I rarely do PvP or Hard PvE, unless it’s organized.
Thank you ANet for adding mob variety
I rarely do PvP or Hard PvE, unless it’s organized.
Why does having higher HP and Armor help you with the Mordrem mobs? Dodge the jump attack and then kill it before it can do it again. Plus CC and Support can be done in Berserker’s gear since their isn’t CC or Support gear.
i not really see why those bringing changes to berserker. But they are fun i myself love more mobs who make me jump around
Why does having higher HP and Armor help you with the Mordrem mobs? Dodge the jump attack and then kill it before it can do it again. Plus CC and Support can be done in Berserker’s gear since their isn’t CC or Support gear.
Read the main post again, since it seems you didn’t read it at all.
Armor affects your Aggro Rating, more you have, the more likely mobs will come for you.
1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)
Combo of 1, 2 and 4, will give you high aggro rating.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
Why does having higher HP and Armor help you with the Mordrem mobs? Dodge the jump attack and then kill it before it can do it again. Plus CC and Support can be done in Berserker’s gear since their isn’t CC or Support gear.
Read the main post again, since it seems you didn’t read it at all.
Armor affects your Aggro Rating, more you have, the more likely mobs will come for you.
1. closest target to them
2. who is dealing damage
3. top damage dealers
4. who is using a shield / has more toughness and overall armor
5. others (see Tanking tactics below)Combo of 1, 2 and 4, will give you high aggro rating.
If we are both in melee then we are both about the same rangge, so #1 applies to both, we are both dealing damage so #2 applies to both of us, I’m the top damage dealer so #3 applies only to me, and #4 applies only to them. So it really just depends on which gains more aggro, #3 or #4. And why does drawing aggro help anymore here than elsewhere? It just means you get to be the one to dodge the leap skill from the wolves.