The 3 "Damage Types"

The 3 "Damage Types"

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Posted by: Mintyfreshsmell.1568

Mintyfreshsmell.1568

Guildwars 2 allows for a massive amount of stat customization that is almost unheard in mmos, thus making it almost impossible to balance. Currently we have Power, Tank, and Condition build types. Each with there own pros and cons, but really lacking that edge over one another. The “Rock. Paper, Scissors” model I will discuss will hopefully will inspire the developers in future content.

The model would look like this Power>Condition>Tank>Power~. Now to make this model work, you have to completely remove most if not all the gear sets we currently have and change the way conditions work. Power and Conditions build should be on the squishier side. What would set them apart is Condition damage would be %hp based instead of power based. That would allow Condition damage users to have an advantage over players who go the Tank route.

Tanks would have an advantage over Power because they can more easily mitigate their damage with Toughness. Power on the other hand will have less hp than a tank thus making Condition builds less effective against them, and with Condition builds being squishier they’d have a harder time trying to with stand a Power build.

Please realize that this would mean a complete over haul of the current system, and this is merely a look in how the system could be. Also each damage type shouldn’t give such an advantage that they couldn’t win over their counter. Skill should still be a very large factor in winning fights. Thank you for your time if anyone read this far. Have a good one.

(edited by Mintyfreshsmell.1568)

The 3 "Damage Types"

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Posted by: Mea.5491

Mea.5491

I just want them to remove Ferocity and make crits 200% damage. It would open up room for defensive stats.

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Posted by: Palador.2170

Palador.2170

Guildwars 2 allows for a massive amount of stat customization that is almost unheard in mmos, thus making it almost impossible to balance.

As someone that played CoH, I actually find the stat customization in GW2 to be pretty shallow. It took this comment of yours to make me think back to older games like EQ and SWG to realize you might be right. It’s a depressing realization.

Anyway…. In CoH, the devs pretty much gave up on balanced PvP. They reached a point of mostly leaving it as it was, and letting people find what fun they could. And I think that’s what should (but not will) happen here.

When you have one character built for “I kill things quickly” and another built for “I survive massive damage”, or “I control everything” vs “I can’t be controlled”, then you’re going to have problems. You might be able to balance it when there’s only one way to do each, but when there’s multiple ways, you’re going to have someone’s build wind up unable to perform. The best you can hope for is keeping the imbalances as a whole somewhat balanced.

Sarcasm, delivered with a
delicate, brick-like subtlety.

The 3 "Damage Types"

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Posted by: Mintyfreshsmell.1568

Mintyfreshsmell.1568

Guildwars 2 allows for a massive amount of stat customization that is almost unheard in mmos, thus making it almost impossible to balance.

As someone that played CoH, I actually find the stat customization in GW2 to be pretty shallow. It took this comment of yours to make me think back to older games like EQ and SWG to realize you might be right. It’s a depressing realization.

Anyway…. In CoH, the devs pretty much gave up on balanced PvP. They reached a point of mostly leaving it as it was, and letting people find what fun they could. And I think that’s what should (but not will) happen here.

When you have one character built for “I kill things quickly” and another built for “I survive massive damage”, or “I control everything” vs “I can’t be controlled”, then you’re going to have problems. You might be able to balance it when there’s only one way to do each, but when there’s multiple ways, you’re going to have someone’s build wind up unable to perform. The best you can hope for is keeping the imbalances as a whole somewhat balanced.

What?! LOL “keeping the imbalances?” Wow I’m just shocked. Did you not read what I said. Seriously?

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Posted by: Asumita.2174

Asumita.2174

Just separate the two modes. Balancing the two is a wild goose chase, wasting time and resources imo.

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Posted by: Loosmaster.8263

Loosmaster.8263

I’d like to know why Conditions completely ignore Toughness.


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The 3 "Damage Types"

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Posted by: Palador.2170

Palador.2170

What?! LOL “keeping the imbalances?” Wow I’m just shocked. Did you not read what I said. Seriously?

I read it, and kind of agree with it. Just stated my agreement oddly, I guess.

Let me put it like this. Rock vs Paper is imbalanced, and always will be. You know that. I know that. ANet… is furiously trying to balance it, while keeping the game fair for scissors. At least, that’s how it looks to me.

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Posted by: Palador.2170

Palador.2170

I’d like to know why Conditions completely ignore Toughness.

That’s the advantage of Conditions, to counterbalance the fact that they do their damage more slowly.

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Posted by: Loosmaster.8263

Loosmaster.8263

I’d like to know why Conditions completely ignore Toughness.

That’s the advantage of Conditions, to counterbalance the fact that they do their damage more slowly.

Eh, that doesn’t fly in WvW Condi Bombs, lol. And don’t bring up Condi clearing either when it can immediately be reapplied.


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Posted by: lioka qiao.8734

lioka qiao.8734

In the fight of scissors vs paper (power vs condi) will you be giving the power user all kinds of gap closers and snares?

Will the snares be available to the condi user?

These questions come from the moment meta in pretty much any MMO. If a condi user can out maneuver a power user he can beat the power user cause he doesn’t have to land his condis at close range. This is unless you only have melee available in the game with the RPS combat system. That game would be imo fairly dull though easy to balance.

Little red Lioka

The 3 "Damage Types"

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Posted by: Palador.2170

Palador.2170

I’d like to know why Conditions completely ignore Toughness.

That’s the advantage of Conditions, to counterbalance the fact that they do their damage more slowly.

Eh, that doesn’t fly in WvW Condi Bombs, lol. And don’t bring up Condi clearing either when it can immediately be reapplied.

Yeah, the counterbalancing can use some re-balancing. I won’t argue that. But, in theory, what I stated is the reason.

Sarcasm, delivered with a
delicate, brick-like subtlety.

The 3 "Damage Types"

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Posted by: Loosmaster.8263

Loosmaster.8263

I’d like to know why Conditions completely ignore Toughness.

That’s the advantage of Conditions, to counterbalance the fact that they do their damage more slowly.

Eh, that doesn’t fly in WvW Condi Bombs, lol. And don’t bring up Condi clearing either when it can immediately be reapplied.

Yeah, the counterbalancing can use some re-balancing. I won’t argue that. But, in theory, what I stated is the reason.

Well at least. I had to switch to Warrior from Guardian, one Utility has Resistance and that helps alot. I’m not a Meta follower and still play Melee.

Edit: Just don’t tell me to push when you’re pew pewing 12-1500 behind me, lol.


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(edited by Loosmaster.8263)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I’d like to know why Conditions completely ignore Toughness.

That’s the advantage of Conditions, to counterbalance the fact that they do their damage more slowly.

Eh, that doesn’t fly in WvW Condi Bombs, lol. And don’t bring up Condi clearing either when it can immediately be reapplied.

Shout guardian (5 shouts) with pure of voice… runes of the trooper
Shout warrior (4 shouts) warhorn with condition removal… runes of the trooper…

Both builds can deal with some conditions… AOE…

Then there is plague signet necro…
you could rebuild ranger to use shouts (RaO, Sic’m HAO….(well mopre could work but I’d use 2 other skills)

And I have a couple of dmg types…

  • DPS (yes…)
  • DOT (my trailblazer/rabid necro feels honored…)
  • Tank (bunker) well nomads isn’t my thing tbh…

There’s also;

  • DPS/DOT Hybrids (war, necro,guard, ranger, mesmer, thief, engi, ele, and so on) They are way more then just DOT builds with some power…
  • CC builds
  • Interrupt builds (mesmer, Thief) interuptions to do dmg, proc skills, proc runes…
  • Healing/Boon builds (either with some power or some condi dmg to the side, Keeping all others of the group 90 % + health tends to be beneficial.. (guardian, elementalist, revenant, and some)
23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)