Pin Character to Beginning of Character Menu & Purchasable Shared Gathering Slots
Also: Beware The Tyrian Adventure League [TALE]
From playing, maybe, 100 or so matches — give or take a dozen — it seems to me like players with high personal scores frequently get “auto-balanced” to bad teams between matches. While this might sound like a good idea, it has the effect of punishing one or two good players for their success. Saddled with a truly terrible team, even a good player is going to lose. Perhaps worst of all, the best players are actually going to lose more often, because they’ll continually be stuck with bad teams.
ArenaNet needs to change the way players are added to Dragon Ball matches. If you have a consistently high personal score, the game should not place you in a match with people who have consistently low personal scores, and it certainly shouldn’t put you on a team with them; doing so forces the good player to try to carry a bad team.
What often happens is the good player will get frustrated and quit the match (when it’s 200 – 20 or 300 to 80 or whatever). They’ll just jump back in the queue and hope for a better team. You might think that’s rude, but it’s not as bad as being continually demoralized by a terrible matchmaking system. Get it together, ArenaNet. This company prides itself on ‘e-sports’ or whatever, and can’t even build a minigame that includes a skill-based matchmaking system?! I don’t buy it. This should have been part of Dragon Ball from Day One.
and that will snowball and make all the others in that team quit to, making the ones on the winning team being forced to auto balance and lose aswell quiting in a never ending spiral.
All hoping for a better team next time.
Edit
Should just give deserter debuff making you unable to join for 10 mins when quiting and ofcourse when auto balanced you still get win if you were on winning team.
I usually end up carrying my teams with scores as high as 20.
But if the team is so bad for that not to happen. Leaving and rejoining for a better game does the trick.
Earlier tonight I was on a match where my team (blue) was winning and around score 400, it said my team was too big and asked for a volunteer. I pressed it thinking that I would still get the win since that is what happens in a regular PvP match.
Instead, when the match ended, I was not given the victory even though I was on the winning team from the beginning until the score read 420 and had volunteered.
Not cool.
Yep, and now that you know that, next time you won’t volunteer, and you’ll be forced to move. And then you’ll lose interest in even trying to win. Like so many of us before.
This issue has been brought up since the introduction of Dragon Ball. Any reason to think there will be changes?
The only change I’m expecting is that next year, some aspect of the mini game won’t be working because of some general change in the game engine that they didn’t test for dragonball.
It was frustrating last year. I was hoping for some changes this year, but I guess not. It seems silly to me to put this in the game when it’s such an obvious source of frustration.
Slightly off topic but I noticed the same old latency issue as last year as well. That being for some of us with a bad ping (200+) it can be a mission just leaving our base by that first jump pad.
Yes I know If you wait you get teleported out but seriously, who likes to wait around in a fast paced minigame like this? Especially when you can literally be killed in a few seconds after leaving your base.
Solution? Well forgive me, I have been away from the for the last 2 months since my computer died. But after coming back and seeing how they dealt with the glider delay (lag/latency) issue I could see them doing something similar for that stupid jump pad.
Am I right or am I right!?
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