Thank You Anet for Dragonite Ore

Thank You Anet for Dragonite Ore

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Posted by: Xae Isareth.1364

Xae Isareth.1364

As you probably know, crafting Ascended stuff requires a resource called Dragonite ore which comes exclusively from Temples in Orr and world bosses. Thank goodness for that, because maybe now people will actually bother killing Tequatl and doing those Temple events which I’ve always wanted to try but have never come across people that bothered with them.

I was hoping Balthazaar would have an exclusive drop that rewards how difficult that event is, but this will do.

Oh, it comes from taking castles and keeps in WvW as well. Let’s hope people don’t come to interserver agreements to exploit this.

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Posted by: xephire.8324

xephire.8324

They will eventually……….

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Posted by: Xae Isareth.1364

Xae Isareth.1364

If they do, the WvW crowd would just be stabbing themselves in the back proving that you cant add anything of value to WvW to make it ‘on par’ with PvE without people exploiting it.

All those months of complaints can then be just thrown out of the window.

(edited by Xae Isareth.1364)

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Posted by: Knote.2904

Knote.2904

They could’ve just made them more profitable like champ and zerg farming.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

snip… Oh, it comes from taking castles and keeps in WvW as well. Let’s hope people don’t come to interserver agreements to exploit this.

Judging from the amount of keeps I come across that are neither protected nor upgraded in WvW there seems that there’s already an “unwritten rule” among some servers that only do perpetual flipping for WxP. This update changes nothing really, only adding a crafting mat that will be farmed in both WvW and the open world (PvE) on the same bosses that have, until recently, been farmed to death (pun intended) anyways.

(edited by Tommyknocker.6089)

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Posted by: silvermember.8941

silvermember.8941

They could’ve just made them more profitable like champ and zerg farming.

It is easier for players to exploit each other than it is for players to exploit PvE mobs. Not saying PvE is fair to WvW.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

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Posted by: Chrisplosion.3756

Chrisplosion.3756

Pokemon in Guild Wars 2 Confirmed!

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Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

Pokemon in Guild Wars 2 Confirmed!

^^^ what I thought of when seeing the title.

I ? Karkas.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

snip… Oh, it comes from taking castles and keeps in WvW as well. Let’s hope people don’t come to interserver agreements to exploit this.

Judging from the amount of keeps I come across that are neither protected nor upgraded in WvW there seems that there’s already an “unwritten rule” among some servers that only do perpetual flipping for WxP. This update changes nothing really, only adding a crafting mat that will be farmed in both WvW and the open world (PvE) on the same bosses that have, until recently, been farmed to death (pun intended) anyways.

Thus far, it’s still contained enough such that WvW is still competitive and commanders still ask for status reports on keeps. Now imagine if after the update:

Player A: our garrison is under attack! Last gate on 30%.
Commander: oh, we got an agreement with them to farm d ores, attacking their unguarded garrison as we speak.

If I was the dev and saw that, I’d just take the ascended rewards out of WvW and go ‘see? we tried and look what you guys did.’

As for boss farming. That’s why I pointed specifically to Dragonite ore. Last time I was at Jormag, the map chat was actually lining with complaints that we need to bother with Jormag before an invasion could start and I raise my eyebrows whenever I see a temple actually uncontested.

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Posted by: Xae Isareth.1364

Xae Isareth.1364

And tbh, I’d say it’s actually quicker and easier at certain times to take a keep than kill a world boss (in terms of time) or do a temple event, so rewards should be adjusted accordingly.

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Posted by: Kai.9182

Kai.9182

People are just going to zerg these bosses down anyway, won’t be much to see tbh man.

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Posted by: Azure Prower.8701

Azure Prower.8701

And tbh, I’d say it’s actually quicker and easier at certain times to take a keep than kill a world boss (in terms of time) or do a temple event, so rewards should be adjusted accordingly.

I’d say killing world bosses like shatterer is easier and more frequent.

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Posted by: tigirius.9014

tigirius.9014

I agree with most here, it’s not a solution to the problem and will mostly likely cause more. Making only certain bosses be farmed to death even more due to there being a certain item needed for crafting isn’t a solution. It’s akin to the problems of the power creep in other games where they had to create some place that was “dangerous” for people to go get the items (like fishing in Open pvp area in WoW) where it turned into a system of exploiting to farm the item needed. It’s not different in this time.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Xae Isareth.1364

Xae Isareth.1364

@poster above last I’d say it really depends. I remember sometime at the start of the invasions, around midnight one day we at UW had an army rampaging around the Gandara (I think) home world taking every keep as if they’re champs because everyone was playing the invasions.

Was good cos that’s how I got my WvW map comp

And it’s a good solution for PvE I think, because simply that there isn’t a better one as people always respond to rewards.

As for WvW, it’s a good response but personally I think anything PvP-related should be always focused purely on the fun factor rather than rewards, because the moment you put rewards in it, exploits arise and out goes the fun factor.

(edited by Xae Isareth.1364)

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Posted by: Fenrir.3609

Fenrir.3609

People are just going to zerg these bosses down anyway, won’t be much to see tbh man.

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Posted by: tigirius.9014

tigirius.9014

@poster above last I’d say it really depends. I remember sometime at the start of the invasions, around midnight one day we at UW had an army rampaging around the Gandara (I think) home world taking every keep as if they’re champs because everyone was playing the invasions.

Was good cos that’s how I got my WvW map comp

And it’s a good solution for PvE I think, because simply that there isn’t a better one as people always respond to rewards.

As for WvW, it’s a good response but personally I think anything PvP-related should be always focused purely on the fun factor rather than rewards, because the moment you put rewards in it, exploits arise and out goes the fun factor.

basically what’s going to happen is people will only be killing the easy champs and bosses in Orr now just to get the ore. Nothings changing, it’s just more of the same. whereas before people were only killing certain bosses in Orr to farm karma.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Jski.6180

Jski.6180

The thing is we may see this loot in champ bags so wvwer should be able to get most of these items in time at the same time its not hard to jump into these events for 20 or so mins to an 1hr even if your a mostly wvw player.

Any way just having ecto go up will make world boss one of the best drops in the game and worth running.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Xae Isareth.1364

Xae Isareth.1364

@poster above last I’d say it really depends. I remember sometime at the start of the invasions, around midnight one day we at UW had an army rampaging around the Gandara (I think) home world taking every keep as if they’re champs because everyone was playing the invasions.

Was good cos that’s how I got my WvW map comp

And it’s a good solution for PvE I think, because simply that there isn’t a better one as people always respond to rewards.

As for WvW, it’s a good response but personally I think anything PvP-related should be always focused purely on the fun factor rather than rewards, because the moment you put rewards in it, exploits arise and out goes the fun factor.

basically what’s going to happen is people will only be killing the easy champs and bosses in Orr now just to get the ore. Nothings changing, it’s just more of the same. whereas before people were only killing certain bosses in Orr to farm karma.

Not really. The ore won’t drop from champs and normal bosses. It only comes out of Temple chests, world bosses and taking keeps and castles.

And people stopped farming karma months ago :v

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Posted by: Lord Kuru.3685

Lord Kuru.3685

As you probably know, crafting Ascended stuff requires a resource called Dragonite ore which comes exclusively from Temples in Orr and world bosses. Thank goodness for that, because maybe now people will actually bother killing Tequatl and doing those Temple events which I’ve always wanted to try but have never come across people that bothered with them.

I was hoping Balthazaar would have an exclusive drop that rewards how difficult that event is, but this will do.

Oh, it comes from taking castles and keeps in WvW as well. Let’s hope people don’t come to interserver agreements to exploit this.

Northern Shiverpeaks usually does the Temple events every day at 5:00pm pacific time, you can guest here for it. (Not sure whether this is happening these days because of the Invasion farming.)

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Posted by: Xae Isareth.1364

Xae Isareth.1364

^ Im on EU sadly