Test your content before implementation...
1: The Teq buff is NEEDED due to the changes to condition stacking. Without the buff the buss would melt within minutes.
Krall Peterson – Warrior
Piken Square
1. the teq buff is completely fine, ppl just need to get over the fact that entering the first burn phase with 7 or less minutes left on the clock does not mean it will fail, so less qq’ing and more killing.
2. guardian symbol is op, yes, but you can still create your own group and do whatever the hell you want with it, its not like everyone in the game is playing symbolic avenger guardians right now
No matter how much they test it, bugs are bound to exist once a build hits the live servers, the only way to minimize it would be to have a test server, which they already replied they are unable to do at the moment.
1: The Teq buff is NEEDED due to the changes to condition stacking. Without the buff the buss would melt within minutes.
If you have actually observed how teq fights went after they fixed the unlimited cap buff bug, you’d now that it wasn’t really true. In most cases it shaved just maybe about a minute more off the kill time. Now, the initial buff bug that let the whole zerg stay throughout the fight with perma quickness and constant 25 might stacks did cause bosses to melt (which was initially mistakenly attributed to conditions), but that bug was fixed before they buffed boss hps.
Remember, remember, 15th of November
(edited by Astralporing.1957)
The teq buff is over the top and it is only really possible to beat this event using the guardian symbols exploit.
OMG… Teq represents a challenge now. Call out the national guard.
I’ve played many MMOs and they all have issues like this. Every single one I’ve played. I understand issues are inconvenient. I also think that no amount of testing is going to fix the issues, but delaying content to be tested to that level will certainly delay content.
Frankly I think people expect way too much from programs this complicated.
my observation is that teq fails because we were used to it being so easy.
fingers kill the zerg that stands in the crit spot, so no crit damage, or to little.
I think if dedicated teams get organised for doing the different stuff (like killing fingers asap), he is definitly killable.
Clearly you lot dont pvp.. lol
We don’t know yet how challenging tequatl will be. After the (first) patch there where the condition damage which was massivly increased (i like it, that condition are an equal contribution to the complete damage now). There also where different bugs – like perma quickness and triggering/stacking symbolic avenger – and there might be more, which we don’t know right now.
Doubling Tequatls HP (and from all the others) might be over the top or might not … nobody will know it until the other bugs are fixed. Arenanet will do it and then we can see how it works out. Maybe a little increase in stun time after a battery phase would be enough, maybe it is completly good, maybe their HPs have to be decreased to 150%.
A permanent testserver like with the beta might be an interessting idea for Arenanet to consider. But i don’t know if it is doable or practical for them to do it.
On a side note – it is interesting how quite most of the people where while the buff bug was online compared to now where only the guardians are affected from a bug (which looks quit similar).
1: The Teq buff is NEEDED due to the changes to condition stacking. Without the buff the buss would melt within minutes.
WRONG!
The condition stacking wasn’t really the issue, the bugged might stacks etc most definitely were…. doubling HP on world bosses on a whim was not the way to go about fixing content challenge.
doubling HP on world bosses on a whim was not the way to go about fixing content challenge.
But it is the easiest, least effort way.
OMG… Teq represents a challenge now. Call out the national guard.
I’ve played many MMOs and they all have issues like this. Every single one I’ve played. I understand issues are inconvenient. I also think that no amount of testing is going to fix the issues, but delaying content to be tested to that level will certainly delay content.
Frankly I think people expect way too much from programs this complicated.
There’s a surprise.. someone is wrong cos Vayne has seen all, done all and been everywhere.
Sorry to burst your bubble but many MMO’s have test servers or at the very least better ways to think out and test content updates/changes.
Sure all MMO’s have bugs but the kind of things we’re seeing in GW2 lately suggest they seem to dream up solutions on the back of a cigarette packet during their coffee breaks.
To suddently come out and apologise and wish for a test server kinda speaks volumes to me, but to then jump hap hazardly into making an across the board panic fix to World boss HP without even testing out the effects to each one… even after the actual issues had been identified in the first place.. well it’s simply mind boggling and suggests more of a firefighting approach to actual created solutions.
Add to that, the content doesn’t become more challenging just because a world boss is give a guzzillion more HP, it merely make them more laborious.. I mean bosses like shatterer etc are already lame enough borefests as it is now we gotta stand there for a wee bit longer to achieve the same conclusion.
No imo the TEQ malarkey and the problem in general has been handled extremely poorly.
The core game imo already suffers from very poor replay value, which is why the put shovel farms and like in to keep players busy.. when what they should be doing is finding ways to refresh things like world bosses events to make more interesting/challenging to take on. 3HW is already an exclusive event but it had the right ideas just really bad scaling to make it more accessible.. that’s is one area they could also use some proper thought and effort into fixing.
I used to do certain bosses (some for the easy rare, others for a bit of different kind of fun) but slapping some hp on bosses while giving us a single crit spot (sometimes in hard-to-reach places) was a really bad idea.
What i’ve noticed is, the world boss fights are not more challenging or fun, they just take considerably longer.
If the single crit spot is a bug, fix it. If it is a design choice then maybe rethink your design choices because it’s not putting any more challenge into the content, it just draws it out.
And no, the fact you can still kill Tequatl by using different tactics, does not mean that this change was good or smart. This mess makes me wonder what the “challenging group content” in HoT will be like.
doubling HP on world bosses on a whim was not the way to go about fixing content challenge.
But it is the easiest, least effort way.
If that was all that mattered to ANET then why go off and reinvent the whole condi wagon wheel in the first place.. when all they needed to do was double mob HP and triple the amount of condi dmg each one could deliver….. see we can all dream up these kind of lame solutions in a matter of seconds and not worry about how it actually pans out in live game.