Tequatl already a ghost town

Tequatl already a ghost town

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Posted by: BaconCatTheGreasy.9542

BaconCatTheGreasy.9542

As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large. The “improved” loot just doesn’t justify having to spend over an hour organizing an open world event with people who simply don’t listen, deliberately screw with the turrets, refuse to waypoint away (thus screwing it up for everyone else), refuse to do what they are told and have half the map AFK for the first half of a the fight then demand to be ressed.

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Posted by: Exosferatu.2961

Exosferatu.2961

Not true at all. Tequatl is murdered everyday in Blackgate.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

it’s not a graveyard, there’s large meta guilds organizing several teq kills every day.. they just purposefully go to an overflow with no pugs.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: juno.1840

juno.1840

Agree with the OP.

Why spend an hour in Tequatl for something I can get in less time by doing something else. The answer is “because it’s new and exciting”. However that doesn’t keep players repeating it over the long term. Long term it’s going to be for the rewards.

However based upon ANet’s current trend, expect all the bosses to turn into tequatl — that’s their ‘raid’ system.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Beldin.5498

Beldin.5498

it’s not a graveyard, there’s large meta guilds organizing several teq kills every day.. they just purposefully go to an overflow with no pugs.

But that is more like .. Instanced Rading .. the real open World is still death.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Rammie.2843

Rammie.2843

it’s not a graveyard, there’s large meta guilds organizing several teq kills every day.. they just purposefully go to an overflow with no pugs.

And that tells us the revamped open world event is successful… how exactly?

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Posted by: Dual.8953

Dual.8953

My guild does Teq at least once a day still.

Registered Altaholic
Part-time Kittenposter

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Posted by: Tower Guard.5263

Tower Guard.5263

I very much understand where the OP is coming from. The internal metrics won’t lie.

I’m sure the Tequal event metrics will show that it was being killed every spawn on every server, to once or 2 or 3 times a day on one or two servers. This is a step backwards instead of forwards. Because instead of generating new content to attract more players Anet has alienated a large portion of players. Sure some people in Tequal guilds will do it, but that’s far less than the people that were doing it before. Anet wants people to play, if less people play because of a change it’s a step backwards. To be honest it’s a failure.

Solution? Tequal hard mode instance, but because it seems too typical MMO like, Anet will not do this. The real solution is to have left Tequal as is and create a new land where there is an event like Tequal v2. You might sell recycling old content as new content, but it isn’t. You don’t take away from the current state, you add more content.

You add and add and add. No map space? Go underground, go in the air, go into the sea.

(edited by Tower Guard.5263)

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Posted by: Lasagne.8045

Lasagne.8045

As predicted by just about everyone, the Tequatl encounter has been abandoned by the community at large.

Not true. Yesterday the TTS guild had 5 overflows running at reset to kill Tequatl.

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Posted by: Beldin.5498

Beldin.5498

Just take a look here, and see how many Server have killed him not just 1-5 times in total.
It can’t be good if you have to guest on other servers just to get an event done, and then even join a guild there and follow them into the overflow.

http://gw2dragons.com/dragons/leaderboard

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Karizee.8076

Karizee.8076

I kill him once a day every day at reset. Tequatl Terror Squad ftw!!

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Posted by: Yaki.9563

Yaki.9563

I did Teq once. As soon as I realized I was just beating on a stationary object instead of an actual monster I decided not to go back again. Not fun, not interesting, loot is crap so why bother.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I would visit Tequatl more often if there was an announcement (like the Scarlet invasion) that he was attacking, or about to attack.

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Posted by: wasted.6817

wasted.6817

There are servers where people do Tequatl event on a daily basis, few kills a day. For now it solely depends on the community of each server if they kill Teq or not. But, yes, GW2 needs better tools for players to organize around such events, i.e. raid ui, overflow fix, LFG Tool incorporation.

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Posted by: Hawkian.6580

Hawkian.6580

This isn’t accurate. Like all areas of the game, it varies dramatically server by server. Mine remains hardcapped for the ~1 hour period prior to the first and second post-reset attempts.

If your server is not organizing to attempt the kill on a regular basis and you still wish to have a chance to take him down, I suggest joining one of the excellent kill squad guilds in your region. I have been in overflows with them and they are generally very competent.

However based upon ANet’s current trend, expect all the bosses to turn into tequatl — that’s their ‘raid’ system.

Also inaccurate. You can validate this just based on the changes to other bosses that accompanied Tequatl’s. Yes, you can no longer literally AFK at the Golem Mk. II or Fire Elemental. Are they anywhere remotely on the same level as Teq?

There are over 20 daily world boss events right now. You can expect some to become difficult- at, near, or even moreso than Tequatl. You can expect others to become slightly more difficult. You can also expect new ones, of varying difficulty. The final thing you can expect is for a majority of them to remain ludicrously kitten -easy.

It’s not unfathomable for a segment of the population to want a few large-scale, very difficult encounters like this that take actual coordination to complete.

(edited by Hawkian.6580)

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Posted by: Arnath.2319

Arnath.2319

The new Tequatl only works as a World of Warcraft style raid.

ArenaNet have two options…

1. make Tequatl instanced and only lootable once a day/week.

2. dramatically nerf it.

As it is now Tequatl is DEAD, and is by the worst thing ArenaNet have done since the launch of the game.

GW2 radically becoming more and more like WoW every patch.

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Posted by: Lostwingman.5034

Lostwingman.5034

My guild does Teq at least once a day still.

That sounds like an advert for your guild :P

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

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Posted by: Przemek.6835

Przemek.6835

I tried teq 3 times.

Could be fun with a guild-only run in an empty overflow.

Instanced content any1?

No, because a scheudled boss that spawns every X hours and stands in place watching as you kill him feels just so alive.

/sarcasm off

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Posted by: Manuhell.2759

Manuhell.2759

I’ve tried to do it everyday, but i can’t afford to spend hours just to be there and try doing it, especially when a single disconnection or crash – and it is basically the only event where i crash, like a third of the time – makes all those hours wasted.

Also, the base scaling is too high anyway. People don’t have any reason to try it in less populated servers, they go where they already know there are people doing it – that means, either you’re in a deserted server, or in one that is completely full.
And being full is terrible in case of disconnections/crashes, since it means you won’t get back.

They should have done it in a private instance; as an open world event, it is just a failure.

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Posted by: AtoBoss.2906

AtoBoss.2906

It’s because most of the community cant be fuqed with anything challenging and simply want the handout loots. I say, Anet- let these people farm their champs all day for nothing but virtual currency, and introduce raids 20-30 man (100+ is too many) for those wanting a true gaming experience. Of course, make it a guaranteed 2-3 exotics for each kill in a raid. Seriously cannot find the logic behind rewarding ’WP, land a hit, loot, WP, land a hit, loot."
And what if this is the solution to the zerker crisis? Support will be needed regardless of how bad it is in pve. Running pure zerker in a 20-30 man raid should not work. I hope.

Holycowow

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Posted by: Karizee.8076

Karizee.8076

My guild does Teq at least once a day still.

That sounds like an advert for your guild :P

https://forum-en.gw2archive.eu/forum/guilds/recruitment/TTS-Tequatl-Terror-Squad-STILL-KILLING-TEQ

:D

Had 5 overflows simultaneously killing Tequatl yesterday at reset with hundreds more players clamoring to get in! They are training up commanders to lead this good fight – it’s great fun, if you want a kill you should check them out.

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Posted by: Rennoko.5731

Rennoko.5731

I very much understand where the OP is coming from. The internal metrics won’t lie.

I’m sure the Tequal event metrics will show that it was being killed every spawn on every server, to once or 2 or 3 times a day on one or two servers. This is a step backwards instead of forwards. Because instead of generating new content to attract more players Anet has alienated a large portion of players. Sure some people in Tequal guilds will do it, but that’s far less than the people that were doing it before. Anet wants people to play, if less people play because of a change it’s a step backwards. To be honest it’s a failure.

Solution? Tequal hard mode instance, but because it seems too typical MMO like, Anet will not do this. The real solution is to have left Tequal as is and create a new land where there is an event like Tequal v2. You might sell recycling old content as new content, but it isn’t. You don’t take away from the current state, you add more content.

You add and add and add. No map space? Go underground, go in the air, go into the sea.

You over-estimate the metrics. Servers even in the higher end of population were not killing TEQ on their own daily. I think Maguuma (tier 2.5) MIGHT have killed him once or twice during the entire meta-event period. The other kills that occured were when our server was flooded from another server.

Everyone responding to this thread saying things are A’okay is either in a guild that sits around in Sparkfly after every reset on one of the top 4 population servers and AFK’s until TEQ spawns to get their kill in, which may be repeated once more that same night, to be ignored until the next reset. The TEQ guild killers are the same way… Flood an overflow and wait for spawn.

The event needs a better system for people to organize before he spawns (long pre-event), bring back the scarlet style world announcement, give him less HP, but make the event more challenging with better mob scaling.

Maybe then you might have people do it again on a non top tier server, but I doubt it. The bottom half of servers never did this event on their own, and will never do it again without assistance.

Aether dungeon, new TA path – all good ideas. Instanced content that is challenging, but not back-breaking. Forcing people to play with up-levels, afk’s, general doofs, and THEN putting a ridiculous DPS cap on the boss in the open world was a bad idea. I am sure they will figure this out eventually…. or maybe they will just apply this rule to all world bosses and Dragonite will be impossible to get.

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Posted by: Hawkian.6580

Hawkian.6580

Just take a look here, and see how many Server have killed him not just 1-5 times in total.
It can’t be good if you have to guest on other servers just to get an event done, and then even join a guild there and follow them into the overflow.

http://gw2dragons.com/dragons/leaderboard

I hadn’t looked at this in a while. I can’t fathom how you could possibly think the data here supports your case.

There are 32 servers. All of them have managed to kill him at least once. 75% have killed him more than once. 50% have killed him 15 times or more. 25% have killed him 25 times or more. The top 5 servers combine for a total of 461 kills. This doesn’t include any of the many, many kills on overflows either by organized guilds or individual servers crossing over.

I don’t know how you could look at that and identify the event itself as some sort of design failure. If anything, some servers have been doing better than I expected. What that data indicates clearly is that a server’s ability to defeat Teq rests solely upon that server’s population organizing the community interested in the encounter to consistently pull it off. Not every server will be capable of this, as a matter of mathematical near-certainty. But if you are on one of the servers that is not and still want the chance to kill him, you can easily join one of the aforementioned guilds.

There is plenty of content available that does not require anywhere near this level of coordination. It is not supposed to be an event where success is a forgone conclusion. For my part, I hope more encounters like this (and even tougher ones) are added over time, while a baseline of “very easy” remains for the majority of the world bosses.

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Posted by: Arimahn.3568

Arimahn.3568

Tequatl wasn’t fun before the changes and he isn’t fun now, except now there’s exactly zero reason to even go there anymore. So, uh, good job at discouraging people from certain content I guess?

I mean, what WAS the intention here? Because if they wanted to have WoW-style raid bosses, they should’ve gone with WoW-style instancing for it.

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Posted by: DanH.5879

DanH.5879

it’s frustrating and time consuming for the average player, not located in a full server nor in a huge guild

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Posted by: Hawkian.6580

Hawkian.6580

Tequatl wasn’t fun before the changes and he isn’t fun now, except now there’s exactly zero reason to even go there anymore. So, uh, good job at discouraging people from certain content I guess?

I mean, what WAS the intention here? Because if they wanted to have WoW-style raid bosses, they should’ve gone with WoW-style instancing for it.

Tequatl wasn’t fun at all before the changes. Now, the fight is one of my favorite pieces of content in the game. Whereas before I had exactly zero reason to go there, I now love to get in on a fight about once every other play session. They did a very good job at discouraging certain people from certain content, yes.

The intention was to provide a challenging open world encounter requiring heavy coordination by large groups of players. Based on my understand of WoW-style raiding, which was heavily dependent on class slotting, a fixed maximum number of participants, and gear gating, it has little in common with this other than what I imagine was a similar feeling of satisfaction on success.

it’s frustrating and time consuming for the average player, not located in a full server nor in a huge guild

You have correctly identified a very cogent point; it is not intended for the average player to regularly complete. It is very difficult content.

However, if you are personally interested and are not on a server that is organizing for it, I highly recommend joining one of the kill squad guilds in your region. They seem to be very welcoming and provide many opportunities to get in on a kill.

(edited by Hawkian.6580)

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Posted by: wasted.6817

wasted.6817

Guys, what’s the problem here? There are 21(!) other meta events in this game, most of them are not “frustrating” for anyone, even for bots, do them and enjoy. Does Teq really have to be among those events as well?! Is this the only fish in the sea for you, that you’re so frustrated about being unable to do it (for whatever reason)?

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Posted by: Yaki.9563

Yaki.9563

I tried teq 3 times.

Could be fun with a guild-only run in an empty overflow.

Instanced content any1?

No, because a scheudled boss that spawns every X hours and stands in place watching as you kill him feels just so alive.

/sarcasm off

But the boss being in an instance would?

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Posted by: Arimahn.3568

Arimahn.3568

The intention was to provide a challenging open world encounter requiring heavy coordination by large groups of players.

See, that is exactly where they dropped the ball. “Open World” and “Challenge” do not mix, at all. Hence why we got people trolling with the turrets and such.

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Posted by: Hawkian.6580

Hawkian.6580

The intention was to provide a challenging open world encounter requiring heavy coordination by large groups of players.

See, that is exactly where they dropped the ball. “Open World” and “Challenge” do not mix, at all. Hence why we got people trolling with the turrets and such.

In my experience, this issue which cropped up in the first few days largely evaporated due to the dedication required to pull the griefing off successfully (a server can win with one or even two completely rogue turrets for the entire fight as long as the others are on point). It was also addressed systemically in last week’s patch.

Again, I would agree that they had dropped the ball if very few servers had successfully completed the event at this point, or if no servers were able to do so regularly. But we have seen him killed over 700 times on the main servers alone, and a very healthy scene of untracked kills by organized players on overflows. I just don’t think the point holds water.

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Posted by: Manuhell.2759

Manuhell.2759

I still have to understand where the boss is difficult by itself.
The only difficult thing in the fight is organizing without any instrument to do so ingame, finding/joining a large enough group for the content and having people with some brain on the turrets.
Apart from that, it is the usual zerg.

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Posted by: Beldin.5498

Beldin.5498

Guys, what’s the problem here? There are 21(!) other meta events in this game, most of them are not “frustrating” for anyone, even for bots, do them and enjoy. Does Teq really have to be among those events as well?! Is this the only fish in the sea for you, that you’re so frustrated about being unable to do it (for whatever reason)?

The problem is that we have to make a statement that we don’t want them to destroy these other 21 meta events in the same way for us.

THAT is the problem. I can ignore Tequatl .. no problem. But if they want to do the same to Jormag and Shatterer then i have a big problem.

Jormag is totally fine for me and that is what an Open World Meta Event with random players should be. Shatterer could of course made a little harder .. but when more like Jormag but not like Teq.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: DanH.5879

DanH.5879

*and having people with some brain on the turrets

trolls count ?

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The reality on my server:

Tequatl is about to start, go there. The area is full with players, looks good. The fight starts, about 10 people at Tequatl and most turrets down. About 100 blue skulls on the map as everyone here is afk. Futile try to fight the dragon with a hand full of people.
Five minutes before end, rezzing afk players so that they get killed, rinse, repeat, at least they will pay a bit for the annoyance they cause to everyone else.

This is flawed, fix it pls…

(edited by Kaiyanwan.8521)

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Posted by: wasted.6817

wasted.6817

The problem is that we have to make a statement that we don’t want them to destroy these other 21 meta events in the same way for us.

I don’t think you should worry about this. Took them 1 year to actually make some sense out of Tequatl event. Do the math. :-P

@Kaiyanwan.8521 Just killed Tequatl, 15 mins ago, yet again. Timer was on ~4.40 when he went down.

(edited by wasted.6817)

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Posted by: funkylovemonkey.3097

funkylovemonkey.3097

Hey, my server killed Teq once! That’s… exciting. That’s one more time than I was aware of.

I’m thinking of guesting on one of the servers that kill him regularly to see if I can get lucky, but for all intents and purposes it’s now just another piece of content that is no longer present in the game for me. Why would I waste my time when I know, since it’s been released, that my server has been able to defeat Teq precisely one time? It must be awesome to be on Desolation or Blackgate, who have killed him 141 and 124 times respectively. But for the rest of us, especially those of us on low population servers, that isn’t particularly comforting.

Currently twenty five servers have killed him less than ten times. Those numbers are not likely to increase significantly because the excitement has worn off.

I’m not looking forward to Anet walling off more world bosses in a similar way, essentially cutting whole servers off from content. For a game that prides itself for its ability to scale, this seems like a shift in philosophy.

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Posted by: Bezayne.6459

Bezayne.6459

You have correctly identified a very cogent point; it is not intended for the average player to regularly complete. It is very difficult content.

No the actual fight is not really difficult. Take this from a player who spent years raiding in WoW and some other MMOs.

The difficulty comes from having to camp overflows to be able to fill them with your guildies to be able to rely on people who will listen to commands. And from forcing people to spend like one hour waiting for the actual fight to happen.

Which has led me to forgo this fight for the time being, unless it is a weekend. I got the title, but can’t justify spending more than an hour of my precious game time on a given weekday to just stand around waiting for this boss to spawn. If it wasn’t for that, I would certainly go visit Tequatl more often, since the fight is a nice change from the usual boss fight in GW2.

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Posted by: KyreneZA.8617

KyreneZA.8617

I never played WoW, so forgive me for asking: If only large, organised guilds kill Tequatl in overflows with any regularity, isn’t that exactly the same as instanced raiding?

Recently returned to…
Aurora Glade some random MegaServer™, always being asked to volunteer for that buff…
Ranger | Necromancer | Warrior | Engineer | Thief

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Posted by: Arimahn.3568

Arimahn.3568

I never played WoW, so forgive me for asking: If only large, organised guilds kill Tequatl in overflows with any regularity, isn’t that exactly the same as instanced raiding?

WoW had better boss mechanics and you didn’t have to worry about some random guy screwing it up for the rest, but other than that, you’re right.

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Posted by: Reesha.7901

Reesha.7901

I never played WoW, so forgive me for asking: If only large, organised guilds kill Tequatl in overflows with any regularity, isn’t that exactly the same as instanced raiding?

WoW had better boss mechanics and you didn’t have to worry about some random guy screwing it up for the rest, but other than that, you’re right.

I generally like the Tequatl encounter and since it was changed, I have killed the dragon once or twice everyday, with an organized group. I still think we somewhat lack the tools for an encounter like this in comparison to WoW so I´ll add a few more differences:

  • In WoW instances you did not have to wait for a boss to spawn. If you failed, you could go again.
  • If you needed to mark someone in order to group up, you could do that without having to worry about whether or not enough people in your instance have spent gold on the commander tag.
  • If someone played poorly you could kick him or her from the instance.
  • In WoW the real challenge was the encounter itself, not to find an empty server or overflow or to spend time waiting around in said overflow.

EDIT: Actually, I think the fact that many of us are always searching for an overflow shows the problem with this encounter pretty well. Not all, but many of us only go to a main server if no empty overflow can be found.

As I said above: I like the encounter and I participate on a daily basis, but it does not seem suited for an open world event. We try to “instance” a none instance encounter by using overflows.

(edited by Reesha.7901)

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Posted by: Danikat.8537

Danikat.8537

This seems to be a case of ‘kitten ed if you do, kitten ed if you don’t’.

Before this update players were repeatedly demanding both harder content and permanent, revamped open-world content instead of new temporary updates.

Now they’ve gotten exactly that and suddenly it’s not what they wanted at all, they want HP sponges they can mindlessly farm for loot.

I suspect a lot of that is because “GW2 players” is actually a big, varied group with many different opinions. The people who wanted harder fights are the ones who are fighting (and killing) Tequatl every day. They’re not here complaining because they’ve got what they want and they’re happy.

But now people who want the opposite are complaining.

But honestly even (or especially) with the fact that you can’t please everyone I think it’s better this way.

People who want to mindlessly farm loot can do the champion train in Queensdale, or Frostgorge, or wherever, or any of the other world bosses which haven’t yet been updated (and might never be). People who wanted challenging open-world content had absolutely nothing before this. Let them have their fun too.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Tremain.4623

Tremain.4623

Teq is killed daily by many organized groups in pre selected overflows/servers. You are never going to just show up and kill him. It is not abandoned at all.

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Posted by: style.6173

style.6173

This also proves a very important point…. stop messing with existing content. You had a dragon that was fun as a random pug. Leave it as it was. The game needs to be accessible to more casual players as well.

You also have a lot of hardcore types. Introduce a new dragon and give it all the mechanics of the new teq. That gives those players something exciting to do.

I just really question a lot of the design decisions that are being made by ANET.

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Posted by: Hawkian.6580

Hawkian.6580

You have correctly identified a very cogent point; it is not intended for the average player to regularly complete. It is very difficult content.

No the actual fight is not really difficult. Take this from a player who spent years raiding in WoW and some other MMOs.

sigh. I meant from the perspective of someone who has not spent years raiding in WoW and some other MMOs. Certainly it’s some of the most difficult content in this game. I agree with you that if you include the whole of Videogamia in the equation that it is not very difficult.

The difficulty comes from having to camp overflows to be able to fill them with your guildies to be able to rely on people who will listen to commands. And from forcing people to spend like one hour waiting for the actual fight to happen.

I don’t agree that that’s where the difficulty “comes from” and the majority of the kills I have been present for were on my home server with a coalition of guilds and many, many random attendees who get better with each subsequent attempt. “Forcing people to spend like one hour waiting” is also certainly not a source of difficulty, though it is annoying how long before he spawns my server hits hardcap. Fortunately, I’ve also had better and better luck leading or assisting in overflows this week.

Which has led me to forgo this fight for the time being, unless it is a weekend. I got the title, but can’t justify spending more than an hour of my precious game time on a given weekday to just stand around waiting for this boss to spawn. If it wasn’t for that, I would certainly go visit Tequatl more often, since the fight is a nice change from the usual boss fight in GW2.

Well, that all makes sense. You have to spend the time doing what is most worth it for you! Opportunity cost and all that.

I never played WoW, so forgive me for asking: If only large, organised guilds kill Tequatl in overflows with any regularity, isn’t that exactly the same as instanced raiding?

WoW had better boss mechanics and you didn’t have to worry about some random guy screwing it up for the rest, but other than that, you’re right.

No it isn’t, and the original proposition of “only large, organized guilds in overflows” being able to kill him is fallacious. An individual random guy also cannot screw the event up luckily (I was originally concerned about this too, but it turned out not to be a factor- trolling this event takes more coordination than just one kitten).

It is similar to instanced raiding in that it depends on people knowing the encounter and organizing to complete it. The differences, all of which I count as advantages, over traditional instanced raiding, should be really obvious to anyone who isn’t just willfully trying to make them seem the same.

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Posted by: Khisanth.2948

Khisanth.2948

There is just nothing I want from it. Don’t care about the mini or the rune or the title or the AP or the longshot for the ascended weapon boxes(skins aren’t that compelling anyway). Dragonite Ore? I have too much already. The fight itself isn’t particularly interesting in anyway. So it requires a lot of people … yeah whatever. Doesn’t really leave any reason to go do it that I can see.

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Posted by: Ahlen.7591

Ahlen.7591

Honestly I don’t understand why people even say it’s ‘difficult’

When the only ‘difficulty’ from the Teq encounter comes from the fact that he has an kitten of HP and a short timer. The actual encounter mechanics are not even remotely hard. I can go through the entire fight without being even downed or being in danger of being downed.

Teq was buffed in the wrong fashion. DPS races are not even remotely fun, and never have been.

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Posted by: Azure.8670

Azure.8670

im on ehmry bay and theres no one EVER at teq now. However, a LOT of people from my server have recently moved to other servers for the upcoming wvw battles. EISN was one of the biggest guilds and now they are gone, with one or two others.

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Posted by: Manuhell.2759

Manuhell.2759

Teq is killed daily by many organized groups in pre selected overflows/servers.

And at the same time the event is deserted in a lot of servers. Because people already know they have no chance to do it there, so they can only guest elsewhere – that is, what those people you’re mentioning are doing, in private-like instances.

You are never going to just show up and kill him.

“We created dynamic events to encourage casual group play and cooperation between players. They are designed to scale in difficulty depending on how many players interact with them.”
Seems this isn’t true anymore, huh.

It is not abandoned at all.

It is in a lot of servers, just face the truth. It isn’t even a matter of failing, people aren’t even trying anymore in many of them. Only the ones who’ve got a lot of time to spend guest in other servers, and only in the ones who are known to do it. And to do that they must be there hours before the fight starts.
That whole map is basically either full of afk people in a corner of the map that are waiting for a fight, or devoid of any people because they’re all in another server.
Instead of making the world feel live, they’ve killed it for good. Nice job, heh.

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Posted by: juno.1840

juno.1840

Guys, what’s the problem here? There are 21(!) other meta events in this game, most of them are not “frustrating” for anyone, even for bots, do them and enjoy. Does Teq really have to be among those events as well?! Is this the only fish in the sea for you, that you’re so frustrated about being unable to do it (for whatever reason)?

The problem is Anet:

1. Added new content by removing old content
2. The new content is not completed by all players
3. The old content was completed by all but the most brain-dead players

There’s not doubt that part of the community likes the new tequatl, and part hates the new tequatl.

If ANet would have added the new tequatl as an instance, or through some other mechanic that preserved the original open-world content you’d have higher favorability marks on the whole package.

There will still be some unhappy players (i.e. “I can’t get into a Tequatl Raid Group!!!”), but at least old content wasn’t sacrificed for new content that’s less accessible to the general player base.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

I went back to Teq the day after the nerf and counted a grand total of 6 people there not in overflow. No one bothers anymore on Borlis Pass, from what I’ve seen.

I never did get to kill him because I wasn’t willing to sit in Sparkfly Fen for an hour in order to avoid being dumped into an overflow with zero organization nor was I willing to randomly guest on other servers in the hopes of finding a group.