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Posted by: Fortus.6175

Fortus.6175

Anet, thank you for including explanations as to why the changes. This is the kind of clarity I like. I look forward to more of these! they save the time trying to figure out why the changes, saves threads asking why and is an excellent step towards clarity.

+1 Anet.

[GoM] Gate of Madness Server Elementalist|Guardian
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Posted by: Hickeroar.9734

Hickeroar.9734

Great patch. Seems like things have really taken off for ANet in the past 6 months. Lots of good content, lots of good updates, tweaks, and changes. It felt rough for a while there, but it seems like things are being driven very well at the moment.

Edit: It also seems like ANet has learned some valuable lessons on the “PR” front as well, and has been excellent at communication, interaction, and acknowledging player desires.

Now if we could just have a talk about Scarlet…. xD

(edited by Hickeroar.9734)

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Posted by: Zypher.7609

Zypher.7609

Excellent feature, but people will still create threads asking for clarity on the clarity.. Such is the way of the internets.

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Posted by: Orpheal.8263

Orpheal.8263

Thiefs are still junk and this patch destroyed today my own build that was based on Assassians Reward, for moving a BS trait to the Master Tier, that is extreme unreliable compared to Assasins Reward.

When I see the patch nots, I fricking do ask myself just only AGAIN, why on earth has Anet even showed us all of thei planned changes again months before the patch came today, when they didn#t use a slightest thing of the massive resonance from us, what WE think, is good of those planned changes and what is definetely not good

This patch just comes over again like a punch into our faces being totally ignored.
Why ask us for our opinions and let us discuss months before the patch release over those changes, if when then again just get totally ignored and nothign of our thoughts gets used to reiterate maybe some of the planned changes.

This kind of making changes is just like provoking up with the full will behind it a next poo storm.

When you make such previews, where you want to let us know, what you intend to change in the game, we expect, that our thoughts are being taken into consideration and that they lead also to compromises, or at least that at the end of thoise preview threads gets discussed, why nothing of the preview has been changed and why basically everything has been now exactly in that way been implemented, as it has been previewed some time ago …

Making this basically just makes us all feel like fools.
please refer in future to stop these kinds of preview threadas ANet, if you absolutely don’t intentd to make any kind of changes at all anyways, because otherwise postign in these preview threads and sharing with you our thoughts is like this time again just only a pure waste of time

Now my Thief can use more oftenly attacks due to an increase of initiatie regeneration, wohoo, who the hell asked for this?, for the cost of it, that my build is noew totally worthless, because my build has now thanks to this bs change of moving Assasins reward to grand master tier no secondary survivability anymore, that has saved alot of times passively my butt from getting downed too quickly.

>.<

Oh man, sometimes I just really think, Anet devs must play only warriors, elementalists and necromancers …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Fortus.6175

Fortus.6175

bad rant

If you think thieves didnt have this one coming, then you must be maining thievs mostly since anyone who isnt a thief knows how brokenly OP they still are. Also, you got a 33% initiative buff. Lastly; Backstab is still as overpowered as always, stealth is as overpowered as always. Also, you got many many other good things in the patch, stop looking at oly the called for nerfs (which are still not enough to bring them in line), among those good things is an AoE heal.

[GoM] Gate of Madness Server Elementalist|Guardian
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Posted by: Jrunyon.3012

Jrunyon.3012

bad rant

If you think thieves didnt have this one coming, then you must be maining thievs mostly since anyone who isnt a thief knows how brokenly OP they still are. Also, you got a 33% initiative buff. Lastly; Backstab is still as overpowered as always, stealth is as overpowered as always. Also, you got many many other good things in the patch, stop looking at oly the called for nerfs (which are still not enough to bring them in line), among those good things is an AoE heal.

What are you even talking about? Thieves are borderline garbage in any style of play besides ganking uplvls in WvW and running away with stealth. The ini nerf and the changes to sword have made it so the only way to play thief is to abuse stealth and backstabs.

As for the patch preview, yes it was a good thing, and I applaud Anet for doing it. I’m really disappointed however that Jon Peters and the rest of the class balance team have no idea what they want to do with thieves and are not open to discussion about their most important and controversial changes. Destroying sword mainhand because people were using it as half of a teleport stomp (something other classes have access to as well) is absolutely ridiculous.

As for you talk of an AoE heal? Non existent unless we get rid of our whole bar of survival utilities in exchange for venoms and putting 30 points in to a line built for stealth traits, which 90% of thieves will not do. The heal is useless compared to HiS for me and the majority of other thieves.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

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Posted by: Fortus.6175

Fortus.6175

What are you even talking about? Thieves are borderline garbage in any style of play besides ganking uplvls in WvW and running away with stealth.

Check the latest tournaments ; all winning teams had at least 1 thief. Thieves have been a constant in sPvP and tPvP (as compared to elementalists which had literally 0 representation). The latest tournament was held 2 days ago, won by a petting zoo ranger/thief. Top 4 teams had all thieves except the other finalist which was hambow warr and another petting zoo ranger, so basically the thief defined the win.

Also, currently, thieves hold second best PvE single target dungeon damage (aka boss killing potential). And we all know damage > anything else in PvE.

Lastly, thieves still hold the best killing potential and running away potential of any class in GW2 in WvW or any other form of PvP

Not being able to draw this potential denotes only lack of skills, not that the class is weak. Have a great day, sir

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

(edited by Fortus.6175)

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Posted by: Jrunyon.3012

Jrunyon.3012

“Check the latest tournaments ; all winning teams had at least 1 thief. Thieves have been a constant in sPvP and tPvP (as compared to elementalists which had literally 0 representation). The latest tournament was held 2 days ago, won by a petting zoo ranger/thief. Top 4 teams had all thieves except the other finalist which was hambow warr and another petting zoo ranger, so basically the thief defined the win.”

Sorry, your info is negligible as of this patch as I can almost guarantee you every single one of those thieves were s/d. s/d will not be seen anymore in tourney play i can almost guarantee it. Also, simply being on the team does not mean they were the defining member of the team.

“Also, currently, thieves hold second best PvE single target dungeon damage (aka boss killing potential). And we all know damage > anything else in PvE.”

Doesn’t matter when in order to get those numbers we sacrifice all of our survivability and die in one hit. Why don’t warriors have that same problem?

“Lastly, necros and warriors still hold the best killing potential and warriors hold the best running away potential of any class in GW2 in WvW or any other form of PvP”

Fixed that for you

Not being able to draw these conclusions denotes only lack of understanding of the game in the past few months. Tell me Fortus, have you even played WvW since HS and Hammer were given their buffs?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

(edited by Jrunyon.3012)

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Posted by: Fortus.6175

Fortus.6175

Ok I realize at this point we are both throwing punched in the air, and before we get ‘nasty’ lets stop it, this is not what this topic is about and I would like to keep this thread as “thank you, keep it coming” thread.

But to answer your questions and close that topic:

Necros best at running away? We must be playing different games. Warriors, debatable, though they definitely can run away, absolutely nothing beats invisibiity which can well translate into almost invincibility in this game. And yes I play lots of WvW and sPvP thank you. And yes, they were playing D/D, S/D, S/P and shortbow. Look this player up; Caed, he won the tournament, he is a pretty decent player using S/P shortbow.

And yes, I know what a hambow warrior is, also know how a 20k eviscerate feels like on a 2k toughness character, I also know what a 14k backstab feels like on a 2k toughness character.

Lets see how the new patch plays out, but I can tell you right off the bat, .25 casting animation wont stop S/D thief from being the killing machine they are, or will it decrease the normal sight 8k-10k backstabs in sPvP/ 12k-14k backstabs in WvW.

If you need further proof of this I will dig in (to my inconvinience) the video of a guy showing off 16.5k backstabs self buffed and alone in WvW.

And you know nothing about sacrificing survavility for damage; elementalists dont have neither stealth nor clones nor toughness nor health pool nor death shroud nor aegis to fall off when things start going bad, all “defensive spells” (aka cantrips) have the CD of what you would consider elites (75-90 seconds………) while thieves have acess to stealth once every 4 seconds, so dont give me the

Doesn’t matter when in order to get those numbers we sacrifice all of our survivability and die in one hit.

because we have about the same healthpool as you do except that we cant stealth nor have the same damage without popping about all cooldowns without a single cantrip and once someone locks us down we are as good as a loot bags.

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(edited by Fortus.6175)

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Posted by: Jrunyon.3012

Jrunyon.3012

Ok I realize at this point we are both throwing punched in the air, and before we get ‘nasty’ lets stop it, this is what this topic is about and I would like to keep this thread as “thank you, keep it coming” thread.

But to answer your questions I close that topic:

Necros best at running away? We must be playing different games. Warriors, debatable, though they definitely can run away, absolutely nothing beats invisibiity which can well translate into almost invincibility in this game. And yes I play lots of WvW and sPvP thank you. And yes, they were playing D/D, S/D, S/P and shortbow. Look this player up; Caed, he won the tournament, he is a pretty decent player using S/D shortbow.

And yes, I know what a hambow warrior is, also know how a 20k eviscerate feels like on a 2k toughness character, I also know what a 14k backstab feels like on a 2k toughness character.

Lets see how the new patch plays out, but I can tell you right off the bat, .25 casting animation wont stop S/D thief from being the killing machine they are, or will it decrease the normal sight 8k-10k backstabs in sPvP/ 12k-14k backstabs in WvW.

If you need further proof of this I will dig in (to my inconvinience) the video of a guy showing off 16.5k backstabs self buffed and alone in WvW.

And you know nothing about sacrificing survavility for damage; elementalists dont have neither stealth nor clones nor toughness nor health pool nor death shroud nor aegis to fall off when things start going bad, all “defensive spells” (aka cantrips) have the CD of what you would consider elites (75-90 seconds………) while thieves have acess to stealth once every 4 seconds, so dont give me the

Doesn’t matter when in order to get those numbers we sacrifice all of our survivability and die in one hit.

because we have about the same healthpool as you do except that we cant stealth and once someone locks us down we are as good as a loot bags.

- I never said necros were best at running away :P I said they have one of the best killing potentials in the game. My friend mains a necro and I have to hear all the time about the less then stellar escape options.

- Last I checked, Caed posted on the thief forums that he will be quitting sword mainhand, as have numerous other thiefs in high level PvP play.

- I agree that you wont stop seeing Backstabs, as now everyone playing sword mainhand will switch to that and the few other builds that didn’t get nerfed. Unfortunately, as a long time s/p and s/d main thief, I had to do this as well for lack of a better option. It’s just too much work to continue using those sets as opposed to switching to a backstab build, which i did a month ago in anticipation of this patch.

- I cannot comment personally on elementalist, however the people I know who main that class agree with your sentiments. I was not referring to elementalists in my comment, I was referring to warriors. Elementalists in WvW have almost always been a free lootbag for me, while running s/d or now running d/d. This is a whole different issue that needs to be worked out, and is not relevant to this discussion.

I think we’ll just have to agree to disagree.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

(edited by Jrunyon.3012)