Tequatl already a ghost town

Tequatl already a ghost town

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Posted by: moiraine.2753

moiraine.2753

I very much understand where the OP is coming from. The internal metrics won’t lie.

I’m sure the Tequal event metrics will show that it was being killed every spawn on every server, to once or 2 or 3 times a day on one or two servers. This is a step backwards instead of forwards. Because instead of generating new content to attract more players Anet has alienated a large portion of players. Sure some people in Tequal guilds will do it, but that’s far less than the people that were doing it before. Anet wants people to play, if less people play because of a change it’s a step backwards. To be honest it’s a failure.

Solution? Tequal hard mode instance, but because it seems too typical MMO like, Anet will not do this. The real solution is to have left Tequal as is and create a new land where there is an event like Tequal v2. You might sell recycling old content as new content, but it isn’t. You don’t take away from the current state, you add more content.

You add and add and add. No map space? Go underground, go in the air, go into the sea.

I couldn’t even participate in Teq on Gate of Madness… it was more than a ghost town because I was the only one there 2 out of 3 times. I took a few screenshots, but now I can’t find them (I’ll probably add them later). Anyway, I agree 100% with your post.

So much this.Tower Guard nailed it perfectly.
I don’t see PvPers,WvWers,Casual PvErs or even guilds like mine to go kill it.Whenbig percentage of the player base is not doing something that it’s fail experiment.
If only a small number of the playerbase is doing it then the event has made a niche.

Why WoW raid is better from the Tequatl?Because more people are doing it.I can bet that WoW raiders are more than the people who are actually doing the Tequatl.
Why?Because raids are not random and are structured better.There isn’t random chaos going everywhere.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

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Posted by: Hawkian.6580

Hawkian.6580

No, see, there’s already a way to make content difficult: play it using white gear. I told someone, who was asking for a dungeon hard mode, to do that. He refused, unless he got a special shiny for doing it. Tell you what, you run around in only white gear for a week, and I’ll actually believe you when you say you want legitimately challenging content, and not just bragging rights.

Well that’s a bizarre thing to bring up. What you are referring to is nowhere close to legitimate challenge, but a self-imposed artificial challenge, also referred to as a handicap. This is actually unrelated to the difficulty of the content itself in that any content can be artificially made more challenging this way regardless of how tough it was to begin with.

I have, in fact, done that, by the way, in a dungeon (AC Story) that had become rote with my guildies in fully-decked out 80s. Not white gear actually, but naked. It was fun, but certainly not at all the kind of experience I’m referring to when thinking of “challenging content.”

moiraine, it’s possible you are not a native English speaker so I’m sorry if I’m misinterpreting you, but: there’s nothing wrong with this encounter filling a particular niche.

I keep getting the impression that it’s regarded by some as a failed experiment because of how infrequently he is killed on the servers that have not coordinated to kill him regularly. But this falls apart because it was not designed to be completed every time it occurs by whatever haphazard group happens to be present.

The way this has shaken out was inevitable. If you as a player want to participate in this content, it’s not a big deal.

If you want to kill him and are on a server that does kill him consistently, great. You’ll probably need to give yourself some time beforehand to make sure you get a spot, and the window varies from server to server, but otherwise you’re all set.
If you want to kill him and are not on a server that kills him consistently, you can join one of the kill squad guilds specifically for this purpose. Or you can rally your guild and lead an overflow yourselves. Make squads, assign roles, give instructions in map chat and drop helpful items. It’s actually pretty kitten fun.
If you do not want to kill him, just leave him to terrorize the Splintered Coast and go about your day.

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Posted by: Kilandros.2098

Kilandros.2098

You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?

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Posted by: Pariah.8506

Pariah.8506

If you want to kill him and are on a server that does kill him consistently, great. You’ll probably need to give yourself some time beforehand to make sure you get a spot, and the window varies from server to server, but otherwise you’re all set.
If you want to kill him and are not on a server that kills him consistently, you can join one of the kill squad guilds specifically for this purpose. Or you can rally your guild and lead an overflow yourselves. Make squads, assign roles, give instructions in map chat and drop helpful items. It’s actually pretty kitten fun.
If you do not want to kill him, just leave him to terrorize the Splintered Coast and go about your day.

You’re absolutely right, it’s not a big deal to have to wait for over an hour to do the content you want, it’s not a big deal to have that time wasted by people afk or purposefully trolling on the turrets, it’s not a big deal getting disconnected and thrown out of the event you helped organise so carefully – barring you from any and all rewards, it’s not a big deal the game engine is not optimised for this kind of event making the intended strategy a gamble (jumping over the lagging wave animation etc.), it’s not a big deal that the game does not provide the proper platform for the level of organisation this event requires, and it certainly isn’t a big deal the event makes entire classes obsolete due to a flawed and long overdue for fixing condition system.

There is indeed nothing wrong.
At all.

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Posted by: Karizee.8076

Karizee.8076

You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?

The rewards are actually pretty good! There’s 5 chests total, ~20k karma – I usually get 4x rares, sometimes an exotic, and the usual bunches of blues and greens. Got the Tequatl mini once and generally see at least one player linking the Tequatl’s Hoard (which holds an ascended weapon).

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Posted by: Kilandros.2098

Kilandros.2098

You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?

The rewards are actually pretty good! There’s 5 chests total, ~20k karma – I usually get 4x rares, sometimes an exotic, and the usual bunches of blues and greens. Got the Tequatl mini once and generally see at least one player linking the Tequatl’s Hoard (which holds an ascended weapon).

Results not common. I have yet to loot an exotic or a mini despite killing Teq on Blackgate nearly daily since the revamp. My bet is I could find more people in my situation than in yours.

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Posted by: Karizee.8076

Karizee.8076

You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?

The rewards are actually pretty good! There’s 5 chests total, ~20k karma – I usually get 4x rares, sometimes an exotic, and the usual bunches of blues and greens. Got the Tequatl mini once and generally see at least one player linking the Tequatl’s Hoard (which holds an ascended weapon).

Results not common. I have yet to loot an exotic or a mini despite killing Teq on Blackgate nearly daily since the revamp. My bet is I could find more people in my situation than in yours.

Surely you’re not proposing that everyone get a mini Tequatl every time they kill him are you? The market would be flooded and cries of Mini Priests of Balthazar 2 would ensue.

Right now the mini is rare enough to be meaningful without being so rare as to be meaningless. Judging by the falling price on the trading post a fair few are dropping.
http://www.gw2spidy.com/item/47846

(edited by Karizee.8076)

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Posted by: Kilandros.2098

Kilandros.2098

You mean people don’t enjoy spending over an hour for poor rewards even when the event doesn’t fail!?

The rewards are actually pretty good! There’s 5 chests total, ~20k karma – I usually get 4x rares, sometimes an exotic, and the usual bunches of blues and greens. Got the Tequatl mini once and generally see at least one player linking the Tequatl’s Hoard (which holds an ascended weapon).

Results not common. I have yet to loot an exotic or a mini despite killing Teq on Blackgate nearly daily since the revamp. My bet is I could find more people in my situation than in yours.

Surely you’re not proposing that everyone get a mini Tequatl every time they kill him are you? The market would be flooded and cries of Mini Priests of Balthazar 2 would ensue.

Right now the mini is rare enough to be meaningful without being so rare as to be meaningless. Judging by the falling price on the trading post a fair few are dropping.
http://www.gw2spidy.com/item/47846

The OP asked why fewer and fewer people are running Teq, and I answered it is because the rewards are generally pretty bad. You seem to want to interpret that as advocating a change to the rewards, but it wasn’t. It was simply an honest observation that most people don’t receive much from the event, so for many there is little incentive to bother. Extrapolate what you will from that.

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Posted by: Mathias.9657

Mathias.9657

At Least two large guilds in those images. If you’re not in them, you’re lucky to have been on a server with those guilds fighting tequatl.

I’m not in them, just got word to join an overflow with my guild mates. Of course you have to make the effort to find a group willing to actually do tequatl, and from what I hear it isn’t hard to get an invite to these guilds that are literally dedicated to slaying him.

If you can coordinate the zerg I was surprised the fight is so easy, it just switches between bursting tequatl and protecting the cannons. Rinse repeat the whole fight..

Back to WoW, make GW2 fun please.

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Posted by: Becka Williams.4978

Becka Williams.4978

No, see, there’s already a way to make content difficult: play it using white gear. I told someone, who was asking for a dungeon hard mode, to do that. He refused, unless he got a special shiny for doing it. Tell you what, you run around in only white gear for a week, and I’ll actually believe you when you say you want legitimately challenging content, and not just bragging rights.

Well that’s a bizarre thing to bring up. What you are referring to is nowhere close to legitimate challenge, but a self-imposed artificial challenge, also referred to as a handicap. This is actually unrelated to the difficulty of the content itself in that any content can be artificially made more challenging this way regardless of how tough it was to begin with.

I have, in fact, done that, by the way, in a dungeon (AC Story) that had become rote with my guildies in fully-decked out 80s. Not white gear actually, but naked. It was fun, but certainly not at all the kind of experience I’m referring to when thinking of “challenging content.”

So, again, we come down to the fact that people don’t want challenging content for them they want challenging content for other people. That way, when they get their shift-clickable shiny, they can go to lion’s arch, and lord it over the “noobs” that can’t get it.

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Posted by: phys.7689

phys.7689

No, see, there’s already a way to make content difficult: play it using white gear. I told someone, who was asking for a dungeon hard mode, to do that. He refused, unless he got a special shiny for doing it. Tell you what, you run around in only white gear for a week, and I’ll actually believe you when you say you want legitimately challenging content, and not just bragging rights.

Well that’s a bizarre thing to bring up. What you are referring to is nowhere close to legitimate challenge, but a self-imposed artificial challenge, also referred to as a handicap. This is actually unrelated to the difficulty of the content itself in that any content can be artificially made more challenging this way regardless of how tough it was to begin with.

I have, in fact, done that, by the way, in a dungeon (AC Story) that had become rote with my guildies in fully-decked out 80s. Not white gear actually, but naked. It was fun, but certainly not at all the kind of experience I’m referring to when thinking of “challenging content.”

So, again, we come down to the fact that people don’t want challenging content for them they want challenging content for other people. That way, when they get their shift-clickable shiny, they can go to lion’s arch, and lord it over the “noobs” that can’t get it.

i think his point is simply ramping up the numbers isnt what makes things a challenge. The Teq fight isnt harder because it needs better gear, or more people, its harder because it needs to be more organized.
Doing gear in whites makes you take more dmg, and do less dmg, but it doesnt really change the actual difficulty, riding a fast bike down a strait road is essentially the same as riding a slow bike down a straight road. He wants a curvy road with hills and obstacles, not a slow bike.

Now personally, while i appreciate the organization element, id want difficulty more based on personal involvement and skills, but i dont expect all the content to cater specifically to the type of difficulty i want. There is something to be said for events that require more coordination, unity of purpose, and working together from large groups of people in an MMO type game. I think teq is a worthy addition, and attempt, i wouldnt use it as the blueprint for all world fights, but i dont think there should be one blueprint for all world fights

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Posted by: Zackie.8923

Zackie.8923

anet has forgotten to encourage people to play together.

instead, now we have player scaling + timer countdown to discourage people from playing together.

we get punished for more people joining who don’t know the “right way” of winning.

which also begs another question, why the timer countdown?

it’s basically do the “right way” or fail. That will become a grind because there is only 1 way of winning.

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Posted by: moiraine.2753

moiraine.2753

anet has forgotten to encourage people to play together.

instead, now we have player scaling + timer countdown to discourage people from playing together.

we get punished for more people joining who don’t know the “right way” of winning.

which also begs another question, why the timer countdown?

it’s basically do the “right way” or fail. That will become a grind because there is only 1 way of winning.

I couldn’t agree more with you.GW2 is not a traditional MMO.Once one friend told me – This game is like a single RPG only that you run with many people around you.

My guild has 40 people that would like to kill him atleast once per day.But when Tequatl doesn’t scale under 80 we are bothering with him anymore.We like to play as guild.We do GMs and WvW but the new boss is being declined to us.Well GW2 is not an MMO in my eyes.It’s a bloody zergfest.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

No, see, there’s already a way to make content difficult: play it using white gear. I told someone, who was asking for a dungeon hard mode, to do that. He refused, unless he got a special shiny for doing it. Tell you what, you run around in only white gear for a week, and I’ll actually believe you when you say you want legitimately challenging content, and not just bragging rights.

The problem with the old Teq is you could stand in one spot, naked with a starter bow, only need stability and a condition remover(didn’t really need it either because the poison was weak) in case you forgot to hit your stability when it breaths and you ran underneath. Occasionally you had to move for the bloated risen if it came toward you but you could easily make it blow up in a spot you didn’t care to stand and then go back to where you were naked shooting with your starter bow with the occasional stability. No exageration either, I’ve done it just for kicks and got a gold medal out of it.

The fight was way too stupid easy before.

I like the waves it adds now. The requirement for coordination and the turrets to do something is also good. I don’t care for the scaling requirement of 80 people.

I have yet to complete this. I hit overflow every time I went during the release of this event, they didn’t coordinate or there was a lot of afk there, and it is a ghost town when I’m there or I again hit overflow. I’ve taken this boss out of my boss rotation. I don’t mind the challenge but I’m not going to solo it and I don’t care to contend with overflow as I don’t find that to be exciting so I’ll do something else.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

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Posted by: iniside.4736

iniside.4736

Or maybe all of you should stop complaining, and realize that tequanti is still easy event, you just need to follow tactics ?
People got so used to facerolling content, that they lost their brains to zombies.

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Posted by: Naii.9810

Naii.9810

Which server still actively does Tequatl?

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Posted by: Shelledfade.6435

Shelledfade.6435

heh heh. I went to teq twice just to see if anyone was doing it recently. I was the ONLY one there, and I play on a high pop server as well.

You can’t make content that hard for a public event and expect people to participate in it. Raid content does not belong in public event content I’m sorry but it just doesn’t work and the proof is there. It’s a ghost town.

If you want to make difficult RAID content then make it a guild event. It has no place in public events where there is little coordination and many people who go to public events are under geared. That has to be factored into the equation.

How this even became a reality in the game is disturbing because it makes ANET look incompetent.

Also, its nearly impossible to make difficult content that isn’t utilized by the classic trinity tank/healer/dps. This game doesn’t have that, so trying to make encounters “hard” is basically impossible because nobody has to worry about heals or agro or tanks so all your left with is the actual encounter and the only thing they can throw at us is coordinated tasks, which is impossible for public events, which is why teq was such a big flop.

Until they start making support classes much more desired in dungeons/events I don’t think any content will ever be hard in this game. You can only do so much when there is no trinity and at the same time trying to do something for a public event. Unfortunately this teq update was a waste of development time.

(edited by Shelledfade.6435)

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Posted by: moiraine.2753

moiraine.2753

Or maybe all of you should stop complaining, and realize that tequanti is still easy event, you just need to follow tactics ?
People got so used to facerolling content, that they lost their brains to zombies.

You are wrong.I don’t mind the difficulty.What i don’t like are the slackers,afkers,griefers.
If Tequatl was scaling under 80 people mark my guild could easily bring 40 people and we would search for our own Overflow.
The revamped Tequatl is a boss for instance.Such bosses are not for Open World.There is so much randomness hapening that it’s mind bogling.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Kashrlyyk.5364

Kashrlyyk.5364

…. 25% have killed him 25 times or more…..

The change was release 24 days ago so that translates to: 25% of all the servers have beaten an event that happens several times a day more than once a day. I counted 46 servers. So averaged over all the servers the event was beaten 0.87 times a day.

And that is a successful and good change to an event? And the numbers are probably going to get worse.

(edited by Kashrlyyk.5364)

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Posted by: moiraine.2753

moiraine.2753

…. 25% have killed him 25 times or more…..

The change was release 24 days ago so that translates to: 25% of all the servers have beaten an event that happens several times a day more than once a day. I counted 46 servers. So averaged over all the servers the event was beaten 0.87 times a day.

And that is a successful and good change to an event? And the numbers are probably going to get worse.

Such a sad truth

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Becka Williams.4978

Becka Williams.4978

No, see, there’s already a way to make content difficult: play it using white gear. I told someone, who was asking for a dungeon hard mode, to do that. He refused, unless he got a special shiny for doing it. Tell you what, you run around in only white gear for a week, and I’ll actually believe you when you say you want legitimately challenging content, and not just bragging rights.

Well that’s a bizarre thing to bring up. What you are referring to is nowhere close to legitimate challenge, but a self-imposed artificial challenge, also referred to as a handicap. This is actually unrelated to the difficulty of the content itself in that any content can be artificially made more challenging this way regardless of how tough it was to begin with.

I have, in fact, done that, by the way, in a dungeon (AC Story) that had become rote with my guildies in fully-decked out 80s. Not white gear actually, but naked. It was fun, but certainly not at all the kind of experience I’m referring to when thinking of “challenging content.”

So, again, we come down to the fact that people don’t want challenging content for them they want challenging content for other people. That way, when they get their shift-clickable shiny, they can go to lion’s arch, and lord it over the “noobs” that can’t get it.

i think his point is simply ramping up the numbers isnt what makes things a challenge. The Teq fight isnt harder because it needs better gear, or more people, its harder because it needs to be more organized.
Doing gear in whites makes you take more dmg, and do less dmg, but it doesnt really change the actual difficulty, riding a fast bike down a strait road is essentially the same as riding a slow bike down a straight road. He wants a curvy road with hills and obstacles, not a slow bike.

Wait, so better gear doesn’t make the game easier? Is that the point you’re trying to make? Then why does it exist?

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Posted by: declan.3968

declan.3968

As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large.

It’s being played in overflow.

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Posted by: Reikou.7068

Reikou.7068

the biggest issue with tequatl is the spawn window.

They need to lower the spawn window from 1 hr down to 10-15 min, and/or completely remove the window altogether, and have him spawn on a set timer.

Reikou/Reira/Iroha/Sengiku/Rinoka/Kuruse/Sakuho/Kinae/Yuzusa/Kikurin/Otoha/Hasue/Mioko
https://www.youtube.com/AilesDeLumiere
http://www.twitch.tv/ailesdelumiere

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Posted by: KingClash.3186

KingClash.3186

Teq is a “ghost town”?
Really? Then why do I have to get in Sparkfly 1 hour before reset or be locked out of the main do to hard cap?

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Posted by: Esya.3427

Esya.3427

Tequatl, people guesting on our server for the kill forcing me to have to wait a long time in the map or be thrown on an overflow map. I am sorry, but I do not feel like waiting an hour or more in order to play a part of the game is fun and therefore I will not do it.

I wish the guests on a homeworld would be thrown of a map when the players of that homeworld want to play on that map. I understand that this is not technically easy or might not even be possible.

So my hopes of killing him even though my own homeworld kills him regularly are very low. You could say I need to prioritize. If I really wanted the kill I should wait and put in the time needed. But how can you tell people to wait for more than an hour in order to play that part of the game? I really don’t understand that.

I am not sure how many feel like me and I am pretty sure it only feels like a ghosttown when thrown on a fresh overflow. But I am not really bothering with him for the time being.

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Posted by: fellyn.5083

fellyn.5083

Tequatl wasn’t fun before the changes and he isn’t fun now, except now there’s exactly zero reason to even go there anymore. So, uh, good job at discouraging people from certain content I guess?

I mean, what WAS the intention here? Because if they wanted to have WoW-style raid bosses, they should’ve gone with WoW-style instancing for it.

Tequatl wasn’t fun at all before the changes. Now, the fight is one of my favorite pieces of content in the game. Whereas before I had exactly zero reason to go there, I now love to get in on a fight about once every other play session. They did a very good job at discouraging certain people from certain content, yes.

The intention was to provide a challenging open world encounter requiring heavy coordination by large groups of players. Based on my understand of WoW-style raiding, which was heavily dependent on class slotting, a fixed maximum number of participants, and gear gating, it has little in common with this other than what I imagine was a similar feeling of satisfaction on success.

it’s frustrating and time consuming for the average player, not located in a full server nor in a huge guild

You have correctly identified a very cogent point; it is not intended for the average player to regularly complete. It is very difficult content.

However, if you are personally interested and are not on a server that is organizing for it, I highly recommend joining one of the kill squad guilds in your region. They seem to be very welcoming and provide many opportunities to get in on a kill.

Except for it’s not difficult. The entire difficulty of the fight relies on insane amounts of coordination which means 1 afker and 1 troll can ruin the entire fight for 100 other people.

I’ve said it before and I’ll say it again. Keep telling people “this isn’t for you, let the big boys have a go”, and they won’t bother playing the game any more if it keeps happening.

Don’t you see the short sighted ness of that?

For an open world event where masses of people have unrestricted access this sort of event is bad for the game pure and simple.

It doesn’t matter if there is a very small subset of players dedicated to killing it daily. I have neither the patience or interest in joining a large clan again just to be able to complete something that I used to be able to complete without the need for any of those.

(edited by fellyn.5083)

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Posted by: moiraine.2753

moiraine.2753

Tequatl is like a raid boss.Such bosses are not for Open World where things are very chaotic

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Malediktus.9250

Malediktus.9250

Our server beats him 6+ times a day without help of tequatl guilds

1st person worldwide to reach 35,000 achievement points.

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Posted by: notebene.3190

notebene.3190

I think the first two posts are right. It’s ‘largely’ abandoned, but there are probably some big guilds and meta guilds that tackle it on a server or two on a regular schedule.

My question: Did it make any sense at all using Teq to produce that content rather than creating it out of something else, or putting it off in a corner of an existing zone where not much happens (Southsun Cove). I’m sure there are big guilds and meta guilds that periodically do that big thing in Southsun Cove from time to time.

I for one miss Teq. I think for the people that enjoy the new Teq, what they built you is awesome, and I’m excited that you like it, everyone should get some content that suits their play style.

I’m not sure taking something out away from one play style and giving it to another was the best way to go.

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Posted by: Kite.2510

Kite.2510

Not true at all. Tequatl is murdered everyday in Blackgate.

As I suggested in the past a million times.
This content should have been a 40 man instance! And leave an easier version on Sparkfly Fen for the masses.
That way, you won’t have to rely on a timer as a failure condition, witch means that more builds will be supported, and means that People who really want to beat him can more easily work together without “standing stillers”, and the access would be instant instead of waiting in an area for an hour.

My solution is already implementing it self, as the few people-teams who can take him down are escaping in Overflows to avoid the masses…

…and don’t be toxic!

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Posted by: moiraine.2753

moiraine.2753

Not true at all. Tequatl is murdered everyday in Blackgate.

As I suggested in the past a million times.
This content should have been a 40 man instance! And leave an easier version on Sparkfly Fen for the masses.
That way, you won’t have to rely on a timer as a failure condition, witch means that more builds will be supported, and means that People who really want to beat him can more easily work together without “standing stillers”, and the access would be instant instead of waiting in an area for an hour.

My solution is already implementing it self, as the few people-teams who can take him down are escaping in Overflows to avoid the masses…

So much this.When good guilds escape the masses and go in the overflows to kill Tequatl that is not different from a raid instance.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: DusK.3849

DusK.3849

Honestly, I feel like the event would be a lot more bearable and more active with more downward scalability.

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Posted by: HiddenNick.7206

HiddenNick.7206

This content should have been a 40 man instance!

Or maybe just let guilds invoke those dragon events by spending their merits? This way it would stay in the open world. Canons should be then reserved for the guild members.

Also… It should scale 25 up. 80 is to much… 40 is also to much…

Edit: minor explanation – dragon invoking should start the event instantly after you manage to research “invoke dragon” (or whatever you call it) upgrade with your merits and use it (so the idea is mainly about removing the timers from those events).

(edited by HiddenNick.7206)

Tequatl already a ghost town

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Posted by: moiraine.2753

moiraine.2753

This content should have been a 40 man instance!

Or maybe just let guilds invoke those dragon events by spending their merits? This way it would stay in the open world. Canons should be then reserved for the guild members.

Also… It should scale 25 up. 80 is to much… 40 is also to much…

This is actually really good idea.To reserve spots for guild members.I really like it.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Astralporing.1957

Astralporing.1957

As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large.

It’s being played in overflow.

It’s hard to do it in overflow if your servers never hit high enough numbers for Sparkly to go overflow anymore. So, basically, those that do it in overflows and the few t1 serves that still have the numbers to do it are the same groups.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Teq is a “ghost town”?
Really? Then why do I have to get in Sparkfly 1 hour before reset or be locked out of the main do to hard cap?

Maybe guilds from other servers are guesting their.

TC rarely has more than a few doing the event.

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Posted by: Lalocat.6793

Lalocat.6793

I guested on a famous Tequatl-killing server a few days ago. Map was full, we were just starting to get organized and had two commanders (one of which was leading a force of three other people), only one person had volunteered for turrets, and as far as I know there was no TS. Then the dragon spawned.

We downed him with about 3 min left on the clock. I didn’t get anything good again, but I do genuinely enjoy this event.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large. The “improved” loot just doesn’t justify having to spend over an hour organizing an open world event with people who simply don’t listen, deliberately screw with the turrets, refuse to waypoint away (thus screwing it up for everyone else), refuse to do what they are told and have half the map AFK for the first half of a the fight then demand to be ressed.

I am just not getting the gist of this post?

  1. The only ones who truly know if it is a Ghost town or not are the ones who look at ANet’s Metrics.
  2. The Prediction by just about everyone part, I must have just missed that poll cause from what I was seeing the opinion was all across the board.
  3. Abandoned? Really? On my server during prime time, if you don’t get there early you can’t even get into Sparkfly. Maybe the SBI server is somewhat unique as that is the only one I play on.
  4. As for Loot, in the two times that I was able to get in and complete it I got an Exotic Bone Fragment of Tequatl and a Rare Leather Aquabreather of the Afflicted. My Guild officer who I was paired up with got a Mini Tequatl the Sunless. We must just have been lucky I guess. BTW this was before the drop upgrade.
  5. Agreed, there is an issue with “Griefers” but isn’t that always the way with the immature?

Sure I do expect that Tequatl will become more like an openworld raid however, since I was one of the first proponents of the fact that Dragons should be Feared NOT Farmed, I guess I got my wish.

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Posted by: Uruz Six.6594

Uruz Six.6594

No, see, there’s already a way to make content difficult: play it using white gear. I told someone, who was asking for a dungeon hard mode, to do that. He refused, unless he got a special shiny for doing it. Tell you what, you run around in only white gear for a week, and I’ll actually believe you when you say you want legitimately challenging content, and not just bragging rights.

Well that’s a bizarre thing to bring up. What you are referring to is nowhere close to legitimate challenge, but a self-imposed artificial challenge, also referred to as a handicap. This is actually unrelated to the difficulty of the content itself in that any content can be artificially made more challenging this way regardless of how tough it was to begin with.

I have, in fact, done that, by the way, in a dungeon (AC Story) that had become rote with my guildies in fully-decked out 80s. Not white gear actually, but naked. It was fun, but certainly not at all the kind of experience I’m referring to when thinking of “challenging content.”

So, again, we come down to the fact that people don’t want challenging content for them they want challenging content for other people. That way, when they get their shift-clickable shiny, they can go to lion’s arch, and lord it over the “noobs” that can’t get it.

Not even that. They can simply pat the ‘noobs’ on the head and say ‘if you just tried harder and learned to play…’

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