I thought it would be fun to speculate on what kinds of content/features we can reasonably expect to have access to, when the game’s first expansion hits. It’s not meant to be a wish list of things I’d like to see, or a list of suggestions — just what I think is realistic to expect.
New Classes: I think we’ll get one or two new classes, one of which will undoubtedly be a heavy armor class. There are only two heavies right now, but three lights and three mediums.
New Weapons: There may be a couple new weapons introduced to the game, like perhaps pole-arms, guantlets/claws, whips, or some other. More likely, though, I think each class will gain access to another pre-existing weapon that they didn’t have before. It essentially attains the same goal, but doesn’t clutter the economy with more and more items.
Character Progression: I’m not sure if the level cap will be raised, though if it does I wouldn’t bet on more than 85. There could be other ways of advancing characters besides just more experience levels, though — adding another tier of very expensive skills, or maybe letting us learn new weapon skills that can be slotted into our regular 1-5 keys.
Races: I don’t think there will be any new races in the game’s first expansion, and we may not see any for a while. We already have five very different races as it is, and I think at this stage ArenaNet is better off expanding on the world we know rather than diverting enormous amounts of time and resources to new starting zones, personal stories, character designs, etc.
New Zones: It’s hard to say what the addition of new territories will bring to the game. Will the new zones be set for 80 and up, or will there be more areas that bump everyone up to max level? Depending on where the story goes, we’ll probably see new approaches to “endgame” (such as it is) that vary greatly from how Orr functioned (or didn’t). Fighting for territory and safe camps sounds brilliant on paper, but there was no degree of permanence to anything that went on in Orr. Anything you captured was retaken 5 minutes later, it seemed. Maybe it’s wishful thinking, but I think we may get to actually fight for new territory gradually, together, as a server. We may “unlock” a whole new zone piece by piece, by fighting through it and clearing it of dangers over months of real time. Each new bit will advance a new chapter of the story, with the “end boss” not accessible right off the bat.
Personal Story [SPOILERS]: This will continue from where things left off, but I think there may be some changes to what exactly has to happen once players reach level 80. I mean, is it reasonable to require new players (or alts) to complete the Arah dungeon and kill Zhaitan, when everyone just wants to do the new stuff? Is that really what you want people to be worried about, when a new expansion hits? It’s hard enough to get people to run the story modes of the other dungeons, and even those are optional. I think there will be some kind of option to semi-skip the dungeon, or at least do a scaled-down, solo-able instanced version of the Zhaitan fight. We don’t want a large segment of the game’s population just leaving their story stuck at that point indefinitely.
With regards to how the new content will be structured, I think there will probably be some new spin on the “three factions” mechanic we saw in the first chapter, or maybe there will be some other set of choices you can make that will provide you with optional conveniences, access to exclusive strongholds or supplies, or even responsibilities and duties with regards to the aforementioned shared zone progression.
Mini-Expansions?: It may be that not every expansion that’s to come for this game will be a major, boxed release. Why not have mid-way DLC mini-expansions, as a way to get new content to us faster, and at a more steady pace? It doesn’t have to be all-or-nothing. Of course, we don’t want to see that overshadowing the free content patches that we’ve been getting so far — it’s a slippery slope, and we don’t want to feel like we’re paying for something that might have been free otherwise. But, heck, if we’re okay with paying for an expansion, then why not optional DLC story missions, zones, etc.?
Release: Tough to say, but I’d wager first or second quarter of 2013.
That’s what I have, for now. What do people think? Am I way off? What do you think we’re going to get, come expansion time?
(edited by Fyrebrand.4859)