Thank you ANet for rising Flames
I enjoy the new map but would never rate it higher than for example Auric basin
My favorite maps so far are the new lions arch and auric basin :P
But what i really like is that it didnt took that much time until the new map has arrived
But the PvE is still bad, and I’ve already finished the story missions for it!
I used to be a PvE player like you, then I played Guild Wars 2
But the PvE is still bad, and I’ve already finished the story missions for it!
-1
But the PvE is still bad, and I’ve already finished the story missions for it!
Seriously? There is A LOT to do there. The PvE is pretty comprehensive. Equal to or much more to do than other maps I could name.
I finished the story mission as well, but it isn’t made to last for days on end. None of the LS is designed to be that way.
But the PvE is still bad, and I’ve already finished the story missions for it!
Let me guess, you rushed through everything instead of experiencing everything.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
But the PvE is still bad, and I’ve already finished the story missions for it!
Let me guess, you rushed through everything instead of experiencing everything.
Some posters just come here to constantly complain, maybe that is what is going on with them.
I thought the map was really fun, I finished the story on my main, still intend to run through it on alts just for fun and loot.
Some Bosses need to be much much much harder….
That fire wurm does no damage at all…
A thing noticed within the first few minutes on the new map, you changed the water mechanic. We now have tides and waves on the open water, which improves swiming and diving a lot. It feels a lot better and less flat and basic. Although there are huge sections of emptyness in the water, the experience is totally amazing. Whoever was tasked with this, awesome job! And it is sad it is not listed in the patch-notes :S.
The re-design of the mystlock-observatory is also just brilliant. After one of the previous patches, you already made one of the vendors nearly obsolte. The maping is amazing and the vendors and new options – as far as I tested yet – are a huge improvement. It finally feels more like HQ and less like an outpost, excellent job!
Talking about aquiring gear of exotic and ascended rarity, what you did in this patch is great. Finally we have real alternatives to the crafting-procedure and fractal-farmers and regular-farmers have a chance to get their stuff without being forced to play something they do not want. Most of those prices are hillarious for me, but I guess I’m not the target group.
What I’ve seen about the pve mechanics so far, some of the changes force people to step away from simple aac, which is a huge improvement. Sadly I’ve only seen a tiny fraction so far :S.
So far I’m happy with the update, and I’m looking forward to see the rest.
Really nice to see that I’m not alone with my Impression.
But the PvE is still bad, and I’ve already finished the story missions for it!
Let me guess, you rushed through everything instead of experiencing everything.
ACtually this maps is really nice has a pve part of the game, still some mobs and bosses need to much harder -.-, and ambient creature is as dangerous has the fire wurm…