A player that plays better will more often than not spend more time in game. That means he will be more exposed to gem store offers and has possibly spent more money on the game already.
No, that’s nonsense. There’s no evidence to back up the idea that skill equals longer play time, much less spending in the store.
Sure, someone who spends two hours on a dungeon is spending more time doing that thing than someone who spends twenty minutes on a dungeon, but that latter player might then go off and do 3-4 other things and spend just as much time that play session, or he might play every day of the week while the former player just runs the dungeon once on weekends and doesn’t log in the rest of the week. Or maybe the hard mode player is a poor college kid who couldn’t rationalize spending $10 for a fancy scarf, while the casual dungeon player has an established six figure salary and can afford to drop $10 every week or two without really noticing.
There are a lot of factors that go into whether someone bothers to spend money, and player skill is just not a significant one. You don’t want to invest in “skilled players,” you want to invest in “long term” players, and a player that spends four hours doing a champ train is just as valuable as one that spends four hours running dungeons, or for that matter one who logs in for an hour or so per week but feels like blowing $20 in gems every time she does.
The fact that entire sections of the game die off and wither is not going to be good for it.
That really depends on whether other sections grow as those sections wither. If everyone ends up doing Keg Brawl all night, that’s totally ok so long as everyone loves keg brawl. If a given type of content isn’t getting played at all, then it’s probably because people don’t want to do it, not because players aren’t being bribed enough.
They should try to make the quantity of rewards balanced across all play types, so that you never feel that a given activity is just not worth it even if you really love it, but at the same time that balance works both ways, and they should pay even more careful attention to making sure that rewards for a given activity are never so good that players feel compelled to play stuff that they don’t enjoy, just because the loot is too important to them.
Assuming they can’t get it perfect, it’s better to err on the side of having fun activities that aren’t quite as rewarding as they should be, than it is to have unfun activities that are more rewarding than other stuff in the game. The Triple Wurm and Fractals are a prime example of the latter.
The problem you’re experiencing with the SW gear isn’t really a problem. That’s not even a difficult thing to achieve. And you can grind out your badges easily anyway.
I don’t think you were actually paying attention, my complaint with the SW gear was with the LW achievements in this current arc, like the stealth one. I mean, I love stealth games, but the implementation of it in that mission was just terrible, and I dread trying to get through it perfectly, and on failure having to restart the whole thing. To me, that is gaming torture, and yet it’s the only way to unlock the trinkets that are required to complete the luminescent collections. Ideally there would be alternatives.
Also item rarity does bring value in a MMO market.
Look at the really expensive items on the TP – the fewer they are the more expensive they become and the more money people are willing to pay for them.
Yes, but that doesn’t represent any increase in value, only an increase in cost. Things that are extremely rare, and yet which nobody wants, do not retain high value (like the Legendary Harpoon Pre). The highest priced items are highly priced because the supply is well short of the demand. If they were made to have infinite supply, of course the cost would drop, but the demand generally wouldn’t. All that would change is that more people would have the things that they want to have. I’m not surging that they should be infinite, mind you, but in many cases I do think that supply could be loosened up a bit.
you spend complaining about it on the forums, you’d be
done by now.”