Thank you ANet for adding mob variety

Thank you ANet for adding mob variety

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Keep up with the new variety, only having “zerker feed” (low ARMOR, medium HP and High DMG), that were buffed up with ranks that only gave them more damage and HP was a big mistake.

At first the Partially Digested Husks were a step forward, now the new Mordrem mobs, making Support, CC and condition dmg builds more viable, while making it hard for Berserkers to dominate everything.

Hopefully we get better Difficulty scaling too, that doesn’t involve adding more higher ranks of same mobs, but more variety.

Solo is always ok to have simple mobs, but group stuff should always have variety!

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Thank you ANet for adding mob variety

in Guild Wars 2 Discussion

Posted by: Morsus.5106

Morsus.5106

Why does having higher HP and Armor help you with the Mordrem mobs? Dodge the jump attack and then kill it before it can do it again. Plus CC and Support can be done in Berserker’s gear since their isn’t CC or Support gear.

Thank you ANet for adding mob variety

in Guild Wars 2 Discussion

Posted by: Balsa.3951

Balsa.3951

i not really see why those bringing changes to berserker. But they are fun i myself love more mobs who make me jump around

Thank you ANet for adding mob variety

in Guild Wars 2 Discussion

Posted by: FrostSpectre.4198

FrostSpectre.4198

Why does having higher HP and Armor help you with the Mordrem mobs? Dodge the jump attack and then kill it before it can do it again. Plus CC and Support can be done in Berserker’s gear since their isn’t CC or Support gear.

Read the main post again, since it seems you didn’t read it at all.

Armor affects your Aggro Rating, more you have, the more likely mobs will come for you.

1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)

Aggro page on GW2 wiki

Combo of 1, 2 and 4, will give you high aggro rating.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

(edited by FrostSpectre.4198)

Thank you ANet for adding mob variety

in Guild Wars 2 Discussion

Posted by: Morsus.5106

Morsus.5106

Why does having higher HP and Armor help you with the Mordrem mobs? Dodge the jump attack and then kill it before it can do it again. Plus CC and Support can be done in Berserker’s gear since their isn’t CC or Support gear.

Read the main post again, since it seems you didn’t read it at all.

Armor affects your Aggro Rating, more you have, the more likely mobs will come for you.

1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)

Aggro page on GW2 wiki

Combo of 1, 2 and 4, will give you high aggro rating.

If we are both in melee then we are both about the same rangge, so #1 applies to both, we are both dealing damage so #2 applies to both of us, I’m the top damage dealer so #3 applies only to me, and #4 applies only to them. So it really just depends on which gains more aggro, #3 or #4. And why does drawing aggro help anymore here than elsewhere? It just means you get to be the one to dodge the leap skill from the wolves.