Firstly, hats off to fixing the old poison pool areas, taking them from being inocuous red rings (in the water they were near invisible) to being bright orange cricles, a-la Triple Trouble poison pools.
Having said this however, I have noticed that there’s a definite lag between when the poison is made active (when we start losing health if we’re caught in it), and when the orange circle shows up. I’ve noticed as much as a two second lag/delay between when I start taking poison damage and when the orange circles become visible.
Ordinarily I’d say it was me or my net connection, but even at the deadest times of the night when connection speeds are highest I’m still getting this same issue. This leads me to believe it’s more to do with game mechanics.
Can someone investigate this please? Also if anyone else has had similar in-game poison pool lag please share your experiences here. Thanks.
The old-school Arrow-Key warrior.
“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”