Dragonbrand
The Fractal Pyramid
Dragonbrand
Pretty much everything you said here ;o !
Been thinking about this my self, though you expressed it quite a bit better than I possibly could.
Fractal leveling is a nice mechanic that can encourage team work and helpfulness in the community. You help players obtain higher levels, so they can help you and others down the road. If finding groups becomes an issue, it’s not a failure of the design. It’s a failure of the community behaving like a community.
I agree with most of the points in your post, except for this little segment, which I disagree with.
Fractal levels are designed to keep players out of higher difficulty content. Otherwise, they wouldn’t exist at all and you’d be able to pick the level you want regardless of “lowest common group fractal level.”
It takes time to increase a player’s fractal level. Players at a high fractal level have no reason to play at lower levels, except to help other players on the off-chance that they too may get to that level in the future. If the player is a random player they might, or that player might never see them again.
If the fractal level did not lock players out of higher difficulties players would not be blocked from joining groups at all. In fact, this even blocks guild runs because if you want to bring in a guild mate you have to get them up to scratch as well.
(edited by xeph.8410)
I’ve run fractal lvl 1 twice, and completed both of them, with 1 person in each group below 80. If I’m honest they weren’t that great of players either.
There are groups out there for your lvl, just look a little harder.
Actually I don’t care about the levels as long as my guild is doing it together and having fun. If we have to go back and get a guildie up to a level we will. We are casual gamers that just like to have fun. That is the point of GW2 is to have fun and have a great community to work with.
Server: Jade Quarry | Recruitment: Open
Fractal levels are designed to keep players out of content. Otherwise, they wouldn’t exist at all and you’d be able to pick the level you want regardless of “lowest common group fractal level.”
I’m sorry to take one snippet of your otherwise excellent post to disagree with, but I keep seeing it repeated without it being remarked upon.
The content is not locked away behind the fractal levels. Each mini-dungeon is equally accessible despite what level you have achieved in the past.
If your statement had been “Fractal levels are designed to keep players out of higher difficulty content.” then I would have happily agreed with you.
I’m sorry, that was not my intention, I do indeed mean high difficulty content. I will edit my post to read as such.
Should people not be gated from higher difficulty before they’re ready/proved they could do it?
I’m not saying the current system is good, though.
Should people not be gated from higher difficulty before they’re ready/proved they could do it?
I’m not saying the current system is good, though.
They should be gated via Real Difficulty™. Not this agony crap.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Yes, it is an artificial barrier. All my guild mates are as geared up as I am and I know we work well together. We’ve cleared every dungeon in the game. I’m at a higher fractal level because I’ve had time to play this weekend, but some of them are working on the weekend.
They come back, and now if we want them to play on our level we need to spend time doing low difficulty levels even though I know for a fact they will be able to handle the level I’m on just fine.
That’s time they could’ve spent doing something else, even if we account for time spent explaining the dungeon and mistakes caused by it being their first run.
(edited by xeph.8410)
So many of you posting with some agenda against the dungeon failing to see the point. Its meant to be “end game” content. A dungeon that escalates in difficulty so it can never really be mastered or memorized and run through routinely.
Agony may seem like an artificial difficulty mechanic, but people are not taking in to account things like the monsters getting extra abilities at higher levels, doing more damage, changing paths or more densely populating areas, environmental traps moving faster, new environmental dangers being added, a familiar boss suddenly being something entirely different. Those are all also part of Fractals.
The level gating is to reward the players that have beaten higher difficulties. Opening it up totally undermines that. So for it’s purpose it works.
My OP was to encourage players against totally discriminating against lower level folks so it’s easier to find groups for everyone down the road. To decrease the instances of lower level players making slower progress because higher level players wont group with them, and higher level players sitting around waiting for groups because there aren’t four other people around at their level. And the higher they get, the more of a problem that will be. If you are spending more time looking for a group than it would take to finish a complete run, maybe its time to help some people get closer to your level.
Dragonbrand
It is now clear that 47% of GW2’s players are used to getting free stuff. Gifts. That they won’t take responsibility for themselves. That they want to be carried in dungeons and fractals.
Well I say NO MORE. Organize your own party and progress on your own, don’t beg to be carried!
My only thing against helping lower lv fractals is because i don’t have much time to play (or to play at one time) so sometimes i just want to advance… then again i’m only at like lv 3 lol, so it’s not like i’m towering over people being all snobby lol
As their mother, I have to grant them their wish. – Forever Fyonna