The Battle for Wychmire Swamp - QoL Change

The Battle for Wychmire Swamp - QoL Change

in Guild Wars 2 Discussion

Posted by: Zengetsu Heyda.4598

Zengetsu Heyda.4598

Just wanted to make a small suggestion for the event chain leading up to the Great Jungle Wurm world boss.

I think a small delay would be appropriate between the completion of the "Dark and terrible creatures have emerged in Wychmire Swamp. Stem the tide! " events and the start of the “Destroy the Avatars of Blight” event.

As it is, the people who are taking the time to do the events needed to spawn the Wurm are often punished by missing out on one of the parts of the event chain with better loot drops. Even if there was just a 20 or 30 second delay between the completion of the event and the start of the next, that would give the people time to get in place to help take down the Avatar’s of Blight.

The Battle for Wychmire Swamp - QoL Change

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Posted by: DarkWasp.7291

DarkWasp.7291

This is true for a few other events as well.

Commissar.
Maw. Thanks to the kill credit bug (You have to be one of the first to deal damage.)
Karka. Again, thanks to the kill credit bug.

An adjustment would be great.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

The Battle for Wychmire Swamp - QoL Change

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Posted by: Khisanth.2948

Khisanth.2948

Those avatars have an extra bug where even if you get credit and the drops the loot can despawn in about 1 second. You can also end up without getting credit for the event if you get enough credit to get all the champ bags.