Teq should fail more often
Once the good map is full he fails plenty of times.
Focus more on Jormag and Shattner buffs/redesign.
People are getting complacent and letting the “Teq always succeeds, we do not need to organize” crowd speak for them. Tonight almost nobody could be cajoled to do a defense team so our team chose to defend turrets and only try fighting the champs if we were sure we would not get killed (which we almost did even trying to keep our distance with Krait pulling us in). This meant some of the champ fighting was taking place right behind the turrets.
I suppose our team could have tried to map hop. Let the people there see what bone walls look like. Maybe then they would have realized the only reason why they thought things were ‘easy’ is because we were 2 people doing the work of 5 (and at 2 we were the team with the most people).
Anet, can you PLEASE make Teq hard again?
it would be nice if Anet made Teq kittence again . and not only that fix his kitten flopping around when he lands too . good thing there is no big splash from it when he does land maybe
It really shouldn’t tho, teq isnt rewarding enough to put any effort into it
i think they are all fine for the zones they are in and given the nature of the game.
I would like to see more frequent and deadly damage, and much lower health pools for all npcs, bosses or otherwise,
especially silly things like Taidha’s gate. Thinks die quickly, but then again so do you, so you have to be active and pay attention to where you are. Having a boss fail after wasting up to 2 hours waiting and 10 minutes fighting is just no good.
Having a boss fail after wasting up to 2 hours waiting and 10 minutes fighting is just no good.
Do people really wait 2 hours for a particular boss? Do you mean, standing there at the boss location, waiting..? I’m not being sarcastic, just curious if that’s the case.
Having a boss fail after wasting up to 2 hours waiting and 10 minutes fighting is just no good.
Do people really wait 2 hours for a particular boss? Do you mean, standing there at the boss location, waiting..? I’m not being sarcastic, just curious if that’s the case.
some do some dont and some have a toon parked there. but most only wait about 30 before the event happens .
Having a boss fail after wasting up to 2 hours waiting and 10 minutes fighting is just no good.
Do people really wait 2 hours for a particular boss? Do you mean, standing there at the boss location, waiting..? I’m not being sarcastic, just curious if that’s the case.
Yes, I usually arrive at Teq up to an hour early lately because I know a bunch will already be there running from the WP to the beach. I have even had people telling me they were there 2 hours early!
Even with that hour though, enough people will tell people that we do not need defense/turrets. Which is why bosses were coming down the hill and being fought right behind the turrets tonight. We simply could not afford to have a single defender out of action to swim back when you only have 1 or 2 people on each team!
The stylistic difference between how EU and NA do Teq is quite interesting.
I used to command EU Teq quite regularly until I left Europe and had to switch to a NA server to get better ping.
EU maps will always have 4 pvemanders . One for each leg, east is ranged zerg, west is melee zerg, and one for each turret. No teams in the swamps. At battery phase, the different commanders take their groups to preassigned batteries. Ranged zerg to the mega laser, east turrets to east battery, melee zero to west battery and west turrets to north battery.
Every pvemander knows what to do at each phase and I’ve never failed Tequatl simply because of how smoothly organised all the players and other commanders are. as lomgas the map caps out there is no way Teq will fail. Regular finish times are usually with up to 8min perhaps more on the clock
In NA I generally find it’s more chaotic and far less organised and in all honesty I’m surprised that it doesn’t fail more often even when the map is full.
Too bad we can not join EU servers.
Teq usually ends exactly in time to grab your loot and teleport to the shaman, but people in the zerg just THINK it was easy. They have never been in a turret or a defense team so they do not realize we are doing a lot of work to save their kitty-cats. I would collapse laughing if the only people who got rewards actually contributed more than just zerging. Fewer people so greater rewards. Tonight was a perfect example, if our team (all 2 of us) had died those champs would have had nothing between them and 3 of the turrets except for random people scrambling to deal with the situation as soon as the shock wore off.
I always join defense teams during Teq runs. If there is none, I will start one. But people hardly want to join. And yeah, people are ignoring the defense of the turret thinking Teq will melt because they have 100 people in the zerg. And some didn’t even bother to go for the megalaser defense. I see people standing at the beach waiting while the rest runs to the defense of the megalaser’s charging units.
Yup, I agree. Teq should fail more often either by making the mob spawn elites and champs more during the first Teq phase or make the Megalaser really squishy and even some normal mobs will take lots of it’s health away, forcing people to go do the defense if they want to get the loot. And improve the loot drops. Getting 1 gazillion spoons is seriously ridiculous, when those not doing anything may get the hoard due to RNG while the rest all get spoons, the useless rune or the equally useless tooth or bone.
Also, I would be there 1hour early just to get a spot on a good map. If you go in 30mins before time, you may end up in a map with less people and that map may fail if people start getting taxi into other maps. And taxing is really risky. You may get taxi into an even worst map. I know because I was taxi into a map with 5 people standing at the turrets 1,2,3. And they are actually also trying to get into another map. Some players just put up LFG just to troll.
If you want something more intense and difficult that fails frequently…
…why not do Triple Trouble instead of Tequatl? Or is that swinging the pendulum too far?
I’m all right with where Tequatl is now. It’s more intense than normal world bosses, without being a difficult as Triple Trouble. You can setup and be really serious about it, or you can map in the last ~8 minutes before spawn and wing it. They could tweak it a little one way or the other, but I don’t want to see it failing frequently, either, at least not at the daily reset.
What’s the success rate for Triple Trouble? Does it vary between EU / NA and do the strategies vary as well? I’ve only been on a few but as yet not on a successful one.
Once I got all the achievements while I was on EU I stopped doing it. There’s a guild that gathers everyone together then map jumps altogether to fill an entire map themselves. They almost always succeed in a triple decap.
The EU commanders I played with went to great lengths to organise everyone. Anti husk condition teams, dps teams, etc. They also ran, when time permitted, dry runs for new players. They also went as far as running tutorial sessions during off peak periods for new commanders wanting to take a shot at commanding.
I find that the EU players are generally better organised and less fractious than the NA players, when it comes to these two events.
why dont you find a LATE teq / world boss for a challenge
I dont want anet just increasing its health for the reply and I need to use more and more time on a schedule world boss!
(Just personally, I wish the fear attack was removed or at least shortened drastically. It’s a cheap attack that frustrates more than anything and drags the event out.)
It’s like a Phoenix Wright case: Tequatl Turnabout
(Just personally, I wish the fear attack was removed or at least shortened drastically. It’s a cheap attack that frustrates more than anything and drags the event out.)
I’d agree with that. I’d rather it be replaced with a massive barrage of spines kinda like subject 6 in reactor fractal
I get there 10-15 minutes early and rarely have a fail. It could do with a few more spawns near tequatl to pull some of the Zerg off him.
I’d rather the developers focus on making future content increase in difficulty over time rather than spend time revamping old bosses from the core game. Once HoT is released, I’m assuming a good chunk of the player base will lose interest in Tequatl for a while which will quite possibly make it a bit more difficult with less veteran players around to carry the event.
If the developers want to revamp more bosses in the core game, I hope they’ll implement better rewards and incentives to complete the events, like legendary crafting components or something related to legendary collections.
People are getting complacent and letting the “Teq always succeeds, we do not need to organize” crowd speak for them. Tonight almost nobody could be cajoled to do a defense team so our team chose to defend turrets and only try fighting the champs if we were sure we would not get killed (which we almost did even trying to keep our distance with Krait pulling us in). This meant some of the champ fighting was taking place right behind the turrets.
I suppose our team could have tried to map hop. Let the people there see what bone walls look like. Maybe then they would have realized the only reason why they thought things were ‘easy’ is because we were 2 people doing the work of 5 (and at 2 we were the team with the most people).
Anet, can you PLEASE make Teq hard again?
I don’t understand what you are asking for. According to your own post, it’s only “easy” if people organize.
I think what you are asking for is something that’s harder to pull off for MMOs, which is that the challenges evolve as fast as the community does. Teq isn’t much changed since it’s overhaul — what changed (not counting condition stacking) is that people figured out how to PUG it. It’s not easier now — we just know the mechanics better.
The only way to change that is to change the mechanics. And that turns out to be the most time-consuming aspect of creating events: to set up the mechanics so that they are challenging and yet balanced. It’s not easy for any development team to pull that off over and over again on every event.
I’d like to see ANet try to do this more often. I just don’t think they can do it “often” enough for any of us.
Too bad we can not join EU servers.
Teq usually ends exactly in time to grab your loot and teleport to the shaman, but people in the zerg just THINK it was easy. They have never been in a turret or a defense team so they do not realize we are doing a lot of work to save their kitty-cats. I would collapse laughing if the only people who got rewards actually contributed more than just zerging. Fewer people so greater rewards. Tonight was a perfect example, if our team (all 2 of us) had died those champs would have had nothing between them and 3 of the turrets except for random people scrambling to deal with the situation as soon as the shock wore off.
I usually do turrets for Teq, and the last two or three times there hasn’t been a hills team at all, so of course the turrets would go down. We’re calling in map chat asking for teams to form, and of course, the bone walls go up because the turrets are all broken… and the zerg started yelling at the turrets :/
Definitely agree that people that just stack the zerg don’t usually understand what goes into it. It’s also much more fun in the hills/boats/turrets teams than the zerg, imo!
For anyone wanting to do Triple Trouble on the EU servers, GW2Community.com do 3 runs a day and we have a 91.4% success-rate. We’re open to all, and the gathering time for the next run is always listed in the name of EN Tri-Wurm (1) channel.
All we ask is that people be on teamspeak, listen to the commanders, and if you taxi in friends make sure they join the ts as well. If anyone is unfamiliar with the event, no worries, we do a full explanation every run if time allows. Listening is very important for the event, and it’s because we have this requirement that our success-rate is so good.
We’re also looking for more regulars who want to learn the Condi (Husk killer: Good classes for this are Engi, Ele, Warrior, Ranger, Necro, Guardian. Full condi gear required) and Diboof roles(Egg-spit Blocker: Ele and Guard are best/easiest for this). Both roles are good for people who like the challenge of doing a specialised role, and they’re definitely important ones. It only takes 2 full egg spits (and have them hatch) and one of husks with no one to deal with them, to turn the arena into an unmanageable mess as anyone who attends unorganised maps will know well.
But yeah, back to the point, we’re an open ts and everyone is welcome
Edit: Annnnd it would help if I posted the ts address;
ts.gw2community.com
What’s the success rate for Triple Trouble? Does it vary between EU / NA and do the strategies vary as well? I’ve only been on a few but as yet not on a successful one.
If you’re on an NA server, catch the 1st, 4th, and 5th spawns of the day (counting from daily reset) with TTS. Download and install teamspeak and enter channel: ts.ttsgamers.com
Be in teamspeak 30 minutes before start of the event and you’ll have instructions on what to do and how to join the right map. Near 100% success rate.
Thanks Sylum.
Menadena – in all the times I’ve done Teq, I didn’t realise the turrets were so important. I did Teq earlier today and for a change I stayed by the turrets, fixing them, helping others kill the fingers that sprang up near them and killing any risen that got near. It felt good, and it showed me yet another way to participate in the event. Thank you.
If you want something more intense and difficult that fails frequently…
…why not do Triple Trouble instead of Tequatl?
You are completely missing the point. It is not about doing something that fails all the time for the sake of failing, everyone knows that TT is hard if done off-the-cuff so you need organization for it to succeed.
Right now the only reason that Teq is being a success is because the load is not shared equally. Those of us that do defense and turrets work our kitty-cats off and often die as a result. Meanwhile everyone else just goes through the mechanics and gets the same reward (subject to RNG) as we do. So not only that day, but now they have even less of an incentive to do more next time. The result being I now have to /whisper people directly rather than just /map chatting that such-and-such a team only has one person between the turrets and the champs that will spawn in 5 minutes.
(Just personally, I wish the fear attack was removed or at least shortened drastically. It’s a cheap attack that frustrates more than anything and drags the event out.)
nahhh come on friend .. bring some stability skill ..also the fear can be DODGED.
Im laughing each time i see half the zerg getting feared ….
LISTEN TO THE NPC
Warmaster Narru: “Watch the tendrils. Keep your distance or you’ll get poisoned!”
Warmaster Narru: “Tendrils! Fall back and attack at range.”
Quaztocel: “Watch for the tangling vines coming out of the ground!”
Before Shockwave is used
Warmaster Narru: “Stay clear of its feet!”
Warmaster Narru: “Shock wave coming! Get out of the way!”
Warmaster Narru: “It’s going to stomp! Move!”
Warmaster Narru: “Avoid the shock wave!”
the fear part
Quaztocel: “Get back. It’s about to breathe. Stay out of its way!”
when you hear this look at Teq animation .. when he is about to stomp the ground you dodge or use a stability skill and you avoid the fear.
just listen to the NPC and you can avoid everything….
What’s the success rate for Triple Trouble? Does it vary between EU / NA and do the strategies vary as well? I’ve only been on a few but as yet not on a successful one.
If you’re on an NA server, catch the 1st, 4th, and 5th spawns of the day (counting from daily reset) with TTS. Download and install teamspeak and enter channel: ts.ttsgamers.com
Be in teamspeak 30 minutes before start of the event and you’ll have instructions on what to do and how to join the right map. Near 100% success rate.
Thanks, I have done Teq (and various other champs on the map while waiting) with TTS before (I think I have your teamspeak bookmarked in my TS client). It was a refreshing change for everyone to know that organization for any event was a good thing.
I try to find unorganized maps specifically to help organize them because that is where they need it, but it is like pulling teeth some days. Which is why I want them to see Teq fail now and then. If ‘please’ is not working maybe the real fear of the event failing will. Right now they take those of us saying we have seen completely unorganized maps get bone walls as a fairytale used to frighten young children.
One thing I find amusing is I am usually the only one with a commander tag on who is not in the zerg (I use it to point out where my team is). I will give them the benefit of the doubt that one out there is using it for targetting but most are doing it for vanity purposes and have no interest in actually doing anything to help.
(Just personally, I wish the fear attack was removed or at least shortened drastically. It’s a cheap attack that frustrates more than anything and drags the event out.)
LISTEN TO THE NPC
Cheers.. I missed that. I mean, I’ve been getting more used to listening to the NPCs, even with everything going on, and I usually notice when they talk about the shockwave, but I haven’t heard the breath part. I’ll listen out for it next time.
….still, you don’t get the same courtesy at the Jungle Wurm. (Or do you?) I think there is an NPC there so I’ll listen next time to see if he mentions anything about the fear attack.
..and then there’s Jormag. His fear attack works at a tremendous distance, and it repeats several times. What’s the strategy there?
We had a great Teq loss the other day.
I have been the only commander, it was a last minute map, I failed to get another one. A lot of people were joining and leaving, so our map was maybe half full. The guys on the turrets did a great job and we failed the last phase because we didn’t do enough damage.
It was fun actually. And that was something we all agreed on afterwards because we were always hoping that we would still make it and it was a “Yeaaahh!! Naaahh… We could!! Nahhh…”
But then again, I have been around when Teq seemed unbeatable and when no one knew what to do – and I think that’s the key, people aren’t new to Teq fights, that’s why it rarely fails.
ETA: And please don’t underestimate what the zerg commander does – a good zerg commander can save a Teq fight, good turrets can save a Teq fight – 2 of them together and people knowing what to do at the batteries = a breeze.
(edited by Jana.6831)
When they changed Teq I used to fail often I think this was before Megaserver. Is he just as hard? did they nerf him or did the Mega server make him near trivial? I get there 15-20 mins early, and last night I got an Ascended weapon box so yes it is worth the reward.
We had a great Teq loss the other day.
I have been the only commander, it was a last minute map, I failed to get another one. A lot of people were joining and leaving, so our map was maybe half full. The guys on the turrets did a great job and we failed the last phase because we didn’t do enough damage.
It was fun actually. And that was something we all agreed on afterwards because we were always hoping that we would still make it and it was a “Yeaaahh!! Naaahh… We could!! Nahhh…”
But then again, I have been around when Teq seemed unbeatable and when no one knew what to do – and I think that’s the key, people aren’t new to Teq fights, that’s why it rarely fails.ETA: And please don’t underestimate what the zerg commander does – a good zerg commander can save a Teq fight, good turrets can save a Teq fight – 2 of them together and people knowing what to do at the batteries = a breeze.
I don’t underestimate what zerg commanders do, not at all! I have heard ‘I hate zerg duty’ before and I can sympathize. My point was if there are 10 people tagged up in the zerg I highly doubt all of them are actually commanding.
Hmm, it seems part of the problem is getting a team going. Once one person is in it there is still a struggle to get 5 but at least there is someone else that can call for more people. Maybe I should start 2 teams then once a second person joins split off and get the other going if nobody has taken that one yet.
I have had friends message me that they could not get on the map and their was an obvious failure (not enough people, not all the turrets manned, etc). I have disconnected in the middle of things and wound up on maps like that — not pretty.
So the reason it does fail for some people is most likely because a lot of people wind up on the same teq map as other times (same guilds, etc). If they rarely see it fail the first times they will assume that is normal and not realize they are only seeing their map. In reality they are seeing the most populated map (the one that filled up first) so the one that has the most chance of being more organized/having event vets.
It really is a scaling issue. It should be easier if there are only a few people there but harder if there are a lot.
I get there 10-15 minutes early and rarely have a fail. It could do with a few more spawns near tequatl to pull some of the Zerg off him.
Same here.
I usually jump to the map 10 minutes before the reset, and inmediatelly join a defense team, typically South Boat, wich normally get full in minutes. If champions spawn we just chain them there, kill the krait hypnoss ASAP, and if turrets seems to be vulnerable, we orbit them killing fingers until next batch of SBoat mobs appear.
When battery defense begins, we split up. I prefer to always defend two places with each iteration: megalaser and east battery, then west and megalaser, then megalaser and north.
I have seen the event fail only once since last year.
that it makes every other class in the game boring to play.”
Hawks
I don’t underestimate what zerg commanders do, not at all! I have heard ‘I hate zerg duty’ before and I can sympathize. My point was if there are 10 people tagged up in the zerg I highly doubt all of them are actually commanding.
You’re right, one commander is usually best but it can look like screenshot.
I have had friends message me that they could not get on the map and their was an obvious failure (not enough people, not all the turrets manned, etc). I have disconnected in the middle of things and wound up on maps like that — not pretty.
So the reason it does fail for some people is most likely because a lot of people wind up on the same teq map as other times (same guilds, etc). If they rarely see it fail the first times they will assume that is normal and not realize they are only seeing their map. In reality they are seeing the most populated map (the one that filled up first) so the one that has the most chance of being more organized/having event vets.
Don’t know whether you’re NA or EU, but one thing I noticed (I was NA – EU – NA – EU) is that Teq on EU is a lot less complicated than on NA – we usually don’t meet an hour beforehand and talk things through, it’s enough if you show up 15 mins before teq starts. After that it can become difficult, maybe because people hop maps in the hope to find a good one. If I want to do teq with friends and they can’t join my map because it’s full, I’ll join theirs – works.
If I’m commanding I’m a zerg commander and I see what the other guys do, not only commanders but those in the zerg who kill the fingers, who rez, who stay when I have to run out of the damage (thief), the guys at the batteries, the ones on the turrets – if only one aspect of it fails all of it fails. I rarely say it though, but I know that all of them pull together.
It really is a scaling issue. It should be easier if there are only a few people there but harder if there are a lot.
It was somehow a pity that we didn’t make it, but like I said, it still was fun, so I don’t complain.
It really shouldn’t tho, teq isnt rewarding enough to put any effort into it
This summed up the entire topic,
If you take 10 mins for the battle, and say 15 mins waiting on the map before spawn, to get what, a bunch of greens, a few rares, that dam spoon, with a tiny tiny chance at something decent, says it all,
Sadly in the same 25 mins, I could have joined a FGS, CS or SW farm and got way more reward/loot.
The sad sorry state is that if they made this event harder no one would do it, the rewards are terrible, and the Triple Trouble event is following suite fast.
This summed up the entire topic,
If you take 10 mins for the battle, and say 15 mins waiting on the map before spawn, to get what, a bunch of greens, a few rares, that dam spoon, with a tiny tiny chance at something decent, says it all,
Sadly in the same 25 mins, I could have joined a FGS, CS or SW farm and got way more reward/loot.
The sad sorry state is that if they made this event harder no one would do it, the rewards are terrible, and the Triple Trouble event is following suite fast.
2 gold in 15 mins (+ 15 min afk in which I make coffee) plus a good chance of an exo are enough for me. I would make it for less (yeah, I’m cheap).
ETA: And not to forget 15k karma.
This summed up the entire topic,
If you take 10 mins for the battle, and say 15 mins waiting on the map before spawn, to get what, a bunch of greens, a few rares, that dam spoon, with a tiny tiny chance at something decent, says it all,
Sadly in the same 25 mins, I could have joined a FGS, CS or SW farm and got way more reward/loot.
The sad sorry state is that if they made this event harder no one would do it, the rewards are terrible, and the Triple Trouble event is following suite fast.
2 gold in 15 mins (+ 15 min afk in which I make coffee) plus a good chance of an exo are enough for me. I would make it for less (yeah, I’m cheap).
ETA: And not to forget 15k karma.
Same here. I consider teq rewards about as good as any dungeon for the time and effort. You only need to arrive 10-15 minutes early. If you see loads of people waypointing in, it’s usually safe to stay and get a taxi going. I just remind people that the map is full and defenses aren’t (if defenses are having a hard time filling). That’s usually enough to light a fire under their backsides
As for the OP, I think teq is at a fair difficulty for the rewards and the amount of effort I’m willing to put in to participate. I’m not willing to stand around for an hour or more like when teq was first changed. It would just become a wasteland like triple trouble where only one map completes the event and if you can’t make it in, you abandon ship.
It’s pretty easy for Teq to fail if you don’t have a bunch of people taxied in. The first time I tried to fight New Teq, it was with just 6 other people who happened to be around. Six. We barely scratched him.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
Time fails annoy me. It becomes a DPS check.
I prefer wipe fails, where the raid just isn’t strong enough to win. Something they could do is make more and more WP contested until the world boss just wins the map. If you don’t die you can still win.
I really don’t understand the OP. This is basically what I got out of this.
I want Tequatle to fail more often so people will play better. We were in a situation where Tequatle should have failed, but because we’re good we ensured it didn’t.
If you want it to fail when people aren’t good enough, why did you prevent it. Let it fail, or cause it to fail. See, the problem is, if it fails no one will take the blame, they’ll just push it on everyone else. The problem is never the whole group’s fault, it’s always one specific person or group within the group at fault, and no one learns the moral you’re trying to teach them.
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I join a map 5 min before he spawns and it still succeds almost every time. Its not that he is too easy. People just got used to him.
Remember when they first introduced him? Even organized groups would rarely get him lower than 40%.
But if they are going to make him harder (they recently buffed the worldbosses) then the reward should be better too. And Im not talking about more kitten spoons.
I join a map 5 min before he spawns and it still succeds almost every time. Its not that he is too easy. People just got used to him.
Remember when they first introduced him? Even organized groups would rarely get him lower than 40%.But if they are going to make him harder (they recently buffed the worldbosses) then the reward should be better too. And Im not talking about more kitten spoons.
PRAISE THE SPOONS!
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.