How many are designed to increase damage? I’m targeting trait that’s only purpose are to increase damage, in order words, you pick the trait to see bigger numbers and not necessary for a build. It’s just there for extra damage and doesn’t benefit from anything.
I will be adding traits that give conditions by random chance to the list or give conditions by critical hit chance.
Keep in mind I am being generous in this list. I can easily include traits like increased range, gives boons on hits or even seeing LOWER numbers, etc.
Guardian: (17 out of 75)
-Symbolic Power
-Fiery Wrath
-Revenge of the Fallen
-Zealous Blade
-Scepter Power
-Wrathful Spirits
-Kindled Zeal
-Radiant Power
-Powerful Blades
-Right-Hand Strength
-Retributive Armor
-Mace of Justice
-Glacial Heart
-Elusive Power
-Power of the Virtuous
-Unscathed Contender
Warrior: (28 out of 75)
-Reckless Dodge
-Stick and Move
-Dual Wielding
-Powerful Banners
-Physical Training
-Slashing Power
-Axe Mastery
-Berserker’s Power
-Critical Burst
-Attack of Opportunity
-Deep Strike
-Deep Cuts
-Unsuspecting Foe
-Blademaster
-Forceful Greatsword
-Furious
-Last Chance
-Armored Attack
-Cull the Weak
-Sundering Mace
-Merciless Hammer
-Empower Allies
-Desperate Power
-Empowered
-Burning Arrows
-Destruction of the Empowered
-Burst Mastery
-Heightened Focus
Engineer: (20 out of 75)
-Empowering Adrenaline
-Incendiary Powder
-Explosive Powder
-Sharpshooter
-Target the Weak
-Target the Maimed
-Rifle Mod
-Precise Sights
-Go for the Eyes
-Modified Ammunition
-Napalm Specialist
-Acidic Coating
-Performance Enhancement
-Energized Armor
-Transmute
-Energy Conversion Matrix
-Blood Injection
-Deadly Mixture
-Enduring Damage
-Scope
Ranger: (18 out of 75)
-Precise Strike
-Steady Focus
-Malicious Training
-Keen Edge
-Spotter
-Eagle Eye
-Hunter’s Tactics
-Pet’s Prowess
-Honed Axes
-Trap Potency
-Peak Strength
-Expertise Training
-Bountiful Hunter
-Strength of Spirit
-Two-Handed Training
-Nature’s Wrath
-Rending Attacks
-Zephyr’s Speed
Thief: (20 out of 75)
-Exposed Weakness
-Back Fighting
-Improvisation
-Potent Poison
-Sundering Strikes
-Dagger Training
-Combined Training
-Keen Observer
-First Strikes
-Side Strike
-Pistol Mastery
-Ankle Shots
-Combo Critical Chance
-Critical Haste
-Executioner
-Hidden Killer
-Power Shots
-Fluid Strikes
-Ricochet
-Lead Attacks
-Flanking Strikes
Necromancer: (17 out of 75)
-Death’s Embrace
-Spiteful Marks
-Axe Training
-Training of the Master
-Dhuumfire
-Close to Death
-Barbed Precision
-Target the Weak
-Hemophilia
-Terror
-Lingering Curse
-Deadly Strength
-Death Shiver
-Blood to Power
-Strength of Undeath
-Master of Terror
-Deathly Perception
Mesmer: (16 out of 75)
-Wastrel’s Punishment
-Mental Torment
-Halting Strike
-Empowered Illusions
-Greatsword Training
-Confounding Suggestions
-Sharper Images
-Blade Training
-Empowering Mantras
-Furious Interruption
-Chaotic Transference
-Phantasmal Strength
-Debilitating Dissipation
-Malicious Sorcery
-Precise Wrack
-Compounding Power
Elementalist: (22 out of 75)
-Flame Barrier
-Sunspot
-Burning Rage
-Lava Tomb
-Ember’s Might
-Burning Precision
-Internal Fire
-One with Fire
-Electric Discharge
-Weak Spot
-Bolt to the Heart
-Arcane Lightning
-Air Training
-Enduring Damage
-Serrated Stones
-Stone Splinters
-Strength of Stone
-Diamond Skin
-Bountiful Power
-Piercing Shards
-Vital Striking
-Arcane Precision
Out of 600 traits, 158 of them ONLY adds damage or a condition by random chance.
Did you run out of creativity ArenaNet? That is pathetic! Damage increase and decrease should be reserved for mostly Runes and Sigils, instead, they are hogging ~20% traits for each profession.
Guild Wars 2 doesn’t need diverse builds.
Guild Wars 2 needs diverse play styles.
Trash the traits that increase damage dealt/decrease damage taken and add ones that changes play styles.
(edited by Nova Stiker.8396)