. For southsun, it was in one zone(all other zones were abandoned). For dragon bash, things are scattered throughout tyria, but most people are hanging out in LA. This week, everyone seems to be flocking to Gandarren Fields. You are funneling us to one or two zones. We need to be spread across more than that. I hate logging in after work, and trying to complete a jumping puzzle with 50 other people. I do like seeing ones populated, but funneling people into one or two makes all others abandoned.
I guess my thoughts on this are all over the place, but hopefully you get the jist. We need more perma content. We need more solid updates in the form of new zones(not just one, give us multiple in one patch so not everyone flocks to one zone). Give us new perma dungeons. New skills(we’ve been using the same skills since august…). Tease us with a new class. And weave in the living story in a more solid fashion, not with fluff narrative consisting of a few sentences and some DEs.
Karma is as abundant as air, and as useless as the Kardashians.