Thank You
It’s fun to play. Why do you need rewards for everything?
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
It’s fun to play. Why do you need rewards for everything?
As far as I know, the rewards have been different in the last years (exotic?). That’s why people were expecting something else. Right now It’s fun to do it one time, but you won’t get back afterwards if there’s no other reason. Especially because there’s a much more profitable game mode right next to it (labyrinth).
Also: I don’t believe that you’d play GW2 if there were no rewards. Being rewarded for the time and effort you’ve spent has its psychological reasons (in a game).
(edited by Tekey.7946)
It’s fun to play. Why do you need rewards for everything?
As far as I know, the rewards have been different in the last years (exotic?). That’s why people were expecting something else. Right now It’s fun to do it one time, but you won’t get back afterwards if there’s no other reason. Especially because there’s a much more profitable game mode right next to it (labyrinth).
Also: I don’t believe that you’d play GW2 if there were no rewards. Being rewarded for the time and effort you’ve spend has its psychological reasons (in a game).
I play to have fun, rewards or not.
This games shoves rewards up your bum for just logging in. I have never heard of another game where the playerbase demands rewards for literally everything. In other games people will do things to have fun, in this game no one will do anything unless they get some sort of reward for it.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
It’s fun to play. Why do you need rewards for everything?
As far as I know, the rewards have been different in the last years (exotic?). That’s why people were expecting something else. Right now It’s fun to do it one time, but you won’t get back afterwards if there’s no other reason. Especially because there’s a much more profitable game mode right next to it (labyrinth).
Also: I don’t believe that you’d play GW2 if there were no rewards. Being rewarded for the time and effort you’ve spent has its psychological reasons (in a game).
It’s hardish content for some people. If you put great rewards to it, people will feel they have to do it. I can usually one or two shot it, unless lag makes the last jump impossible, which happens too frequently if you’re not in the US. I’d not like to be locked out from those rewards based on latency alone.
That said, I still find time to run it, even though I know the labyrinth is more profitable. I can spend an hour in the labyrinth and 15 minutes running a puzzle. They’re not mutually exclusive.
Some things in this game I do for rewards, but if I played only for rewards, I’d stop playing. Not everything has to have top tier rewards.
This games shoves rewards up your bum for just logging in.
So does Blade & Soul, along with other games.
I have never heard of another game where the playerbase demands rewards for literally everything.
This is anecdotal at best, outright fabrication at worst.
In other games people will do things to have fun, in this game no one will do anything unless they get some sort of reward for it.
This is hyperbole and generalization all mixed up into one. Congratulations.
We used to get cool skins like scythe skin and it’s super rare. Now you only get it through random luck in mystic toilet. I’d farm the Clocktower if it had something to look forward too. But even the bag drops are horrendous.