The Cost of Ascended
What do you mean by “cost”? Anet can’t lower the cost of items in the Trading Post because those are sold by players —not Anet. They could reduce the requirement of Soulbound/Accountbount crafting materials though.
What do you mean by “cost”? Anet can’t lower the cost of items in the Trading Post because those are sold by players —not Anet. They could reduce the requirement of Soulbound/Accountbount crafting materials though.
The cost of ascended items through crafting are materials and time. The amount of materials needed and time invested could be reduced after the initial discovery of said item.
But you don’t discover said item. You buy a recipe for 21k karma(inscription) and 5 laurels and 3g.
But you don’t discover said item. You buy a recipe for 21k karma(inscription) and 5 laurels and 3g.
That’s a very easy problem to fix.
The recipe could be a list of ingredients rather than a consumable. The recipe item itself could also be a required item used in the discovery process.
But you don’t discover said item. You buy a recipe for 21k karma(inscription) and 5 laurels and 3g.
That’s a very easy problem to fix.
.
It’s not a problem. It’s just the way the game is designed to work. Solving a non-problem by making the system much more complicated will only confuse people and introduce new bugs that have to be fixed.
Put away the hammer, there are no nails here.
But you don’t discover said item. You buy a recipe for 21k karma(inscription) and 5 laurels and 3g.
That’s a very easy problem to fix.
.It’s not a problem. It’s just the way the game is designed to work. Solving a non-problem by making the system much more complicated will only confuse people and introduce new bugs that have to be fixed.
Put away the hammer, there are no nails here.
Actually there is a problem. A big problem which will probably impact the health of the game in the not too distance future.
The current cost to equip multiple characters with ascended gear is too high in my opinion. This will create an opportunity for the competition to strike a death blow to GW2 if left unchecked. Aside from competing studios marketing their game to be “alt friendly”; you’ll start to see existing GW2 players become disillusioned with the game if they haven’t already.
I applaud Arenanet’s efforts for making some grinds less intense by switching from soulbound to account bound. However, I can’t help but see Arenanet hammering the nails of their own coffins with the way they’re handling Ascended gear.
But you don’t discover said item. You buy a recipe for 21k karma(inscription) and 5 laurels and 3g.
That’s a very easy problem to fix.
.It’s not a problem. It’s just the way the game is designed to work. Solving a non-problem by making the system much more complicated will only confuse people and introduce new bugs that have to be fixed.
Put away the hammer, there are no nails here.
Actually there is a problem. A big problem which will probably impact the health of the game in the not too distance future.
The current cost to equip multiple characters with ascended gear is too high in my opinion. This will create an opportunity for the competition to strike a death blow to GW2 if left unchecked. Aside from competing studios marketing their game to be “alt friendly”; you’ll start to see existing GW2 players become disillusioned with the game if they haven’t already.
I applaud Arenanet’s efforts for making some grinds less intense by switching from soulbound to account bound. However, I can’t help but see Arenanet hammering the nails of their own coffins with the way they’re handling Ascended gear.
Prices will go down over time. It’s all basic demand and supply.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
And exotic gear was supposed to be as hard as ascended gear is to earn. It’s supposed to be a long term goal. Not something you get in a few days of gold farming.
Ascended is only slightly better, and isn’t required in any other part of the game except high end fractals. Just because you WANT it doesn’t mean you NEED it or that Anet should just hand it out. The game needs long term goals.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I see no problem with ascended crafting. It is meant to be medium-term achievement, on par with about 50% of a Legendary. The elegance about it is that raising a craft to 500 is a one-time threshold for a group of weapons at once. So if you finally manage to create an ascended Scepter with your artificer, getting an ascended Focus after that will not take quite as long.
The point is to enjoy the fractals, dungeons, champion events, temple events, etc. as you work towards your next ascended item. And not to see it as tedious farming, because there is enough content to choose from.
(The accessories is another matter. That is just blatant favoritism of playing in large guilds. 5 gold or 50 ectoplasm is a big difference.)
Referring to the main topic, I can remark that there is only one real item value that could be freely changed without interfering in the player market, and that is for the Thermocatalytic Reagent. Because that can only be gotten through a vendor at a fixed price of 14s96c per 10.
“The current cost to equip multiple characters with ascended gear is too high in my opinion. "
Expensive compared to what? In the end game there is very little to spend our money on aside from gems. Ascended weapons can really only be compared to legendary weapons, so if you personally think that legendary weapons are better value then you should save for them instead.
My personal view is that ascended weapons are for players who have so much gold that they can ignore the ‘small’ expenses like buying 750 ore. I’m able to do a mix of activities in game, grind out some ascended weapons, and still see my bank balance rising. I’m sure other players can do the same.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
More like 5% if not less. The stat increase is minimal and the only real impact would be the weapon damage increase which is only by 50 points on either side.
Be it 5, 10 or 15% ascended gear is a problem in WvW. It creates even more power creep in a game mode that’s already suffering from a massive power creep from WXP ranks and Bloodlust. Since they (sadly) won’t ban ascended gear from WvW I don’t understand why it’s so hard to add a WvW ascended gear vendor. Say 25 Laurel, 250 badges and 25k karma for a piece of equipment other than trinkets. That would be a lot slower than in PvE, would still cost quite some but at least you wouldn’t force people to farm champions in PvE all day instead of letting them play the way they want to play (pun intended).
It will definitely affect the health of the game — particularly in the desire of players to try new builds. Once someone has ascended gear, moving back to exotics is psychologically a step down. Who wants to feel like they’ve become less effective? This discourages people from trying new builds that require new gear.
The fewer new builds you try, the quicker you get bored, the quicker you get bored, the quicker you quit the game.
But you don’t discover said item. You buy a recipe for 21k karma(inscription) and 5 laurels and 3g.
That’s a very easy problem to fix.
.It’s not a problem. It’s just the way the game is designed to work. Solving a non-problem by making the system much more complicated will only confuse people and introduce new bugs that have to be fixed.
Put away the hammer, there are no nails here.
Actually there is a problem. A big problem which will probably impact the health of the game in the not too distance future.
The current cost to equip multiple characters with ascended gear is too high in my opinion. This will create an opportunity for the competition to strike a death blow to GW2 if left unchecked. Aside from competing studios marketing their game to be “alt friendly”; you’ll start to see existing GW2 players become disillusioned with the game if they haven’t already.
I applaud Arenanet’s efforts for making some grinds less intense by switching from soulbound to account bound. However, I can’t help but see Arenanet hammering the nails of their own coffins with the way they’re handling Ascended gear.
I don’t really see the problem though. Ascended gear is supposed to be costly to get, It’s there so that you will always having something to achieve in the game.
In my opinion Ascended gear is like those +5 power infusions which requires an absurd amount of resources to make. You don’t need it for anything but its just there for those who likes progressing.
The ultimate solution is really just to get rid of the need for alts altogether. Allow you to level every class on one character, and switch between classes in towns. Perhaps even allow you to use some skills between classes. I don’t understand why most MMOs don’t let you do this.
Actually there is a problem. A big problem which will probably impact the health of the game in the not too distance future.
.
The problem exists only in your mind and your opinion. People who play multiple characters in an MMO (myself included – sixteen slots) realize that it will take longer to fully equip every character they have. Most of them don’t even care about that, they may have different toons for different purposes, such as a main outfitted for raids/pvp or whatever, a secondary character to gear up after the first is done, and other specialized alts to try out different storylines or play styles.
It will always be easier to manage one character than two or three – or ten or twelve.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
More like 5% if not less. The stat increase is minimal and the only real impact would be the weapon damage increase which is only by 50 points on either side.
Base weapon damage is 5%, once you add in other stats it goes over 10%, the math has been done in other threads.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
The cost is lowered after the first weapon. Crafting the first weapon requires investing in the fixed cost of 500 crafting in the relevant profession. The second weapon only requires ~20 gold worth of materials and a vision crystal.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
More like 5% if not less. The stat increase is minimal and the only real impact would be the weapon damage increase which is only by 50 points on either side.
Base weapon damage is 5%, once you add in other stats it goes over 10%, the math has been done in other threads.
Link them then. The 21 stat points you get from getting an ascended weapon does not give you an additional 5%.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
More like 5% if not less. The stat increase is minimal and the only real impact would be the weapon damage increase which is only by 50 points on either side.
Base weapon damage is 5%, once you add in other stats it goes over 10%, the math has been done in other threads.
Link them then. The 21 stat points you get from getting an ascended weapon does not give you an additional 5%.
https://forum-en.gw2archive.eu/forum/game/gw2/Exotic-Vs-Currently-Available-Ascended/first
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Actually there is a problem. A big problem which will probably impact the health of the game in the not too distance future.
.The problem exists only in your mind and your opinion. People who play multiple characters in an MMO (myself included – sixteen slots) realize that it will take longer to fully equip every character they have. Most of them don’t even care about that, they may have different toons for different purposes, such as a main outfitted for raids/pvp or whatever, a secondary character to gear up after the first is done, and other specialized alts to try out different storylines or play styles.
It will always be easier to manage one character than two or three – or ten or twelve.
There is most certainly a problem. While I fully understand it will take longer to gear up my alt characters(8 level 80’s), it should not take me the better part of a year to gear up just a few of them in just 1 spec. I want to be able to use multiple specs even if only on a few of them. Each class balance patch can drastically alter builds and with that the need for a new spec and new gear. I currently have 4 main characters(guardian=PvE, Thief/Mesmer/Necro= WvW) and I won’t even be attempting to farm for ascended because there is no point if I can’t get all my characters to an equal power level and play the way I want to play. Unless they add a decent way of obtaining ascended gear I simply won’t be playing much, where if it was more accessible I would be playing multiple characters and putting together multiple builds as well as obtaining the skins that I want.
This isn’t a made up problem, when you put the carrot too far out of reach people stop chasing it. The thing that attracted a lot of people to this game was easy to obtain max stats and hard to obtain skins, they’ve already driven off a lot of people by not following up on it.
Ascended gear was specifically created for people who want to have a perpetual goal to strive for. It was not created with the idea of “finishing” one character, let alone a group.
It’s like being upset that a car isn’t a boat. You can’t drive a car on the lake because it was never intended to be driven into the water. Complaining about it isn’t going to change anything.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
More like 5% if not less. The stat increase is minimal and the only real impact would be the weapon damage increase which is only by 50 points on either side.
Base weapon damage is 5%, once you add in other stats it goes over 10%, the math has been done in other threads.
Link them then. The 21 stat points you get from getting an ascended weapon does not give you an additional 5%.
https://forum-en.gw2archive.eu/forum/game/gw2/Exotic-Vs-Currently-Available-Ascended/first
That thread is not Ascended-weapon-only number crunching. It includes all of the trinkets as well. The percentage increase will go up with armor, though, as will the cost to completely equip a character in BiS. That is, unless ANet provides a secondary means of acquisition that is viable. If armor’s secondary mean is also drops, with similar drop rates and no choice of stats, that won’t be it.
Ascended gear was specifically created for people who want to have a perpetual goal to strive for. It was not created with the idea of “finishing” one character, let alone a group.
It’s like being upset that a car isn’t a boat. You can’t drive a car on the lake because it was never intended to be driven into the water. Complaining about it isn’t going to change anything.
I’d have been happy with my car if their boats didn’t have a higher speed — and can be used on land.
(edited by IndigoSundown.5419)
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
More like 5% if not less. The stat increase is minimal and the only real impact would be the weapon damage increase which is only by 50 points on either side.
Base weapon damage is 5%, once you add in other stats it goes over 10%, the math has been done in other threads.
Link them then. The 21 stat points you get from getting an ascended weapon does not give you an additional 5%.
https://forum-en.gw2archive.eu/forum/game/gw2/Exotic-Vs-Currently-Available-Ascended/first
Read the thread. It’s about ALL possible ascended. You made the claim about weapons alone.
The bulk of the stat increase comes from trinkets which have been available for almost a year. Those are negligible in the sense that most people have wide access to them and just about have them on their alts.
(edited by Ayrilana.1396)
That thread is not Ascended-weapon-only number crunching. It includes all of the trinkets as well.
The original statement was that weapons + other ascended stuff > 10% bonus, not weapons alone > 10% bonus.
Base weapon damage is 5%, once you add in other stats it goes over 10%, the math has been done in other threads.
He means other ascended items.
The thing is ascended gear is not that much better than exotic gear and is only needed in high level fractals. And the materials for them can be earned through fractal runs.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
More like 5% if not less. The stat increase is minimal and the only real impact would be the weapon damage increase which is only by 50 points on either side.
Base weapon damage is 5%, once you add in other stats it goes over 10%, the math has been done in other threads.
Link them then. The 21 stat points you get from getting an ascended weapon does not give you an additional 5%.
https://forum-en.gw2archive.eu/forum/game/gw2/Exotic-Vs-Currently-Available-Ascended/first
Read the thread. It’s about ALL possible ascended. You made the claim about weapons alone.
The bulk of the stat increase comes from trinkets which have been available for almost a year. Those are negligible in the sense that most people have wide access to them and just about have them on their alts.
OK so its 10% on all currently available ascended gear not just weapons , it will increase with armor and 10% is a significant increase anyway.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
That thread is not Ascended-weapon-only number crunching. It includes all of the trinkets as well.
The original statement was that weapons + other ascended stuff > 10% bonus, not weapons alone > 10% bonus.
Except it wasn’t. See below.
Weapons are at least 10% better than their exotic counterpart, extend that across all gear and it gets very significant indeed.
That thread is not Ascended-weapon-only number crunching. It includes all of the trinkets as well.
The original statement was that weapons + other ascended stuff > 10% bonus, not weapons alone > 10% bonus.
Read the sequence of posts that led to that link. A claim was made about weapons, challenged, and proof that was irrelevant was provided. BTW, since the “cost of ascended” is primarily associated with weapons (at least til armor gets here), the issue is relevant to the thread title.