Thanks To Removal Of Trains

Thanks To Removal Of Trains

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Posted by: Nick.6972

Nick.6972

Charged Cores are now 30s more expensive than they were before, prices are generally higher for mats.
And yet people are wondering, why they have to grind so much.
Next stop – removing Dungeon gold reward?

Personally, I never did the train, but at least it kept rhe prices down.

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Posted by: tolunart.2095

tolunart.2095

If you farm crafting mats, it’s cause for celebration.

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Posted by: Jski.6180

Jski.6180

Charged Cores are now 30s more expensive than they were before, prices are generally higher for mats.
And yet people are wondering, why they have to grind so much.
Next stop – removing Dungeon gold reward?

Personally, I never did the train, but at least it kept rhe prices down.

You should make a point to post on the threads that asked for the removal of champ trans.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I’ll just quote myself from another thread:

I’m amazed at how short-sighted many people are: they’re happy at making other players suffer without understanding that those people were the ones who made their life easier by repeating monotonous task which the first players wouldn’t have to do. It’s like being happy at a limit of those dirty lousy yardmen – before seeing that they’ll have to pick up all the trash themselves now.

Fasalina, Nerelith and others who admit they haven’t studied economics, here’s a Wiki image.

The image shows an increase in supply – the price drops. When supply decreases, the price increases.

  • Let’s say we had 100 players who needed 1 charged lodestone per week each, which makes 100 lodestones per week.
  • We had 10 farmers who farmed 10 lodestones per week each, which makes 100 lodestones per week.
  • Let’s say the price got an equilibrium at around 2g.
  • After patch, we still have 100 players who need 1 charged lodestone per week each, which makes 100 lodestones per week – nothing changed.
  • After patch, the 10 farmers can only farm 5 lodestones per week.
  • When the first 50 lodestones at 2g are sold, the other 50 players still need 50 more lodestones.
  • Because they need these lodestones but can’t get them, they offer more for these lodestones – let’s say up to 4g per lodestone.
  • 10 other non-farmers see that the offers for lodestones got higher and decide to go farming.
  • Now we have 20 people farming instead of 10 people to provide enough supply of 100 lodestones per week, while players pay more for the exact same lodestones because otherwise the farmers will stop farming.

Result of the train-nerf which you’re so happy about? More people have to grind, more casual players suffer from an increase in prices. Both sides become unhappy (and eventually leave the game).

…and let’s not forget that world boss trains for ecto and Orr event farming for T6 also got nerfed.

20 level 80s and counting.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

Hate to break it to you but before they even touched the trains t5 and 6 mats were already up in price. Also charged cores going up to 1g again is not new. They’ve gone all the way up to 1.5g before they crashed back down.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: Nick.6972

Nick.6972

Actually T6 prices were slowly going down.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

If you farm crafting mats, it’s cause for celebration.

Nothing changed. The demand is close to constant. The supply got down, the price got up – no one gets more profit.

Hate to break it to you but before they even touched the trains t5 and 6 mats were already up in price. Also charged cores going up to 1g again is not new. They’ve gone all the way up to 1.5g before they crashed back down.

I see a clear +30s increase in lodestones post April 15: http://www.gw2spidy.com/item/24305

Same for cores: http://www.gw2spidy.com/item/24304

20 level 80s and counting.