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Thank you for Giving me a Reason to do Stuff!

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Posted by: bhagwad.4281

bhagwad.4281

I love this update! Finally I can do temple bosses, jumping puzzles and dungeons. Previously the pay off these was just too poor even though I enjoyed the content. I never did temple bosses because it wasn’t worth it. Now that they drop dragonite ore, I can do those events and be happy

So thank you Anet. Thank you very much.

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Posted by: TooBz.3065

TooBz.3065

I was just wondering if people were doing temples because they were fun or just for the reward. I’m glad to hear that someone enjoys this update.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Erasculio.2914

Erasculio.2914

From previous posts...

What people don’t seem to understand is that for a lot of us, getting gold, gearing up, getting minipets, buying skins and armor to show off etc is fun. It’s why we play the game. For some people fun can be running around with friends. Others (like me) don’t care about friends and exploring etc, but just want to get better gear, weapons and show off.

I’m not surprised someone who doesn’t care about friends, exploring, and any other similar aspect of the game, just just wants to “get better gear, weapons and show off” is happy with this update. I somehow doubt the reasons have anything to do with doing the content itself, though.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: Tiger.7506

Tiger.7506

I love this update! Finally I can do temple bosses, jumping puzzles and dungeons. Previously the pay off these was just too poor even though I enjoyed the content. I never did temple bosses because it wasn’t worth it. Now that they drop dragonite ore, I can do those events and be happy

So thank you Anet. Thank you very much.

I love this update.

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Posted by: LordByron.8369

LordByron.8369

SO if you can choose what to do…is boring
If you are forced, is fun

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: bhagwad.4281

bhagwad.4281

SO if you can choose what to do…is boring
If you are forced, is fun

Pretty much. It’s about alignment of incentives. Previously I would by default only do the one thing that gave me the most gold – as is rational. But that was boring. Now they’ve realigned the incentives and I can have fun again!

It’s like the highest paying job might not be the most fun but you do it anyway because well…you like money. Now they’ve made other fun jobs pay well too!

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Posted by: LordByron.8369

LordByron.8369

aside the fact this is a game and not a job

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Tiger.7506

Tiger.7506

I m not forced.

Previously the pay off these was just too poor even though I enjoyed the content. I never did temple bosses because it wasn’t worth it.

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Posted by: One Note Chord.5031

One Note Chord.5031

Colin Johanson once wrote:
“If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players? Can we focus our time on making meaningful and impactful content, rather than filler content to draw out the experience? Can we make something so much fun you might want to play it multiple times because it’s fun, rather than making you do it because the game says you have to? It’s how we played games while growing up. I can’t tell you how many times I played Quest for Glory; the game didn’t give me 25 daily quests I needed to log in and do, I played it multiple times because it was fun!” [my emphasis]

I guess the answer to his questions turned out to be no.

(In the same post, Colin also listed this as a design goal: “The rarest items in the game are not more powerful than other items, so you don’t need them to be the best.” Whoops! Failed on that one.)

And yeah, I get that people are saying that you’re not “forced.” But we have to ask what actually counts as being forced in a game like this. In Colin’s post, it’s clear that they count being required to do something in order to acquire the best gear as a way of being forced. And that’s what they’ve introduced here.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

(edited by One Note Chord.5031)

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Posted by: Raine.1394

Raine.1394

SO if you can choose what to do…is boring
If you are forced, is fun

Pretty much. It’s about alignment of incentives. Previously I would by default only do the one thing that gave me the most gold – as is rational. But that was boring. Now they’ve realigned the incentives and I can have fun again!

It’s like the highest paying job might not be the most fun but you do it anyway because well…you like money. Now they’ve made other fun jobs pay well too!

Definitely pay attention to the alignment of incentives above. This release is a gear grinders dream come true as they are locating the now extended gear grind (beyond trinkets) all over the game. Personally, I am more of a self-directed player. I didn’t buy GW2 for gear grind incentives and I’m not at all excited about this release.

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Posted by: Tiger.7506

Tiger.7506

which part of the game you can not play with exotic?

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

snort

Hell, which part of the game can you not play in rares? With the exception of extremely high level fractals (which are intended for a very specific mindset of people), you can do pretty much anything naked if you chose.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: One Note Chord.5031

One Note Chord.5031

Well, fotm. But setting that aside, you can play everything in rares, too. You can play everything in blues and greens, in fact. That’s how at least a lot of us were doing dungeons in the first couple weeks of the game, anyway—level 80 with blues and greens in (one hoped) the 70-80 range.

But it was still important for exotics to be accessible, because that was one of the goals of the game: don’t make people do things they don’t want to do just to get the stats they want to have. It’s okay to make people do things they don’t want to do in order to get the skins they want. But not stats.

Also, as people have said in other threads, differences in stats have a bigger impact in wvw than in pve, which makes ascended weapons more significant (and so more problematic) there.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

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Posted by: LordByron.8369

LordByron.8369

which part of the game you can not play with exotic?

fractal 20+

Also fyi
Was 10 years ago that the need to have the highest tier was discussed.
You can t jump here and discuss if the earth is flat once again…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I did say ‘with the exception of […] fractals’

Also, people have and do play WvW naked, or in non-exotics to make the point that if you’re a skilled player, it can be done. And done well. (And if they do kill you, whilest naked, don’t you just feel like crap?) So, even in WvW, it’s not too terribly concerning.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: wintermute.4096

wintermute.4096

I did say ‘with the exception of […] fractals’

Also, people have and do play WvW naked, or in non-exotics to make the point that if you’re a skilled player, it can be done. And done well. (And if they do kill you, whilest naked, don’t you just feel like crap?) So, even in WvW, it’s not too terribly concerning.

Except that a player of equal skill will probably kill you if he has ground out full ascended.

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Posted by: Erasculio.2914

Erasculio.2914

Can we make something so much fun you might want to play it multiple times because it’s fun, rather than making you do it because the game says you have to?

I guess the answer to his questions turned out to be no.

I’m not sure the flaw lies entirely on ArenaNet’s troubles with making content fun enough. I think a large part of it is that they built too much content catering for players who don’t care about having fun, rather about receiving rewards (the “rational” thing to do), and eventually ArenaNet learned that it’s a lot easier to make bigger and shinier rewards than to make fun content.

It’s still ArenaNet’s fault for catering to the lowest denominator, as well as going against their original filosophy, but the main tragedy is that ArenaNet could make really fun content if they wanted to.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

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Posted by: One Note Chord.5031

One Note Chord.5031

Yeah, good point. The answer to his questions might be yes. It’s just that they’re acting like it’s no, whether it is or not.

Colin Johanson: "Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”
Pre-launch, Colin listed things that make MMOs bad. They are all now in GW2.

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Posted by: Savoy.6824

Savoy.6824

So @bhagwad.4281 and @Tiger, will you still be doing these events once you have the “Payoff”. Yea, didnt think so. And also, you can get plenty of weapons and armor to show off with. They add those every two weeks. So instead of making the temples fun to play and do, they came up with this busy work for everyone to do.

And we should consider every day lost on which we have not danced at least once – Nietzsche