Hello all.
I am going to try to discuss my concern/question the best I can with the intention of avoiding flaming and/or ridicule. Please, this is not a discussion or comparison to WoW or any other MMO so do not reply with any insinuations.
The one thing that has me concerned about the game is what exactly will drive me to coniniously play. Now, we all know content is the driving force behind a healthy, extended career within the title; but another very important entity goes hand in hand. That is REWARD.
I understand and respect the philosophy that GW2 tries to make gear less of a necessity and more of a luxury. I commend them for it. But are skins or achievements enough to keep me going. The thing I loved most about MMOs is the social show off aspect of the genre. It is why I DO NOT play any other genres. Currently, the only reason to revisit more difficult content is to get skins and achievements. But there is nothing like getting a new item after completing content and having it reflect on your performance. It is a continuing show of your accomplishments for everyone to see. But, you may say that skins server the same purpose; but I say they do not. Upon finding a skin I fall in love with, I find it hard to want to do content that lacks reward. Now, I give you full permission to blame it on the fact that lack of innovation in other titles has forced me to think that a stat increase serves as the best “carrot on a stick”, but what this thread is is a plea to show me otherwise.
What in this game is going to make me want to keep completing content and pushing forward? Many people knock implementations such as DPS meters, but one HUGE aspect of such addons was something very rarely mentioned. The battle with the man in the mirror. The constant competing with yourself to top what you did last. Whether it be in a dungeon or elsewhere.
Maybe this is more along the lines of a PVE discussion since PVP gives you the name and the respect of building a reputation. But to me, in PVE, nothing is better than looking ridiculously strong in front of other people because you completed content they couldn’t or haven’t yet.
I see many positives in this gear system GW2 has invoked but this flaw is lingering ever so heavily. It feels like too much of a casual approach. Yes, I applaud how much GW2 feels like an old school MMO with the openness and difficulty scale, but why should I be on the same playing field and someone who hasn’t done what I have done. What if a person who doesn’t have half my skill gets the skin he loves and looks just as badkitten as I do, yet he hasn’t done a third of the content I have?
Let me stand out. Let me be stronger to others for defeating STRONGER content. ArenaNet… let me be rewarded.
What are your plans?
P.S. Please make achievements and other aspects show in guild chat. No one sees the thing and my guild of 45 members is like a ghost town. GChat needs to be more active.
(edited by Art.7628)