The Future of Role-Playing in GW2

The Future of Role-Playing in GW2

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Posted by: Shaman.2034

Shaman.2034

Hello everyone, I came here today to add my voice to the dwindling list of roleplayers in this game, and to spread awareness about the problems we face as we struggle to sustain our dying playstyle. We lack critical tools necessary to make role-playing a comfortable and immersive experience for all parties who choose to do so; but there seems to be some key solutions that could be worked towards, based on features that already exist in the game.

Arguably the largest problem with role-playing in its current state is that the playerbase for role-play has been too thinly diluted with the introduction of the megaservers. While I agree that the megaservers are a boon to players on lower population servers or less active maps in general, the criteria for exactly which megaserver you join is too variable, and no individual criterion seems to be effective enough on its own to guarantee you a match with other players based on similar interests – in this case, role-playing. In fact, none of the officially listed criteria for megaserver placement have anything to do with how you interact with other players, besides your client’s language.

To solve this, perhaps we could work with the megaserver system to better reinforce matching role-players into a more dense population spread: a toggled option, that allows you to select, for example, In Character or Out of Character. When you toggle yourself to In Character, the game could use this as a megaserver matching criterion that overrides all other criteria, so that you are placed into maps comprised mainly of players who are also marked In Character. I realize this would not prevent griefers from entering by simply flagging themselves as In Character – but there’s another solution that could help with that problem.

Griefing against the role-play community has led to a great many players seeking refuge in private role-playing, which has significantly reduced the chances you’ll encounter role-play in open world. “Griefing” used here refers to acting in such a way as to intentionally break the immersion of role-players in a scene; to interrupt the flow of dialogue by spamming chat channels that host role-playing; and to create a distraction so large that other players cannot simply ignore it and move forward.

For example, a common method of griefing is when a player moves their character into an area with clusters of role-players, and proceeds to repeatedly initiate emotes, like /cheer, /cry, or /dance, so that the chat channel is completely filled with their messages and washes out all other player messages. Another method is when a player moves their character directly to a group of role-players and begins dropping excessive amounts of particles and sound effects – like Engineer grenade or bomb skills, or the autoattacks of some of the louder legendary weapons, Quip and The Dreamer. These types of attacks can sometimes last for hours, depending on the dedication of the griefer, and are sometimes initiated by several people at once, increasing the amount of visual and audio noise. There is currently no system in place to protect against these methods of griefing.

This problem’s solution is already automatically controlled by the game client to some extent: Players are able to select the amount of character models that are rendered in their surroundings, as well as how detailed those models are. All player characters outside this range are culled from sight and sound, leaving only a nameplate. Perhaps there could be an option implemented that allows players to manually control which characters their computer chooses to render, so that if an incident does occur in which someone is using particle effects and sounds to intentionally grief someone else, then the victim can protect themselves from it by removing it from their personal view. This option could be tied to the Block function, as well as added functionality that the blocked player’s emotes do not show up in the emote chat channel.

Overall, Guild Wars 2 has gone through improvements on every game mode since its release – except for role-playing. We need some basic tools in order to sustain this playstyle; surely nothing as labor-intensive as a Living Story season, but important functions to better protect ourselves when we role-play in open world, and to be able to reliably find megaservers which contain other role-players.

If you’ve made it this far through my post, I’d like to thank you for taking the time to read it. ArenaNet, if you’re listening, I’d like to say that I appreciate any amount of time you spend considering improvements toward a playstyle favored by a small fraction of the whole population. It’s my personal belief that ArenaNet should step forward with an official stance toward role-playing, and either take steps to protect and encourage it, or denounce it completely. Regardless, role-players have nothing to lose at this point, except the opportunity for growth.

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Posted by: cyanweapon.7290

cyanweapon.7290

I actually like these ideas and support them. This was a very well-made post, Shaman. It deserves a bump.

Please take the time to read this one, Devs.

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Posted by: BabylonianSavage.7534

BabylonianSavage.7534

I completely agree and support this wholeheartedly.I am new to the game but I have studied quite a bit concerning the rp community.By any chance Shaman could you tell me what server you are on?

Stranger to the Lands of Tyria.
-Grimalkin Tor: Asura Engineer.Tarnished Coast

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Posted by: Donari.5237

Donari.5237

Very well thought out. If the coding isn’t a nightmare, I beg ANet to make the block function completely delete the character from view and all chat/emote channels, as well as any LFG rosters. If we can’t see them, they can’t grief us. How sad they will be.

I do not weep for them.

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Posted by: RuneCrimson.7380

RuneCrimson.7380

blinks and reads a second time Ummmm this is a Multiplayer RPG You are Role Playing what seems to be the problem? Are there actually people who forget the playing of the game and actually act out their characters. Thats new to me in a MMO thought people just played the game not made it out to be a chat RPG. I am lost how anyone could actually Role Play in a Game and just forget its a RPG game. Just play the game thats Role Playing cause thats the type of game it is.

{Knights of Revengence} [KoR-Lord]
“Nothing is true! Everything is Permitted!”

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Posted by: chemiclord.3978

chemiclord.3978

I dunno. I honestly think an easier solution to implement would be to remove capitol cities (and other non-combat zones) from the Megaserver system. I think that would also help guild and WvW recruitment as well.

A sort of “selective culling” would probably take a lot more effort on the development side than you think.

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Posted by: Hamfast.8719

Hamfast.8719

blinks and reads a second time Ummmm this is a Multiplayer RPG You are Role Playing what seems to be the problem? Are there actually people who forget the playing of the game and actually act out their characters. Thats new to me in a MMO thought people just played the game not made it out to be a chat RPG. I am lost how anyone could actually Role Play in a Game and just forget its a RPG game. Just play the game thats Role Playing cause thats the type of game it is.

“Just playing the game” is not role playing. Running around and helping kill monsters for NPCs is not role playing. You aren’t playing a role (except possibly in your own head) if you don’t chat in character with others. This has been done for many, many years. It’s surprising to find someone who is unaware of it.

The OPs difficulty is that some griefers/trolls/bad guys get their kicks from trying to interrupt RP sessions. This is quite common, actually, which is a shame. It is much harder to create (freeform roleplay) than it is to destroy (grief the participants). But children will be children.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Olba.5376

Olba.5376

Um… Wouldn’t a griefer be categorized as a random schizophrenic person or something along those lines? Or someone who’s on drugs?

I have nothing against role players, but I don’t see how a toggle like this would fix anything. There would still be people who’d toggle in just to grief you. Heck, I have seen griefers on this forum outright saying that they would do exactly that. Further more, more menu options means more confusion for new comers. And I don’t just mean people new to the game, I mean people new to games in general, people new to MMOs and people new to online games.

And a toggle like this would just make people ask for other kind of toggles. Toggles for your language. Toggles for your server. Toggles for your guild. Toggles for your friend list. Implement one and there is very little you can argue against implementing the others. And then you’re back to the starting point: Everyone is separated by their choice of toggles, rather than brought together. Not to mention that a bunch of toggles for server-related operations wouldn’t exactly be an easy thing to do, as you’d doubtless end up having to alter a lot of sorting algorithms and server architectures.

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Posted by: Donari.5237

Donari.5237

Plus it’s not all just standing around texting, RuneCrimson. I’ve had RP adventures using the world, such as going through Not So Secret all in-character as we used it as a way to heist an airship. My guild’s done Guild Rushes and Bounties ICly, the LA disaster and rescue attempts are canon (one guildie even had her character die to the miasma, permanently).

I’m more boggled that people don’t RP and still find things to do in the game. It adds such a dimension to the game, allowing for far more longevity of play. I’d never have made it 7 years in WoW without the rich braiding of stories my Horde guild offered — including an IC take-down of .. omg I forget names so fast .. the big end dragon in Cataclysm.

I’ve had long involved story arcs in every MMO I’ve played, from DaoC to Horizons to WoW to GW2 (and sidetrips to AoC, LotRO, Aion, Rift, etc). I’m far from alone in that — ha, I’d have to be, because you need a few others around you doing it too or the stories won’t happen.

Guest over to Tarnished Coast or Piken Square some time and just listen in the cities. Don’t grief, of course. But you’ll see a lot of stellar storytellers at work. And some of lesser skill, but we all start somewhere.

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Posted by: Dawdler.8521

Dawdler.8521

Pfff… Think bigger than just blocking emotes.

Imagine for a moment if guilds could claim districts and buildings in Divinity. Same mechanics as in WvW, instead of capping it you buy it/rent it/something like that. Lets say you claim a tavern in Divinity, your guild banner is displayed on the walls. Your guild get full moderation of the tavern premises – any player inside that you dont want, you can simply kick out. Emotes would not show in the chat if you’re inside the tavern and they are outside and I can even imagine an option to disable map chat while inside this tavern zone.

What, imagining the above is about as realistic as hoping for a better Megaserver.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The suggestions to deal with mega-server issues seem worth looking into. As to griefing, do emotes get filtered out if you ignore a player? If not, that might be one avenue that could be explored. Regardless, my best regards to the RP community, fractured as it might be, and good luck.

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Posted by: RuneCrimson.7380

RuneCrimson.7380

Guess I would not know the first thing about trying to RP in a game…..I thought the game was made to play not stand around talking back and forth…if I wanted to do that I would go in a chat RP not waste 60 bucks to stand around in a game I am suppose to be playing. Guess I do not understand….I have RPed for going on hmmm 20 years and I have only done it in Chats not in MMO’s or games like this always just played games.

{Knights of Revengence} [KoR-Lord]
“Nothing is true! Everything is Permitted!”

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Posted by: Hamfast.8719

Hamfast.8719

Guess I would not know the first thing about trying to RP in a game…..I thought the game was made to play not stand around talking back and forth…if I wanted to do that I would go in a chat RP not waste 60 bucks to stand around in a game I am suppose to be playing. Guess I do not understand….I have RPed for going on hmmm 20 years and I have only done it in Chats not in MMO’s or games like this always just played games.

A “chat” role playing game would be like reading a book; more imagination involved, but less physical activity. GW2 as you perceive it is more like a movie; the characters do their thing without a lot of thinking involved. (You’ve seen all the “press 1 to win, zerg everything” posts ).

But this is neither a book nor a movie; it is a computer game, and that means we can fully interact. Role players are getting more out of their game than the 60 bucks they paid. They get lively, thought-provoking interaction and they can go out and kill the ravaging Troll that’s been raiding the villager’s crops. You should try it some time. I feel sorry for the griefers and trolls who can’t seem to get either kind of satisfaction from their game, and can only find brief amusement in it by trying to bully the folks that are having fun.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: RuneCrimson.7380

RuneCrimson.7380

Not true….I chat in a place called Second Life its a 3D chat my character is actually there not just text based.
I just do not see how I would be able to RP in the game if I am suppose to be doing hearts and points of interest and such in the game. Not much IC in that…..There would be hardly any game play just standing around going back and forth in Character like the chat I am in. Just not sure how I would RP in a Physical game.

{Knights of Revengence} [KoR-Lord]
“Nothing is true! Everything is Permitted!”

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Posted by: Bloodstealer.5978

Bloodstealer.5978

Plus it’s not all just standing around texting, RuneCrimson. I’ve had RP adventures using the world, such as going through Not So Secret all in-character as we used it as a way to heist an airship. My guild’s done Guild Rushes and Bounties ICly, the LA disaster and rescue attempts are canon (one guildie even had her character die to the miasma, permanently).

I’m more boggled that people don’t RP and still find things to do in the game. It adds such a dimension to the game, allowing for far more longevity of play. I’d never have made it 7 years in WoW without the rich braiding of stories my Horde guild offered — including an IC take-down of .. omg I forget names so fast .. the big end dragon in Cataclysm.

I’ve had long involved story arcs in every MMO I’ve played, from DaoC to Horizons to WoW to GW2 (and sidetrips to AoC, LotRO, Aion, Rift, etc). I’m far from alone in that — ha, I’d have to be, because you need a few others around you doing it too or the stories won’t happen.

Guest over to Tarnished Coast or Piken Square some time and just listen in the cities. Don’t grief, of course. But you’ll see a lot of stellar storytellers at work. And some of lesser skill, but we all start somewhere.

Do you all dress up in costume, put on wireless mouth piece and run around your basements role playing as you play.. I have always been intrigued as to the depths RP’ers go to, to get their kicks..
Best solution imo would be to have a separate server setup purely for RP’ers.. maybe call it “Special Snowflake” or “Over the Rainbow”

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Posted by: Anmida.4058

Anmida.4058

Not true….I chat in a place called Second Life its a 3D chat my character is actually there not just text based.
I just do not see how I would be able to RP in the game if I am suppose to be doing hearts and points of interest and such in the game. Not much IC in that…..There would be hardly any game play just standing around going back and forth in Character like the chat I am in. Just not sure how I would RP in a Physical game.

For a roleplayer, as you may claim, you have a surprisingly low amount of imagination if you can’t picture why would a visual medium with due amount of suspension of disbelief applied towards gameplay mechanics may help a roleplayer and its crew immerse themselves in the role of a character they are portraying.

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Posted by: RuneCrimson.7380

RuneCrimson.7380

Hard to be in character if your having to tell people you need a poi or finish a heart…hard to be in character when you have to tell people you need to stop for something that was missed. The mechanics of the game keeps people from actually staying IC so how can one actually RP and play the game its not about imagination or lack there of its about playing a game as apposed to standing around acting out a character and hoping a scene comes up to actually RP about. So I have not seen people actually RP in a ‘game’ so I am saying I do not understand how they can.

{Knights of Revengence} [KoR-Lord]
“Nothing is true! Everything is Permitted!”

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Posted by: Anmida.4058

Anmida.4058

My statement remains.

You complete a heart, take the events transpired and translate it to roleplay.
You complete a heart and then relate the happenings from a heart perspective.
You play the game with on the go conversations, taking stops in cleared areas or less crowded sections of enemy sites to discuss the situation or the character’s performance.

It’s not hard in the slightest, it’s pretty intuitive when you have enough imagination. The game is a medium, the actions of your characters are translated to better suit their capabilities, and retrieval of things such as vistas and POI’s can be simply made into “Oh look this place is cool/this view is nice, let’s check it out.”, provided the roleplayers are even going through the process of using the gameplay itself as roleplay material.

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Posted by: CureForLiving.5360

CureForLiving.5360

I dunno. I honestly think an easier solution to implement would be to remove capitol cities (and other non-combat zones) from the Megaserver system. I think that would also help guild and WvW recruitment as well.

A sort of “selective culling” would probably take a lot more effort on the development side than you think.

Yeah, my thinking as well. Since you practically can’t do anything of importance (no events and such) in the capital cities the inclusion on the megaserver was always a bit odd. I guess they didn’t want new players walking around a ghost town.

However a better solution would probably be to allow players to provide criteria for their megaserver sorting. At present the variables used are not user provided (language, region, guild, home server etc). Allowing players to go into their setting and select ‘please sort me with other RP-ers’ would be a nice addition and potentially allow for future scalability (so you can eventually adding more options).

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Posted by: RuneCrimson.7380

RuneCrimson.7380

shakes head I still see there will be more problems staying in character such as completing a map and moving on to another map. That would throw RPing out the window. And finding a reason to go after a Vista might sound easy to you but its kinda a lame reason to say “Oh look a nice place to see a view.” its just not something I would see as fun…kinda repetitive and going after POI’s would ruin RP too. What RP reason would I have to find that many places? I would have to see how people do it…but I am not on Tarnished Coast server and never seen anyone in black gate RP they just play the game.
Usually when I get a game I just play the game its hard to believe anyone can Role Play in a game that is suppose to be played and not standing around wasting the 60 bucks RPing…if I wanted to do that I would as I said go to Second Life for the day and RP there where I am not playing a MMO. Just RPing in a 3D world.

{Knights of Revengence} [KoR-Lord]
“Nothing is true! Everything is Permitted!”

(edited by RuneCrimson.7380)

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Posted by: Hamfast.8719

Hamfast.8719

shakes head I still see there will be more problems staying in character such as completing a map and moving on to another map. That would throw RPing out the window. And finding a reason to go after a Vista might sound easy to you but its kinda a lame reason to say “Oh look a nice place to see a view.” its just not something I would see as fun…kinda repetitive and going after POI’s would ruin RP too. What RP reason would I have to find that many places? I would have to see how people do it…but I am not on Tarnished Coast server and never seen anyone in black gate RP they just play the game.
Usually when I get a game I just play the game its hard to believe anyone can Role Play in a game that is suppose to be played and not standing around wasting the 60 bucks RPing…if I wanted to do that I would as I said go to Second Life for the day and RP there where I am not playing a MMO. Just RPing in a 3D world.

Keep the two play styles separate if you need to. Work to get your Hearts and POIs and skill points in one session, then role play in another session and don’t worry about accomplishing game objectives during this period.

Some day you will have 100% map completion, and you won’t have those pesky Vistas and Skill Points to distract you. And you’ll wonder what to do next. RP is a great way to keep the game entertaining long after the game itself has stopped entertaining you. Your “3D world” has limits to what it can provide, and people cry out for “endgame” activities to keep them interested. Your RP world only ends when you decide for yourself that you want it to end.

Role players can milk life out of a game long after people say it is “dead”. (It sorta makes you wonder why ANet put the hammer down on them so heavily on April 15th. RPers are some of the most loyal gamers, and generally spend a lot in the pursuit their “craft”.)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: chemiclord.3978

chemiclord.3978

Yeah, my thinking as well. Since you practically can’t do anything of importance (no events and such) in the capital cities the inclusion on the megaserver was always a bit odd. I guess they didn’t want new players walking around a ghost town.

However a better solution would probably be to allow players to provide criteria for their megaserver sorting. At present the variables used are not user provided (language, region, guild, home server etc). Allowing players to go into their setting and select ‘please sort me with other RP-ers’ would be a nice addition and potentially allow for future scalability (so you can eventually adding more options).

The problem with that is that the sort of people who actively troll RPing (and that is the major complaint here), will simply tag themselves as RP and continue their nonsense.

There really is no perfect solution. Someone who is hellbent on ruining your RP experience will eventually find a way to try. There needs to be a balance on something that would require enough effort to dissuade at least some of them (simply checking a RP tag is not hard at all), but at the same time simple enough for RPers to not have to jump through hoops to do it.

You also have to understand that the RP community is a VERY small one, just like it is in pretty much every MMO. So any change really has to be something that Arena.net could implement fairly easily.

Restoring the server community in non-combat zones seems like the best balance I can think of, and would have the added benefit of helping other aspects of the social side of the game as well. It seems like it would have the best chance of being implemented.

I’m not an avid or active RPer, but I will participate in RP that happens around me. I eventually chose to settle onto Tarnished Coast for that environment, and I would like to see it return (though from my experience it isn’t entirely dead either). I do think it deserves at least a LITTLE more love, though.

(edited by chemiclord.3978)

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Posted by: RedShipRaider.9560

RedShipRaider.9560

I would just like to add that this has more or less killed my interest in GW2. I went from being a very active player, to barely logging in since the Megaserver was added. Not only did it destroy the RP community, it also turned Guild outings/missions into a horrible PitA.

Rather than creating an environment that feels more rich and full of life it has created largely meaningless interactions with players that you will be very unlikely to ever interact with again, rather than running into people you might remember as you go about your gameplay.

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Posted by: Crysto.7089

Crysto.7089

Step up your role playing game. You shouldn’t even be thinking that someone is griefing you. They are simply other characters playing a role. Sounds like you just need to get better at RP.

#1 Commander/Player NA: Promotions

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Step up your role playing game. You shouldn’t even be thinking that someone is griefing you. They are simply other characters playing a role. Sounds like you just need to get better at RP.

Give me the chance to kill them for dropping fire on my head and I will.

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Posted by: Lucentfir.7430

Lucentfir.7430

shakes head I still see there will be more problems staying in character such as completing a map and moving on to another map. That would throw RPing out the window. And finding a reason to go after a Vista might sound easy to you but its kinda a lame reason to say “Oh look a nice place to see a view.” its just not something I would see as fun…kinda repetitive and going after POI’s would ruin RP too. What RP reason would I have to find that many places? I would have to see how people do it…but I am not on Tarnished Coast server and never seen anyone in black gate RP they just play the game.
Usually when I get a game I just play the game its hard to believe anyone can Role Play in a game that is suppose to be played and not standing around wasting the 60 bucks RPing…if I wanted to do that I would as I said go to Second Life for the day and RP there where I am not playing a MMO. Just RPing in a 3D world.

I’ve already got my initial $60 worth of game play over two years. I’ve played most of PvE, I’ve zerged and solo roamed in WvW, and I’ve even dived into Spvp and made it to the top 100 players of Yolo Queue(Shouldn’t really matter but I have 277 Solo Queue games played and more wins over losses, I’ve played over 3.5k games in Spvp total). 15k Achivement points, A Legendary, and Weapons Crafting 500. I have over 9000 hours on the game total. With 11 Characters too boot, 10 of them fully geared and their outfits chosen and made. I’ve spent money on gems, and I’ve RP’d since near the beginning when I got the game. RP is my endgame.

Just playing the game isn’t going to get you to stick to it, I’m actually surprised how people can farm hours on end doing the same thing over and over again, wondering how they manage to just keep playing. That’s what I see when it’s playing the game only. Second life, sorry not the setting i want to RP in, nor do i like its art style. So tell me do i really have to do more “playing” of a certain way someone else expects me to or am i free to actually care about RP and how much I’ve invested in the game and actually enjoy myself in game with a certain playstyle? It would be nice to have a way to funnel RPers into a RPer shard instead of being segregated into different shards based on the Megaservers choosing of guild and server(Sometimes this doesn’t work and you still get sent to a different shard). We’d have less trolls, unless they all purposely go out of their way to do so, but from what i can tell, people are lazy, so a lot of them won’t even bother with that.

RP is more of a creative playstyle opposed to the normal “just plays the game.” Freeform RP is real RP, not the follow the PS RP. If that were the case how many commanders of the pact do we have in game total? Also regarding map completion and RP….because every RPer does map completion while they RP…..right? It’s good to use what the world of Tyria offers you, but you can’t just integrate every aspect of it into RP, some of these events are in the past, dating back to 1325 in the tyrian world. Most RP takes date in 1327 which is the present.

Step up your role playing game. You shouldn’t even be thinking that someone is griefing you. They are simply other characters playing a role. Sounds like you just need to get better at RP.

Yes they are simply in character spamming the same emote the entire time to the point it fills my IC chatbox, along with bombarding the area around me with grenades or any other mass spell effect while my character is trying to talk another in a non hostile spot.

Edit: I’m with Indigo, give us the option to kill them for dropping loads of AoE on my face :P

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

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Posted by: RuneCrimson.7380

RuneCrimson.7380

Lucentfir Your not getting my point play like you want but I do not see how people RP in a game setting that is meant to be played as a game. I do not understand not that its a bad thing if you can do it and not see a issue with jumping in and out of character then by all means do it…but I would have tons of trouble actually RPing in a game setting like GW2 cause its a game not a RP setting…there is to much around that needs to be done and no way to actually fit my character into a Scene when the scenes on every map are the same except with its living story….same champs same events whats the explanation for that RP wise? “Oh I killed it once how did it come back to life!!” I just do not understand how people RP in games. If you can cool go for it I would love to see how people do it cause it would out right blow me over. Its a game its meant to be played as it was made..playing a character in a RP in a game setting that has the same events the same champs and all could get a bit repetitive RP wise.

As far as the Megaservers go I guess I do not see the difference in now and then…..just that there are people running around that are from different servers. Does not seem to be a good or a bad thing to me. Even if I was a ‘game’ RPER its the same crap on every server to why does it matter if everyone from every server is on one place…..the place has not changed just the number of players and the idea that servers are kinda obsolete in the PVE world.

{Knights of Revengence} [KoR-Lord]
“Nothing is true! Everything is Permitted!”

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Posted by: chemiclord.3978

chemiclord.3978

As far as the Megaservers go I guess I do not see the difference in now and then…..just that there are people running around that are from different servers. Does not seem to be a good or a bad thing to me. Even if I was a ‘game’ RPER its the same crap on every server to why does it matter if everyone from every server is on one place…..the place has not changed just the number of players and the idea that servers are kinda obsolete in the PVE world.

Well, coming from my experience on Tarnished Coast…

Yes, there were occasional trolls that actively sought to disrupt RP, but they were few in number and the community by and large accepted the presence of those who were roleplaying. The community itself did not support the trolling, because even those who didn’t RP by and large accepted the presence of those that did.

The megaserver really did create a scenario where people could troll without much community pushback. I mean, there was a very good chance the troll would never see that particular group again, so why would they care about being chided for ruining RP?

Having that community wasn’t a perfect defense, nor is EVERYONE now trying to disrupt roleplaying wherever and whenever it happens… but it WAS better before the megaserver. You CAN get your RP on, but it IS quite a bit harder to get the group you wanted all together and do it without interruption.

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Posted by: RuneCrimson.7380

RuneCrimson.7380

There is a way to move to the instance someone is on I did it alot with others. If I was on a different server I just went to my guild or friends list and right clicked on it and there is a option to move to them. So the idea of not getting people together wkittentered with that. As far as disruptive players……block them. Ignore them Welcome to the world full of bullies act as if they are not there and nothing is going on its the same concept of ignoring a school bully. lol

{Knights of Revengence} [KoR-Lord]
“Nothing is true! Everything is Permitted!”

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Posted by: Donari.5237

Donari.5237

The thing is that blocking doesn’t block their custom grey text emotes or their aoe special particles. One can ignore them for a while but when they start emoting about undressing you and licking your private parts … well, yes, they will be banned once the ticket is seen but it is rather annoying in the meanwhile, especially if you’re screen shotting the chat for posting on the guild forum.

It doesn’t matter that you don’t get it, RuneCrimson. RP isn’t for everyone and RPers aren’t going to force other people to do it. If you feel sticking purely with game mechanics makes more sense, more power to you. The issue discussed in this thread is how to deal with the immature idiots who think it’s fantastic to try to disrupt the fun others are having (and forcing them to move to get away from you is a disruption, should one person really be able to wreck the chosen location for a scene involving ten people?). Nothing you’ve said suggests you are such a jerk, so play on as you please

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Posted by: Lucentfir.7430

Lucentfir.7430

Lucentfir Your not getting my point play like you want but I do not see how people RP in a game setting that is meant to be played as a game. I do not understand not that its a bad thing if you can do it and not see a issue with jumping in and out of character then by all means do it…but I would have tons of trouble actually RPing in a game setting like GW2 cause its a game not a RP setting…there is to much around that needs to be done and no way to actually fit my character into a Scene when the scenes on every map are the same except with its living story….same champs same events whats the explanation for that RP wise? “Oh I killed it once how did it come back to life!!” I just do not understand how people RP in games. If you can cool go for it I would love to see how people do it cause it would out right blow me over. Its a game its meant to be played as it was made..playing a character in a RP in a game setting that has the same events the same champs and all could get a bit repetitive RP wise.

As far as the Megaservers go I guess I do not see the difference in now and then…..just that there are people running around that are from different servers. Does not seem to be a good or a bad thing to me. Even if I was a ‘game’ RPER its the same crap on every server to why does it matter if everyone from every server is on one place…..the place has not changed just the number of players and the idea that servers are kinda obsolete in the PVE world.

What I can gather from your post there are parts of the game world that you’r taking into the area of IC. When you RP you can just ignore certain parts such as NPC or enemies that respawn, or just hearts, quests and events in general. Read the books and use your imagination. The books give a pretty good understanding that all these zones are much much much bigger than what the game actually portrays. it takes days to get to areas that would otherwise take minutes for us. So it’s fact that the world of Tyria is vastly bigger than what we see in game. You’re setting limitations of the RP world on the game. You only lock yourself down to what the game has implemented then that’s your fault. Meanwhile there are RPers out there that make some pretty interesting plots, make their own villians(or have another RPer act as a villian). I know some RP guilds do it – including the ones i’m in.

The megaservers what it did is bunched up all the servers into one, yes, but servers lost their Identity. Tarnished Coast and Piken Square were the labled unofficial RP servers. This is where you go if you were a RPer or just wanted to be in a server with a friendly atmosphere. With the icreased ammount of players from different servers there are people who aren’t familiar with it, and decide it’s a wonderful idea to troll or grief RPers rping. Not only that but sometimes the megaservers still splits you up from guild and server into a different shard.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: penelopehannibal.8947

penelopehannibal.8947

To be honest on Piken Square at least, the megaservers aren’t really as much as a problem now as they were when they first came out. When I host our guild’s RP Bounty Missions there’s only been two occasions where one of us has ended up stranded on another megaserver, which was quickly resolved by partying up.

The issue of people grieving has always been there, even before the megaservers. My guild has been grieved once, but the best way to deal with grievers is to show them you’re more mature than they are by simply blocking and ignoring them. They’re only hurting themselves (and if they’re representing, their guild too) in the long run.

Of course, I’m only talking about what I know from my experiences, but also, in Piken Square map chat, megaservers & RP are hardly ever talked about, and as a lot of people on Piken know, I spend a lot of time on this game!

If you want to overcome the megaserver problem, my advice it to friend up and guild up with as many roleplayers as possible. The best way to deal with grievers is to friend up with as many roleplayers as possible too, and bring your respective communities closer together

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