Thank you Anet, for ruining structured PVP.
Might help if you describe what the issue is with Rangers and why everyone is apparently playing them faceroll now?
Might help if you describe what the issue is with Rangers and why everyone is apparently playing them faceroll now?
If I were to take a guess, I’d say it would be the update to the rapid fire skill for their longbow. Just a hunch.
Sorry, I thought that it was a given, but let me post a few of the updates that I am talking about. Anyone who has PVP’d since the update would be able to tell you.
Read the Wind: This trait now grants a 10% attack speed increase while wielding a longbow
Long Range Shot: Increased damage at the 0-500 range by 17%. Increased damage at the 500-1000 range by 7%.
Rapid Fire: Decreased casting time from 5 seconds to 2.5 seconds.
Barrage: Reduced cast time by 0.6 seconds.
Rangers are so over powered that PVP is no longer enjoyable. The range that they have, combined with the insane speed and damage. And when you get more than one of them, it becomes unplayable.
Rangers are so over powered that PVP is no longer enjoyable. The range that they have, combined with the insane speed and damage. And when you get more than one of them, it becomes unplayable.
Rangers overpowered . . . hehehe . . . oh my goodness, that’s almost as good a joke as one of Mad King Thorn’s. No, really, you should do this professionally.
Rangers are not OP in WvW. Unless that stands for “over-present” and “overplayed for the Rapid Fire with Zerker”.
Rangers are so over powered that PVP is no longer enjoyable. The range that they have, combined with the insane speed and damage. And when you get more than one of them, it becomes unplayable.
Rangers overpowered . . . hehehe . . . oh my goodness, that’s almost as good a joke as one of Mad King Thorn’s. No, really, you should do this professionally.
Rangers are not OP in WvW. Unless that stands for “over-present” and “overplayed for the Rapid Fire with Zerker”.
Well the only way to test if his words are true is to go into sPvP and experience what he means for ourselves rather than jumping the gun.
Cool, gotcha. I don’t follow PvP in this game, but I have followed it in other games and I can imagine already how nuts that could be.
Hopefully they will do something to tweak it down. It sounds like the issue is a combination of range and general damage power with a ranged weapon for rangers?
I see Storm is talking about Rapid Fire specifically, is that an issue of “too much burst damage in a small space of time”?
Edit: Video or combat log might help to show what you’re talking about.
I have even seen rangers themselves admit to the fact that they are broken, and only being played because they are so over powered. Just because there is a surge in the population of rangers, does not make this update good. Reddit is blowing up about it, there are also videos all over youtube already about it.
I have even seen rangers themselves admit to the fact that they are broken, and only being played because they are so over powered. Just because there is a surge in the population of rangers, does not make this update good. Reddit is blowing up about it, there are also videos all over youtube already about it.
Oh ok, brings back memories for me from others games, heh. If it’s that bad, I am confident that it will get looked at soon.
Cool, gotcha. I don’t follow PvP in this game, but I have followed it in other games and I can imagine already how nuts that could be.
Hopefully they will do something to tweak it down. It sounds like the issue is a combination of range and general damage power with a ranged weapon for rangers?
I see Storm is talking about Rapid Fire specifically, is that an issue of “too much burst damage in a small space of time”?
Edit: Video or combat log might help to show what you’re talking about.
From my current experience, Rapid Fire is the central driving point with several traits that give power to the longbow ranger overall and extra power to their rapid shot. With that, it might just be far too much burst or the cooldown for rapid fire is far too short and thus a constant, hellfire of damage.
I haven’t played my ranger much (I’m an Ele person), so I wouldn’t know much about their skill CDs and what not, all I can do is make a hypothesis.
It’s a meta which can be countered with relative ease, and I know that because I still get the crap kicked out of me 1v1 or 1v2 on WvW.
This just smacks of “we can’t figure out how to smack them around so they must be nerfed”.
Okay, I found this particular gif earlier of a ranger using RF combined with quickness…needless to say, this was the result:
https://38.media.tumblr.com/d9a9ca981535fd639bb1ded47e3bfd1f/tumblr_nbqhx0TQfe1raafdzo1_400.gif
I have played ranger since release. The longbow is seriously an issue. For a lark we took 5 rangers out into Plains of Ashford and left nothing standing on the map around the junkyard, almost killing stuff as fast as the spawn rate….we figured that 15-20 rangers could grief the whole level 1-3 area leaving nothing standing for anyone else to kill. This is a huge problem, not only for the meta in PvP, but for all low level areas of the game. My ranger is stacking 3k+ damage on lvl 80 grawls, with one skill, not even at full range….It needs to be looked at.
I haven’t played my ranger much (I’m an Ele person), so I wouldn’t know much about their skill CDs and what not, all I can do is make a hypothesis.
I have an 8s cooldown on my Rapid Fire, with “Quick Draw” – normally it’s 10s. Of the longbow, the primary danger is getting caught in the burst flat-footed and not having healing ready. But . . .
Any block, confusion, dodging, knockback, stun, reflect, Retaliation . . . will seriously impact the effectiveness of someone abusing Rapid Fire. So will, naturally, getting up in their face and going melee.
From my current experience, Rapid Fire is the central driving point with several traits that give power to the longbow ranger overall and extra power to their rapid shot. With that, it might just be far too much burst or the cooldown for rapid fire is far too short and thus a constant, hellfire of damage.
I haven’t played my ranger much (I’m an Ele person), so I wouldn’t know much about their skill CDs and what not, all I can do is make a hypothesis.
Ah, I hear ya. Yeah, I have yet to even try a ranger, so I’ve no idea myself, but just looking at the difference in Rapid Fire’s casting time, I could see how the damage would be a lot higher all at once, as opposed to being spread out over the old 5 seconds. I know burst can be a huge deciding factor in PvP – I don’t know if that is the case in this game, specifically, though.
My ranger is stacking 3k+ damage on lvl 80 grawls, with one skill, not even at full range….It needs to be looked at.
I stack 6-7k on level 80 world bosses, sometimes. It’s less in WvW on lords, like kitten.
It’s not that bad. The new Ranger meta-build is basically all glass. Reflects, Retaliation, or stunlock builds will wreck them so hard. Last night there was a Thief on my team running Basilisk Venom and some immobs. He basically downed the Rangers in like one or two combos each time while they couldn’t flee.
I welcome our new Ranger overlords.
I want to know the thought process behind the recent update to rangers? They are so broken it isn’t even funny. You have completely ruined any form of structured player versus player game. Every single game I have been in, since the feature patch has had at least one ranger. I have even ran into groups of 4-5 of them, frequently. Who do nothing but fight off the node and face roll their keyboard. I could seriously make a ranger and slap my face on the keyboard. And I would get better results than any other class. You do not care about PVP what so ever, we have been playing the same maps, and game modes, for as long as I can remember. When are PVP based players going to get any love? This feature patch makes me want to go back to world of warcraft. You have shafted us Anet. We don’t even have any 2v2, or 3v3, or even a duel function? PVP never gets any love, and you have broken what little bit we have. If PVP is not re balanced soon. I will be quitting guild wars all together. The little bit of hope that I have for this game is fading fast. You are turning into aion, and that is pathetic.
Well said! I was considering world of warcraft too!
Ah, I hear ya. Yeah, I have yet to even try a ranger, so I’ve no idea myself, but just looking at the difference in Rapid Fire’s casting time, I could see how the damage would be a lot higher all at once, as opposed to being spread out over the old 5 seconds. I know burst can be a huge deciding factor in PvP – I don’t know if that is the case in this game, specifically, though.
It’s not even a burst which would in itself shave 1/3 of my HP, I don’t think it would be a problem for heavier classes. I mean, seriously looking at it . . . I don’t expect it’s a bad amount unless coupled with some other incoming source of damage.
Again. Retaliation, Reflect, Confusion. Watch a Rapid-fire ranger kill themselves.
It’s not that bad. The new Ranger meta-build is basically all glass. Reflects, Retaliation, or stunlock builds will wreck them so hard. Last night there was a Thief on my team running Basilisk Venom and some immobs. He basically downed the Rangers in like one or two combos each time while they couldn’t flee.
Yeah, after reading the other messages and thinking about it myself, figured that their hard counters would be anything that can interrupt or give them a taste of their own medicine. And perhaps a very tanky build that can deal with bursts like theirs.
So who (besides the developers apparently) didn’t see this coming the second these changes were previewed?
It’s not that bad. The new Ranger meta-build is basically all glass. Reflects, Retaliation, or stunlock builds will wreck them so hard. Last night there was a Thief on my team running Basilisk Venom and some immobs. He basically downed the Rangers in like one or two combos each time while they couldn’t flee.
Yeah, after reading the other messages and thinking about it myself, figured that their hard counters would be anything that can interrupt or give them a taste of their own medicine. And perhaps a very tanky build that can deal with bursts like theirs.
It might be time to retire Zerker meta
It’s a meta which can be countered with relative ease, and I know that because I still get the crap kicked out of me 1v1 or 1v2 on WvW.
This just smacks of “we can’t figure out how to smack them around so they must be nerfed”.
wvw is different than spvp. its based on holding smaller areas, not that i have tested this particular build in spvp, but some things just play out very differently in spvp.
how would you counter a long bow ranger while you have to survive on a small area? I guess you can chase himby getting off the point, but thats kind of a win for him.
I haven’t used a Bow on my Ranger in a long time – might have to pull it out again.
Seems like projectile reflection would help a lot against this.
And here it comes, the complaints.
Reflection skills will kill these new glass-tank rangers. Very quickly.
Even then I agree it needs a slight nerf, but not a huge one. If they do end up nerfing longbow any time soon, then I hope they undo the stealth nerf to frost spirit to compensate.
I haven’t used a Bow on my Ranger in a long time – might have to pull it out again.
Seems like projectile reflection would help a lot against this.
hard counter style play? hmmm
And here it comes, the complaints.
Reflection skills will kill these new glass-tank rangers. Very quickly.
Even then I agree it needs a slight nerf, but not a huge one. If they do end up nerfing longbow any time soon, then I hope they undo the stealth nerf to frost spirit to compensate.
Oh, don’t worry. We’ve discussed their hardcounters already. T’is all good!
It’s not even a burst which would in itself shave 1/3 of my HP, I don’t think it would be a problem for heavier classes. I mean, seriously looking at it . . . I don’t expect it’s a bad amount unless coupled with some other incoming source of damage.
Again. Retaliation, Reflect, Confusion. Watch a Rapid-fire ranger kill themselves.
Having no stake in it myself, I gotta admit that the whole “all glass / gets killed by reflect/etc.” does sound familiar to me and not in a good way. Usually when people say “this class/build/etc. is fine because XYZ hardcounter,” what they’re ultimately saying is, “there’s a problem with this build but it’s not actually a problem because stuff can counter it.”
But then the problem becomes “well what if one doesn’t have the tools on hand to counter it?”
And then the answer is “then play a build that has the tools needed.” At which point the meta begins revolving around countering this one unbalanced thing…
That is just how it looks to me from a distance. I could be incredibly wrong.
It’s a meta which can be countered with relative ease, and I know that because I still get the crap kicked out of me 1v1 or 1v2 on WvW.
This just smacks of “we can’t figure out how to smack them around so they must be nerfed”.
wvw is different than spvp. its based on holding smaller areas, not that i have tested this particular build in spvp, but some things just play out very differently in spvp.
how would you counter a long bow ranger while you have to survive on a small area? I guess you can chase himby getting off the point, but thats kind of a win for him.
Longbow really reeks like a Risen Krait in small spaces though. There’s not a lot of room to get the most out of it.
How would I counter it? Well on my ranger, Axe/Torch and rely on conditions to keep them busy with Wolf out for the fear/knockdown. I might, if I liked it more, go Sword/Axe for keeping them in melee and wailing on them until they left.
Other classes I can’t speak too much for but . . . Guardians and Warriors can do it with Greatsword or Hammer. I know, I got the lumps to prove it.
It’s not even a burst which would in itself shave 1/3 of my HP, I don’t think it would be a problem for heavier classes. I mean, seriously looking at it . . . I don’t expect it’s a bad amount unless coupled with some other incoming source of damage.
Again. Retaliation, Reflect, Confusion. Watch a Rapid-fire ranger kill themselves.
Having no stake in it myself, I gotta admit that the whole “all glass / gets killed by reflect/etc.” does sound familiar to me and not in a good way. Usually when people say “this class/build/etc. is fine because XYZ hardcounter,” what they’re ultimately saying is, “there’s a problem with this build but it’s not actually a problem because stuff can counter it.”
But then the problem becomes “well what if one doesn’t have the tools on hand to counter it?”
And then the answer is “then play a build that has the tools needed.” At which point the meta begins revolving around countering this one unbalanced thing…
That is just how it looks to me from a distance. I could be incredibly wrong.
If would say you wouldn’t be too far off track, good sir. I’ve seen this happen before. Something seemingly overpowered comes, people find hard counters or any kind of counter in general if they feel no nerf is coming anytime soon. Then comes in the group that doesn’t have those tools and thus try their best to see how they can counter it, if possible.
Sometimes an effect is made which causes a buff for the group with no counter to have one or the group that was given a buff is stripped away from them. It is usually the former. When that happens, the cycle begins again, sometimes.
But then the problem becomes “well what if one doesn’t have the tools on hand to counter it?”
And then the answer is “then play a build that has the tools needed.” At which point the meta begins revolving around countering this one unbalanced thing…
That is just how it looks to me from a distance. I could be incredibly wrong.
There’s enough hard counters to allow a lot of classes to work over a bad ranger. There’s soft counters as well which pretty much can let any class work over a bad ranger who is using Rapid Fire as a crutch.
The meta doesn’t need to be perfectly balanced, it just needs to revolve around enough potential counters so one class isn’t going to rule everything.
Rangers . . . aren’t ever going to be that class.
If would say you wouldn’t be too far off track, good sir. I’ve seen this happen before.
So have I. “Jax OP” comes to mind.
If would say you wouldn’t be too far off track, good sir. I’ve seen this happen before.
So have I. “Jax OP” comes to mind.
Haha. If only I was a true league player, I’d find it even funnier.
But then the problem becomes “well what if one doesn’t have the tools on hand to counter it?”
And then the answer is “then play a build that has the tools needed.” At which point the meta begins revolving around countering this one unbalanced thing…
That is just how it looks to me from a distance. I could be incredibly wrong.
There’s enough hard counters to allow a lot of classes to work over a bad ranger. There’s soft counters as well which pretty much can let any class work over a bad ranger who is using Rapid Fire as a crutch.
The meta doesn’t need to be perfectly balanced, it just needs to revolve around enough potential counters so one class isn’t going to rule everything.
Rangers . . . aren’t ever going to be that class.
As far as this goes, there really is no “that” class, to me at least. The way I see it, each class has their advantages and disadvantages, counters and hard counters.
(edited by Storm Toryama.2197)
As far as this goes, there really is no “that” class, to me at least. The way I see it, each class has their advantages and disadvantages, counters and hard counters.
And that’s how it should be.
If would say you wouldn’t be too far off track, good sir. I’ve seen this happen before. Something seemingly overpowered comes, people find hard counters or any kind of counter in general if they feel no nerf is coming anytime soon. Then comes in the group that doesn’t have those tools and thus try their best to see how they can counter it, if possible.
Sometimes an effect is made which causes a buff for the group with no counter to have one or the group that was given a buff is stripped away from them. It is usually the former. When that happens, the cycle begins again, sometimes.
There’s enough hard counters to allow a lot of classes to work over a bad ranger. There’s soft counters as well which pretty much can let any class work over a bad ranger who is using Rapid Fire as a crutch.
The meta doesn’t need to be perfectly balanced, it just needs to revolve around enough potential counters so one class isn’t going to rule everything.
Rangers . . . aren’t ever going to be that class.
Fair points, both of you. It may be too early to tell whether people won’t just adapt to the new circumstances, creating a slightly different (but still relatively fair) metagame.
I can’t believe you’re complaining about LB ranger. It’s a one trick pony, and most of the LB rangers currently playing are band wagoner’s and free kill points.
Fair points, both of you. It may be too early to tell whether people won’t just adapt to the new circumstances, creating a slightly different (but still relatively fair) metagame.
They adapted to thieves with stealth, they can adapt to this.
I can’t believe you’re complaining about LB ranger. It’s a one trick pony, and most of the LB rangers currently playing are band wagoner’s and free kill points.
Well, as you can see, the discussion here is going pretty swell, I’d say~
It’s a meta which can be countered with relative ease, and I know that because I still get the crap kicked out of me 1v1 or 1v2 on WvW.
This just smacks of “we can’t figure out how to smack them around so they must be nerfed”.
wvw is different than spvp. its based on holding smaller areas, not that i have tested this particular build in spvp, but some things just play out very differently in spvp.
how would you counter a long bow ranger while you have to survive on a small area? I guess you can chase himby getting off the point, but thats kind of a win for him.
Longbow really reeks like a Risen Krait in small spaces though. There’s not a lot of room to get the most out of it.
How would I counter it? Well on my ranger, Axe/Torch and rely on conditions to keep them busy with Wolf out for the fear/knockdown. I might, if I liked it more, go Sword/Axe for keeping them in melee and wailing on them until they left.
Other classes I can’t speak too much for but . . . Guardians and Warriors can do it with Greatsword or Hammer. I know, I got the lumps to prove it.
in spvp, doing those would mean coming off the point you are trying to claim, which means he is winning while you try to run him down.
basically he can defend a point while taking minimal risk from a long range.
this what i mean about wvw being different, its not about dueling the ranger its about how do you achieve objectives
in spvp, doing those would mean coming off the point you are trying to claim, which means he is winning while you try to run him down.
basically he can defend a point while taking minimal risk from a long range.this what i mean about wvw being different, its not about dueling the ranger its about how do you achieve objectives
It’s also about you not being in a vacuum – if you have a ranger doing that, double-team them. If the team of the enemy is ALL rangers?
You’re fine.
Just stop. Took a spin in pvp, met alot of Rangers, dodged RF no issues… If anything RF is easier to avoid since one dodge now negates most arrows, not op.
The machinegun ranger is hilarious, silly, and destroys bad players, or from ambsuh.
It’s actually somewhat ineffective against people who know what they’re doing like at all.
Started actually playing sP a few days before the patch, 60% ele 40% ranger.
My success rate is about the same with both, the difference is that the ranger is way more ‘win or lose’ than the ele is. To do machinegun stuff, you give up a lot.
Also seeing someone quickened rapid fire into a reflect is just brilliant. Even if it happens to you, you’ve gotta laugh.
Edit: The place it’s mean is coming in late to a fight or with quiken when they have no idea you’re about to blast them. But hell, how many classes just wreck you if they’ve totally got the drop, and cooldowns up?
Edit: The place it’s mean is coming in late to a fight or with quiken when they have no idea you’re about to blast them. But hell, how many classes just wreck you if they’ve totally got the drop, and cooldowns up?
Thieves are really good for that too.
I don’t see how it’s ruined. Thieves can stealth and 1-2 shot you in the same amount and or less time than it takes to fully fire, Rapid Fire. I consider myself fair when it comes to PvP, and sometimes that constant condi pressure plus 90% stealth is a lot to handle…I’ve been wrecked by 2 thieves at once as people get wrecked with 2 rangers now. If your team is well organized you can take down a power ranger in no time. Are we all forgetting how annoying 1-2 power Necros are with Lich? Adapt. Ranger isn’t OP. Though, what I would like is Anet to add speed back to shortbow. Darnit, they Buff the kitten outta the long bow and shortbow is lacking love. Y_Y Just wait till your pug solo ques or team ques learn to target the power ranger and or equip themselves with utilities to negate that burst damage. I threw up wall against one in WvW and he took 70% of his own hp and I walked away laughing. You have time to set your traits/utilities after seeing the enemy team. Work it out.
I want to know the thought process behind the recent update to rangers? They are so broken it isn’t even funny. You have completely ruined any form of structured player versus player game. Every single game I have been in, since the feature patch has had at least one ranger. I have even ran into groups of 4-5 of them, frequently. Who do nothing but fight off the node and face roll their keyboard. I could seriously make a ranger and slap my face on the keyboard. And I would get better results than any other class. You do not care about PVP what so ever, we have been playing the same maps, and game modes, for as long as I can remember. When are PVP based players going to get any love? This feature patch makes me want to go back to world of warcraft. You have shafted us Anet. We don’t even have any 2v2, or 3v3, or even a duel function? PVP never gets any love, and you have broken what little bit we have. If PVP is not re balanced soon. I will be quitting guild wars all together. The little bit of hope that I have for this game is fading fast. You are turning into aion, and that is pathetic.
I am glad you are quitting Guild Wars 2. We could use less of people like you, to be honest.
In other news, I like this patch. It’s new meta time and lots of builds are yet to be discovered. I’m quite excited.
I used to run the Academy Gaming tournaments for GW2.
I am glad you are quitting Guild Wars 2. We could use less of people like you, to be honest.
In other news, I like this patch. It’s new meta time and lots of builds are yet to be discovered. I’m quite excited.
Pretty much this. I’m still a little salty about S/D thief, and LB rangers in WvW are starting to get a little annoying- but overall its exciting. Despite the potential new imbalance issues that arise it’s fun playing around with new builds and such.
btw- anybody see the new trapper runes? Game changing!
I don’t see how it’s ruined. Thieves can stealth and 1-2 shot you in the same amount and or less time than it takes to fully fire, Rapid Fire. I consider myself fair when it comes to PvP, and sometimes that constant condi pressure plus 90% stealth is a lot to handle…I’ve been wrecked by 2 thieves at once as people get wrecked with 2 rangers now.
With all the cluster kitten of aoe damage everywhere a thief has to think when he can use his burst. In team setting thief has to play smart and take risks when going for his burst unlike a ranger perching himself at a distance spamming auto and pressing 2.
Frankly its easier dealing with 2 thiefs than 2 rangers. Also 90% stealth and constant condi pressure? please don’t tell me your talking about condition thief in pvp.
Highest ranked reached 28 soloq
Isle of Janthir
I am glad you are quitting Guild Wars 2. We could use less of people like you, to be honest.
In other news, I like this patch. It’s new meta time and lots of builds are yet to be discovered. I’m quite excited.
Pretty much this. I’m still a little salty about S/D thief, and LB rangers in WvW are starting to get a little annoying- but overall its exciting. Despite the potential new imbalance issues that arise it’s fun playing around with new builds and such.
btw- anybody see the new trapper runes? Game changing!
And that’s what I like about this patch. Some seemingly OP stuff that I have to get over, but once we all find a way, the meta will have to shift. So if we can collectively come up with real ways to counter RF ganks and canine longbow troll setups (for the love of buffs, if someone says retaliation is a viable option, I’m blocking you) and gobs of immobilize, We’ll be fine and better for fighting other classes. Mesmer meta shift is kind of nuts too since I’ve been hit by tons more mantra setups than usual in team fights, but we’ll all have to adapt. PvP in general is nuts right now but the vets are going to be able to read the new tells like books and deal with them accordingly.
in spvp, doing those would mean coming off the point you are trying to claim, which means he is winning while you try to run him down.
basically he can defend a point while taking minimal risk from a long range.this what i mean about wvw being different, its not about dueling the ranger its about how do you achieve objectives
If you just stand there on a point, while a glassy lb ranger is shooting at you, you were also died pre-patch. (I’ve killed many people only with lb autoattack just because they didn’t want to leave a point – before the patch – and I also died several times because I tried to stay on-point, when it would have been better to leave it.) And as long as the ranger ist not standing on the point he can’t cap or defend it. Lb ranger is usually pretty bad at fighting on-point.
(edited by UmbraNoctis.1907)