The Future of GW2, Loot, Population, etc.

The Future of GW2, Loot, Population, etc.

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Posted by: Vayne.8563

Vayne.8563

Most of the people who started in my guild of 100 are still playing, though not all of them every day like they used to. See, everyone has a story.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

My original guild died in late October. My current guild is growing — to the point where the guild master put a moratorium on adding new players from NA.

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Posted by: tigirius.9014

tigirius.9014

I also wonder about chest loot in GW2. Just for comparison, item rarities in GW1 and GW2:

  • GW1: White * GW2: White
  • GW1: Blue * GW2: Blue/Fine
  • GW1: Purple * GW2: Green/MW
  • GW1: Gold * GW2: Gold/Rare
  • GW1: Green * GW2: Orange/Exotic

Now, the only chests that I can recall in GW2 were in dungeons, FoW and UW. Those chests always dropped 2 items (gold or green), as well as rare crafting materials. The chance for a Green (given the frequency with which I saw them) was not a miniscule chance. Some of the gold items were also highly sought after (more valuable than the greens, really), as they were rare and highly desirable skins (e.g., Voltaic Spear). Even the common yellows might have a desirable mod that could be salvaged. Now, in GW1, doing a dungeon might take a bit longer (though there were speed runs there, too).

So, how does the same company come to the conclusion that chests (dungeon and open world) in GW2 should drop blues and greens, whose value above vendor price or salvage is mostly non-existent?

simple answer:
Gw2 anet need to change the reward guys vision, the rewards in this game a very poorly executed on numerous levels.
A) no feeling of control (very few drops you can actually hunt for by targeting specific enemies or events
B)generally unrewarding, as you said the vast majority of rewards you get a fairly worthless, basically vendor
C) the rewards arent balanced with difficulty or rarity of circumstances, for example a jumping puzzle that takes 15min to an hour to complete, and can only be completed once per day generally gives way less reward than an activity that lasts 5 minutes and you can repeat once every 15 minutes
D) requirements for creating items of value tend to be fairly crazy, as is, an ascended neck piece takes one month to obtain, ascnded back piece requires 250 of the rarest crafting mats
E) rewards arent balanced to reward the type of gameplay they wanted to create, they spent lots of time on exploring and putting DEs and events everywhere, but the rewards are skewed toward being a merchant, and farming repetive tasks in one place repeatedly.

All in all, the reward systems are probably the biggest flaw of GW2 and one of the ones we ve seen the least progress on. I hope they can iterate to some better systems soon

I do too. I can understand not wanting farming that’s fine but rewards need to come from somewhere or people will just up and leave.

Colin posted on another thread to me stating they are working on a massive rework of the rewards system. I am excited to see just what that will be. I’m also hoping that they will workinto this new system a better measure of participation inevents which will include the two forgotten roles in the Arenanet trinity (CC and Support) and the ability to find open world rewards like from those chests you mentioned preferably those that are guarded by champions/ vets. I would hope that they’d offer the ability to scale these chests with the level of the players in level 30+ zones which would give higher level players who enjoy exploration an option to return to that practice and be rewarded by it.

Crossing fingers.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Tisler.6297

Tisler.6297

Most of the people who started in my guild of 100 are still playing, though not all of them every day like they used to. See, everyone has a story.

Yes, you right everyone has a story. So for the population we can only guess with some reasonable stupid way.
Like I counted head by head in LA(JQ) there around 150 player there in busy hours(Weekend).
Base on this number, lets count the 4 high lv map same as LA, others (21 maps) half of it.(In fact i don’t believe there 75 people in most map, but lets just count as Maximum.)
150 * 4 + 75 * 21 + 166*4(wvw) = 2839
JQ is one of the highest population server, lets just count all server same as JQ.
2839 * 50 (EU+NA) = 141950
Since people live every where, count each 8 hours as a big zone.
141950 * 3 = 425850
So 1/6 of the 3 million copes. (And i believe the true population should be much less)

I know this not a good estimation, but I hope you fan boys know:more people leaving this game compare the new people join this game. One day gw2 will become a normal Korean MMO like others.

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Posted by: Stormcrow.7513

Stormcrow.7513

There is very little to no Risk vs Reward content in GW2. If you want money you can do only a few things. Grind COF. Play the TP like an economist(how is that fun?) or grind orr/shores.
I find myself not even wanting to do meta events like dragons because the one rare I get will basically cover the WP cost to and from the event plus a little profit for my 30 min or more to do the actual event.
In GW2 the rich get richer by TP manipulation and the people who play the game make little to no rewards.
Lets not forget Anet LOVES RNG. RNG was in GW1 but not as much as this game.
The lack of meaningful engaging content coupled with the less than spectacular rewards is what is driving me from this game and onto other things

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: Mackdose.6504

Mackdose.6504

Most of the people who started in my guild of 100 are still playing, though not all of them every day like they used to. See, everyone has a story.

Yes, you right everyone has a story. So for the population we can only guess with some reasonable stupid way.
Like I counted head by head in LA(JQ) there around 150 player there in busy hours(Weekend).
Base on this number, lets count the 4 high lv map same as LA, others (21 maps) half of it.(In fact i don’t believe there 75 people in most map, but lets just count as Maximum.)
150 * 4 + 75 * 21 + 166*4(wvw) = 2839
JQ is one of the highest population server, lets just count all server same as JQ.
2839 * 50 (EU+NA) = 141950
Since people live every where, count each 8 hours as a big zone.
141950 * 3 = 425850
So 1/6 of the 3 million copes. (And i believe the true population should be much less)

I know this not a good estimation, but I hope you fan boys know:more people leaving this game compare the new people join this game. One day gw2 will become a normal Korean MMO like others.

That’s probably not a bad estimation actually, with concurrent players right around 30-50k

“I didn’t buy into GW2 being the second coming of christ.
I just wanted a AAA MMO with no sub made by ArenaNet. And it’s awesome.”

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Posted by: Araziel.7201

Araziel.7201

One day gw2 will become a normal Korean MMO like others.

Yeah, it really will. It’s already started. At least they have the right publisher.

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Posted by: MasterfulGaze.4167

MasterfulGaze.4167

I’m a new player. I’ve only been playing about a month so my perspective is a little different from people that have been playing since launch.

The crafting system is pretty cool but ultimately useless. I’m sure there are ways to use crafting to make gold but it shouldn’t be as difficult as it is.

I don’t farm I just wander around and explore. I do events as I bump into them and I do collect loot. The problem is that it’s all useless loot. I think it says a lot that there’s a button to hit when selling things to vendors that says sell junk.

Question is why is all this junk dropping? Just to make it look like we are actually getting stuff? I constantly bum around carrying bags full of useless junk that I sell on the tp in the hopes that someone somewhere just might have a use for it. Surprisingly I actually make 3-4 gold a day by doing this.

That’s the thing though. I can’t use anything I’ve ever found. Not even once. I just sell off all this stuff and buy what I need from the TP.

As odd as it may sound I think the best thing Anet could do would be to change it so all mobs everywhere only dropped gold, silver, and copper. Forget about all this useless junk and only drop what really matters. Gold. Leave the gear for things like crafting, dungeon tokens, karma, chests, etc..

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Posted by: Vayne.8563

Vayne.8563

I’m a new player. I’ve only been playing about a month so my perspective is a little different from people that have been playing since launch.

The crafting system is pretty cool but ultimately useless. I’m sure there are ways to use crafting to make gold but it shouldn’t be as difficult as it is.

I don’t farm I just wander around and explore. I do events as I bump into them and I do collect loot. The problem is that it’s all useless loot. I think it says a lot that there’s a button to hit when selling things to vendors that says sell junk.

Question is why is all this junk dropping? Just to make it look like we are actually getting stuff? I constantly bum around carrying bags full of useless junk that I sell on the tp in the hopes that someone somewhere just might have a use for it. Surprisingly I actually make 3-4 gold a day by doing this.

That’s the thing though. I can’t use anything I’ve ever found. Not even once. I just sell off all this stuff and buy what I need from the TP.

As odd as it may sound I think the best thing Anet could do would be to change it so all mobs everywhere only dropped gold, silver, and copper. Forget about all this useless junk and only drop what really matters. Gold. Leave the gear for things like crafting, dungeon tokens, karma, chests, etc..

Are you new to MMOs? I ask because every game I’ve ever played has trash drops and the sell junk button was added by some of the older games as a convenience. It’s hardly unique to Guild Wars 2.

The fact is, most stuff you get in most MMOs is junk. That means when you do get something good, even an identified dye, it feels good. If everything or most things were good, then drops would tend to mean nothing.

You see this reponse now to rares. Getting a rare used to be something to be congratulated for. Anet increased rares from chests and certain bosses and meta events and now I’ve seen threads actually saying I’ll I got was a couple of rares.

It’s all about perspective.

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Posted by: marnick.4305

marnick.4305

While there’s a whole lot of good reasons to quit any game, I don’t think the non existent loot issues are one of them. You’re only able to run into them if you’re extremely hardcore (on the level of bots) and frankly if you are, you’re playing the wrong game.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

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Posted by: Ricky Da Man.5064

Ricky Da Man.5064

I’m a new player. I’ve only been playing about a month so my perspective is a little different from people that have been playing since launch.

The crafting system is pretty cool but ultimately useless. I’m sure there are ways to use crafting to make gold but it shouldn’t be as difficult as it is.

I don’t farm I just wander around and explore. I do events as I bump into them and I do collect loot. The problem is that it’s all useless loot. I think it says a lot that there’s a button to hit when selling things to vendors that says sell junk.

Question is why is all this junk dropping? Just to make it look like we are actually getting stuff? I constantly bum around carrying bags full of useless junk that I sell on the tp in the hopes that someone somewhere just might have a use for it. Surprisingly I actually make 3-4 gold a day by doing this.

That’s the thing though. I can’t use anything I’ve ever found. Not even once. I just sell off all this stuff and buy what I need from the TP.

As odd as it may sound I think the best thing Anet could do would be to change it so all mobs everywhere only dropped gold, silver, and copper. Forget about all this useless junk and only drop what really matters. Gold. Leave the gear for things like crafting, dungeon tokens, karma, chests, etc..

Are you new to MMOs? I ask because every game I’ve ever played has trash drops and the sell junk button was added by some of the older games as a convenience. It’s hardly unique to Guild Wars 2.

The fact is, most stuff you get in most MMOs is junk. That means when you do get something good, even an identified dye, it feels good. If everything or most things were good, then drops would tend to mean nothing.

You see this reponse now to rares. Getting a rare used to be something to be congratulated for. Anet increased rares from chests and certain bosses and meta events and now I’ve seen threads actually saying I’ll I got was a couple of rares.

It’s all about perspective.

problem is, people look at the prices at the top end of the tp and think with only a few rares how can I afford this stuff.

TP prices make the loot we get look useless.

Yes it is all optional though, I’m waiting to buy these things long term.