A few weeks back when extra character slots were on sale, I purchased one for a potential project and to putter around with the character creator and also in case I could refer a few friends to the game as new players. This has afforded me the option to test out the New Player Experience. Upon release of the patch, what I read was not heartening, and obviously the discussion(s) here on the forum have left a distinct negative impression among what appears to be a significant amount of players. However it is fair to note that to better judge something one should experience it, so to that end I created a new character to give the new system a spin.
I created a sylvari guardian and decided to make notes as I played for a little over an hour. I recognize the following two facts: i) I am a population of 1 and, therefore, not statistically powerful, and ii) I have been playing GW2 since headstart/launch and as a veteran player am inherently biased toward comparing the new system with the old. That said, my goal was to approach this with a focus on what the new player might feel, trying to fairly evaluate what was presented to me. Unfortunately elements of the system clash so with the previous system that I found myself unable to avoid comparisons. Therefore, I have tried to offer constructive criticism rather than just note displeasure.
The Dream and Early Levels in Caledon
First off, the intro cinematics still put a smile on my face. They were superbly done, and I am glad the style has continued throughout many of the LS sections.
Due to the way weapon skills work now, I was only able to spam 1 all over the place. There is insufficient XP off the nightmare hounds here in the Dream to level up to unlock the next skill, so unlike prior experiences in the Dream wherein I was able to enter the end fight of the Dream with a few skills I just auto-attacked to victory all the way through. Not really a big deal, however; very similar to the “kill X of this baddie” quests every MMO gives you at level 1 with just one skill. The dialogue with Caithe was fine, as she pops up multiple places to keep the player moving forward (I believe this has always been the case, anyway).
On a side note, I was saddened to note that I could not see any trace of the two asura who used to be milling about on the way to the bridge to the final fight. They had some dialogue about experimenting on sylvari, giving a taste of the early (and perhaps still present in some forms) relationship between the asura and the sylvari. This meshes well with some of the young sylvaris’ dialogue when you first pop out of the dream (wondering about how to relate to the other races, being different from them; the player character offers assurance, such as noting that “we feel the same as them” and that’s enough). These bits may seem insignificant, but elements like this scattered throughout the world give Tyria more depth and realism, and we are all worse off for their absence.
After exiting the Dream, I noted that I was still in my gear. For a new player, this is probably a good thing — the sylvari are (were) the only race to NOT appear geared for players, so it could have served as a point of confusion. I, personally, really liked that element and the fact that you could talk to a nearby NPC after taking a mere handful of steps to get the gear that you Dreamed you had to start you off on your Hunt. And if you failed to talk to her, walking past her granted you the gear all the same. Now, however, you already have your gear without this interaction, and if you talk to her she will still say something about how the gear should do for now as if the first half of the conversation, which is now gone, still occurred.
As you exit that starting area, one of the first NPCs is still the scout, which is great. I have always felt that the scouts are an excellent means of both introducing the concept of exploring a map and aiding NPCs as well as giving a player direction when they are wondering where to head next (especially when a scout can point you to part of the map you haven’t explored for more hearts).