Thank you Anet.
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
And people say that there are no “thank you” or appreciation threads.
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
I’m not thanking the people that did them, but the company that hired them.
If a company loses a team responsible for one of its products, it’s their responsibility to find replacements, not throw it into a corner and pretend it never happened.
So again.
Thank you Anet for taking such good care of your product.
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
I’m not thanking the people that did them, but the company that hired them.
If a company loses a team responsible for one of its products, it’s their responsibility to find replacements, not throw it into a corner and pretend it never happened.So again.
Thank you Anet for taking such good care of your product.
They dident lose them, they fired them so that kinda states they dont want to fix said content.
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
I’m not thanking the people that did them, but the company that hired them.
If a company loses a team responsible for one of its products, it’s their responsibility to find replacements, not throw it into a corner and pretend it never happened.So again.
Thank you Anet for taking such good care of your product.
They dident lose them, they fired them so that kinda states they dont want to fix said content.
How do you guys know the dungeon creators quit or were fired?
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
I’m not thanking the people that did them, but the company that hired them.
If a company loses a team responsible for one of its products, it’s their responsibility to find replacements, not throw it into a corner and pretend it never happened.So again.
Thank you Anet for taking such good care of your product.
They dident lose them, they fired them so that kinda states they dont want to fix said content.
How do you guys know the dungeon creators quit or were fired? In companies that I worked for, the management never announced terminations of employees or the reasons they were let go. Usually, you come into work and notice not only is your coworker Milton absent, but a new employee is sitting in his cubicle and using his red Swingline stapler.
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
I’m not thanking the people that did them, but the company that hired them.
If a company loses a team responsible for one of its products, it’s their responsibility to find replacements, not throw it into a corner and pretend it never happened.So again.
Thank you Anet for taking such good care of your product.
They dident lose them, they fired them so that kinda states they dont want to fix said content.
How do you guys know the dungeon creators quit or were fired?
Thanks for the link!
(edited by Jax.4903)
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
This is wrong. They didn’t leave. They got laid off. AKA, ANet fired them because they no longer wanted to support dungeon content.
Because Raid content isn’t just a giant big stupid dungeon?
Because Raid content isn’t just a giant big stupid dungeon?
No.
Actually the people who designed those dungeons left the company, so technically #2 is wrong.
This is wrong. They didn’t leave. They got laid off. AKA, ANet fired them because they no longer wanted to support dungeon content.
Granted this layoff happened in 2013, but surely a talented game designer could shift his focus from dungeons to other world content.
Granted this layoff happened in 2013, but surely a talented game designer could shift his focus from dungeons to other world content.
Absolutely, but the keyword here is talented. ANet lost that talent years ago. Its extremely evident with what HoT actually gave us. Theres also the problem of the community at large still wanting dungeon content, and ANet ignoring this desire. This isn’t exactly how you retain old customers, or bring in new ones.
(edited by Kravick.4906)