Teq, Triple Trouble, and Dungeons

Teq, Triple Trouble, and Dungeons

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Posted by: RobsterCraws.6405

RobsterCraws.6405

And about the silent majority… while no one can speak for everyone, from just looking around we know that 90% of the players don’t have legendaries, spinal backpacks and full ascended sets with different stats to swap out for different purposes.

While I have all this stuff, it’s unreasonable to expect everyone to put in this kind of time/effort just to be able to play mid-level content.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

To anyone complaining about the difficulty of the game: YOu are the reason why we had the NPE changes and you should feel bad about this.

But here is my suggestion: Since you don’t seem to like the whole combat thingy and never want to be put to test, why don’t we just remove enemies in this game altogether? You can then gift every NPCs flower and he will give you his loot.

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Posted by: Jerus.4350

Jerus.4350

And about the silent majority… while no one can speak for everyone, from just looking around we know that 90% of the players don’t have legendaries, spinal backpacks and full ascended sets with different stats to swap out for different purposes.

While I have all this stuff, it’s unreasonable to expect everyone to put in this kind of time/effort just to be able to play mid-level content.

Devotion of time and ability to play are two very different things. They get lumped together far too often in gaming discussions.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

fail Get destroyed by tequatl/Evolved Jungle Wurm, became desperate because all methods keep failing Read trying to do AC but dying because of 30 bleeds and cleanses on cooldown, or belittled read people shouting at you on chat and calling you an idiot and blaming each other for failing.

There are two ways of addressing this issue: One, the one you are suggesting: Dumb down the monsters until anyone in any gear can do it.

The other one would be to simply don’t make fights anymore than require a large zerg. Since half of the people, like you, are semingly unwilling to think about their mistakes, rather than how strong the enemy is, it would be better to simply not be forced to play with such people.

Ofcourse, there is still the possibilty to keep the changes as they are and to wait until enough people finally realize, that they have to change up their gameplay.

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Posted by: Fenrir.3609

Fenrir.3609

And about the silent majority… while no one can speak for everyone, from just looking around we know that 90% of the players don’t have legendaries, spinal backpacks and full ascended sets with different stats to swap out for different purposes.

While I have all this stuff, it’s unreasonable to expect everyone to put in this kind of time/effort just to be able to play mid-level content.

What have “legendaries, spinal backpacks….” got to do with skill or challenging content?

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Posted by: Wuselknusel.4082

Wuselknusel.4082

And about the silent majority… while no one can speak for everyone, from just looking around we know that 90% of the players don’t have legendaries, spinal backpacks and full ascended sets with different stats to swap out for different purposes.

While I have all this stuff, it’s unreasonable to expect everyone to put in this kind of time/effort just to be able to play mid-level content.

Point is? You can complete almost anything naked if you are good enough. Exotic gear is more than enough to complete everything in this game easily.

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Posted by: SlyDevil.3952

SlyDevil.3952

1 burrow? Specific to staff ele???

1 burrow 1 build? lel https://youtu.be/5cKD3GR7JGQ

3good5you, git gud and stahp QQing

Original video he was referring to in the quote.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I am here to speak for the silent majority in the game.

Actually, you don’t speak for anyone else than you.

Quoted for truth.

Speaking from a PVE-only point of view…

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Posted by: SlyDevil.3952

SlyDevil.3952

fail Get destroyed by tequatl/Evolved Jungle Wurm, became desperate because all methods keep failing Read trying to do AC but dying because of 30 bleeds and cleanses on cooldown, or belittled read people shouting at you on chat and calling you an idiot and blaming each other for failing.

There are two ways of addressing this issue: One, the one you are suggesting: Dumb down the monsters until anyone in any gear can do it.

The other one would be to simply don’t make fights anymore than require a large zerg. Since half of the people, like you, are semingly unwilling to think about their mistakes, rather than how strong the enemy is, it would be better to simply not be forced to play with such people.

Ofcourse, there is still the possibilty to keep the changes as they are and to wait until enough people finally realize, that they have to change up their gameplay.

They could just introduce instances allowing us to avoid random people holding back everyone else. But that might ruin the living story immersion, or smthg…. I think we’re supposed to blame the pvp balance or the zerker meta, probably those filthy elitists doing this.

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Posted by: kettering.6823

kettering.6823

This thread just reads to me as ‘I am bad at this game and do not want to improve, thus these changes upset me.’

People who keep saying this just don’t get it. GW is an MMO, not a first person shooter.

No matter how good you are, you don’t do it alone. I AM advanced (legendary, ascended gear, etc) and know exactly what to do but I cannot do it by myself.

As others have put it, all the knowledge, experience and gear is for nothing. A Teq win has become luck.

Luck that you got put in a map with the right people.
Luck that they don’t quit after 2 minutes.

These are issues beyond out control. Improving your gear or skills does nothing to solve this problem.

Half of the reason why there is ‘luck’ involved is because there are so many players that do not want to put any effort into learning combat mechanics. If more people put in even minimal effort to learn them, then it wouldn’t be so difficult to find an organized map with people who understand what to do. As others said, gear has little to do with experience or knowledge of how the game works. It just means you’ve put the time into outfitting yourself. Decent gear means nothing if you don’t know how to play.

So yes, improving your skills certainly does help out with challenging open world content, if only everyone put effort into it. Like it or not, there are a lot of players – many of whom make complaints like this, about content being too difficult – that just don’t want to learn. They want max rewards for minimal effort.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

And about the silent majority… while no one can speak for everyone, from just looking around we know that 90% of the players don’t have legendaries, spinal backpacks and full ascended sets with different stats to swap out for different purposes.

While I have all this stuff, it’s unreasonable to expect everyone to put in this kind of time/effort just to be able to play mid-level content.

Those are displays of dedication, not skill.
Skill would be things like having liandri, being able to solo champions , can actually do the Mai trin dodge phase without dying, able to do all the JP’s without cheating, doing the LW achievements properly by themselves etc. And learned things such as knowing it would be wiser to avoid getting hit by an attack that causes 30 stacks of bleed rather than blowing all your cleanses on it, or that you count to 3 on alpha then dodge etc.

As to the OP topic I generally like increases in difficulty then tend to make fights more intense and fun, failure is also a part of game-play, people will learn and adapt to the health changes in time when they learn the crit spots. The players shouting in chat, nothing can really be done people get upset when they fail sometimes too.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: Riku.4821

Riku.4821

Personally I think and view this more of a complaint.
30 Stacks on bleed in AC? Condition cleanse and dodge jumps do wonders.
Harder World boss reworked for harder and more challenging content? Sounds normal to me since it came to the point Teq was impossible to fail.

Do I agree with the 200% HP increase? No not really in MMO and RPG’s alike I never thought stat adjustment was making it more challenging; I’m looking at you Bethesda!

But this post? it’s nothing more then a rant by someone with an ego thinking you can have the voice of others.

So you agree with the post (you don’t support the hp increase). You claim the poster speaks for nobody but himself, despite him attempting to voice an opinion that you agree with and you belittle him, by saying that he is simply ranting, when an unwise change to content has been performed and thus needs adjustment.

I`m not really sure what to make of that.

I don’t agree with his points. I don’t think an HP raise was wrong, I think 200% was. Condition resistance or cleanse and some more HP could work. I don’t see a problem with Teq or wurm failing more then passing; granted I do see a problem with the rewards.
But that isn’t what the post is about.

“The average gamer here is not a “Metabattle Warrior”. We cannot nor want to calculate every single damage point and every single stat. We just want our character to look cool and do whatever we want it to do. The average gamer is not part of a gigantic guild with organised leaders who know the game inside out. We rarely even have friends who play to begin with. The average gamer wants to have fun and small challenges to receive a sense of accomplishment together with other gamers. "

This is just a forum cry. There is content for casuals, and content for hardcore players. Teq, Wurm, and some dungeons are mean’t for the hardcore players. character looking cool and doing what ever you want? Go play skyrim with TERA armor mods. MMO’s are suppose to cater to multiple types of people, not blend it all for one audience.

The Average player who isn’t in a guild, in an MMO and that complains about the content would be a fool to themselves. Sure people don’t like to talk to people for some reason, don’t want to party with people, sure what ever floats your boat. But this is a multiplayer game. It doesn’t matter what your play style or preference is, if you want to do all content, join a guild and get the stats needed; casual vs hardcore only matters to time completion. Having Ascended armor doesn’t make you hardcore. Having it all within a day makes you hardcore.

Lastly;
“And your second point, do you pay money to go to a gym only to sit there and do nothing? By employing basic logic, you pay for something in order to use it or its services. Everyone wants to do the bosses. Nobody wants to pay money to NOT do the bosses but get on the forums to complain. That’s ridiculous. It is the equivalent of saying people post reviews of games on steam they have not played just to bring it down.”

Rivaling his point of playing the other “98%” of the game. You fail to show any wisdom in this. Do you go to the gym and use every single piece of equipment the gym offers? From weights to restraints, the locker room to the pool. Not to forget the tv’s and vending machines? No you don’t, and if you do congratulations you make every single penny count. and MMO’s are different as I’ve stated above.

I do not agree with the original post, I simply stated stat raising does not increase difficulty, mechanics do. But in this case they needed more HP to rival the possible 20k burning Eles can do each tick, or the 8k conditions engis can just throw out everywhere.
Nor did I claim he speaks only for himself, just simply put he cannot claim to speak for a “majority”.

Guild Leader of Lunar Tree[LT].
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.

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Posted by: xarallei.4279

xarallei.4279

I’m pretty appalled at this thread. You have tons of world bosses. But you still think you somehow deserve to faceroll through TT now too? As for Teq, he is still puggable. You need to organize and actually have people make an effort, but it’s doable. I think once they fix the crit issue things should be fine with Teq. He really should not be faceroll and needed the buff desperately after the condi patch.

But OP thinks because he paid for the game he should be able to do everything. Hey, I don’t spvp, but you don’t here me demanding to be able to do that so I can get glorious armor now do you? I am a TERRIBLE jumper. But you don’t hear me calling for jumping puzzles to be nerfed or gotten rid of. I simply accept that there is some content that’s just not for me and move on to do the stuff I do like. Anet has created a game with different things for different people. They specifically said that TT was meant to be hardcore content. HoT will be bringing more “challenging content” supposedly. So Anet disagrees with you OP. They are trying to have something for everyone and that includes the more “hardcore” players as well.

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Posted by: apharma.3741

apharma.3741

Eh, I stopped going to Teq and TT because it was soooo boring easy before the patch. It required almost minimal effort and no knowledge about how to play the game.

Sorry but it’s time people learnt to dodge, learnt to figure out when to cleanse and actually read what their skills and traits do. With the trait change it’s almost impossible to make a bad build so most of the difficulty from that is gone.

Only done Teq since the patch, was a challenge but we succeeded in about the same time as we usually did pre patch, maybe a minute longer. Would like to go TT but usually full when I try at weekends, some 250 people trying to get into a map or I’m doing other things.

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Posted by: Anchoku.8142

Anchoku.8142

This thread needs to be locked. It started flaming and will not stop.

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Posted by: Giobonello.2530

Giobonello.2530

We failed on Teq last night, but the reality is that in a few weeks everyone is going to figure out what to do. Is it frustrating? Yes, for now.

However, OP, seriously, AC? I think they dumbed them down further or our increase in damage is just silly there. I ran AC 1,2 3 last night with a total PUG and only one pure zerker. We steam rolled over all instances faster than I ever remember or even faster than my guild can do. We just all knew what to do (and I am really pretty casual TBH).

You have to learn the dungeons. It’s really not that hard. Else, don’t do them. Anet is basically turning their heads on them anyway, so you and other will prolly get your anyway. It doesn’t look there will be any new instanced content.

BTW, you guys are not the minority. Anet knows who their audience is and it is NOT the hard core MMOer.

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Posted by: xarallei.4279

xarallei.4279

Anet you need to fix that guardian bug. It’s absolutely ridiculous. We melted Teq with like 12 and change left on the clock. -_-

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Posted by: Linken.6345

Linken.6345

Anet you need to fix that guardian bug. It’s absolutely ridiculous. We melted Teq with like 12 and change left on the clock. -_-

Screenshot please that sound to good to be true

Edit
On a side note I wonder if a ranger with piercing arrows hit the crit spot if he aim for head and stand at an angle behind one of Teq front paws. Maybe ranger can even hit two paws and crit spot if standing right.

(edited by Linken.6345)

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Posted by: Wuselknusel.4082

Wuselknusel.4082

On a side note I wonder if a ranger with piercing arrows hit the crit spot if he aim for head and stand at an angle behind one of Teq front paws. Maybe ranger can even hit two paws and crit spot if standing right.

Which would make them as good as other players hitting two hitboxes, with the downside of losing damage on the foot that is closer to the Ranger,

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Posted by: Hague.5476

Hague.5476

There’s bugs and issues with the world bosses. Someone earlier mentioned that people AFK at max range and can’t get hit by waves. Sounds to me like they just need to make the wave hit in a wider radius. Hitboxes are bugged. There’s no reason an archer shouldn’t be able to critical attack a dragon’s weak spot (Hobbit, anyone?)

Boss is too sketchy to waste time on, regardless of your skill level. You can’t count on the public and elitists are too toxic. It’s not a thing that should be a public event if the level of skill required for every player is too high. Not reliable and not worth the effort.

Maybe if the hit boxes get fixed everything will be hunky-dory. We’ll see…

As for dungeons, it’s likely there’s some areas where condition pulses on burns and bleeds need to be adjusted.

Also, that new guardian elite is stupidly broken. How is “Retreat!” on a 40 sec cooldown while OMG superspeed, resistance elite is on a 30 sec CD? And give me back Anti-toxin spray! With people taking mega stacks of poison now it was perfect.

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Posted by: Linken.6345

Linken.6345

nah it would make them hit 3 hit boxes if they can use the second example.
and it would be easier to avoid waves, + the poison might spread out abit more.

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Posted by: Coulter.2315

Coulter.2315

Anet you need to fix that guardian bug. It’s absolutely ridiculous. We melted Teq with like 12 and change left on the clock. -_-

Screenshot please that sound to good to be true

Edit
On a side note I wonder if a ranger with piercing arrows hit the crit spot if he aim for head and stand at an angle behind one of Teq front paws. Maybe ranger can even hit two paws and crit spot if standing right.

The 10% in Symbol buff stacks, so 5 Guards pump out +50% damage buff. Yes it is ridiculous and I believe the time xD

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Posted by: xarallei.4279

xarallei.4279

I didn’t take a screenshot. Though maybe someone in my guild did. I’ll see. Just bring many guards with symbols and that symbol trait and you’ll see what I mean. It’s ridiculous and I’m shocked it hasn’t been hotfixed yet.

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Posted by: Jerus.4350

Jerus.4350

Rivaling his point of playing the other “98%” of the game. You fail to show any wisdom in this. Do you go to the gym and use every single piece of equipment the gym offers? From weights to restraints, the locker room to the pool. Not to forget the tv’s and vending machines? No you don’t, and if you do congratulations you make every single penny count. and MMO’s are different as I’ve stated above.

I love this reference as it was my first thought reading that thing. I don’t use the stair master because my buns are tight enough! no really, I don’t use it because screw that. I don’t feel like I wasted my money because I paid for the other things, the free weights, benches, ellipticals and stationary bikes.

I bought GW2 for it’s dungeon content and it’s combat/systems. The fact that they haven’t really upkept it would be the same as if I went to the gym and the benches were worn, the weights chipped, and the stationary bikes broken.

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Posted by: Kentaine.4692

Kentaine.4692

What turns average gamers into good gamers is engaging content that’s personally challenging to players, and rewards enough to make you want to keep trying and improving.

Exactly, since people now are finding the content challenging (as opposed to before when it was not challenging) you now need to improve.

You missed the whole ‘personally’ part of personally challening, didn’t you? Teq is not personally challenging. It’s group content and cannot, therefore, be a personal challenge. Getting the achievements at Teq (aside from succeeding) is a personal challenge but not actually beating Teq.

No matter how much I improve my game play, I cannot affect the outcome of the 25% of players at Teq who still just sit around auto attacking or AFKing because it is an open world event. No amount of reasoning, yelling, name calling, or blocking has gotten that 25% (I’d say it’s closer to 5-10% though) off their behinds in the past and it won’t happen now.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

This is the main reason why I don’t even bother to do Tequatl or Wurm anymore. Though I know what to do, that does not necessarily mean the other 100 people on the map knows what to do.

Then as the OP loosely pointed out, I’d say most of the map of those 100 people are going to be “average gamers” who probably don’t even have the time to invest into a precise coordinated effort.

For me personally, why waste my time doing an event that has a good chance of failing when I can just go rake in the rewards in SW instead?

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Posted by: DeadlySynz.3471

DeadlySynz.3471

You know what a simple solution would be that should hush everyone?

Make 2 sets of content, open world and instanced. Open world is easier, instanced tougher. Both give the same rewards.

That way, those who want the challenge, get their challenge. Those who want an easy ride, get their easy ride. Both get rewarded equally, everyone is happy. Nobody can complain unless they feel they are entitled to something more because what they did was tougher.. in which case, that would be your own problem at that point.

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Posted by: Linken.6345

Linken.6345

You know what a simple solution would be that should hush everyone?

Make 2 sets of content, open world and instanced. Open world is easier, instanced tougher. Both give the same rewards.

That way, those who want the challenge, get their challenge. Those who want an easy ride, get their easy ride. Both get rewarded equally, everyone is happy. Nobody can complain unless they feel they are entitled to something more because what they did was tougher.. in which case, that would be your own problem at that point.

If rewards stay the same 99% of the humans would then take the easy way out its human nature…. if you want it easier you get easy rewards aswell. 50% nerf to teqatl 4 ½ dragon chests and ½ ascended boxes so you need two drops to combine into a full chest.

Both get their rewards just slower, I would like this aswell give me 1 ½ chests of each if I do both events during the day or ½ if I dont get into same map as my guild that day.

Edit
Ofcourse the already abyssmal drop rates are halved aswell on the easier run

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Posted by: Astralporing.1957

Astralporing.1957

If rewards stay the same 99% of the humans would then take the easy way out its human nature….

If it’s really challenge that interests you, it shouldn’t matter what other people do and how easy it is for them.
I find it interesting, that all the people asking for challenging content always want to challenge primarily others. Not themselves.

Actions, not words.
Remember, remember, 15th of November

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Posted by: DresdenAllblack.1249

DresdenAllblack.1249

I am on the fence here. I do want harder content, but is 200% HP the best road for Anet to take? Or is it just the easiest?

Angelina is free game again.
Crystal Desert

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Posted by: Jerus.4350

Jerus.4350

You know what a simple solution would be that should hush everyone?

Make 2 sets of content, open world and instanced. Open world is easier, instanced tougher. Both give the same rewards.

That way, those who want the challenge, get their challenge. Those who want an easy ride, get their easy ride. Both get rewarded equally, everyone is happy. Nobody can complain unless they feel they are entitled to something more because what they did was tougher.. in which case, that would be your own problem at that point.

If rewards stay the same 99% of the humans would then take the easy way out its human nature…. if you want it easier you get easy rewards aswell. 50% nerf to teqatl 4 ½ dragon chests and ½ ascended boxes so you need two drops to combine into a full chest.

Both get their rewards just slower, I would like this aswell give me 1 ½ chests of each if I do both events during the day or ½ if I dont get into same map as my guild that day.

Edit
Ofcourse the already abyssmal drop rates are halved aswell on the easier run

Ehh, not really. 99% of people may spend 99% of their time in the easier stuff, but I think people play games for fun. And, most everyone I know gets burned out just raking up easy rewards even if they’re good. Challenges even if not more highly rewarded will get utilized, just not to the extent that the easier stuff is, but it offers that variety that will keep people playing rather than just walking away when they’re burnt out on the easy stuff.

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Posted by: Coulter.2315

Coulter.2315

What turns average gamers into good gamers is engaging content that’s personally challenging to players, and rewards enough to make you want to keep trying and improving.

Exactly, since people now are finding the content challenging (as opposed to before when it was not challenging) you now need to improve.

You missed the whole ‘personally’ part of personally challening, didn’t you? Teq is not personally challenging. It’s group content and cannot, therefore, be a personal challenge. Getting the achievements at Teq (aside from succeeding) is a personal challenge but not actually beating Teq.

No matter how much I improve my game play, I cannot affect the outcome of the 25% of players at Teq who still just sit around auto attacking or AFKing because it is an open world event. No amount of reasoning, yelling, name calling, or blocking has gotten that 25% (I’d say it’s closer to 5-10% though) off their behinds in the past and it won’t happen now.

Are you trying to argue that people cannot take personal responsibility for playing well in group encounters? That people don’t improve doing group content? Group content is personally challenging (because you personally are doing it….)

You’re being ridiculous, the amount of improvement and effort the general population put into getting better for when Tequatl was first released was great and I set up the guild with a friend who got Ganadara’s first kill and was calling tactics on teamspeak. I know how much people are willing to improve to get group content down. “Personally challenging” extends to working with a group.

Also Tequatl has died every time I’ve gone to kill him since the update – its not out of reach of general groups (each of these was just regular random people logging into the zone – no guild runs).

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Posted by: Soren.9316

Soren.9316

For those struggling this is how my map beat him last night: Basics.

That’s right I said it, basics. We failed the first BBQ but that was because burns were to slow and we had to many people focusing on the magic crit spot or too scared to move in to melee under the neck.

On the 2nd BBQ run we had everyone do what they were doing before the hp buff. Zerg attacked the foot and we made sure we were stacked tight and that everyone was dropping might and water fields as called for. We also had 2 ERTs → ERT 1 was roving and helped defenses as needed. ERT: Finger Killing Edition kill fingers around the zerg the second they popped up. We found this kept more of the zerg alive and fighting. Fingers are by and far the biggest zerg killer going. Also when they went up all 6 turrets spammed skill 3 on the zerg.

We had the first battery trip @ just after 10min and batteries progressed as normal. During the burn we stacked for double numbers/crit and powered through until he did his first stomp. I had the zerg restack on the foot and in no time Teq was flying off. Last burn was around the 4 min mark and we finished the fight with ease.

Biggest thing for PUG maps is to just keep it simple. Teq’s beatable it just requires a bit more work.

IGN: Soren the Always Lost
Gaiscioch Family [GSCH]

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Posted by: LunarNacht.8913

LunarNacht.8913

This is the main reason why I don’t even bother to do Tequatl or Wurm anymore. Though I know what to do, that does not necessarily mean the other 100 people on the map knows what to do.

Then as the OP loosely pointed out, I’d say most of the map of those 100 people are going to be “average gamers” who probably don’t even have the time to invest into a precise coordinated effort.

For me personally, why waste my time doing an event that has a good chance of failing when I can just go rake in the rewards in SW instead?

Yeah, pretty much. When the success is tied to many random strangers mostly doing the right job it can be frustrating. Vinewrath is a good example. It’s easy and sometimes people still die like flies… Challenging endgame content pls be raids… I had enough of this zergy stuff.

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Posted by: Jerus.4350

Jerus.4350

What turns average gamers into good gamers is engaging content that’s personally challenging to players, and rewards enough to make you want to keep trying and improving.

Exactly, since people now are finding the content challenging (as opposed to before when it was not challenging) you now need to improve.

You missed the whole ‘personally’ part of personally challening, didn’t you? Teq is not personally challenging. It’s group content and cannot, therefore, be a personal challenge. Getting the achievements at Teq (aside from succeeding) is a personal challenge but not actually beating Teq.

No matter how much I improve my game play, I cannot affect the outcome of the 25% of players at Teq who still just sit around auto attacking or AFKing because it is an open world event. No amount of reasoning, yelling, name calling, or blocking has gotten that 25% (I’d say it’s closer to 5-10% though) off their behinds in the past and it won’t happen now.

Are you trying to argue that people cannot take personal responsibility for playing well in group encounters? That people don’t improve doing group content? Group content is personally challenging (because you personally are doing it….)

You’re being ridiculous, the amount of improvement and effort the general population put into getting better for when Tequatl was first released was great and I set up the guild with a friend who got Ganadara’s first kill and was calling tactics on teamspeak. I know how much people are willing to improve to get group content down. “Personally challenging” extends to working with a group.

Also Tequatl has died every time I’ve gone to kill him since the update – its not out of reach of general groups (each of these was just regular random people logging into the zone – no guild runs).

It’s not that there is no personal challenge it’s more that no matter how well you play your success is not determined by your own actions. You contribute, but without a certain level of competence from the dozens and dozens around you in those situations you can still fail even if you perform flawlessly.

The more people you have the more challenging the content needs to be to apply pressure to players skills, and well, you can’t solo Teq so you need to rely on others. It waters down your contributions and takes the outcome out of your hands. (yes even if you set up TS that won’t assure anything, no amount of effort can guarantee anything no matter how good you are you will be relying on those around you to pull some weight).

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Posted by: Jace.1348

Jace.1348

In my personal opinion, the only problems I see with Tequatl currently is that the way they balanced the fight was strictly a health increase and a restrictive time limit. The mechanics of the fight are incredibly easy, and the only change to mechanics that occurred was that now during most burn phases you still have to defend the turrets and return to initial fight mechanics instead of being able to just burn all the way through the phase while standing still. And honestly, people are reporting still being able to stand in place.

Personally, I have liked most of the health increases. For example, I didn’t even know the Jungle Wurm in Caledon Forest had adds that were supposed to be burned down before the health increase. Yet, the fight is still very easy.

However, I agree that open world content by the way it is built needs to be easy to complete. I don’t think that has to mean it can’t be fun or it has to be stand still and nuke for 5 minutes, but if it is open world content, there is no way to “control the masses” and it can be very frustrating to have a group of organized players incapable of effecting the outcome of the fight.

Even with the recent changes, I don’t see any issues with how it currently is. TT is the only one that requires more organization than I think is reasonable for open world content, but it is the only one like that, which I think is healthy.

I personally like the idea of an instanced hard mode that gives the same loot, but is accessible any time of day instead of only certain times. They could also throw in an achievement, or make it on a seperate lock out from regular Tequatl so you could get loot twice in the same day from Tequatl if you did both modes.

I have always just felt that open world content is meant to be about positive team building/socializing, not individually challenging, but that is just my opinion.

My other thought for open world bosses is to have one part of the fight be a stand still nuke fest for all the lazy people, then create a separate, more important part of the fight for about 25% of the people. Basically make shooting tequatl’s head an afk fest like a lot of people seem to want, but make defending the turrets more of a challenge than it currently is, without requiring more people. So adding mechanics to the turret defense, not just mobs to kill.

Like I said, just my thoughts. Sorry for the length of the post!

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Does no one remember the threads complaining about Teq’s difficulty after the initial change? Over and over and over again people said it couldn’t be done and when that was proven wrong, they said it could only be done by dedicated guilds. And when that proved wrong, they said it couldn’t be done unless enough players had the right builds. And when that was proven wrong they said it can’t be done by the casual or average player. And finally, that was proven wrong and were succeeding on nearly every map.

And when Fire Elemental consumables were nerfed, people said, “yeah, that’s the end of casual Teq.” When FGS was nerfed, people said, “nope, can’t be done now.”

The lessons we should have learned from all of this are:

  • Changes to the game’s mechanics make fights more difficult; they rarely make them extremely difficult, let alone impossible.
  • It takes time for the community to adapt. We need to try things out and get a feel for the new mechanics before making any specific claims about difficulty.

tl;dr we don’t know if double health makes things too hard; we need to take time to absorb the new mechanics.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Astralporing.1957

Astralporing.1957

Are you trying to argue that people cannot take personal responsibility for playing well in group encounters? That people don’t improve doing group content? Group content is personally challenging (because you personally are doing it….)

Except it isn’t. There is simply nothing personally challenging in the whole Teq encounter. On personal level, it is easy. The difficulty lies at the group level, in organizing people.

To sum it up – you don’t need to be good or skilled to kill Teq, and beyond certain basic level it doesn’t even help. The only thing that truly matters is reading comprehension. As well as a right class and good gear.

And of course you can be the best player in the world, and still it won’t matter in the slightest – your skill will not influence the outcome any more than if you were just slightly above average.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Coulter.2315

Coulter.2315

Are you trying to argue that people cannot take personal responsibility for playing well in group encounters? That people don’t improve doing group content? Group content is personally challenging (because you personally are doing it….)

Except it isn’t. There is simply nothing personally challenging in the whole Teq encounter. On personal level, it is easy. The difficulty lies at the group level, in organizing people.

To sum it up – you don’t need to be good or skilled to kill Teq, and beyond certain basic level it doesn’t even help. The only thing that truly matters is reading comprehension. As well as a right class and good gear.

You realise group content is just several personal challenges interwoven, right? If some people are finding it easy (you and others) and the encounter is still failing that means some people are finding it hard (enough to cause the DPS to be unworthy of the kill – ie. people are dead). This is where the personal challenge and improvement comes in – those people finding it hard atm and causing the fight to fail have room to grow.

Either the fight is easy for everyone and it completes every time or some find it hard and need to play better themselves (they have personal challenges to overcome). Before those people finding it hard could lay dead on the floor and it would still complete – so they update forces them to get better,

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Posted by: Whitewolf.7395

Whitewolf.7395

I am a casual gamer (no ascended armor/weapons or legendaries) but one thing I do enjoy is a challenge. I dont get people calling me stupid or trash really ever (except PvP but you always get salty people there). I dont want Triple Trouble dumbed down to a level it goes on farm. Where will be the satisfaction of a successful kill? I have been in 2 super close attempts on it that just barily fell short, but im sure after i get it that level of satisfaction will be so sweet!

We dont need another farm rotation world event. its among the few really engaging large group fights. This content can exist just remember if you dont want to do it the beautiful thing is there is NOTHING forcing anyone to even try it. You dont get “better” gear and you dont need it to complete anything. Let the rewards reflect the difficulty and i say step up the dragons (They are elder dragons after all). I want fun engaging content there is nothing that requires anyone to do this stuff or anything in GW2. Thats what makes it awesome!

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Posted by: J Eberle.9312

J Eberle.9312

The only thing worth commenting at the moment is that no, you dont speak for the silent minority.

Silent MAJORITY. So yes thanks

Silent would insinuate silence.

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Posted by: pdavis.8031

pdavis.8031

An MMO lives and dies by how well it attracts the average gamer, not the small group of elitists. When content becomes unplayable to the average player, this is a problem with the structure of the game itself, not the player.

If a full, well-organized map can’t reliably win, this leads to the downward spiral that we see with Triple Trouble where people don’t even bother any more.

I WANT to play TT but I can’t because 90% of the time, there’s no one there. And that other 10% fails. There is absolutely nothing that I, as an individual, can do to remedy this. Anet has to fix this. Teq will quickly become this if faith isn’t restored quickly.

Teq and TT will be fine. It will take a bit to adjust. New strategies will be developed, and soon it will become an easy thing to do. Yet again. The same thing happened when the event first changed in Tequatl Rising. The same thing happened when TT was first introduced. No one knew what to do, or how to do it. IIRC it took at least a week or two for Teq, and almost as long for TT.
Shortly after the teq update the TTS (Tequatl Takedown Squad) guild was formed. And focused on how to beat it. IIRC it was the same guild that solved the Triple Trouble event and how to beat it. They will do it again. As they have before.

But I believe that part of the reason not as many people do the Triple Trouble event, is not because it’s too hard. It’s because it takes too long. There is too much coordination that needs to happen. The “average gamer” actually needs to focus and pay attention. And to many “casual” players, they would rather be doing something else. They look at the time, and the effort demanded, and think “Meh, I would rather run a few dungeons, or do a JP or something then spend 30-40 minutes doing that event.”

at OP:
Concerning dungeons and the LFG. The reason you see more groups with “Zerk only” or “80 EXP only” in the LFG is because those groups take longer to fill up then say “Any Welcome” or “Casual”. From what I gather from here on the forums, is that most people prefer an “Any welcome” group over a “zerk 80 exp 10k AP” group. In my dungeon runs, my “Any Welcome” groups fill almost instantly. And we run dungeons without any issues, and have a good time. Rarely do we get an indiviual who is being a kitten . In the end, play and let play. Don’t join groups you don’t belong in. Start your own. As for the Teq and TT events. Again, it’s just a matter of time before they once again become easy to do. “If at first you don’t suceed, try, try again.” They aren’t impossible, nor are they excluding “average” gamers. If everyone works together it can be done.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Astralporing.1957

Astralporing.1957

You realise group content is just several personal challenges interwoven, right? If some people are finding it easy (you and others) and the encounter is still failing that means some people are finding it hard (enough to cause the DPS to be unworthy of the kill – ie. people are dead). This is where the personal challenge and improvement comes in – those people finding it hard atm and causing the fight to fail have room to grow.

Nope. Most of them (barring some edge cases) are skilled enough for that fight. They’re just afk, not listening to the chat (or not understanding it – remember, EU and the language barrier), undergeared, or play the wrong class. Or just don’t care. There are also some trolls still (you know, the kind that push creepers into the melee stack during burn).

Basically, If i could have a whole zone follow simple directions, i’d kill teq even if everyone was at below average skill level. And having them more individually skilled would not improve the results much.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Ceridwen.6703

Ceridwen.6703

An MMO lives and dies by how well it attracts the average gamer, not the small group of elitists. When content becomes unplayable to the average player, this is a problem with the structure of the game itself, not the player.

Incorrect. Sure the average player is very important. However, it’s the hardcore, dedicated players who drive the long-term life of the game. If there were no hardcore players, average players would go through the game, get to the end (level 80) and wonder what is there to do? Theres no hardcore players doing dungeons? No one is discussing the best builds or how to make the best gear? They conclude the end game is stale or dead, and quit. GW2 leaks players badly because it’s very easy for new players to get to 80 without ever joining a guild, without really knowing about fractals, legendaries, or anything. The most common reason people quit is because they got to 80 and didn’t know what to do. Casual players have less investment in GW2. They play to their whims, and they leave. If we relied on them exclusively, the game would be dead. You should be grateful when a game has a good dedicated hardcore community, even if they are the minority. Those people actually have a passion for the game, and you are treating that like some kind of disease.

If a full, well-organized map can’t reliably win, this leads to the downward spiral that we see with Triple Trouble where people don’t even bother any more.

Full, well organized maps CAN bear wurm very easily. It’s not that hard. You just have to know the mechanics, which takes all of 10 minutes on google to learn.

I WANT to play TT but I can’t because 90% of the time, there’s no one there. And that other 10% fails. There is absolutely nothing that I, as an individual, can do to remedy this. Anet has to fix this. Teq will quickly become this if faith isn’t restored quickly.

90% of the time no one is there because it doesn’t spawn all the time. It spawns at a specific time each day, which makes it better for guilds to organize an event. My guild kills it 3 times a week with 50% pugs. Yes, half of the map is random people that we invite into our group to help us kill it. We explain the fight to them in person. We provide food buffs and everything. Your attitude toward this specific encounter is ridiculous. It’s designed for a large organized group, not an individual. There’s plenty of solo-able content in the game. Anet doesn’t need to change this ONE ENCOUNTER to suite your whims.

I don’t really have a horse in this race, but did want to ask if you were EU located, and if so, what time is it you and your guild eat the wurm? Every time I’ve tried in the last few weeks (and that’s pre-patch and HP mania), it was horrible fails. I can’t claim to be the best, but I’d love to give it another go with some people who organise it and know what to do.

Should say, I technically qualify as a veteran player! Just one that never got around to actively pursuing the wurm.

In the meantime, I may try Teq this evening just to see how horrible it is. Or isn’t. XD

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”

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Posted by: Harper.4173

Harper.4173

stuff

What you wrote here OP can be summed up as " make the game easier so I’ll do better at it because I don’t have the time and energy to get better and change, adapt and improve".

No. Let me say it again – no.
You want things to get easier? Get better yourself.
If the average “silent majority” player wants to have an easier time in the game he should start looking into what he should to to make it easier for himself.
Make a new build, research your encounter, watch a guide – the possibilities are all out there.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

This thread just reads to me as ‘I am bad at this game and do not want to improve, thus these changes upset me.’

People who keep saying this just don’t get it. GW is an MMO, not a first person shooter.

No matter how good you are, you don’t do it alone. I AM advanced (legendary, ascended gear, etc) and know exactly what to do but I cannot do it by myself.

As others have put it, all the knowledge, experience and gear is for nothing. A Teq win has become luck.

Luck that you got put in a map with the right people.
Luck that they don’t quit after 2 minutes.

These are issues beyond out control. Improving your gear or skills does nothing to solve this problem.

A teq kill is never luck. I was killing teq way back when – when not a lot of people were killing teq.
You know how? I got in the right map. You know why? Because I showed up for teq almost an hour early – if you want something don’t expect to have it for free.

You can’t just random yolo join off LFG 5 minutes before and then complain you got put in a rushed map with not enough dps, not enough defense and where people fight on battery.

You want to map up with the people that are good and care about teq? Show up early.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Iozeph.5617

Iozeph.5617

Anchoku.8142

This thread needs to be locked. It started flaming and will not stop.

No. This thread needs to stand. It’s comedy gold how the original poster isn’t posting anymore. And even richer how -in being taken over by a toss fest comprised of the usual forum warriors- most of his points about the community have been validated.

If the OP wasn’t trolling- then what this thread reveals about the current state of the community is sad.

If it’s a troll post then it’s beyond well-played. Perhaps trolling the Anet boards needs to be made more challenging too?

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Posted by: Chilipadiboy.9340

Chilipadiboy.9340

Sorry for the down time. OP is still reading. OP is still here. FYI today I lead a pug teq and finally got it killed using the guardian exploit. Even that was a gigantic pain in the kitten . And people still left after the burn failed. Once the exploit is fixed i can guarantee everyone will start failing teq again. AC is still broken as kitten. My points are validated. Noisy elitists know I am right but refuse to agree. I cannot agree.

TL;DR OP wants 100% of the game accessible to EVERYONE. Elitists, flamers, “I want challenges”, “Things are too easy”, people do not. OP doesn’t reply because he has a life outside the forums

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Posted by: pdavis.8031

pdavis.8031

Sorry for the down time. OP is still reading. OP is still here. FYI today I lead a pug teq and finally got it killed using the guardian exploit. Even that was a gigantic pain in the kitten . And people still left after the burn failed. Once the exploit is fixed i can guarantee everyone will start failing teq again. AC is still broken as kitten. My points are validated. Noisy elitists know I am right but refuse to agree. I cannot agree.

TL;DR OP wants 100% of the game accessible to EVERYONE. Elitists, flamers, “I want challenges”, “Things are too easy”, people do not. OP doesn’t reply because he has a life outside the forums

Exactly what part of the game is inaccessible to anyone?
What is preventing you from being able to participate in any part of the game at all?
What content is “too hard” as to not allow anyone to be able to participate?
Can you give specific examples?

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Shen Slayer.3058

Shen Slayer.3058

How do I use this Guardian “exploit” people are talking about? I want to use it too before Anet nerf this “exploit”.