Tequatl the Sunless
I have fond memories of doing Teq with 1 other person. It took about 20 minutes. I enjoy the changed Teq more.
Hahaha! It reminds me of the Scarlet event..I somehow ended up after the fight again in the instance with Scarlett..alone…I never have been so scared LOL
Yes it actually does need to be instanced. You don’t need to be locked out of the event due to not being able to get in with your group.
Since the 15th patch the price of the tequatl mini has actually fallen by about a gold. He is being completed successfully more often now than ever before and it is now at an all time low. Your arguments are invalid. Thanks for playing.
Or the demand has dropped because everyone who wanted one already has one by now.
I haven’t been able to complete it either. I think however my problem probably relates to the fact that I get in on one of those Megaservers with too few people. I guess if I camp out a bit before the event, ensures I was on one of the fuller servers but meh
Very much against it being instanced. I love the idea of these open world raids. Sure they are tough, sure they fail a lot, but there enough faceroll bosses that reward loot that these work just fine.
I agree the spawn times are poor though. UK players really only the option during our days off sadly. And loot remains dire. It should be guaranteeing exotics at least.
I did it just last night with a pug megaserver, and it went fine.
In fact, it was probably the most positive atmosphere I’ve seen for Teq. No one was ‘screaming’ at the turret operators, just lots of encouragement.
The spawn times are kind of dumb though.
Kavohl Serien – Level 80 Ranger | Merin Leafsower – Level 80 Engineer
Kolbjorn Wolfsbane – Level 80 Guardian
The spawn times are dumb but the event is NOT in need of being nerfed. It’s too easy, if anything.
the more earlier you come the more chances you will down the boss and having friends is also a good thing to swap megaservers
uuh what? From 10 attempts I succeed in 8-9. Even got my first ascended Tequatl weapon today…lovely skin :-)
best hint I can give you: make sure to be there in time! Dedicated Tequatl slayers will meet at least half an hour before his arriving. Chances are significantly slower, if you just make it in time there (based on my own experience). And yeah, I wish we had more tries than just 1 per evening in EU main time :-/
What they need to do is kick anyone afk for 2 minutes or dead for 10 seconds during the event, and 5 minutes before it starts.
did it everyday for10 days, always with randoms, always on megaservers, Never failed. even got a run with a kill @ 8.35
The key is getting there about 50-40 minutes earlier, this way you’re sure to get a full server with people who are actually motivated in killing him and willing to listen orders and organize.
If you dont wanna wait…well good luck, try a taxi with a friend / guildie but they never work nowadays
Tequatl is fine….wurm on the other hand… people just gave up on him
So we should rename the game Waitwars 2 if you fail that teq you have to wait another 8 hours so, by your estimates turn up 50 mins before 1hr 40 wasted…..waiting! +8 hours between events=Stupid
I organise Tequatl PuG-style at least once per day. I have a list of macros I spam that look like this Very basic stuff that anybody that knows the event will be familiar with. But you cannot assume everybody does know.
You would be incredibly surprised just how effective some light pointers can be in /mapchat. I simply wish using mapchat so often to organize an event wouldn’t suppress me so often.
After commanding probably hundreds of Tequatl kills and a dozen TriWurm kills, in my opinion the single most important thing for any organised event, especially a PuG event, is motivation. The players have to feel like they are winning. They have to feel like they can trust that everybody else around them knows what they are doing and there is a ‘plan’. It has to feel structured. It has to feel in control. The commanders job is to provide that structure and sense of control. Otherwise the players simply wont put the effort in themselves.
Players need to also positively reinforce others as well. Everybody is quick to jump down the throats of the turret users when the Hardened scales start climbing up, but nobody thanks and congratulates them when the scales are kept down to a minimum. Its well-known that Mesmer [Feedback] is devastating to Tequatls Fingers but its a thankless job for the Mesmers that are paying attention and doing it. That clutch Guardian [Wall of Reflection] probably just saved the entire zerg from falling on their faces, that [Warbanner] just picked up like 10 guys, that Warrior on East Turrets is kiting those mobs like a bloody pro! Did you see that ranger [Entangle] like 5 veterans on their way to the Eastern Battery?
Seriously, reinforce players when they do well, make it feel like a fun and positive environment. The people that can actually use the turrets these days don’t want to. They are aware of the backlash they get when turrets are perceived to be doing poorly, which might be for reasons out of their control (overrun with mobs). So then we get new people on turrets every time and complain about it. When mapchat is positive and everybody is having a laugh, just watch how much better everybody performs too.
Failure is a self-fulfilling prophecy. Winning requires effort. Buckle up and muck in boys and girls.
- Mkkoll
(edited by Noobix.3958)