Tequatl the Sunless is too easy again

Tequatl the Sunless is too easy again

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Posted by: kamedin.4698

kamedin.4698

So the past (50ish) times that I have done Tequatl have been pretty good, with super organized maps to meh organized maps, but they have all succeeded, but the past couple maps have taught me that you no longer need the turrets, as long as you have enough people. So Anet will you at some point redesign Tequatl so it may be a challenge again or have some mechanics to it or will it just fall under all the world bosses and just be a press 1 fest?

Lyscir – Main Engi
[????] – HoD

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Posted by: evanlegion.7680

evanlegion.7680

Pls teach me how you do 100%-75% hp phase without turrents

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Posted by: Mirta.5029

Mirta.5029

I had maps fail. Amusingly I even seen maps fails on the battery stage. If it would be even harder the success rate would be down to the 3-headed worm. When was the last time you did that one?
That’s why I always command now. If I can I’ll make sure that the map won’t fail.

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Posted by: Iristrismegistus.1293

Iristrismegistus.1293

Do we really need Tequatl to be harder?

Hell, I think Tequatl is already hard enough as it is. You say its easy, but wait until you disconnect in the middle of a ‘good’ Tequatl. And the respawn in an overflow with an undamaged Teq with a bone wall. And then you will remember the original frustration with Tequatl.

The way I see it, tequatl is perfect the way it is. If people want a real challenge – there’s the Triple Wurm. Where I’m from (Tarnished Coast), I only know one guild that kills the Wurm on a regular basis. I am curious to know if there are other guilds that kill the triple wurm constantly. But honestly, the triple wurm is already so difficult, the fact that people got the hang of Tequatl is a bit of a relief.

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Posted by: Keneth.6490

Keneth.6490

I have never seen a run succeed without any turrets. If one side fails, you might still make it, but without any turrets, it’s not bloody likely, especially in the first phase.

I’m sorta okay with the difficulty of the event as it stands.

I’d much rather see an overhaul of other world bosses than another Tequatl update just because PUGs can actually do it consistently now.

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Posted by: kamedin.4698

kamedin.4698

Pls teach me how you do 100%-75% hp phase without turrents

Just dps Tequatl down and if a bone wall comes up just kill it and continue dps. That’s what happened in my last 2 maps. It all comes down to having enough people to dps.

Lyscir – Main Engi
[????] – HoD

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Posted by: Mirta.5029

Mirta.5029

Just dps Tequatl down and if a bone wall comes up just kill it and continue dps. That’s what happened in my last 2 maps. It all comes down to having enough people to dps.

film it sometime, because hardened scales bog down the possible DPS. If it’s above 10 you’ll be doing like 25% of your damage.

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Posted by: kamedin.4698

kamedin.4698

I have never seen a run succeed without any turrets. If one side fails, you might still make it, but without any turrets, it’s not bloody likely, especially in the first phase.

I’m sorta okay with the difficulty of the event as it stands.

I’d much rather see an overhaul of other world bosses than another Tequatl update just because PUGs can actually do it consistently now.

I wish I had not seen it done, but it happens, and that is what made me lose my faith in Tequatl. That map we had 3 bone walls come up but we just dps them down and continued.

Lyscir – Main Engi
[????] – HoD

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Posted by: Vert.5041

Vert.5041

You may have been pressing 1 but if you did it without turrets the other players were giving you reflect for finger projectile and you had a lot of ice bows to get through phase 1 scales.

Teq is only easy now because it’s been out for so long and it’s been optimized by the players.

The changes that are needed for teq is an instanced version for a max of 25 people. Removing zerg for the equation is imo the only way to give any real challenge because you have a role and of it goes unfulfilled you can fail. Obviously this would be in addition to open world version so I can get my spoons daily.

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Posted by: kamedin.4698

kamedin.4698

Just dps Tequatl down and if a bone wall comes up just kill it and continue dps. That’s what happened in my last 2 maps. It all comes down to having enough people to dps.

film it sometime, because hardened scales bog down the possible DPS. If it’s above 10 you’ll be doing like 25% of your damage.

I will be happy to film it if it ever happens again, but it seems like if you have enough people, it just seems to work

Lyscir – Main Engi
[????] – HoD

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Posted by: Malediktus.3740

Malediktus.3740

I agree Tequatl is way too easy. Havent seen a fail in month, no matter how badly the map was organized.

One of my 30 accounts (Malediktus.9250).

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Posted by: Jana.6831

Jana.6831

I agree Tequatl is way too easy. Havent seen a fail in month, no matter how badly the map was organized.

I have, a megafail: Last battery phase, too many people with too little dps on the laser, tidal wave 5 mins left and we failed. That was 2 or 3 weeks ago.

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Posted by: Yargesh.4965

Yargesh.4965

I don’t know, when the daily was on the map it failed 2x this week that I know of. People don’t concentrate, maps are full and then leave since no tags are up.

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Posted by: xDudisx.5914

xDudisx.5914

Open world content should never be too hard because you can’t really control who is on the map unless you bring massive numbers to force new overflows. I would rather see hard content inside instances.

Ouroboro Knight’s [OK]

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Posted by: laokoko.7403

laokoko.7403

you should challenge yourself by entering the map 10 minutes before the events started.

And see if your leadership can carry a team.

Instead of arriving 30 minutes to prep and have an organized team carry you.

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Posted by: lordkrall.7241

lordkrall.7241

Everything will get “too easy” sooner or later, when people start learning exactly how to do it.

During the first weeks or so after the new Tequatl was released there were loads of posts demanding a nerf because it was “impossible”.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Harper.4173

Harper.4173

The content hasn’t gotten easier. People have gotten better.

If you change the content now you’ll make it too hard for new players.

The point is content will always be rendered obsolete by players adapting and learning. They can’t fix that.

Of course it’s easy with people that :
1)Go there specifically to do tequatl usually bringing the right build and gear
2)Get there 30 to 45 minutes early and set-up a very well coordinated effort.

Do a random teq with random people in a bad overflow and see how fun that is.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Arkinos.7245

Arkinos.7245

Considering the effective reward for doing Teq, he is very much difficult enough.

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Posted by: laokoko.7403

laokoko.7403

If you arrive 30 minutes earlier to prep. Those maps usually down teq no problem.

If you arrive 15-20 minutes to prep. Those have some chance to fail.

If you enter the map 10 minutes before. Those actaully fail quite often.

So your saying a boss is easy when people spend 30 minutes to prep for it.

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Posted by: Walhalla.5473

Walhalla.5473

Everything will get “too easy” sooner or later, when people start learning exactly how to do it.

During the first weeks or so after the new Tequatl was released there were loads of posts demanding a nerf because it was “impossible”.

Weren’t people demanding the Nerf after the first Try where the best Groups took Teq down to 90%? Good old Times…….. Not^^

It’s like with every encounter ind every MMO ( aside from DPS Check Bosses )
The more People know about the Encounter and the faster they adapt to it, the easier it becomes for them. Now Teq is out for almost 1.5 Years, of course he is Farm Status now, People had enough time to adapt. ( Even the ones who are saying that LS Bosses are too hard ) and so he is at Farm Status.

This is something Anet can’t change, over time even the most Challenging Content will become trivial. They could change the Encounter Mechanics every Year but this isn’t realistic.

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Posted by: Rashy.4165

Rashy.4165

By extension, Wurm is too easy because TTS does it twice a day with nearly 90%+ success rate. Sometimes on two separate maps too!

Everything gets easier with time. They could very well re-design all world bosses to make use of the Mastery system, but that remains to be seen.

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Posted by: Malkavian.4516

Malkavian.4516

Funny thing about difficulty is that it becomes less and less present the more the task is done. Same can be said for world bosses like Tequatl, I would think. I mean, when I first faced the guy, I didn’t know what to do other than follow the lead of the zerg. :/

FOR SKYRIM!!!!!

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Posted by: Cash.2385

Cash.2385

Why make something unbeatable, restrictive with few being able to enjoy this boss. I played Teq when he launch and my reply was who’s idea was this. I was not impressed I’ve may not have done it 50 times plus but at least he is being scaled on how many people can actually make it not forcing a full server of people trying all the cram into one little area and the what are the pay offs to such a thing if its harder to we change that too. Personally keep him the way it is it fun, spamming button is all you do in video games if you were actually trying to support others around you, you would not be spamming one.

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Posted by: DragonflyDusk.6582

DragonflyDusk.6582

Start showing up 5 minutes before he lands or later. That’s where all of the fun happens.

I actually joined a Tequatl map last night 3 minutes in to the fight. We didn’t hit the first battery phase until we only had just shy of 5 minutes left, but managed to squeak in a win. Also almost lost all of the batteries + Megalaser during the second battery phase.

The funny thing is I have actually seen Tequatl runs almost go down in flames even on early set-up maps, largely because people start to think that it’s so easy that all they need to do is press [ 1 ]. That works for a few people, but when the whole zerg stops actually thinking… well, then they start blaming the turrets as usual.

I personally like Tequatl where he is in difficulty. Failure is still entirely possible, but with the right group of people you can do self-restrictive runs to add a little spice to the encounter

[ I survived the 2015 April Fools Forum Meltdown ]

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Posted by: Nokaru.7831

Nokaru.7831

film it sometime, because hardened scales bog down the possible DPS. If it’s above 10 you’ll be doing like 25% of your damage.

Does not.

Proof: (Link)

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Posted by: Serophous.9085

Serophous.9085

You can only revamp a boss so many times, and teq is fine as is. The encounter didn’t get easier, people just know what to do now. You can’t change that unless you revamp the whole system again. Don’t forget, the first week teq came out people moaned that it was too hard.

Tea is fine, there are other dragon bosses (world in that matter) in greater need of a revamp now than him getting a second one.

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Posted by: Ashen.2907

Ashen.2907

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Posted by: Iyeru.5240

Iyeru.5240

Might want to edit out names in those screenshots.

I’ll just remove my post then, I’m not doing that.

* (A strange light fills the room. Twilight is shining ahead. You’re filled with, DETERMINATION.)

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Posted by: Exeon.4358

Exeon.4358

Pls teach me how you do 100%-75% hp phase without turrents

You obviously haven’t seen “Fun” GW2Community Tequatl where we all tagged up, didn’t use any turrets and just broke the bone walls as they spawned.

Basically if you can phase teq within a time limit that allows you to do 3 burn phases that re-phase him then you have teq done.
So even if you phase him the first time at 6 minutes left you will still be successful

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Eh. I’ve seen fail maps, I’ve seen breeze maps, I’ve seen almost fail maps. I think Teq is actually in a really good place for a boss fight that’s been out for 1.5 years. Rather than asking ANet to revise it yet again, ask them to produce new encounters in a similar vein… which will then be seen as “too easy” once they’ve been around for a while. You cannot beat the practice effect in MMO PvE.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Tequatl is not easy.

It is known.

Know your enemy, know yourself and you will win every battle.

People complete Tequatl so often because they know it.

That’s it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Ayane Hajinmon.9165

Ayane Hajinmon.9165

TTS did it without Defense team before. It was fun lol

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Posted by: kamedin.4698

kamedin.4698

I think I may have picked a bad word choice when I wrote the original post. I think Teq may be in a good place now, but when you can skip an entire part of its mechanic (the turrets), it just seems like it makes it kinda broken/pointless to have it.

Lyscir – Main Engi
[????] – HoD

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Posted by: naiasonod.9265

naiasonod.9265

Anet, I can run five miles easily now, make it harder.

Sleep, could you then turn gravity up for me? I’ve been exercising a lot these past years and find stair jogging not as challenging add it used to be.

One is only the smartest person in the room if they are alone.

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Posted by: Sube Dai.8496

Sube Dai.8496

I see the breach fail far more often than tequatl. But that would be due to organisation and the quality of the players.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Malediktus.3740

Malediktus.3740

you should challenge yourself by entering the map 10 minutes before the events started.

And see if your leadership can carry a team.

Instead of arriving 30 minutes to prep and have an organized team carry you.

Done. Joined a new map 2 min before spawn and we finished with almost 6min left.
Was a bit messy at times but never at risk of fail.

One of my 30 accounts (Malediktus.9250).

(edited by Malediktus.3740)

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Posted by: Tabootrinket.2631

Tabootrinket.2631

Instead of wanting Tequatl to change yet again, why not asking for a change for Shatterer ?

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Posted by: Redenaz.8631

Redenaz.8631

I think Tequatl is in a good place. I see a lot of people enjoying it, and it does require a certain amount of planning/preparation/strategy. Yes, it’s a well-known strategy, but people are still engaged by it in a way completely different from old Tequatl, or current Shatterer.

They’ve added other big bosses, some permanent, some temporary, to scratch that “figuring it out” itch. If they really wanted to revisit a boss, make it Shatterer, instead of doing another iteration on Tequatl.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: DarkWasp.7291

DarkWasp.7291

This is just about all we can do for “challenge” in open world raids.

Many of us, if duplicated enough to fill a map, would be able to win all of these raids without fail. We would be able to do so within a day too.

Crowds are harder to sway. It’s all about waiting long enough for the underperformers to lose interest and seeing an increase in success to bring the overperformers back.

And of course, crowds will attempt to quantify the battle in their own ways. Their general effort decreases when they don’t see chatter in map chat, or certain guild tags out in the field. We saw this back in the overflow days where a full server wouldn’t even try just because their map said “overflow” on it.

It has nothing to do with challenge really. It’s actually more similar to forming a dungeon group with time consuming restrictions (ping gear, specific classes). Spending 40 minutes to form a group to complete something in 10 minutes where an instant group could finish in 15 or 20.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

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Posted by: Shiyo.3578

Shiyo.3578

Buff other bosses to be slightly harder or equally as hard as TEQ imo.

Also remove karka queen entirely.

(edited by Shiyo.3578)

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Posted by: Aidan Savage.2078

Aidan Savage.2078

By extension, Wurm is too easy because TTS does it twice a day with nearly 90%+ success rate. Sometimes on two separate maps too!

Everything gets easier with time. They could very well re-design all world bosses to make use of the Mastery system, but that remains to be seen.

TTS requires people on teamspeak for Wurm to have a legitimately high chance of success. It further requires that people actually WANT the event to succeed, and are willing to listen to those leading the fights. Teq can be completed without even using teamspeak OR map chat. Can you say the same of wurm?

For that matter, can you even say that of wurm if TTS decided to stop running wurm entirely? I’d hazard a guess that a large number of players in the community would never have gotten a successful wurm kill if TTS hadnt decided to start running it. Probably wouldnt see another successful kill again.

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Posted by: Blaeys.3102

Blaeys.3102

The content hasn’t gotten easier. People have gotten better.

This.

And I will take a step further – the community itself has gotten better. Tequatl taught us how to come together in very large groups and start organizing at a cursory level. Triple Threat took it to a new level and showed us that difficult content is indeed possible in open world.

I see alot of people talking about how challenging content isnt possible in the open world and I couldnt disagree more. It’s a different kind of difficulty though – its about coming together as a larger community and being open minded enough to work together at deeper and deeper levels.

Were seeing the results in DryTop and definitely in Silverwastes – and I hope Anet throws some really serious open world challenges at us in HOT.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Pretty much what Harper and Blaeys said.

Gone to Reddit.

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Posted by: Silalus.8760

Silalus.8760

The content hasn’t gotten easier. People have gotten better.

This.

And I will take a step further – the community itself has gotten better. Tequatl taught us how to come together in very large groups and start organizing at a cursory level. Triple Threat took it to a new level and showed us that difficult content is indeed possible in open world.

I see alot of people talking about how challenging content isnt possible in the open world and I couldnt disagree more. It’s a different kind of difficulty though – its about coming together as a larger community and being open minded enough to work together at deeper and deeper levels.

Were seeing the results in DryTop and definitely in Silverwastes – and I hope Anet throws some really serious open world challenges at us in HOT.

I’d +2 you both if I could.

And here’s the best part: the solution to the “problem” of it being too easy now isn’t to make it harder. It’s to make newer and bigger challenges. Old challenges should seem easy and new challenges should start out almost, but not quite, too hard- that’s called progression.

I love that somehow Anet has managed to do this with open-world, largely drop-in/drop-out content. It’s astounding to me that they pulled this off. Most games can only achieve this in highly structured raid-group content- and some of those (cough cough rhymes with “Curled Love More Daft”) have shrunk that content down to smaller and smaller sized groups every expansion.

Meanwhile somehow Anet manages to crank out escalating challenges that engage entire zones of people in an open world setting. You freaking go, Anet. Frustrating sometimes? Yes. Awesome and fun when it works? Hell yes.

I’d only add that as this kind of content becomes even more advanced, I really do hope they come up with some new tools for commanders (or perhaps some role beyond commander, as it’s become more commonplace) to help coordinate a huge, changing group of strangers. I think that would help to keep the ratio of awesome to frustrating high.

I would, for example, be in favor of certain maps or events to require the presence of one or more leaders (commanders or whatever new role) before becoming accessible. Then that person or persons could be granted some unique methods of zone-wide or event-wide communication such as multiple personal waypoints visible to the entire zone or short forced messages (/raidwarning for my fellow “Hurled Dove Sore Laughed” refugees), etc.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

you should challenge yourself by entering the map 10 minutes before the events started.

And see if your leadership can carry a team.

Instead of arriving 30 minutes to prep and have an organized team carry you.

I’ve entered maps 5 minutes before Tequatl and gotten into good maps. So good, in fact, it took me four weeks since trying regularly to get sucked into a whirlpool once. He just skips it if you burn him fast enough.

And yet . . . some nights it’s a struggle to get past that first phase. We can do it, but sometimes the DPS just isn’t there and it takes what feels like forever.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

By the way, on my personal barometer?

Tequatl isn’t too easy, or too hard, and requires me to not sleepwalk.

Triple Trouble I’ve never even seen a successful run, possibly due to my inability to sync up times. It is too hard for me personally since I will likely not see a success. IT can be done, but I’m not going to be in on it.

Taidha Covington is too freaking boring when it scales up the gate to have an insane amount of kegs needed to bring it down. It’s not hard, it’s just tedious.

Claw of Jormag is interesting enough to keep me focused, but fear spams too often with the knockback ice wave for me to really enjoy doing it.

Silverwastes, as a whole, is really well-done. I’ve seen more Breaches fail than succeed (often due to one of the bosses in particular just not getting the bodies to do it) but the Vinewrath has rarely come close to failing for me – but individually the champions have been dangerous for a significant percentage of people.

Twisted Marionette, as a whole, was poorly-done with regards to how forgiving it was for how often it happened. The platform phase in particular was more frustrating than interesting due to having most of the platforms win but one . . . just one . . . fails. The specific boss/lane achievements were neat but also tended to mess things up.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.